Elite for a divine healing build
Mistress Dasha
Hey all,
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha
Racthoh
You can never go wrong with Word of Healing, a Heal Other at half the cost when used in the right situation.
Spellbreaker can be very useful, depending on how well your team communicates. It can greatly benefit your main tank when they can completely ignore the effects of spells for quite a while.
Spellbreaker can be very useful, depending on how well your team communicates. It can greatly benefit your main tank when they can completely ignore the effects of spells for quite a while.
Vexed Arcanist
Quote:
Originally Posted by Mistress Dasha
Hey all,
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha While I don't necessarily like this build myself the elite of choice for most monks I play outside of smite is Offering of Blood. Also if you are going with a Divine Healing build, shouldn't you have max or near max Divine Favor? Try...
16 Divine Favor
11 Healing
8 Blood
Dwayna's Kiss
Orison of Healing
Healing Touch (works on nearby casters/rangers too, not just you)
Signet of Devotion (to top off folks when not stressed to spike heal)
Offering of Blood
Divine Boon
Mend Ailment
Restore Life (really OoB is great here as you can quickly be up on energy)
If you want a party healer Heal Party with Offering of Blood is more than fine, but unless you are in Thunderhead or somewhere where your party is being degened to death (outside Ember Light Camp is another place), you really won't need party healing so much.
Also, those casters who love to tank are a detriment to you and your party. Putting breeze on them lets them continue to be a sponge for your energy. Let them get close to death and they will move, then you heal them.
Hrm...I just noticed you said "PvE"...were you looking for PvP and if so which format? Small arena or 8v8? Small Arena I go protection like so:
12+1+3 Divine Favor
10+1 Protection
8 Blood
Divine Boon
Reversal of Fortune
Guardian
Signet of Devotion
Offering of Blood
Mend Ailment
Spell of Choice (Prot Spirit, Divine Intervention, etc.)
Contemplation of Purity
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha While I don't necessarily like this build myself the elite of choice for most monks I play outside of smite is Offering of Blood. Also if you are going with a Divine Healing build, shouldn't you have max or near max Divine Favor? Try...
16 Divine Favor
11 Healing
8 Blood
Dwayna's Kiss
Orison of Healing
Healing Touch (works on nearby casters/rangers too, not just you)
Signet of Devotion (to top off folks when not stressed to spike heal)
Offering of Blood
Divine Boon
Mend Ailment
Restore Life (really OoB is great here as you can quickly be up on energy)
If you want a party healer Heal Party with Offering of Blood is more than fine, but unless you are in Thunderhead or somewhere where your party is being degened to death (outside Ember Light Camp is another place), you really won't need party healing so much.
Also, those casters who love to tank are a detriment to you and your party. Putting breeze on them lets them continue to be a sponge for your energy. Let them get close to death and they will move, then you heal them.
Hrm...I just noticed you said "PvE"...were you looking for PvP and if so which format? Small arena or 8v8? Small Arena I go protection like so:
12+1+3 Divine Favor
10+1 Protection
8 Blood
Divine Boon
Reversal of Fortune
Guardian
Signet of Devotion
Offering of Blood
Mend Ailment
Spell of Choice (Prot Spirit, Divine Intervention, etc.)
Contemplation of Purity
Yamat
Whoa, Vexed, talk about missing the point of the thread! The OP wants to use Divine Healing... you omitted it completely in your reply!
Your point about OoB is a good one, but after playing with a build from Ensign recently I've grown to like Word of Healing...
FWIW, I never, ever carry Restore Life. Rebirth always in PvE.
Your point about OoB is a good one, but after playing with a build from Ensign recently I've grown to like Word of Healing...
FWIW, I never, ever carry Restore Life. Rebirth always in PvE.
Mistress Dasha
hmm I don't see offering of blood in the monk skill list.. Is this a new spell?
many thanks for the replys. I am thinking word of healing since Id only be casting a heal like that if there below half and it removes heal other from my list ohhh I get to add a new skill.. my orision is healin for 160+..
Im actually trying to get my healin and divine up to even for those times my divine boon gets nocked off of me..
thanks for the rez tip I have been debating rebirth restore life for a while.. I have needed rebirth more times than I needed to battle rez someone..
/hugs
Mistress Dasha
many thanks for the replys. I am thinking word of healing since Id only be casting a heal like that if there below half and it removes heal other from my list ohhh I get to add a new skill.. my orision is healin for 160+..
Im actually trying to get my healin and divine up to even for those times my divine boon gets nocked off of me..
thanks for the rez tip I have been debating rebirth restore life for a while.. I have needed rebirth more times than I needed to battle rez someone..
/hugs
Mistress Dasha
Racthoh
Offering of Blood is a necromancer skill tied to the blood line, hence the reason why you won't find it in monk skill listing.
Mistress Dasha
oh doesnt that make sense it sounded like a necro skill hehe...
Yukito Kunisaki
Spell Breaker {E} and Word of Healing {E} are the only elites that seem to be worth a divine healer focused person's time in PvE...
SB is THE BOMB in the later levels where your tank will be clobbered with every spell in the book...
SB is THE BOMB in the later levels where your tank will be clobbered with every spell in the book...
Vexed Arcanist
Quote:
Originally Posted by Yamat
Whoa, Vexed, talk about missing the point of the thread! The OP wants to use Divine Healing... you omitted it completely in your reply!
Divine Healer was the topic, a Divine Healer uses Divine Favor. Divine Healing has a long cool down and I don't really care for it. Word of Healing is crap on a boon build, no reason for your elite to go to a skill that is pretty much covered via Dwayna's Kiss and Orison of Healing. WoH is just a trashy elite, sorry. Offering of Blood works with ALL YOUR SPELLS. Energy management is absolutely necessary when playing a boon build.
[edit to clarify] Divine boon + Dwayna's Kiss OR Orison of Healing, not to mention Healing Touch which wasn't even in this "Divine Healer" build but gets a huge Divine Favor healing boost, are all you need. Don't waste an elite slot with WoH.
[edit to clarify] Divine boon + Dwayna's Kiss OR Orison of Healing, not to mention Healing Touch which wasn't even in this "Divine Healer" build but gets a huge Divine Favor healing boost, are all you need. Don't waste an elite slot with WoH.
Mesmerized
In place of heal other, you could maybe throw in Healing Seed, but thats just me.. I love healing seed ^_^
Mistress Dasha
well I had healing touch in my line up but I have to touch someone and personally I like to stay way back from battle no need for me to be hit with AE's...
am I confused or does Word of Healing not get the divine boon bonus? cause if it did its a better heal than dwayna's or healin touch - specially since you dont have to touch and you dont have to have alot of conditions or hex's..
heres a new build
Healing Breeze
Orison of Healing
Word of Healing
Divine Healing
Divine Intervention
Vigorous Spirit
Divine Boon
Rebirth
think im gonna try out divine intervention..
oh and Hey Yukito /bow to da SK
again thank you all
am I confused or does Word of Healing not get the divine boon bonus? cause if it did its a better heal than dwayna's or healin touch - specially since you dont have to touch and you dont have to have alot of conditions or hex's..
heres a new build
Healing Breeze
Orison of Healing
Word of Healing
Divine Healing
Divine Intervention
Vigorous Spirit
Divine Boon
Rebirth
think im gonna try out divine intervention..
oh and Hey Yukito /bow to da SK
again thank you all
linh
If you use Boon, you should choose Offering of Blood as an elite skill for energy management because you will be out of energy fast and WoH is not really effective with boon.
But WoH is still my favourite skill when I dont use boon
But WoH is still my favourite skill when I dont use boon
Mistress Dasha
I am a Mo/Me not a Mo/N... I have no issues with my energy pool. but I thank you for the advice..
audioaxes
put in healing touch for selfhealing , switch in dwyanas kiss for orison
dont see why a healer needs divine boon in pve, a bit overkill healing and you'll never see the bonus from word of healing
dont see why a healer needs divine boon in pve, a bit overkill healing and you'll never see the bonus from word of healing
Vincent Ritz
If you want a skill that works to improve divine healing itself, try glyph of renewal, (I don't know if it works with DH, but if it does it might be worth a try but you'd have to change to /E).
I have to agree with Vexed, OoB is an excellent energy manager, and considering how easy it is to heal back that health sacrifice, (especially with divine boon) it's well worth it for energy management. Even with 0 blood magic you get like a net of 3 energy a cast. (my mes was lucky enough to arcane thievery it once)
When I PvP, I find full party healing to be less effective than individual heals.
12+1+3 Divine Favor
10+1 Protection
8 Blood
Divine Boon
Protective Spirit
Reversal of Fortune
Guardian
Mend Ailment
Divine Spirit(for emergency use only, like saving your own skin)
Spell of Choice (Divine Intervention, etc.)
Offering of Blood
a 20% enchantment sword/axe never hurts.
I know Divine healing is a very good heal for the whole party, but that 30 second recharge makes me cringe.
If you never plan on PvP tho, you may not need an elite skill, perhaps you should just ask yourself whould would best replace Unyielding Aura.
But if you just gotta have an elite, I'd have to say WoH is better than UA at the very least.
EDIT: just checked Glyph of Renewal... thought it wasn't elite... it is
I have to agree with Vexed, OoB is an excellent energy manager, and considering how easy it is to heal back that health sacrifice, (especially with divine boon) it's well worth it for energy management. Even with 0 blood magic you get like a net of 3 energy a cast. (my mes was lucky enough to arcane thievery it once)
When I PvP, I find full party healing to be less effective than individual heals.
12+1+3 Divine Favor
10+1 Protection
8 Blood
Divine Boon
Protective Spirit
Reversal of Fortune
Guardian
Mend Ailment
Divine Spirit(for emergency use only, like saving your own skin)
Spell of Choice (Divine Intervention, etc.)
Offering of Blood
a 20% enchantment sword/axe never hurts.
I know Divine healing is a very good heal for the whole party, but that 30 second recharge makes me cringe.
If you never plan on PvP tho, you may not need an elite skill, perhaps you should just ask yourself whould would best replace Unyielding Aura.
But if you just gotta have an elite, I'd have to say WoH is better than UA at the very least.
EDIT: just checked Glyph of Renewal... thought it wasn't elite... it is
Yukito Kunisaki
If you can pump enough blood magic stats into it, then MAYBE Offering of Blood {E} is your thing. But I wouldn't get OoB unless my Blood Magic is double digit. You want Divine Favor and healing huh? Try this...
12+1+3 Healing Prayers
8+1 Divine Favor
10 Blood Magic
Healing Breeze
Healing Seed
Orison of Healing
Dwayna's Kiss
Healing Touch
Divine Boon
Rebirth
Offering of Blood {E}
Healing Touch combined with Divine Boon right after you cast Offering of Blood {E} is an ultra self-heal and the other skills are rather quick cast/recycle so it should work out fine. I'd always prefer a monk who uses BOTH of his/her classes than a pure monk. No half-assed half-class can be as efficient as one with a full skill class-blend compliment. The only class with any level of recognizable efficiency as a pure class is definitely the ranger...
12+1+3 Healing Prayers
8+1 Divine Favor
10 Blood Magic
Healing Breeze
Healing Seed
Orison of Healing
Dwayna's Kiss
Healing Touch
Divine Boon
Rebirth
Offering of Blood {E}
Healing Touch combined with Divine Boon right after you cast Offering of Blood {E} is an ultra self-heal and the other skills are rather quick cast/recycle so it should work out fine. I'd always prefer a monk who uses BOTH of his/her classes than a pure monk. No half-assed half-class can be as efficient as one with a full skill class-blend compliment. The only class with any level of recognizable efficiency as a pure class is definitely the ranger...
Vexed Arcanist
Quote:
Originally Posted by Yukito Kunisaki
If you can pump enough blood magic stats into it, then MAYBE Offering of Blood {E} is your thing. But I wouldn't get OoB unless my Blood Magic is double digit. You want Divine Favor and healing huh? Try this...
12+1+3 Healing Prayers
8+1 Divine Favor
10 Blood Magic
Healing Breeze
Healing Seed
Orison of Healing
Dwayna's Kiss
Healing Touch
Divine Boon
Rebirth
Offering of Blood {E}
Healing Touch combined with Divine Boon right after you cast Offering of Blood {E} is an ultra self-heal and the other skills are rather quick cast/recycle so it should work out fine. I'd always prefer a monk who uses BOTH of his/her classes than a pure monk. No half-assed half-class can be as efficient as one with a full skill class-blend compliment. The only class with any level of recognizable efficiency as a pure class is definitely the ranger... With that low a Divine Favor you are missing out with Divine Boon.
As to the OP's repeated replies all I can say is, as someone else noted, Divine Boon just isn't that great on a healer in PvE. If you are gonna use Word of Healing, drop Divine Boon since you don't have any other energy management. If you are doing the final 3 missions, especially Hell's Precipice, and you don't have energy issues then you have one bugged energy regen or you have 3 healer types.
12+1+3 Healing Prayers
8+1 Divine Favor
10 Blood Magic
Healing Breeze
Healing Seed
Orison of Healing
Dwayna's Kiss
Healing Touch
Divine Boon
Rebirth
Offering of Blood {E}
Healing Touch combined with Divine Boon right after you cast Offering of Blood {E} is an ultra self-heal and the other skills are rather quick cast/recycle so it should work out fine. I'd always prefer a monk who uses BOTH of his/her classes than a pure monk. No half-assed half-class can be as efficient as one with a full skill class-blend compliment. The only class with any level of recognizable efficiency as a pure class is definitely the ranger... With that low a Divine Favor you are missing out with Divine Boon.
As to the OP's repeated replies all I can say is, as someone else noted, Divine Boon just isn't that great on a healer in PvE. If you are gonna use Word of Healing, drop Divine Boon since you don't have any other energy management. If you are doing the final 3 missions, especially Hell's Precipice, and you don't have energy issues then you have one bugged energy regen or you have 3 healer types.
Mistress Dasha
oh I am only at Thunderhead Keep... havnt tried it yet but up till this point I havnt had energy issues cept that terrain in the Dragon mission were it gave grp HP degen.. I have 44 energy don't know if thats high or low..
reason I don't use the /Me no skills really would help me besides bringin a interupt of some sort if I know were goin against a diff monsta.. but the /me is great for when I want to go out with henchies..
reason I don't use the /Me no skills really would help me besides bringin a interupt of some sort if I know were goin against a diff monsta.. but the /me is great for when I want to go out with henchies..
Reve2uk
i normel take spellbreaker for me to protectoir from other casters so that i can heal with out being hexed or the target of ele's skills that can hurt :P
also it can be very usefull on a tank esciply if u have enchaments on him as in lfe bond
also it can be very usefull on a tank esciply if u have enchaments on him as in lfe bond
Yamat
As a PvE healer, you really don't need a standalone energy management skill... and you don't need Divine Boon either. All you really need to do is not overheal, which is what most healers do. You don't need to start casting heal spells when the person is down to 80-90% health... that's a waste of energy right there.
That's why I say use WoH... cast it as soon as they drop below 50% and it's recharged by the time the next person needs it... now that's PROPER energy management. Bring Heal Other for the few times you need a big heal and WoH is still recharging, which won't be that often.
That's why I say use WoH... cast it as soon as they drop below 50% and it's recharged by the time the next person needs it... now that's PROPER energy management. Bring Heal Other for the few times you need a big heal and WoH is still recharging, which won't be that often.
Mistress Dasha
I want to thank you all for helping me out.. 8)
if Im on and you need a monkey let me know
Mistress Dasha - 20Mo/Me
if Im on and you need a monkey let me know
Mistress Dasha - 20Mo/Me
Sister Rosette
My only thought would be to switch secondaries to Ele and
grab yourself a Glyph of Renewal.
Because where the healing from DH does kick ass, the 60 second cooldown
sucks ass.
grab yourself a Glyph of Renewal.
Because where the healing from DH does kick ass, the 60 second cooldown
sucks ass.
rii
Its got a 30s recharge now..... glyph still halves that though :/
maraxusofk
My healing build right now uses this skill set:
Healing : 11+4
Divine Favor : 11+3
Inspiration : Wutever amount of points u have left
Divine boon
Signet of Humility
Channeling
Energy Drain
Healing Breeze
Healing Touch
Heal Other
Orison of Healing
This build emphasizes leaving ur allies at around 50% hp and healing them fully. Healing breeze is used in case ppl stack twenty hexes on u to keep u from degen. In this build, divine boon and heal other heals for 270 hp per heal and healing touch heals for 220 hp. Channeling lets u gain energy back and energy drain lets u shutdown/help urself.
Healing : 11+4
Divine Favor : 11+3
Inspiration : Wutever amount of points u have left
Divine boon
Signet of Humility
Channeling
Energy Drain
Healing Breeze
Healing Touch
Heal Other
Orison of Healing
This build emphasizes leaving ur allies at around 50% hp and healing them fully. Healing breeze is used in case ppl stack twenty hexes on u to keep u from degen. In this build, divine boon and heal other heals for 270 hp per heal and healing touch heals for 220 hp. Channeling lets u gain energy back and energy drain lets u shutdown/help urself.
Yukito Kunisaki
Quote:
Originally Posted by Mistress Dasha
I want to thank you all for helping me out.. 8)
if Im on and you need a monkey let me know
Mistress Dasha - 20Mo/Me Will do. My guildmates have dropped off the face of the earth and it's tough for me to find a competent monk.
Mo/Me huh? Hmm, pve is one of my preferences over pvp myself. If I had a pve monk backing me up, [or if I was a monk/mes that didn't suck... ] then I'd probably run with this for healing. [this favors warriors, go fig]
12+1+3 Healing Prayers
8+1 Divine Favor
10 Inspiration
Orison of Healing
Healing Seed
Dwayna's Kiss
Vigorous Spirit
Signet of Devotion
Divine Boon
Energy Drain {E}
Channeling
if Im on and you need a monkey let me know
Mistress Dasha - 20Mo/Me Will do. My guildmates have dropped off the face of the earth and it's tough for me to find a competent monk.
Mo/Me huh? Hmm, pve is one of my preferences over pvp myself. If I had a pve monk backing me up, [or if I was a monk/mes that didn't suck... ] then I'd probably run with this for healing. [this favors warriors, go fig]
12+1+3 Healing Prayers
8+1 Divine Favor
10 Inspiration
Orison of Healing
Healing Seed
Dwayna's Kiss
Vigorous Spirit
Signet of Devotion
Divine Boon
Energy Drain {E}
Channeling
Yichi
attributes:
15 healing, 10 divine, 9 prot, 8 inspiration
Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig
This is my setup on my mo/me in pve and it works suprisingly well. Its based off my pvp build and had the skills set up and forgot to switch them and went to THK with this setup and no one died with me being the only real heal monk and having alesia as the other. Healing seed works GREAT on those suicidal w/mo's and for having a bunch of melee, even though its only 9 seconds, aegis can still be very useful and allow you more time for healing. (plus it counts as an enchant, so you get a healing boost with dwaynas kiss )
15 healing, 10 divine, 9 prot, 8 inspiration
Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig
This is my setup on my mo/me in pve and it works suprisingly well. Its based off my pvp build and had the skills set up and forgot to switch them and went to THK with this setup and no one died with me being the only real heal monk and having alesia as the other. Healing seed works GREAT on those suicidal w/mo's and for having a bunch of melee, even though its only 9 seconds, aegis can still be very useful and allow you more time for healing. (plus it counts as an enchant, so you get a healing boost with dwaynas kiss )
Racthoh
Personally I think if you're playing the healing monk in the group, then using Divine Boon is overkill. The job of a monk is to take any allies out of their danger zone, and Divine Boon coupled with a lot of healing spells will do too much. You're sacrificing a pip of regen, and losing two energy on every spell you cast. If the party requires all of that extra healing, then you're going to die fast anyway because you'll run out of energy considering at most you'll have around 50 energy and every spell is costing you at least 7.
Spells like Healing Seed and Vigorous Spirit can go a long way. Ask your party ahead of time if any of the warriors (and to some extent rangers) are using say Tiger's Fury or Flurry. Vigorous Spirit can keep a warrior up for 30 seconds under the effects of an speed boosting skill, and can be cast before combat even begins. Healing Seed needs pretty much no explaination, and works wonders under a target that decides to stand in spells like Fire Storm.
Anyway, another elite to consider would be Aura of Faith. Also... regardless of what I'm playing my monk as in PvE I always have Signet of Devotion. Often there are times when the after the battle is already in motion that I haven't used a single spell point.
Spells like Healing Seed and Vigorous Spirit can go a long way. Ask your party ahead of time if any of the warriors (and to some extent rangers) are using say Tiger's Fury or Flurry. Vigorous Spirit can keep a warrior up for 30 seconds under the effects of an speed boosting skill, and can be cast before combat even begins. Healing Seed needs pretty much no explaination, and works wonders under a target that decides to stand in spells like Fire Storm.
Anyway, another elite to consider would be Aura of Faith. Also... regardless of what I'm playing my monk as in PvE I always have Signet of Devotion. Often there are times when the after the battle is already in motion that I haven't used a single spell point.
Mistress Dasha
well in groups Im usually the only healing monk the other monks are just a lil to lazy for me.. granted divine boon is a bit of over kill but it also saves people from an unexpected spike with a 5-7 energy spell rather than heal other which is 10.. so in the long run I can wait till 50 and use a 5-7 energy heal while others are using a 10... with divine boom and vigourus spirit you never have to cast a heal spell on your warriors since there gaining the additional heal from boon.. unless poop happens.. with my paticular build I hardly ever cast heal other unless there at like 20... all my heals are orision of healing and dwaynis kiss..
oh and heres my build as of this whole wonderful conversation..
Healing Breeze
Orison of Healing
Dwanis Kiss
Heal Other
Vigorous Spirit
Divine Boon
Unyeildin Aura - also my open slot for paticular needs
Restore Life
still tryin to get the other elites I will get them
oh and heres my build as of this whole wonderful conversation..
Healing Breeze
Orison of Healing
Dwanis Kiss
Heal Other
Vigorous Spirit
Divine Boon
Unyeildin Aura - also my open slot for paticular needs
Restore Life
still tryin to get the other elites I will get them
Yamat
I hope that was a typo and you mean Rebirth instead of Restore Life (PvE)?
wat my name is
for me if u go monk use just pure healing and a rebirth
13-up healing +1 hat and watever helm u can get
13 divine +1 minior
rest in protection so u can res ppl with a good amount of skill recharge
you use
healing breeze
orison of healing
word of healing {elite}
dwayna's kiss
heal area/other which ever you want
healing hands
healing seed
rebirth
i find that this is the most helpful build when it comes to cheap and non stop healing. If you want you could take outword of helaing and put healing hands or echo in if ur mo/me.
13-up healing +1 hat and watever helm u can get
13 divine +1 minior
rest in protection so u can res ppl with a good amount of skill recharge
you use
healing breeze
orison of healing
word of healing {elite}
dwayna's kiss
heal area/other which ever you want
healing hands
healing seed
rebirth
i find that this is the most helpful build when it comes to cheap and non stop healing. If you want you could take outword of helaing and put healing hands or echo in if ur mo/me.
chippxero
I play as a monk all night pretty much i only have a warrior character so that it funds my monks shopping habbit.
I currently use
Healing hands as my elite, i know a lot of people don't seem to rate this skill but when an allie is under constant attack getting 28 health for ever hit helps a lot.
I chan't check my build right now as i can't get to my main computer but i have devine healing to enough that signet of devotion heals for 100
*Mending
*Watchful Spirit
*Blessed Signet
*Signet of Devotion
*Healing Breeze
*skill of your choice
*Healing Hands {Elite}
*Rebirth
Gardocks staff can pick one up for around 20k
* Fire damage: 11-22 (requires 9 Divine Favor)
* Energy +10
* Quick recovery from poison
* Improves skill recharge using Divine Favor skills (20% chance)
* Energy +5
* Enchantments last 20% longer
* Two-handed
I'm not sure on the size of the teams you normally take but normally i'm not in a bigger team than 6
*Mending needs to be at 4 pips - cast on 3 targets, normally warrior, necro and yourself
*Watchful Spirit - cast on warrior.
As long as those 2 enchantments are on your warrior he has 6 pip regen, meaning he doesn't need your total focus.
*Blessed Signet - this is your energy management, you have to hit this when ever you can as with you having 4 enchantments on the go you get 12 energy back everytime you use it. it's very rare to run out of energy if you use this when you can.
*Signet of Devotion - This is your main healer for all your party members, it costs you nothing and heals for 100 it can be used to top people up or when you haven't had time to hit blessed signet. remeber 100 health is normally a fair bit on most classes so it's a good free heal.
*Healing Breeze - needs to be at 9 pips, this can be cast pretty quickly on anyone in the team if they get in to trouble hitting this and then blessed signet means you don't have to worry about energy or that players health for a bit.
*skill of your choice - this is the part of my build i have changed around for different situations. orisons is great for quick cheap heals, but yesterday i changed my secondary from /w to /me.
- Mantra of Inscriptions as this build relys on signets for energy and some healing this was a great stance as they recharge around 45% quicker.
- Power Drain a good interupt which can ge you energy quickly in fights, i think i had it to 21 energy for the interupt.
- Backfire although i haven't field tested this one i think it was around 110 damage per spell cast so against casters this would be pretty good or they stop using their spells which means your healing is even more effective.
If you don't want to go down the secondary route with your spare slot.
- Mend Aliment although it won't do much healing it will remove poision or other conditions from yourself or your party removing the need for you to keep healing through them like so many monks do. why heal over a degen with healing breeze when you can just remove it and then sig of devotion the player.
- Healing touch of course this is a good skill with high devine favor but i find personally i don't every use it apart from on myself as running over to a player to heal them just seems silly to me when you have so many good ranged heals.
*Healing Hands {Elite} - covers every hit although they still take damage if something hits for 35 heal for 28 and remeber if thats your warrior he has a 6 pip regen so the 7 damage is covered easily. this spell i mostly use on ally casters when the attention suddenly goes to them, often healing breeze and then this and they will stay at full health for 10 - 12 seconds.
*Rebirth - you have to have this skill as a monk IMO as you need the teleporting part of this spell to get allies out of harm for whem they come back to life, sure it drains all your energy but you can get it back with blessed signet once you have your enchantments back up. this is not a in battle res it's a "we're safe for now, time to regen res"
This is just my healing version of my monk i have a protection build as well which uses a different elite spell, but my monk always has high devine favor no matter what.
I know you only asked for the elite but i find i use different elites for different set ups, one elite doesn't really cover all situations, your build and the area your in decide which eilte to take.
I currently use
Healing hands as my elite, i know a lot of people don't seem to rate this skill but when an allie is under constant attack getting 28 health for ever hit helps a lot.
I chan't check my build right now as i can't get to my main computer but i have devine healing to enough that signet of devotion heals for 100
*Mending
*Watchful Spirit
*Blessed Signet
*Signet of Devotion
*Healing Breeze
*skill of your choice
*Healing Hands {Elite}
*Rebirth
Gardocks staff can pick one up for around 20k
* Fire damage: 11-22 (requires 9 Divine Favor)
* Energy +10
* Quick recovery from poison
* Improves skill recharge using Divine Favor skills (20% chance)
* Energy +5
* Enchantments last 20% longer
* Two-handed
I'm not sure on the size of the teams you normally take but normally i'm not in a bigger team than 6
*Mending needs to be at 4 pips - cast on 3 targets, normally warrior, necro and yourself
*Watchful Spirit - cast on warrior.
As long as those 2 enchantments are on your warrior he has 6 pip regen, meaning he doesn't need your total focus.
*Blessed Signet - this is your energy management, you have to hit this when ever you can as with you having 4 enchantments on the go you get 12 energy back everytime you use it. it's very rare to run out of energy if you use this when you can.
*Signet of Devotion - This is your main healer for all your party members, it costs you nothing and heals for 100 it can be used to top people up or when you haven't had time to hit blessed signet. remeber 100 health is normally a fair bit on most classes so it's a good free heal.
*Healing Breeze - needs to be at 9 pips, this can be cast pretty quickly on anyone in the team if they get in to trouble hitting this and then blessed signet means you don't have to worry about energy or that players health for a bit.
*skill of your choice - this is the part of my build i have changed around for different situations. orisons is great for quick cheap heals, but yesterday i changed my secondary from /w to /me.
- Mantra of Inscriptions as this build relys on signets for energy and some healing this was a great stance as they recharge around 45% quicker.
- Power Drain a good interupt which can ge you energy quickly in fights, i think i had it to 21 energy for the interupt.
- Backfire although i haven't field tested this one i think it was around 110 damage per spell cast so against casters this would be pretty good or they stop using their spells which means your healing is even more effective.
If you don't want to go down the secondary route with your spare slot.
- Mend Aliment although it won't do much healing it will remove poision or other conditions from yourself or your party removing the need for you to keep healing through them like so many monks do. why heal over a degen with healing breeze when you can just remove it and then sig of devotion the player.
- Healing touch of course this is a good skill with high devine favor but i find personally i don't every use it apart from on myself as running over to a player to heal them just seems silly to me when you have so many good ranged heals.
*Healing Hands {Elite} - covers every hit although they still take damage if something hits for 35 heal for 28 and remeber if thats your warrior he has a 6 pip regen so the 7 damage is covered easily. this spell i mostly use on ally casters when the attention suddenly goes to them, often healing breeze and then this and they will stay at full health for 10 - 12 seconds.
*Rebirth - you have to have this skill as a monk IMO as you need the teleporting part of this spell to get allies out of harm for whem they come back to life, sure it drains all your energy but you can get it back with blessed signet once you have your enchantments back up. this is not a in battle res it's a "we're safe for now, time to regen res"
This is just my healing version of my monk i have a protection build as well which uses a different elite spell, but my monk always has high devine favor no matter what.
I know you only asked for the elite but i find i use different elites for different set ups, one elite doesn't really cover all situations, your build and the area your in decide which eilte to take.
entropy
Are you really sure you want to run boon? Its really not worth the energy cost in PvE. Also you would really be better off taking an energy management elite. Since you are a Mo/Me take Inspired hex, Mantra of recall. Don't use a +enchantment staff head. Take Cop so you can cop things off when you need to and gain some energy. then just play a regular healing build. Divine spirit ain't to bad when in tight situations.
12+1 DF
10+2 Healing
10 inspiration
Basically the CoP build but in healing
12+1 DF
10+2 Healing
10 inspiration
Basically the CoP build but in healing
JR
Quote:
Originally Posted by Mistress Dasha
Hey all,
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha Boon healing is really inefficient. Personally I would drop it, lower Divine to 10, and put Healing up to 14.
As for res, drop Restore and pick up Rebirth in Amnoon Oasis as soon as you can, it's simply the best res spell available in PvE.
For your elite, Word of Healing is really awesome if you use it properly. It's cheap and has a fast recharge, so can be spammed. And it's also pretty much all the energy mangement you need, as it cuts down on the amount of energy you need to spend using other heals, if you use it efficiently.
As a Mo/Me, you might consider putting some points in Inspiration, and using Inspired Hex as a little bit more energy management, and hex removal which is always good. And maybe drop Unyielding Aura for Mend Ailment/Mend Condition.
I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.
13 heal 12 divine
Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have
I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..
Mistress Dasha Boon healing is really inefficient. Personally I would drop it, lower Divine to 10, and put Healing up to 14.
As for res, drop Restore and pick up Rebirth in Amnoon Oasis as soon as you can, it's simply the best res spell available in PvE.
For your elite, Word of Healing is really awesome if you use it properly. It's cheap and has a fast recharge, so can be spammed. And it's also pretty much all the energy mangement you need, as it cuts down on the amount of energy you need to spend using other heals, if you use it efficiently.
As a Mo/Me, you might consider putting some points in Inspiration, and using Inspired Hex as a little bit more energy management, and hex removal which is always good. And maybe drop Unyielding Aura for Mend Ailment/Mend Condition.
Patrograd
I completed the PVe game with a divine based healer, that looked like (by the time I was finished):
Divine 16, healing 13
Word of Healing
Orison
Dwaynas Kiss
healing Seed
Vigorous spirit (for warriors and rangers)
Healing touch (for self healing only)
Signet of Devotion
Rebirth (dont use during combat phase, only after combat is over)
Spellbreaker is a good elite too, but you dont capture it as part of the storyline, you have to go along way out of your way to get your hands on it into the skill capping areas by Camp Ranknor. Well worth the trip though.
Divine 16, healing 13
Word of Healing
Orison
Dwaynas Kiss
healing Seed
Vigorous spirit (for warriors and rangers)
Healing touch (for self healing only)
Signet of Devotion
Rebirth (dont use during combat phase, only after combat is over)
Spellbreaker is a good elite too, but you dont capture it as part of the storyline, you have to go along way out of your way to get your hands on it into the skill capping areas by Camp Ranknor. Well worth the trip though.
Drax Daruk
Still debating what to do for this build. PVE ONLY.
Divine Boon
Peace and Harmony {E}
Signet of Devotion
Heal Other
Orison of Healing
Vigorous Spirit
Something else????
Rebirth
Desperately Need help, I'm currently at 16 Healing 15 Div Favor, I can switch my secondary, but I just dont know.
Divine Boon
Peace and Harmony {E}
Signet of Devotion
Heal Other
Orison of Healing
Vigorous Spirit
Something else????
Rebirth
Desperately Need help, I'm currently at 16 Healing 15 Div Favor, I can switch my secondary, but I just dont know.
entropy
Don't use peace and harmony its just really really bad.
Maddie
Drax Daruk for the something else i would put in Heal Other.. That is a pretty good skill when you use divine boon
JR
Quote:
Originally Posted by entropy
Don't use peace and harmony its just really really bad.
I'm with entropy on that, lol.
And booned healing is really, really inefficient.
And booned healing is really, really inefficient.
pearhk
I want to ask WHEN and WHO should i cast Spell Breaker on in Tomb ?
I wish to know the idea behind too !
anyone can help ?
thanks !
I wish to know the idea behind too !
anyone can help ?
thanks !