A little bit on Mesmers and thier best secondaries.

l Selling God l

l Selling God l

Ascalonian Squire

Join Date: Nov 2005

Xx Hells Angels xX

N/Me

Hey guys, I hav always wanted to create a Mesmer character, but as aways I come to the problem of choosing the secondary,and if Mesmer is really a good choice. If anyone could recommend secondaries, and some good things about Mesmers it owuld be appreciated =D Have fun. and thanks.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

This thread is around here somewhere.

Read the Mesmer builds in the Campfire subforum, you'll get a lot of info there.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

Try a Me/N. Both use a lot of hexes that work well together. I currently have a lvl 7.

Soul Barbs gives (for me right now) 18 dmg everytime a hex or enchantment is cast on that foe.

So Soul Barbs>Weaken Armour>Empathy>Conjure Phantasm = much pain as all are hexes, weaken armour (obviously) weakens their armour, empathy makes them take dmg when they attack and CP is a health drain. Sorts bosses out nicely

AuronLore

Ascalonian Squire

Join Date: Oct 2005

E/N

ive got an acsended mesmer lvl 20 and i dont really use my secondary .... however i used it a bit somewhere along the lines of level up to lvl 20.
mine was Me/E... its can be good ... but u waste out of energy way too fast.
so all i do is use mesmer skills/spells.
i suggest Me/N as pevil lihatu said .. coz of the hexes
and .. Me/E ... if u no wat skills to use and when to use them
or Me/Monk... if u want to be able to support urself without the aid of others!!

thats my opinion ... goodluck choosing!!!

Findariel

Findariel

Ascalonian Squire

Join Date: Nov 2005

Europe

DVDF

Me/E

Me/N is a (I think the most) favourite, because mesmer and necro have skills that complement each other (like virulence/fragility, or soul barbs/any hex). Many Necro skills also make up for the poor healing options for mesmers.

Me/E is also popular because of the fastcasting nuker possibility and the (arcane) echos and glyphs to reduce recasting time and energy use.
Self-healing is terrible in this build, though. I use it myself in PvE, a Domination/Air or Domination/Fire build. Elementalist healing is only in Energy Storage - an attribute you can't have as ele secondary.

Me/Mo to have decent self heal, some group support and (fast) resurrection (notable rebirth - by far the most excellent PvE res skill). You can also go 100% mesmer (usually domination because illusion hardly has enough multi-purpose skills to fill the skillbar) and just take /Mo for rebirth in stead of the healing sig. Can save many a mission or quest - not to be underestimated.

Me/R and Me/W are least popular.

(this all about PvE)

FL Prime

Ascalonian Squire

Join Date: Oct 2005

I have an ascended Me/N also and I used the hex/life stealing and wells early but by the time I got to the desert I was all Mesmer. I do carry one Necro spell, the elite Grenth's Balance for emergency health.
Love the mesmer, she is able to go anywhere with just Henchies - I traveled that way to all the ascension mission spots and ToA.

Weazzol

Weazzol

Academy Page

Join Date: May 2005

I use Me/Mo which I like, I have also used Me/W but that's only good for the IW build, so if you don't want that, there isn't much of a point to go Me/W. But I've found Mesmers are kind of like Rangers in that you don't use your secondary class much (in some cases at all) since their primary skills are so useful and you need most of them.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

The Campfire's a good place to start for builds and how to use them. Closed.