Do you think a.net knows about beast mastery?

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jibikao
jibikao
Krytan Explorer
#1
Just curious if any of the guild wars articles/interviews have brought up the issues with Beast Mastery. I know they've already fixed quite a few "big" issues we have with pets but in general, beast mastery is viewed as a "novelty build" where you can have some fun but never competing enough.

Recently, they've reduced Vamp Touch recharge to 2s and that's like a GIFT for Ranger (and Ranger pet builds). I wonder if this is to encourage people to combo Ferocious Strike + Secondary skills?


The point of this thread is to figure out whether A.net knows Beast Mastery needs some boost or not. A.net constantly updates skills and usually the changes are made for the BALANCE of the game (mainly PvP).

I wonder what A.net thinks of Beast Mastery. I mean most people I've talked to in the game think BM sucks. I've been a BM ever since I bought the game (about 5 months ago) and while I don't feel I "own", I certainly don't think I am "inferior" to other builds/class. This Vamp Touch Pet build has been winning so much in Random/Team arena. I haven't tested it in 8v8 because you know how hard it is to get invited as a beast master. lol (yes, I've been trying to find a guild that welcomes pet builds...NO LUCK).

Maybe the truth is Beast Mastery is NOT as bad as most people think? Maybe this is the reason why A.net hasn't really changed any skills in BM besides boosting the pet a little and fixing some bugs? If this is the case, then how come those "elite" guilds (top 20 ranked guilds I guess) haven't really tried pet builds to win guild battles?

What can a.net do to encourage people to use BM? I do see some pet builds but mostly are warriors with sacrificing weak pets (poor things) or bow rangers with pets (whose pets suck!). Is a pure beast master really that bad? Has A.net really discussed about this?

Any thoughts?
twicky_kid
twicky_kid
Furnace Stoker
#2
they are paying attention to it. they have asked suggestions on beasty mastery weapons.

just give me the ablity to call commands and don't stop until i call something different. same thing for henches. i should be able to command them. they are henchmen for hire after all. don't do as i say i'll fire you.

have to admit this game has one of the worse AI i have ever seen in a game (at least now it some what better). i have nintendo games that had better AIs.

make the BM weapons, give me control of pet, and combine charm animal and comfort pet and BM is good to go.
D
Dralspire
Retired
#3
If Anet ever were to rewrite the pet code to prevent collisions of my warrior with his pet (you know, the warrior getting stuck against the pet, requiring him to walk in the opposite direction in order to release the pet and continue the attack), I would be enternally grateful.
lg5000
lg5000
Jungle Guide
#4
I love my pet

I have a water ele with a pet. She's been water ele since the moment I was able to get water skills for her, and on very few occasions have I gone pure fire, with a few times leaving a certain pet behind in favour of helping the team.

Haven't played her since the update, but always enjoyed the fact that my 'tank' could keep aggro away from me while I used some aoe's on the enemy.

Strange thing, now that I'm at Thunderhead, I have a Hearty Stalker... I kept making sure she/he didn't die on me
-Loki-
-Loki-
Forge Runner
#5
My guild has gotten to the hall of heroes with a beast mastery build (though we haven't held it), beaten IWAY and Ranger spike with it, and even energy denial. Beast mastery is not underpowered.
twicky_kid
twicky_kid
Furnace Stoker
#6
Quote:
Originally Posted by -Loki-
My guild has gotten to the hall of heroes with a beast mastery build (though we haven't held it), beaten IWAY and Ranger spike with it, and even energy denial. Beast mastery is not underpowered.
underpowered no. unreliable yes.

sometimes they are too dumb for my liking and never have the same results. consistancy is what wins battle after battle.
jibikao
jibikao
Krytan Explorer
#7
Quote:
Originally Posted by twicky_kid
underpowered no. unreliable yes.

sometimes they are too dumb for my liking and never have the same results. consistancy is what wins battle after battle.
I agree this. Just because the pet build won a few battles doesn't mean it's a reliable thing.

Like I've said, I don't feel pet is "bad" but it certainly is not considered a top build. To some degree, I kinda like the fact that that not so many people use pets. I feel more special. lol

Oh, they have asked suggestions for BM weapons? Cool thing. At least they are trying to improve BM. hehe.

I am not sure what kind of BM weapon is good for beast masters: Melee or Range?

I think pets suffer too many "little" things. I'll state some (since I am at work, bored):

1.) Body blocking: This can be good or VERY bad. I've got stuck by my pet before when I try to make a turn. My teammate has been blocked by my pet before. I know pet blocking may provide some strategies but in general, it's not reliable since you can't really control it unless you have like 4 pets going after the same target...then the other problems occur... ->

2.) Pets get stuck: Get stuck behind things (spirits), behind teammates and behind other pets. This is partially why many people don't use pets in 8v8 because it's just too crowded! In 4v4, my pet build really shines but in 8v8, I can totally imagine pets getting stuck SOMEWHERE and it takes forever for you to call your pet to another target, which leads to --->

3.) Poor control: I know some Poison Rangers love the fact that the pet doesn't change target as they change target but to a pure beast master, IT SUCKS. So many times I want to change target to help out some teammates and my pet just won't get there in time. What's worst is when I DO NOT want to chase a running target (EX: Ranger), it takes about 10s for my pet to retreat! During those 10s, I am like useless (like a warrior without weapon for 10s). This forces me to bring some secondary skills to prevent situation like this where my pet just keeps following the running target even after I've switched the target. This is probably one of the most annoying things with pets. Recently, I am so sicking tired of another bug.... --->

4.) Kiting Pet: This is most obvious when I try to target kiting Monk. Guess what? Your pet kites as well! I don't know why it takes so long for my pet to initial attacks. You don't see bow ranger and warrior stops for like 2-3s before attacking and if the target is running, they just won't attack until they are "ready". Call of Haste speeds this reaction delay a bit so I always use it. Then just before you think you've solved the problem, another one occurs: Pet Running and not Attacking! My pet has +20% speed (innate) and +33% from Call of Haste, but there are times when my pet would just keep following the running target and NOT attacking at all. I've figured out a few tricks to squeeze some hits out (like keep using pet attack skills), but in general, I don't see how a pet with +53% speed would miss so many chances to attack. Again, this is due to that Reaction Delay BUG and I hope A.net is seeing this.



If they can take care of the above 4 issues, I think pet is ready to compete!


Of course, there are other suggestions like Combining Comfort Animal with Charm and I sort of agree to it since you are forced to take Charm. I know people say you have +20ish damage from a skill that you don't need to activiate but in reality, that's a false statement. You still need to invest in Beast Mastery for your pet to be relatively effective. Then you need to throw in pet skills for your pet to be really effective. The Charm skill is NOT a given hidden bonus for being a beast master. It's a pre-req for using pet skills that are viewed as "inferior" to bow skills.

I think A.net should try to combine Charm + Comfort and see how overpowering pets can be. That will save us at least 1 skill slot for some self protection. I mean we are already suffering from: Skill Disable (when pet dies), Poor Pet AI and Minority Status (not getting invited). lol
-Loki-
-Loki-
Forge Runner
#8
The only 3 problems with a beast mastery build is:

1. Pets can very easily get body blocked
2. Rangers have to keep the pets alive, and this gets a bit hard with 6 pets in the team
3. It takes a pet 6 seconds to get another target. This sin't necessarily bad, you just have to learn to sick the pet onto an enemy, then if you need to, you can hit another target, maybe yo interrupt it, then move back to the original target, and the pet hasnt moved on.
jibikao
jibikao
Krytan Explorer
#9
Oh, another thing I want to add is that I think they should increase pet's damage a bit because:

1.) Weapons have base damage but weapons also have mods that make them stronger, like +15% when in Stance, Enchantment, Health over 50% or Below 50%.

2.) Weapons also get +20% damage when you customize it.


Pets don't get any of the above bonuses. Their base damage is the same as Bow but in reality, they are inferior. Pets also attack slow without Call of Haste. And did I mention that you can add strings to change your weapon to elemental damage? That's another bonus when you fight against warriors who have huge physical resistance. Your pet does beyond pathetic damage on warriors. You'll just have to rely on your secondary to handle tricky situations and sadly, beast masters don't have enough skill slots to compromise. That's why I think BM + Secondary is somewhat better than Pure BM (nothing but BM skills).
A
Alexter
Ascalonian Squire
#10
all what i want to say is already said.

So i can just make à +1 on this, and hope for Anet read this and make something for comfort and charm animal
Alex Weekes
Alex Weekes
Krytan Explorer
#11
There's some good feedback here. Yes, we do know about Beast Mastery (I have a beast master character myself ) and yes we are keeping track of what players are saying about this facet of the Ranger profession.

We have, in the past, made some changes intended to help bolster Beast Master. Pets have had their run speed increased, and their armour increased as well. We also changed pet attack skills so that you can use them even while you have a long cast-time skill casting (or without needing to pause if you are chasing an enemy or fleeing).

As with every other skill and attribute line, game feature etc we read your feedback and that feedback is often incorporated into any changes made.
Ollj
Ollj
Jungle Guide
#12
Seems like every class has a "tricky" attribute that does not fit too good to its class as a primary class in pvp but is essential for PvE and 4 player arena fun.

Smiting Prayers
Blood Magic
Tactics
Beast Mastery
Inspiration Magic
Water Magic

You barely ever see them skilled up to 16, especially not in the hoh, most times only used as a secondary profession.
But there are valuable 8-player-team builds with 16 of each of the above attribute.
And they make it REALLY easy in PvE.

pro-pets:
With 11+2 expertise 10+1(+3) marksmanship and 10+1(+3) beast mastery, youre basically 2 players bond to each other, both doing nice types of damage.
all pet attacks cast instantly, while you can do anything.
Pet attacks seem to have a short queue, you can invest energy in later attacks.
pets have high initial HP ~500.
pets are really fast.
pets can interrupt and cause conditions.

im still for adding a res spell into "charm animal" and changing "compfort animal" into a skill that only heals and doesnt res anymore, to make it more newbie friendly .
knives
knives
Jungle Guide
#13
My guild ran a beastmaster build in 4v4 that actually used beastmastery skills. And to me, it seems like they are overpowered, but not given enough variety/control. Once you hit a target, they won't switch until a few minutes after or if the target is dead.
Racthoh
Racthoh
Did I hear 7 heroes?
#14
Ultimately I think the whole problem is having to bring in both Charm Animal and Comfort Animal (or is it pet?) in case it dies. Considering you'll also want to bring in Ressurection Signet or something of the like, you've already really hampered your skill bar. You're left with 5 slots to make the foundation of your build on.

So really, I think like others that Charm should cover all the aspects; healing it slightly, ressing it, and allowing you to bring it in. That, or introduce a command like /bringpet to make it somewhat like a toggle. Nothing worse than having a skill on your bar that you'll never press in a heated battle.
unamed player
unamed player
Frost Gate Guardian
#15
The problem with that is that every ranger spike team would bring their pets too. Even that extra 8-9 damage from a low beast mastery will make it worth to bring. Which would make spike rangers even more invincible.
S
Sentao Nugra
Krytan Explorer
#16
maybe a seperate beast mastery console?

small window that is from the pets FPV. when you click in it, you switch the pets target. around the edge are 2-6 (based on atts in beast mastery) slots for beast mastery skills (but [same amount-2] are removed from your regular bar to not overpower you as a ranger)

____________
|petsviewhere|
|petsviewhere|
|petsviewhere|
|petsviewhere|
|petsviewhere|
--------------
|s1|s2|s3|s4|

IMO this would make everything better
Epinephrine
Epinephrine
Master of Beasts
#17
Beastmastery is poorly balanced at present, as can be discerned by an examination of damage efficiencies for example.

The AI and collision detection need work, and it is in desperate need of a command system - even something dreadfully simple - a toggle key for "stay like that" and "do what I say" would suffice. While on "Do what I say" the AI will target your target, including yourself - i.e. - you click "I'm targeting myself" and it calls the pet back. While on "stay like that" the pet will continue with what it is doing - if on the attack it will keep attacking that target, and when the target goes down will move to the next sensible target (nearest probably) - if not on the attack it will stay where it is. That simple a button would allow easy pulls, would allow you to send in the pet, would allow you to keep a pet on one target while you interrupt another and so on.

The AI should learn not to run by its target. It is really sad that the pet AI will run right by the target charging at me, then follow it all the way back, nipping at its heels.

Effects you use on your pet should be visible. Call of protection/call of haste happen to have durations 5 seconds longer than their recharge, so it isn't as hard to judge, but when Serpent's Quickness, Quickening Zephyr or Oath shot are in the picture for example it is impossible to know whether your pet needs the call refreshed. Worse yet is Symbiotic Bond, with an incredible long duration but short recharge, and no way to tell if it is funtional until your pet is under attack. Icons to indicate the calls (And Otyugh's Cry) would help.

Bah - I have played a lot of beastmaster builds, and have plenty to say about the issues facing us. I don't think we need extra skill slots - it's very limiting to play a beastmaster, that much is true, and I'd dearly love it if I could get a slot back from a combined Charm/Comfort, but I don't know that it is necessary. I'll keep playing my pet builds, but Alex, Gaile, please take a look at the analysis of pet skills I posted and see what I mean by balance issues. Several suggestions for ways to improve the skill line have been made by various posters...
Hanuman li Tosh
Hanuman li Tosh
Lion's Arch Merchant
#18
Quote:
Originally Posted by jibikao
Just curious if any of the guild wars articles/interviews have brought up the issues with Beast Mastery. I know they've already fixed quite a few "big" issues we have with pets but in general, beast mastery is viewed as a "novelty build" where you can have some fun but never competing enough.

Recently, they've reduced Vamp Touch recharge to 2s and that's like a GIFT for Ranger (and Ranger pet builds). I wonder if this is to encourage people to combo Ferocious Strike + Secondary skills?


The point of this thread is to figure out whether A.net knows Beast Mastery needs some boost or not. A.net constantly updates skills and usually the changes are made for the BALANCE of the game (mainly PvP).

I wonder what A.net thinks of Beast Mastery. I mean most people I've talked to in the game think BM sucks. I've been a BM ever since I bought the game (about 5 months ago) and while I don't feel I "own", I certainly don't think I am "inferior" to other builds/class. This Vamp Touch Pet build has been winning so much in Random/Team arena. I haven't tested it in 8v8 because you know how hard it is to get invited as a beast master. lol (yes, I've been trying to find a guild that welcomes pet builds...NO LUCK).

Maybe the truth is Beast Mastery is NOT as bad as most people think? Maybe this is the reason why A.net hasn't really changed any skills in BM besides boosting the pet a little and fixing some bugs? If this is the case, then how come those "elite" guilds (top 20 ranked guilds I guess) haven't really tried pet builds to win guild battles?

What can a.net do to encourage people to use BM? I do see some pet builds but mostly are warriors with sacrificing weak pets (poor things) or bow rangers with pets (whose pets suck!). Is a pure beast master really that bad? Has A.net really discussed about this?

Any thoughts?
i love BM, i think its definately underated but not underpowered. heres my beast build for comps...
Necromancer/Ranger

Skill 1: Resurrection Signet

Skill 2: Charm Animal

Skill 3: Call of Haste

Skill 4: Feral Lunge

Skill 5: Plague Touch

Skill 6: Weaken Armor

Skill 7: Mark of Pain

Skill 8: Spiteful Spirit


Curses 9 + 4
Soul Reaping 9 + 1
Beast Mastery 12 + 0
Align
Align
Krytan Explorer
#19
Quote:
Originally Posted by jibikao
Oh, another thing I want to add is that I think they should increase pet's damage a bit
True. But normally you're still attacking with your bow meanwhile, or else the pet will stop attacking too. So I guess that kinda makes up for it.
T
Theus
Jungle Guide
#20
Quote:
Originally Posted by knives
My guild ran a beastmaster build in 4v4 that actually used beastmastery skills. And to me, it seems like they are overpowered, but not given enough variety/control. Once you hit a target, they won't switch until a few minutes after or if the target is dead.
Thats one of the major things that need to be fixed..

pet reaction time.