Do you think a.net knows about beast mastery?
entropy
The pets run behind me and when I target they get stuck on me WTF. They really need to work on that.
twicky_kid
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Originally Posted by Order Of Thy Sword
looking over your posts on this site makes me think you really dislike this game. If youre always going to be so damn negative about it find something else to play that you can enjoy.
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The AI has been a constant tweak. Until the AoE AI it has been a long gap between changing.
Plague
I only have (and have had ever since I first played) a problem with Beast Mastery's skill limitations.
Charm Animal and Comfort Animal are ridiculous "skills." One lets you USE an attribute line and the other lets you KEEP it.
I suppose the idea is that having a pet is beneficial since you basically get two players. But honestly, no, no you don't. Having a pet with low Beast Mastery is a waste of attribute points. Having very high Beast Mastery is wasted unless you fill up your skillbar with Beast Mastery skills. So, you're effectively left with 6 skills to use opposed to the normal 8 of any other build in the entire game. You can drop Comfort Animal if you'd like, but if the pet dies, your entire skill bar is rendered useless, as this is the only skill in the entire game that can rez a pet. The only thing you can do is use physical attacks.
I can deal with having a pure Beast Mastery build, and basically letting MY PET be the actual fighter (while I sit in a chair and point since my character is now a wimp), but this Charm/Comfort Animal crap needs to stop. It's been a major complaint for months upon months now. Certainly something being a major complaint doesn't make it right, but I'd take a stand and sign a petition on this.
I suppose A.Net is being stubborn about it and refuses to believe they're wrong, or that this simple thing cannot be embettered (as is their belief with many things in the game).
But please:
*Make pets rezzable with normal monk skills, but less effective
*Make Charm Animal have some beneficial affect
*Make Comfort Animal have some beneficial (active) affect
*Combine Charm and Comfort Animal
*do something
Charm Animal and Comfort Animal are ridiculous "skills." One lets you USE an attribute line and the other lets you KEEP it.
I suppose the idea is that having a pet is beneficial since you basically get two players. But honestly, no, no you don't. Having a pet with low Beast Mastery is a waste of attribute points. Having very high Beast Mastery is wasted unless you fill up your skillbar with Beast Mastery skills. So, you're effectively left with 6 skills to use opposed to the normal 8 of any other build in the entire game. You can drop Comfort Animal if you'd like, but if the pet dies, your entire skill bar is rendered useless, as this is the only skill in the entire game that can rez a pet. The only thing you can do is use physical attacks.
I can deal with having a pure Beast Mastery build, and basically letting MY PET be the actual fighter (while I sit in a chair and point since my character is now a wimp), but this Charm/Comfort Animal crap needs to stop. It's been a major complaint for months upon months now. Certainly something being a major complaint doesn't make it right, but I'd take a stand and sign a petition on this.
I suppose A.Net is being stubborn about it and refuses to believe they're wrong, or that this simple thing cannot be embettered (as is their belief with many things in the game).
But please:
*Make pets rezzable with normal monk skills, but less effective
*Make Charm Animal have some beneficial affect
*Make Comfort Animal have some beneficial (active) affect
*Combine Charm and Comfort Animal
*do something
Jenosavel
I would like to mention to those who complain the pet's damage needs a buff: pets can get a +15% modifier like a bow does... it's called the Dire evolution.
Aside from that, I think my thoughts have already been stated by Ensign and Epinephrine. Mainly, fix the pet AI. That one factor is what makes most people laugh at pets from a competetive stand point. As someone already stated, with the prevalence of IWAY teams out there the time is ripe for a Beast Master team to take the day and possibly be the next flavor of the month. However, that really isn't going to happen. As Ensign noted, the majority of pet skills need to be used tactically, and with the pet AI in its current state that is all but impossible. I've been playing a Beast Master for a long, long time now, and I will say that the only pet attack skills I even consider using at this point are Ferocious Strike, Predator's Pounce, Feral Lunge, and Distrupting Lunge. Unless you plan on sitting on one target, and on target only until it's down, then the rest require control over the pet that we just don't have at this point in time.
Once the pet AI is dealt with, then ANet, if you feel generous, doing something about how inefficient Comfort Animal is would be much appreciated as well. I think this thread was quite interesting on that subject, and even if you disagree it's well worth the read.
Aside from that, I think my thoughts have already been stated by Ensign and Epinephrine. Mainly, fix the pet AI. That one factor is what makes most people laugh at pets from a competetive stand point. As someone already stated, with the prevalence of IWAY teams out there the time is ripe for a Beast Master team to take the day and possibly be the next flavor of the month. However, that really isn't going to happen. As Ensign noted, the majority of pet skills need to be used tactically, and with the pet AI in its current state that is all but impossible. I've been playing a Beast Master for a long, long time now, and I will say that the only pet attack skills I even consider using at this point are Ferocious Strike, Predator's Pounce, Feral Lunge, and Distrupting Lunge. Unless you plan on sitting on one target, and on target only until it's down, then the rest require control over the pet that we just don't have at this point in time.
Once the pet AI is dealt with, then ANet, if you feel generous, doing something about how inefficient Comfort Animal is would be much appreciated as well. I think this thread was quite interesting on that subject, and even if you disagree it's well worth the read.
jibikao
I am sorry but IWAY is really not a pet build at all. I doubt those Warriors have high beast mastery. All they want is Pet's body... just like Smiting Pet.
It's sad that pet shines better through secondary class.
Pure Beast Master is just not competitive enough. Things you can do with pure BM, you can do better with bow and have much better control. When you play in 8v8, most people have Ward against Melee and your pet is melee.
I think Skill Disable and Charm are designed to stop Necro from abusing pets.
It's sad that pet shines better through secondary class.
Pure Beast Master is just not competitive enough. Things you can do with pure BM, you can do better with bow and have much better control. When you play in 8v8, most people have Ward against Melee and your pet is melee.
I think Skill Disable and Charm are designed to stop Necro from abusing pets.
jibikao
Do you think Beast Mastery will be overpowering if Charm + Comfort are combined? That will save us one more skill slot!!!
Align
Maybe if pets attacked with the used skill to the target you have selected, regardless of whether youre attacking the target or not? And also regardless of what the pet is already attacking, if anything. Then you'd have pinpoint control of the little guy(minus the delay for him to get in range and "launch" the attack).
That'd be nice.
That'd be nice.
Jenosavel
Quote:
Originally Posted by jibikao
I am sorry but IWAY is really not a pet build at all. I doubt those Warriors have high beast mastery. All they want is Pet's body... just like Smiting Pet.
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audioaxes
beast mastery is NOT underpowered.... i have been running some VERY effective builds in 4v4's that i kept secret yet now see many trying to similar builds lately
however it still needs to be "debugged"
they should add an interface that allows you to control your pet more efficiently. Like have 2 commands: attack and follow. This would allow you to lock your pet on a certain target without it trying to run back to you and change targets better.
however it still needs to be "debugged"
they should add an interface that allows you to control your pet more efficiently. Like have 2 commands: attack and follow. This would allow you to lock your pet on a certain target without it trying to run back to you and change targets better.
Align
No interface. If there isn't one for henchmen or minions, there shouldn't be one for pets either.
iotc247
Quote:
Originally Posted by Align
No interface. If there isn't one for henchmen or minions, there shouldn't be one for pets either.
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knives
Quote:
Originally Posted by Align
No interface. If there isn't one for henchmen or minions, there shouldn't be one for pets either.
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Align
Pets dont have any attacks either... you have player skills for that.
jibikao
Quote:
Originally Posted by audioaxes
beast mastery is NOT underpowered.... i have been running some VERY effective builds in 4v4's that i kept secret yet now see many trying to similar builds lately
however it still needs to be "debugged" they should add an interface that allows you to control your pet more efficiently. Like have 2 commands: attack and follow. This would allow you to lock your pet on a certain target without it trying to run back to you and change targets better. |
I prefer using Beast Mastery in 4v4 than in 8v8 because pets/players block each other in 8v8 situation. 4v4 is just fine. There are plenty of places to run around (except for that Lava stage, on the bridge where pets get stuck very often).
I've been a BM for 6 months now and I do win a lot of games with beast mastery. But you and I know that BM is not competitive enough in 8v8 battles.
I think putting Charm + Comfort Animal together is a great idea. I don't think it would be too overpowering because you still need high BM lvl to make it worthwhile and pets are bad without pet skills.
knives
Quote:
Originally Posted by Align
Pets dont have any attacks either... you have player skills for that.
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Umm..what were you saying?
iotc247
As knives pointed out, pets do have attacks. They are just activated via the player.
Eet GnomeSmasher
Quote:
Originally Posted by Align
Pets dont have any attacks either... you have player skills for that.
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It's strange how you said in one post that pets shouldnt get their own interface....then you turn around and say that there are no pet skills because the skills are on the player's skill bar. So you've contradicted yourself in a way.
twicky_kid
Quote:
Originally Posted by Eet GnomeSmasher
Just how ignorant can you get? And stop comparing pets to minions. They're completely different playstyles and mechanics.
It's strange how you said in one post that pets shouldnt get their own interface....then you turn around and say that there are no pet skills because the skills are on the player's skill bar. So you've contradicted yourself in a way. |
no need to start a flame war over some BM. Anet knows what to look at and what not to look at.
Maxiemonster
I agree. That would extend the Rangers limits alot, making it a far more intresting class. If you ask me, people saying this game is all about skill. It's true, there's a big difference between people their skill, though, it's still too limited if you ask me.
jesh
Quote:
Originally Posted by twicky_kid
no need to start a flame war over some BM. Anet knows what to look at and what not to look at.
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Yeah, that's why we're getting an assassin class, and most suggestions have gone to the trash that would greatly improve the game.
Guess what I think? I doubt that Arena Net has barely even played their game. They probably outsource that job to people in India who will tell them what they want to hear for 30 cents a day.
I've seen Gaile Grey in game before, and guess what, she was wearing pre searing armor. So much time invested, I can tell.
Of course they have better things to do.. like advertising, which is non existant, or promising things always around the corner. At any rate, I sincerely doubt we'll see any change to the beast mastery system anytime soon, especially in the AI department, for one simple reason.
People are used to things being like they are; pets are too dumb to be useful. If anyone went and changed this, "omg wtf a bear just ate me! haxx!!!shiftoen!!" People would have a freaking hissy fit, just like the change in the AI for the AoE recently.
So just to reiterate, change BM, ANet. And then ignore us, because you already are.
twicky_kid
Quote:
Originally Posted by jesh
YPeople would have a freaking hissy fit, just like the change in the AI for the AoE recently.
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this isn't a big change as pets won't be doing anything different than before. they will still have the same armor, dmg, skills, can die and disable skills. the only skill even being mentioned to change is comfort and charm. the AI improvement would help the pets were they fall short. instead of getting stuck behind me i can tell him to attack that target and he runs for him (around me). instead of staying outside my arrgo circle when i run he stays beside me. instead of me taking arrgo to make my pet attack i can tell him to attack and he takes the arrgo. instead of "thinking" about chasing a target for 2-3 seconds i could command him to attack relentlessly.
since the AI should be command based its all up to the players skill to be able to use it effectively.
Mhydrian
The real problems with beast mastery is you have no friggin control over the pet. STILL...STILL....there is no beast window for giving comands for pets. It's crazy they haven't done this yet. Having to constantly attack the same target as the pet, as the only means of targeting, is horrible....
The pets get stuck on mobs, it's a little better now, but still it's crazy they will sit there and not move or anything. You have to run around until the pet comes back to you (Becuase you stopped attacking sigh..), and then try to resend the pet at a different angle hoping it doesnt get hung up again.
Also when in PVE the pets can be a damn liability. If someone runs to a cutscene your pets DONT come???? Why? Then your entire beast build is ruined as you have no pet.
Charm Animal or comfort anaimal, should summon your pet to where you are. In short the pets need to reliably attack the targets you want them to. That's all thats really lacking with beast mastery.
The pets get stuck on mobs, it's a little better now, but still it's crazy they will sit there and not move or anything. You have to run around until the pet comes back to you (Becuase you stopped attacking sigh..), and then try to resend the pet at a different angle hoping it doesnt get hung up again.
Also when in PVE the pets can be a damn liability. If someone runs to a cutscene your pets DONT come???? Why? Then your entire beast build is ruined as you have no pet.
Charm Animal or comfort anaimal, should summon your pet to where you are. In short the pets need to reliably attack the targets you want them to. That's all thats really lacking with beast mastery.
iotc247
Why is it that in both WoW and in GW the developers seem to have given the short end of the stick to the rangers/hunters pets. (Well in WoW before the 1.8 patch I think it was)
And yes I do agree with the combining of Charm and Comfort Animal. For any other attribute line you are not required a skill to make use of it's major function. (In this case pets. And yes I know there are some non pet skills in BM but mostly are for pets.)
Also I don't understand why the ai is so horrible. I mean my pet is always stuck behind me until I move sideways so it can attack.
Again another complain is the fact that the pet attacks are instant cast whether or not they are attacking. It should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)
I also have one final complain. The time that you have to wait for your skills to recharge. (I haven't played a Beastmaster for a while so I might be wrong on the details on this but the general idea is right) When your pet dies your skills are on a 8 second cooldown. This is really too long when your entire build depends upon this said pet. I think it should be reduced a bit to maybe 3-4 seconds.
Oops one more. I would like to be able to find a way to see my pet's current health number and it's adrenalinel. Also to have a similar window to the hero window that points out the pet's exp needed to level and its normal health level (without any spells, enchantments, etc).
This is the only area that I think WoW does a better job then GW.
*Do not flame me for WoW references. I only use it as an example because that is the only other MMORPG or RPG that has pets that I have played.*
And yes I do agree with the combining of Charm and Comfort Animal. For any other attribute line you are not required a skill to make use of it's major function. (In this case pets. And yes I know there are some non pet skills in BM but mostly are for pets.)
Also I don't understand why the ai is so horrible. I mean my pet is always stuck behind me until I move sideways so it can attack.
Again another complain is the fact that the pet attacks are instant cast whether or not they are attacking. It should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)
I also have one final complain. The time that you have to wait for your skills to recharge. (I haven't played a Beastmaster for a while so I might be wrong on the details on this but the general idea is right) When your pet dies your skills are on a 8 second cooldown. This is really too long when your entire build depends upon this said pet. I think it should be reduced a bit to maybe 3-4 seconds.
Oops one more. I would like to be able to find a way to see my pet's current health number and it's adrenalinel. Also to have a similar window to the hero window that points out the pet's exp needed to level and its normal health level (without any spells, enchantments, etc).
This is the only area that I think WoW does a better job then GW.
*Do not flame me for WoW references. I only use it as an example because that is the only other MMORPG or RPG that has pets that I have played.*
twicky_kid
Quote:
Originally Posted by iotc247
Again another complain is the fact that the pet attacks are instant cast whether or not they are attacking. It should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)
I also have one final complain. The time that you have to wait for your skills to recharge. (I haven't played a Beastmaster for a while so I might be wrong on the details on this but the general idea is right) When your pet dies your skills are on a 8 second cooldown. This is really too long when your entire build depends upon this said pet. I think it should be reduced a bit to maybe 3-4 seconds. Oops one more. I would like to be able to find a way to see my pet's current health number and it's adrenalinel. Also to have a similar window to the hero window that points out the pet's exp needed to level and its normal health level (without any spells, enchantments, etc). |
i think the disabling if pet dies affect should go away. if you are using a pet you just lost 2-3 pet attacks permantly while you pet is dead. i don't think disabling all of my other skills for 8 seconds including my res is much balance. if comforts res affect was set to 4 then that would make this situation competetive. 4 seconds in pvp is alot of time. you can have 2 memebers fall within that time.
pets don't have adrenaline. hp number doesn't really matter all you really need is the bar. other team members can't see your hp so will you being able to see your own pet make a difference? not really.
audioaxes
ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
twicky_kid
Quote:
Originally Posted by audioaxes
ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
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so far we got 8 seconds disabled after death, 1 sec casting comfort, 8 more seconds of disabled. i think 17 seconds of being completely disabled justifies this. i'd rather be hit by a maxed out blackout than this. not to mention your pet isn't even at full life and you can't heal him for 9 more seconds.
so lets review. i have 6 skills that are optional. 1 must be res sig. down to 5 now. 2-3 pet attacks. i'm at 2-3 other skills. if my pet dies it will take me 17 seconds before i get my 5 skills back. 17 seconds battle can be over.
the way things are now BM is way too taxing on your skill bar. comfort and charm take up 2 of your slots that you is a must to run BM at all. charm does nothing but allow you to use the BM line. no other attribute on the game requires that so why does BM?
Align
Quote:
Originally Posted by knives
Umm..what were you saying? |
You see, I don't want the pets to stay as stupid as they are now. I just think it can be done more neatly than adding a window, which would also be ugly as hell. See henchmen and ordering them to attack your target with ctrl+shift+space. That's what I'm looking for, and the reasoning behind my first suggestion, which you guys seem to have skipped over entirely.[EDIT:"...should be like any regular attack (If pet is not attacking skill activation causes it to. Skill only activates while pet is attacking.)" sums that idea up pretty nicely.]
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Charm Animal or comfort anaimal, should summon your pet to where you are. |
-Loki-
Quote:
Originally Posted by jesh
I've seen Gaile Grey in game before, and guess what, she was wearing pre searing armor. So much time invested, I can tell.
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2. Do you really think she is going to use her actualy playing account to go and answer questions in lions arch? 90% of the GW community would have her on friends and bombard he with questions whenever she logged on to actually do anything.
Fate
I wouldn't even care about having a direct interface for my pet if they would do the two following things:
1) Path find: Ok, I'm standing next to a wall, don't run into me on the way to the target and just stop. GO AROUND!
2) When I start attacking don't just stand there, get moving! They are way too slow to respond.
3) If I call a target, stay on that target. (Ctrl+click) If I call a new one switch immediately. (This would be a simple and good way to control both Henchies and pets)
But don't get me wrong, I would love far more control over the pet then even that, but I personally don't want to have to make him run like I do my character. Too much control, like that, will mean too much distraction; however, too little makes beastmasters useless.
1) Path find: Ok, I'm standing next to a wall, don't run into me on the way to the target and just stop. GO AROUND!
2) When I start attacking don't just stand there, get moving! They are way too slow to respond.
3) If I call a target, stay on that target. (Ctrl+click) If I call a new one switch immediately. (This would be a simple and good way to control both Henchies and pets)
But don't get me wrong, I would love far more control over the pet then even that, but I personally don't want to have to make him run like I do my character. Too much control, like that, will mean too much distraction; however, too little makes beastmasters useless.
Fate
Quote:
Originally Posted by -Loki-
1. It's collector armour, not pre searing armour.
2. Do you really think she is going to use her actualy playing account to go and answer questions in lions arch? 90% of the GW community would have her on friends and bombard he with questions whenever she logged on to actually do anything. |
Kailin Aer
Quote:
Originally Posted by Fate
I wouldn't even care about having a direct interface for my pet if they would do the two following things:
1) Path find: Ok, I'm standing next to a wall, don't run into me on the way to the target and just stop. GO AROUND! 2) When I start attacking don't just stand there, get moving! They are way too slow to respond. 3) If I call a target, stay on that target. (Ctrl+click) If I call a new one switch immediately. (This would be a simple and good way to control both Henchies and pets). |
The most important thing to me concerning Mins and Pets (and their one thing in common) is their difference to henchies. They are tied directly to their creator/owner. This is important, as this game is "supposed" to be a team play game, where henchies are apparently an option, and ideally not the first choice of team mates 9though usually they are for many), so, that would make no difference to Minions and Pets right?
Also, I vote in favor of combining Charm/Comfort, and removing the skill wipe out on death/rez, though with some tweaks if needed for balance.
Additionaly, a simple keystroke for stay/atk combos - YES
Collision/Movement improvement - YES!
Sereng Amaranth
I rarely use Comfort to heal. Icky rarely dies. I'm thinking of leaving it out on my next 4 henchie green farming team.
jibikao
Quote:
Originally Posted by audioaxes
ya that would be nice to give charm some functionality. However, i think comfort + charm is a bit askew. It would probably be too powerful as it makes revive animal completely obsolete. How about this: combine them but take out the "revive" part: you can only heal your pet with it.
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Revive Animal certain SUCKS. I don't even know how they came up with that skill. 6s freaking casting time, with very pathetic AoE effect. Pet is Beast Master's weapon. When the pet dies, BM is doomed.
I am not sure what the best solution is but I prefer having Charm as one of the Revive skills. It doesn't have to be as good as Comfort. Just give us the abilityto revive the pet so we are not forced to bring Comfort. I rarely heal my pet in PvP unless some warriors intentionally take out my pet.
Beast Masters are just so limited with skill slots.
Guardian of the Light
Well I think pets are just perfect right now because, well lets see for 1 skill slot you can have something that blocks your ememies and deals damage over time depending on your beast mastery, but it may die and you can't bring them back. If you sacrifice 2 slots you can revive them.
Still I heard something that Call of Haste/Protection DOESN'T affect ALL pets but just yours. I find this stupid.
But as for the Beast Weapon there are plety of ideas that this is fake but check this out http://www.guildwarsguru.com/forum/s...ad.php?t=85241
Still I heard something that Call of Haste/Protection DOESN'T affect ALL pets but just yours. I find this stupid.
But as for the Beast Weapon there are plety of ideas that this is fake but check this out http://www.guildwarsguru.com/forum/s...ad.php?t=85241
jibikao
Quote:
Originally Posted by Guardian of the Light
Well I think pets are just perfect right now because, well lets see for 1 skill slot you can have something that blocks your ememies and deals damage over time depending on your beast mastery, but it may die and you can't bring them back. If you sacrifice 2 slots you can revive them.
Still I heard something that Call of Haste/Protection DOESN'T affect ALL pets but just yours. I find this stupid. But as for the Beast Weapon there are plety of ideas that this is fake but check this out http://www.guildwarsguru.com/forum/s...ad.php?t=85241 |
As for the argument that you have a pet doing damage all the time for one skill slot is quite false because Beast Mastery requires heavy investment and in order for your pet to be useful, you need to use pet skills. All those are not "given" or bonus. Those who bring pet without pet skill and revival skill is just wasting their time IMO. They can easily save 12 Attribute level for another skill line (ex: Bow/Wilderness).
Body blocking can be a good thing and a BAD thing. Pet gets blocked by Necro's minions and it blocks me and other pets. Those are issues that many of us have discussed here. Strategy wise you can utilize both spirits and pets to block stuff but most likely it's going to be a Ranger team.
Call of Haste/Protection no longer affects all pets. That will be overpowering.
Speaking about Call of Haste, I think they just nerfed it. It used to be +25% attack speed and +33% running speed. Now it's +25% running speed. It's not a big nerf but just something I noticed. hehe
Guardian of the Light
Still I wonder if 8 pets with 4 beastmasters and 4 monks (3 healing and 1 prot) would work. Hmmm TO THE CAMPFIRE!
twicky_kid
Quote:
Originally Posted by jibikao
Speaking about Call of Haste, I think they just nerfed it. It used to be +25% attack speed and +33% running speed. Now it's +25% running speed. It's not a big nerf but just something I noticed. hehe
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i want a command system like this all on the number pad (seeing as its not used for anything unless you set it).
0 num pad open command list
1. attack target (does not change target until you command so)
2. attack as one (changes target along with you)
3. follow me (pet stays near you and attacks anything with in range but does not chase)
4. do nothing (pet stays at his current location and attacks any foe near him, does not chase)
i could call a command in 1 second with a system like that w/o using any key that is currently in use by the default settings. it would be very easy to command a pet that way in the middle of a heated battle.
Hell Marauder
Anet knows, but I'm not sure all players do. Many players still harbor personal prejudice against pets that's formed way back before the update.
As for me, I'm running a dual bow/beastmastery build with 15 marksmanship (w/sup rune of course) and 12 BM, using Feroscious strike as elite, very effective. Pet attacks are great because they're like shout/stance, with no animation and you can activate them whenever you like regardless what your ranger is doing.
As for me, I'm running a dual bow/beastmastery build with 15 marksmanship (w/sup rune of course) and 12 BM, using Feroscious strike as elite, very effective. Pet attacks are great because they're like shout/stance, with no animation and you can activate them whenever you like regardless what your ranger is doing.
twicky_kid
Quote:
Originally Posted by Hell Marauder
Pet attacks are great because they're like shout/stance, with no animation and you can activate them whenever you like regardless what your ranger is doing.
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Weezer_Blue
Beast Mastery could be insanely powerful if played correctly. What warrior has a skill as good as Call of Haste, or an attack comparable to Predatory Pounce? None. The downfall is obvious though: Half your skillbar is already gone.