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Originally Posted by Ensign
The big problem with the pet is the AI. Unless you're sitting on one target and never changing the pet is never going to be doing what you want it to. If you want to retreat, or if the other guy runs, your pet just commits suicide. More maddening is all of the pet skills that are clearly designed to be used tactically...but can't be used tactically because your pet is retarded and won't attack the target it needs to.
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Quoted for serious emphasis.
Pets are not underpowered by any means. They are faster than human players, have higher armor than most, and have high base damage, with the pet attacks working as sorts of modifications to the pet "weapon." So why don't more people use them?
Because the pets have AI's equivalent to those of a five year old playing a W/Mo. And I mean that seriously. They need to figure out what they're actually attacking. And then attack it.
As a mesmer, I have no problem interrupting skills with Cry of Frustration. As a Warrior, Disrupting Chop prevents the big spells from coming through. With Disrupting Lunge, though... I just click it and hope for the best. And that's assuming the pet showed up to the battle, and didn't get stuck behind a rock.
Here's the deal, ANet. You've upped Henchman AI. You've given a boon to enemy AI. Why are pets still so artificially stupid? Couldn't you at least make them more responsive to targeting and attacking, like aforementioned Henchman? This is all I'm asking. Improved Pet AI. PLEASE.