Buildings
Therran Cloudhart
Charecters are able to go inside buidings like castles and pubs and shops
who's with me?
who's with me?
Dahl
This would pretty much double the number of maps on GW. Though in theory it's a really good idea, it will create more lag on the server.
Now, if you mean to just have an open doorway and when you step inside it automatically switches to 1st person (to avoid camera glitches) that would be fantastic. But having to load a map as if you were leaving town would cause server damage im sure.
Now, if you mean to just have an open doorway and when you step inside it automatically switches to 1st person (to avoid camera glitches) that would be fantastic. But having to load a map as if you were leaving town would cause server damage im sure.
Therran Cloudhart
Yeah, just walk in buildings sorta like WoW.
But don't know about the first person though.
But don't know about the first person though.
Dahl
If it's in 3rd person, your camera could zoom out and view the outside of the building while you're on the inside, hence you wouldnt know where you're going unless you zoom in A LOT.
Loviatar
i dont think the engine supports buildings.
what i have seen are big objects with all the details on the surface.
closest i think you will get is something on the catacombs scale.
what i have seen are big objects with all the details on the surface.
closest i think you will get is something on the catacombs scale.
Dahl
Well.. you guys have seen those glitches where you can actually walk inside rocks, right? Just have them do the same thing only make it appear like buildings with one small opening.
Therran Cloudhart
Quote:
Originally Posted by Dahl
If it's in 3rd person, your camera could zoom out and view the outside of the building while you're on the inside, hence you wouldnt know where you're going unless you zoom in A LOT.
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I guess 1st person is okay it then kinda looks like a point n' click adventure game though...
Dahl
You can still move in 1st person without clicking :S use WSAD to move and hold your right mouse button and drag it around to change direction...
benmanhaha
i think this was suggested before. i still say its a good idea, but it would take a lot of time to skin the inside of the buildings and open them up. and when you think about it presearing ascalon is the only city with that many buildings. how many can you think of in LA, maybe 6-7. It may not be worth while to implement this.
Eldrig
Quote:
Originally Posted by Loviatar
i dont think the engine supports buildings.
what i have seen are big objects with all the details on the surface. closest i think you will get is something on the catacombs scale. |
i think there should at least be some area somewhere that's in a building. like have an outpost that is inside an inn or fortress. just to be inside a building for a change.
Flaxx
I like it. buildings and stuff would add a whole other level to the cities and stuff. Cool
jonnybegood
Quote:
Originally Posted by Therran Cloudhart
Charecters are able to go inside buidings like castles and pubs and shops
who's with me? |
Fred Kiwi
Quote:
Now, if you mean to just have an open doorway and when you step inside it automatically switches to 1st person (to avoid camera glitches) that would be fantastic. But having to load a map as if you were leaving town would cause server damage im sure. |
and yea if it's possible then /signed
Shimus DarkRaven
Yes, building, and while we're at it, more collision detection. Buildings and Collision Detection rank highly in my book.
/Signed!
--The Shim
/Signed!
--The Shim
darkMishkin
Its a great way to limit trade chat to some extent. Make it so People can only hear the trade/local chat of the building they are inside.
Mike1191
If it's possible and won't create lag for people (im on a crappy laptop, but am hoping for an alienware comp for christmas, which will hopefully solve my lag issues) then /signed.
pph4m
scenario: step into a bar. full of afk ppl wts/wtb stuff. implement districts on those buildings. step into house. no one there but you.