Good R/E build for Abaddon's Mouth?

st3ady

Ascalonian Squire

Join Date: Nov 2005

R/E

Hey there,

I am a R/E20 that is stuck at Abaddon's Mouth.

Any suggestions for what skills I should take and where to distribute my attribute points?

I would like to do it with henchies if possible, finding groups is always a big pain in the butt.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

My main suggestion would be to concentrate on the one thing that henchies don't do: interrupts. Make sure to stop the nasty Mursaat Elementalists and Necromancers with their Chain Lightning and Life Transfer respectively. Where precisely are you getting stuck? The initial fort? The hydras/undead you need to bypass for caps and bonus? The tandem Mursaat bosses? The end of the mission with the seals? The more specific you are about what you're having trouble with, the more precise advice you'll get.

st3ady

Ascalonian Squire

Join Date: Nov 2005

R/E

thanks for your reply, I was getting stuck at the part where you have to fight two bosses at the same time, we were stuck in a fight where no one was dying. I eventually returned to the outpost, got into a group of people, but we ended up dying after the part where you have to cross the lava pit.

As far as interrupts go, I have incindiery arrows equipped, what else do you recommend?

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Well, Concussion Shot is awesome on NPC casters because they're not smart enough to stop casting when Dazed, and will take twice as long to activate ANY spells. Savage and Distracting are always good, and Choking Gas + Practiced Stance (E) might be something for you to explore if you want to give up Incendiary Arrows.

Other than that, the first thing you have to do is make sure that the Monk or Necro Mursaat boss dies first. The monk one is obvious, but made even more nasty by the Aura of Faith and fast casting time spells. Its favorite way to get rid of hexes and conditions is with Contemplations of Purity, though, so make sure to interrupt Aura when it tries to put the enchantment back up. Otherwise, pulling off a Concussion on an Orison is probably your best shot, since that will slow down all healing. The Necro boss is more dangerous because it uses Life Transfer, Tainted Flesh, and Blood Renewal; it will have insane regen that's killing your team, massive health, and spike healing unless you make sure to interrupt it.

The Mesmer is nasty because of energy denial skills and Ether Feast for spike healing, but can go down pretty fast with all the henchies concentrating on it; the Elementalist only has one dangerous skill, Chain Lightning, that should be easy enough, but a MUST, to interrupt; the Ranger and the Warrior... well... I don't think I need to coach you there

As for the mission itself, few people realize there is more than one way to go about it (probably because few people are completionist freaks like me). If you're having trouble at the lava pit but want elites/infusion, you can go the long way by breaking through the Ether Seal and continuing east instead of going south along the path of the mission. Eventually, you will come to another seal very close to the location of the Seer, and will be able to proceed back to your elite's location while mopping up tiny groups of spiders. The only problem you might encounter is the Eidolon/spiders/behemoths/wurm pack at the entry to the island in the northeast; ignore the Eidolon, finish off the spiders, and try not to engage the wurm until all of those are dead. If you intend to do the bonus, the northern point of the same island is where the spirit must arrive; make sure to clear the ENTIRE way to that point as, in addition to being insanely slow and having an awful path inside the Mursaat fortress, she will aggro and die to anything outside it. Once you get to the last part, where you must break multiple seals, make sure to destroy them one at a time, fall back into the corridor, and regroup, all the time watching out for Mursaat Guardians which mimic a particular caster type (most often Elementalist, but I've seen Necromancer and Mesmer there). Kill these before going after seals, but DO NOT rush out to the center just to get the Mursaat Guardian that spawns on the other side.

If you have the patience and skill and dedication, Abbadon's Mouth is a relatively easy mission, compared to say Ring Of Fire and its endless lava pits and multiple Mursaat + Jade mobs. The only thing that you might lack as a R/E is the ability to resurrect henchmen multiple times offered by a /Mo secondary. I have successfully henched it with my E/Mo, complete with bonus and caps and infusion and everything, and have led multiple groups through it with my battery N/Me. I'm sure you can do it too.

P.S. Don't forget to charge after and kill the lone Mursaat Monk on the path up the mountain. If you manage to kill him before he reaches the Jades, all Jades except for the ones at the gate and beyond will stand motionless as you pummel them

P.P.S. If you want to get to elites/infusion without going up the mountain, cross the lava pit just west of the first gate up the mountain. You will end up on a path leading further west, but unlike the lava pit up north, there will be no monsters there ready to devour you.

P.P.P.S. There is an error in the bonus-giving spirit's speech that states she wants to go to an island in the EAST. Do NOT believe the geographically-challenged soul-drained AI-controlled level 15 spirit! Just watch her amble through the fortress and you'll see why