Replace Elite with other prof. (Challenge)

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

Ok, this is a challenge. We have the option of taking a skill from another profession and replace that with our Elite slots. Why do this ? Good question! But you can you find a build that would enhance your charachter for PvP ?

Why am I doing this. We have contributors on this site of the uttermost quality. I want to see if they can come up with a better build than mine. Please critique it!

Challenge is for PvP.
My strategy is this:
- kill their monk by inducing condition and taking away his/hers mana,
- help my monk by reducing his damage taken.

1. I am a good guy that cares for my monk( I usally play monk) : Life bond! If he dies - I die.

2. I decided to take a sword for Bleeding, to induce conditions on my target, most importantly because of Deep Wound to reduce the effect of healing on the monk.

3. I decided to take away as much mana as I could from him as well, with Fear Me, Malaise.

4. The skill from another NON profession is: Necro - Malaise. Why, it is a fixed degen/regen skill. The only effect to me is that I will have to use 5 energy every 7 seconds. In the Necro line, he get to use it longer...but hey 5 energy - you can't beat that.

So, I run up to the guy, I Hamstring him, making sure he can't move
-then kick in Frenzy, gain some adrenaline and then induce conditions, Bleeding/Deep Wound.
- Now he can't heal him/her self as good.
- At the same time every 7 seconds he will loose two arrows of energy regen for 5 seconds with Malaise.
-Fear Me is also running continously, tapping him for 6 energy every 5 seconds.

I do not have a good skill to finish him off with. But hopefully it will be enough with his low energy pool.

As soon as my monk starts taking damage I throw Life Bond. Now my mana regen is hurting - but hopefully the monk is half way dead by now. If I have to ressurect I use Restore Life. I believe even with low healing prayers it is better than Resurrect. With Life Bond on my monk though, he should be able to do a little better.

So, here is my build -with ELITE skill from another profession. What can you come up with ? Does, my build suck ? And if so, what non profession skill would you bring to be a better Monk killer ? I know if Saus or Charles even reads this - they'll hack it to pieces...he he

Hey I am bored! Have to do something!

Class: Warrior / Monk

Assumed items:
+2 to Swordsmanship
+2 to Tactics

Attributes: (cost)
Strength: 0 (0)
Swordsmanship: 11+2 (77)
Tactics: 10+2 (61)
Healing Prayers: 1 (1)
Protection Prayers: 10 (61)

Total attribute points used: 200/200


Skills:
1) Frenzy (availability) - (5,0,4) For 8 seconds, you attack 35% faster but take double damage.
[COLOR=DarkRed](Monks rarely hits back)[/COLOR]


2) Sever Artery (availability) - (4a,0,0) If this attack hits, the opponent will begin bleeding for 23 seconds, losing health over time.([COLOR=DarkRed](If you got a remove condition - I will have it up before you know it again)[/COLOR]

3) Gash (availability) - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 18 seconds.[COLOR=DarkRed](You don't heal to well now do you ?)[/COLOR]

4) Hamstring (availability) - (10,0,15) If this attack hits, your target is crippled for 14 seconds, slowing his movement. ([COLOR=DarkRed](Do not run!)[/COLOR]

5) "Fear Me!" (availability) - (4a,0,0) All adjacent foes lose 6 energy.[COLOR=DarkRed](Energy drain sink)[/COLOR]

[COLOR=DarkRed](The Elite Skill)[/COLOR]
6) Malaise (availability) - (5,2,2) For 5 seconds, target foe suffers energy degeneration of 2 and you suffer health degeneration of 2.
[COLOR=DarkRed](I can handle that with a monk, that likes me)[/COLOR]

7) Life Bond (availability) - (10+,2,0) While you maintain this enchantment, whenever target other ally takes physical damage, half the damage is redirected to you. The damage you receive this way is reduced by 21 points.
[COLOR=DarkRed](Monk Pleaser)[/COLOR]


8) Restore Life (availability) - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 28% health and 45% energy.
[COLOR=DarkRed](Your Duty as W/Mo)[/COLOR]

Hey I am bored! Gimme a break! Well, I know - it is probably gonna be one of those 0 replies 40 views ones...well I had fun writing it...

Ratatass

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Do we have to take a cross class elite? There aren't a whole lot of skills that I'd consider taking this way, and Malaise isn't one of them - Grenth's Balance and Glyph of Energy are the only skills that really strike me as worth it, in a PvP setting.

Level 0 Malaise is 5 energy and 20 health (over time) to take 3.333- energy off of your target, again over time. That's pretty awful as a normal skill, let alone an elite. Add in the fact that you're a WaMo and thus have even less energy to spend than the Monk you're targeting, and the skill looks pretty crappy. Leave it to someone who can afford to invest points in the skill.

It's important to remember that a lone Warrior is not going to be able to take out a Monk. They can just heal themselves too fast and efficiently. You're going to be part of mob pounding away on a Monk, so if that changes how you think about your build then do so.

That said, I really like Fear Me!. Well, except for the part about it being linked to Tactics, but we'll ignore that. It isn't like a Mesmer who can destroy a Monk's energy in 5 seconds, but it's a nice, steady drain, and you don't have to spend any time or energy using it.

Life Bond is also really nice - I'm not all that hot on putting it on a Warrior/Monk, who's energy starved already, but I'd love to have access to that skill in a party, particularly in the current environement where enchantment removal is awful.

The energy on this character is really tight, between the Life Bond(s) and the attempt to slow someone down with Malaise.


Well, given the parameters of the problem I can see taking this character in two ways. The first is to use Life Bond and Infuse Health to defend your own Monk, then use Grenth's Balance on offense. Transfer your life to your Monk, then rob theirs with the Balance. Simple enough.

The other is to grab Echo for Fear Me! and turning yourself into a Fear Me! spammer. That's likely the best energy denial that you're going to have available, and with a speed boost you should be able to get 4-5 shots out of Fear Me! before the Echo expires.

But I'd rather just use ViM along with the conditions you're inflicting to power out your Life Bond and other heals onto your Monks. That shout fits into this build perfectly.

Peace,
-CxE

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

Quote:
Originally Posted by Ensign
Do we have to take a cross class elite?
Nope!
Quote:
Originally Posted by Ensign
Do we have to take a cross class elite?
There aren't a whole lot of skills that I'd consider taking this way, and Malaise isn't one of them - Grenth's Balance and Glyph of Energy are the only skills that really strike me as worth it, in a PvP setting.
On a Guild Lord with 2000 hp, if you have half health -I guess Balance would bring the Lord down to 1000. Nice!!

Quote:
Originally Posted by Ensign
Level 0 Malaise is 5 energy and 20 health (over time) to take 3.333- energy off of your target, again over time. That's pretty awful as a normal skill, let alone an elite.
Oh, I guess I miscalculated that effect then: I thought 2 degen was 2 pips = 4 energy, then over 5 seconds = 4 x 5 = 20 energy

Ouch...yes I guess I shot myself in the foot with that one.

Quote:
Originally Posted by Ensign

It's important to remember that a lone Warrior is not going to be able to take out a Monk. They can just heal themselves too fast and efficiently. You're going to be part of mob pounding away on a Monk, so if that changes how you think about your build then do so.
Yes, since I calculated malaise wrongly - I was hoping to take away 20 + 6 mana every 5 seconds. 8.333 mana every 7 seconds is plain sucky.

Quote:
Originally Posted by Ensign
Life Bond is also really nice - I'm not all that hot on putting it on a Warrior/Monk, who's energy starved already, but I'd love to have access to that skill in a party, particularly in the current environement where enchantment removal is awful.

The energy on this character is really tight, between the Life Bond(s) and the attempt to slow someone down with Malaise.


Well, given the parameters of the problem I can see taking this character in two ways. The first is to use Life Bond and Infuse Health to defend your own Monk, then use Grenth's Balance on offense. Transfer your life to your Monk, then rob theirs with the Balance. Simple enough.


The other is to grab Echo for Fear Me! and turning yourself into a Fear Me! spammer. That's likely the best energy denial that you're going to have available, and with a speed boost you should be able to get 4-5 shots out of Fear Me! before the Echo expires.

But I'd rather just use ViM along with the conditions you're inflicting to power out your Life Bond and other heals onto your Monks. That shout fits into this build perfectly.
Yes, I really want to bring along Life Bond. So Victory is mine would be a good solution. The reason I would like to bring it, is because NOBODY ever uses it on me , when I am monk in PvP.

Now that is a good idea, there are always somebody that needs some health. But it would be difficult to pull off infuse health at the right time.


MALAISE - OUT YOU GO!

Thank you for responding! Gave me some good ideas!

Ratatass

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Well, since you don't have to use a cross class elite (which you generally shouldn't do) and you like Fear Me, which puts you in Tactics, then Victory is Mine starts to look really attractive. I think you could drop that in for Malaise and have a perfectly reasonable build that doesn't have any obvious changes to make.

Thus:

Frenzy
Sever Artery
Gash
Hamstring
Fear Me!
Victory is Mine!
Life Bond
Restore Life


Seeing Life Bond on a Wa/Mo that needs a way to keep his energy up instantly makes me think of Balthazar's Spirit. The interaction isn't entirely obvious - basically, whenever your Monk buddy takes physical damage, a portion is redirected to you. That, in turn, triggers Balthazar's Spirit, giving you both energy and adrenaline. If your Monk buddy is the subject of focus fire, that means that you're going to be raking in the energy and adrenaline, which you could then put to good use.

Where you go with that idea, I don't know, but a Warrior with Balthazar's Spirit, Life Bond, and Restore Life has a solid core to build around.

Peace,
-CxE

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

In my experience, Life Bond has been absolute garbage, since it only cuts down on 50% of physical damage.. and by that, I'm assuming, as soon as there's a Fiery hilt, ele spell, etc. your pip is being wasted :/

Here's my suggestion:

Warrior / Necro

Dismember (Deep Wound, Adren based)
Axe Rake (Cripple, Adren based)
Axe Twist (Weakness, Adren based)
Fear Me! (-Energy, Adren based)
Frenzy (Monks still don't fight back, 5 energy cost)
Malaise (-Energy at a 5 energy cost)
Executionner's Strike, Penetrating Blow, or Distracting Blow (8A, 5A or 5 energy respectively)
*Life Barrier (half of all damage for one pip? no points need be invested? where do I sign up?)

Tactics 11+1 (6 energy Fear Me!)
Axe Mastery 10+X (Whatever you can afford, not like the HP hit of a Superior Rune affects your Warrior that much)
Curses 10

With this setup, we're looking at more Energy loss for the Monk, the same amount of conditions (minus the painful 10 energy cost on Hamstring) and better help for your Monk (Life Barrier is a godsend). However, you're sacrificing the DPS from bleeding for Weakness and your ability to resurrect.

Thoughts?

Zrave

Elite Guru

Join Date: Feb 2005

I liked Ensign's suggestion of Balthazar's Spirit, but you will have to lower your Protection Prayers attribute or you will prevent all damage. Protection Prayers 3 for a 10 damage reduction is what I would recommend, just enough so that you take damage in pretty much every hit, but not enough for it to really hurt. That being said, I have an issue against protecting one monk with life bond while leaving the other vulnerable.

Notice that you have no Strength. How about switching to Mo/W so that with 4 pips, you can Life Bond both real monks, then Balthazar's Spirit yourself.

Since you'll be overdosing on adrenaline, and you have decently protected your friends from physical damage, how about going after their casters with Skull Crack? Also, since you can't cover yourself with Life Bond, Riposte fits like a glove. Since we are investing in Tactics, we'll add Fear Me! for good measure.

Now that gives us two zero second casting skills, that can be spammed due to all the adrenaline you are getting, I am intrigued by the possibilities of adding Zealot's Fire. How about this:

Smiting 10+2
Tactics 10
Sword 11
Protection 1+1

Life Bond
Balthazar's Spirit
Skull Crack
Riposte
Fear Me!
Rush
Flurry
Zealot's Fire

Flurry when you want to skull crack them, Rush when they try to get away. Spam adrenaline skills while keeping Zealot's Fire up and they should be in a world of pain.

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

Quote:
Originally Posted by Narcism
In my experience, Life Bond has been absolute garbage, since it only cuts down on 50% of physical damage.. and by that, I'm assuming, as soon as there's a Fiery hilt, ele spell, etc. your pip is being wasted :/
Hmm, You mentioned Life Barrier - I must have overlooked that skill. I will have to sit down and do some thinking. Usually as a monk I get attacked by Warriors - but the necros and mesmers are a bother too. They induce conditions or degen usally though..

Are you saying, that if a Warrior with lets say a sword that deals fire damage (not good for my current monk armor), the damage no longer is considered melee, but fire damage and as such negates the effect of Life Bond ?

Oh - not good, but then you can't prepare for everything. There are always a counter build in this game.

Quote:
Originally Posted by Narcism

With this setup, we're looking at more Energy loss for the Monk, the same amount of conditions (minus the painful 10 energy cost on Hamstring) and better help for your Monk (Life Barrier is a godsend). However, you're sacrificing the DPS from bleeding for Weakness and your ability to resurrect.
I had axe in mind too...

A lot of good input - MORE IDEAS!

Is malaise a skill you take as W/N ?

Thank you Narcism.

Quote:
Originally Posted by Zrave
I liked Ensign's suggestion of Balthazar's Spirit, but you will have to lower your Protection Prayers attribute or you will prevent all damage. Protection Prayers 3 for a 10 damage reduction is what I would recommend, just enough so that you take damage in pretty much every hit, but not enough for it to really hurt.
Are you sure, that you have to do so ? I would think you are taking "damage" regardless if it is zero or 1, 10, 50 whatever...

Quote:
Originally Posted by Zrave
Now that gives us two zero second casting skills, that can be spammed due to all the adrenaline you are getting, I am intrigued by the possibilities of adding Zealot's Fire.
.
I think Zealots fire would only work if you cast a spell on an ally. So I don't think it would work like that.


Ratatass

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

Quote:
Are you saying, that if a Warrior with lets say a sword that deals fire damage (not good for my current monk armor), the damage no longer is considered melee, but fire damage and as such negates the effect of Life Bond ?
That's what I'm pretty sure happens. Life Barrier cuts damage from spells (eg. Power Spike), elemental spells (eg. Flare), stuff like Illusionary Weaponry, etc. I don't think it cuts down degen however.

Quote:
Is malaise a skill you take as W/N ?
Yup, it's a decent skill with points invested.