Is ranger's spiking only improtant in PvP?

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Can anyone tell me? is it? are there other better builds for ranger beside spiking in pve?

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Barrage Spiking. Ele secondary. Use a "Conjure (Element)". Use barrage + Tigers Fury = Multiple target spiking!!

Grammar

Wilds Pathfinder

Join Date: Aug 2005

^^^ Has the AOE nerf affected Barrage I wonder.

Anyone know?

nightrunner

nightrunner

Lion's Arch Merchant

Join Date: Oct 2005

San Francisco

W/Mo

No, it only affects constant AoE spells like Firestorm or Balthazar's Aura. Single hit AoE spells like Inferno don't make creatures run away.

And yes, there are many, many alternate builds for rangers besides Spike (which is still my favorite though). There are poison rangers, inturrupt rangers, trapping rangers, just to name a few.

And BTW, Spike Rangers aren't paticularly useful in PvE. The point of a spike is to take somebody down before they can be healed - and healing isn't much of an issue in PvE. Spike Rangers can be useful taking down bosses, but it's not worth it, you'd probably be better off investing in something with a little more long-term effectiveness.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Batou of Nine
Barrage Spiking. Ele secondary. Use a "Conjure (Element)". Use barrage + Tigers Fury = Multiple target spiking!!
You sure about this? Tiger's Fury only increases your attack speed, not the recharge time of barrage, I think using Barrage + Serpent's Quickness is more ideal as Barrage would recharge faster. Tiger's Fury when used with a Half Moon fires normal shots the same speed as spamming Barrage.

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

Quote:
Originally Posted by nightrunner
No, it only affects constant AoE spells like Firestorm or Balthazar's Aura. Single hit AoE spells like Inferno don't make creatures run away.


WRONG!

I USE FIREBALL OR METEOR THEY STILL RUN AND THOSE ARE SINGLE HIT AOE SPELLS

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

No need for caps lock, it makes you look foolish.

In anycase single hit spells like Fireball will cause mobs to run IF it hits more then one at them at a time. It doesn't cause a single person to run.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by RTSFirebat
single hit spells like Fireball will cause mobs to run IF it hits more then one at them at a time. It doesn't cause a single person to run.
I think it's more accurate to say that they MAY run. Most times they don't when you hit several with one-hit AoE, but occasionally they will. IME they run after about one hit in ten with one-shot AoE.

I don't know if I'm imagining things, but it seems to me some types of monsters are more likely to run from one-shot AoE - e.g. devourer-type monsters seem keen to run, while e.g. grawl hammer warriors almost never run, regardless what you hit them with.

I'd be interested in hearing if anyone else have the same impression.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by RTSFirebat
No need for caps lock, it makes you look foolish.
WHAT?! NO, IT MAKES YOU LOOK COOL, MAN!
Sorry, couldn't resist. Caps-locked posts make you look like foolish *and* deaf.

Anyway back on topic, there are lots of ranger builds for PvE: support, interrupter, barrage, trapper, and even tank (great vs. elemental dmg or with greater conflag). You can find many options in the build forums.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by RTSFirebat
You sure about this? Tiger's Fury only increases your attack speed, not the recharge time of barrage, I think using Barrage + Serpent's Quickness is more ideal as Barrage would recharge faster. Tiger's Fury when used with a Half Moon fires normal shots the same speed as spamming Barrage.
Wow..someone hasn't looked at Barrage in the skill listing..

Barrage has a 1 second recharge. Under Tiger's Fury you might shot every 1.5-1.7 seconds..making the speeding up of barrages recharge useless since its already recharged by the time your ready to shot again anyway.

BTW - on another note - I've heard some people with /mo use Judge's insight to bump power of things like barrage (its an enchantment not a prep so isnt removed). Never tryed it - but it sounds pretty sound

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

lol yeah you dont have to worry about barrage recharging. by the time you've used it, its always recharged again (unless some pve monster gets in a lucky interupt that makes it take x seconds to recharge).

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Former Ruling
Wow..someone hasn't looked at Barrage in the skill listing..

Barrage has a 1 second recharge. Under Tiger's Fury you might shot every 1.5-1.7 seconds..making the speeding up of barrages recharge useless since its already recharged by the time your ready to shot again anyway.

BTW - on another note - I've heard some people with /mo use Judge's insight to bump power of things like barrage (its an enchantment not a prep so isnt removed). Never tryed it - but it sounds pretty sound
Wow... your sarscam is god like.

Well I know its a 1 second recharge, so going by that, there is no point to using tiger's Fury at all. Since it would give no benefit?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Numa Pompilius
I think it's more accurate to say that they MAY run. Most times they don't when you hit several with one-hit AoE, but occasionally they will. IME they run after about one hit in ten with one-shot AoE.

I don't know if I'm imagining things, but it seems to me some types of monsters are more likely to run from one-shot AoE - e.g. devourer-type monsters seem keen to run, while e.g. grawl hammer warriors almost never run, regardless what you hit them with.

I'd be interested in hearing if anyone else have the same impression.
Grawl have some weird AI. Even before the update, if you can into a couple of Grawl near Ascalon, they would run to larger groups of Grawl.

I know Grawl don't run from Lava Font, not sure about Fireball (I think it's a chance %), they will still run from Fire Storm.