Originally Posted by Roza
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Better and especially more diverse AI would be excellent, I think, especially for the new monsters in the next chapter. If this makes the game harder. then Anet can simply adjust the amount of creatures in a particular area so as to keep it playable. |
I think the issue with the 28th level Ataxes certainly reflect this.
The other item is that I think there needs to be commensurate (in fact, more) AI improvement to the henchmen. For every AI improvement to the monsters, there should be two for the henchmen. It's really upsetting to see Anet improving the monsters and nerf this and that and putting off the henchmen improvements that had been asked for since day 1.
I mean, I can't imagine that making the monster stepping outside an AoE effect is THAT much easier than making sure Alesia doesn't run in the front of the warriors. Or for the henchmen to walk on a bridge when there is poisonous water.