Guilds should be tied by character name, not account.
johnnylange
As a guild leader I learned very fast that the guild you lead is tied to the account name, not the character name. This of course drives me crazy to no end. If I play one character thats a guild leader why can't I have another that can experience being a member in a diffrent guild? If I decided to delete my guild leader character and wanted exchange leadership to one of my other characters there should be option to do so.
Zakarum's Wrath
its kinda the same with the friends list...you can see any character that person plays. so in a sense people could stalk you since all they have to do is add ONE character to friends and then they KNOW WHO YOU ARE. Kinda scary if you ask me

johnnylange
Quote:
Originally Posted by Zakarum's Wrath
its kinda the same with the friends list...you can see any character that person plays. so in a sense people could stalk you since all they have to do is add ONE character to friends and then they KNOW WHO YOU ARE. Kinda scary if you ask me
![]() |



RoxorMcownage
i personally like that every acct is tied to the name...makes things more simple?
Btw if you DID delete that character you would still be leader with any of your other characters, FYI.
Btw if you DID delete that character you would still be leader with any of your other characters, FYI.
Flame
Quote:
Originally Posted by johnnylange
Yeah, that means that your GF/BF could know that you lied when you said you said that you had to dinner with your parents!
![]() ![]() ![]() |
Having it tied to an account is preferrable, because if I am using an alternate character, I can still converse with my Guild. In addition, guilds cannot boost their member list by inviting all four of an account's characters. In addition, it prevents "spying" on other guilds.
Pevil Lihatuh
the only reason i see not to have the friends thing tied to account is roleplaying; easier to make a new character and start up a new 'story' with your friends if they don't know who you are
BUT the good thing about the friends being tied is that you can only have about 25 friends in the list at once... now imagine having to add your friends 4 characters into the list... doesn't leave you with many more friend slots.
BUT the good thing about the friends being tied is that you can only have about 25 friends in the list at once... now imagine having to add your friends 4 characters into the list... doesn't leave you with many more friend slots.
Nicholai Phoenix
Quote:
Originally Posted by Flame
In addition, it prevents "spying" on other guilds.
|
I completely disagree with this.
Witchfinder General
stops you from planting turncoats in other guilds. And if you do want to do that they get to make money from you since you need to buy a second game.
johnnylange
mmm, hmm...sounds pretty mixed. Oh, and I liked the reply about "if your bf/gf is a lying sob...you should break up with them." LMAO! Geez, some people just can't read between the "sarcasm." Lossen up a little.

johnnylange
Ok, I just found this out. If you set yourself as offline in your friends list, you show up as offline in the guild list as well! Just thought I'd mention that.

Teufel Eldritch
I personally would like my characters seperate however... couldn't it be made an option? If it was a option then a person could choose to have them connected or not.
balmung
i like it myself. the only downside i see is if people in house want to be in different guilds but want to use the same account.
Otherwise i like it, partially because it keeps people more honest. You can't rip some one off in your guild unless you pay for a whole new account key. I remember in diablo 2 people could steal your stuff and would transfer to their friends or another accounts of theirs.
I mean everyone had multiple accounts which meant multiple names in the ever shortening friends list. It also took away from possible accounts names or character names to choose from because people were allowed to pretty much has as many as they want. Which in turn wastes more server space and if you remember in Diablo 2 you added the account not the name like in FFXI.
Otherwise i like it, partially because it keeps people more honest. You can't rip some one off in your guild unless you pay for a whole new account key. I remember in diablo 2 people could steal your stuff and would transfer to their friends or another accounts of theirs.
I mean everyone had multiple accounts which meant multiple names in the ever shortening friends list. It also took away from possible accounts names or character names to choose from because people were allowed to pretty much has as many as they want. Which in turn wastes more server space and if you remember in Diablo 2 you added the account not the name like in FFXI.
eventhorizen
Yeah its a good rule tbh, without it people WOULD use the feature to throw matches in other guilds. That is simply what would happen. Not always, but once is too much.
jaie
Since the game does not have a monthly fee i dont see why you wouldnt just purchase another game box. Also i hated in previous games how guild leaders would play their alts in different guilds, Above all if you lead a guild you should be commited enough to have your players in it if your not that commited to your guild and your members you shouldn't have a guild. Especially when other members are in your guild trying to make things happen.
Mallich
Quote:
Originally Posted by jaie
Since the game does not have a monthly fee i dont see why you wouldnt just purchase another game box. Also i hated in previous games how guild leaders would play their alts in different guilds, Above all if you lead a guild you should be commited enough to have your players in it if your not that commited to your guild and your members you shouldn't have a guild. Especially when other members are in your guild trying to make things happen.
|
As far as multiple guilds on one account, it has it's advantages but I think the disadvantages outweigh them. If you really want to have more flexibility just get another copy of the game, since you won't have to pay monthly for either one.
trcanberra
I would like to see my alts allowed in separate guilds. I can't afford a 2nd copy of the game and other family members play my alts and would like to be in their own guilds.
thaumaturge
If you are that concerned about sabotaging other guilds via pvp surely you would go out and buy another copy of the game and ruin the fun that way! The real issue is for people who want to be in two guilds to enjoy different parts of the communinty, one guild for competetive pvp, another for fun pve. Maybe one person visits two forums of which both have guilds and which the person would like to participate.
Casteel
So, if I delete the character that I created the guild with in beta, and now I don't use that character. The leadership would fall to the next character?? The guild wouldn't be destroyed would it?
slasc
Quote:
Originally Posted by johnnylange
As a guild leader I learned very fast that the guild you lead is tied to the account name, not the character name. This of course drives me crazy to no end. If I play one character thats a guild leader why can't I have another that can experience being a member in a diffrent guild? If I decided to delete my guild leader character and wanted exchange leadership to one of my other characters there should be option to do so.
|
ManadartheHealer
Quote:
Originally Posted by slasc
I agree 100% here. Guild membership should be tied to character. Friends lists should have an option of tying to the account or the character.
|
Also, what if this starts "spying" on rival guilds?
It is better the way it is...
buggsy
yes..... I.... agree
Navaros
Guild membership should always be tied to account and not character
otherwise all every expert Guild would ever do was make new characters and then make new Guilds with those characters. but just play with their normal Guild mates from their main Guild. which would result in the same one group having a huge number of their multiple Guilds occupying all the Guild ladder spots. which of course, would make the ladder system into a complete and utter joke
the way it is now is the best way.
otherwise all every expert Guild would ever do was make new characters and then make new Guilds with those characters. but just play with their normal Guild mates from their main Guild. which would result in the same one group having a huge number of their multiple Guilds occupying all the Guild ladder spots. which of course, would make the ladder system into a complete and utter joke
the way it is now is the best way.