"Charge!" needs to get beefed up

audioaxes

Jungle Guide

Join Date: May 2005

just tested this skill out and the aoe is pretty pathetic.... you have to be nearly adjacent for it to get effect. For an elite skill that simply makes the team run faster, it should be much wider, prolly give it necro orders range. And then the duration is pretty lame 20 seconds instead of 12 for the standard sprint. Just want to know why such an innocent ELITE skill is so gimped.

pipedream

pipedream

Ascalonian Squire

Join Date: Nov 2005

NJ, USA

Blazin Over New Ground

W/Mo

Whats the quickest way to get the "Charge" skill or anyway to get it for that matter. I know about the Boss, Golem but I don't know where to find him. Is there a skills guy in a certian city where I could purchase it? I have sprint already. I am Level 10 Warrior/Monk I have max armor from Droks all ready and a good "green" sword and "yellow" shield farmed from War Camp. I am tring to make a good strong runner and I would like to get charge ASAP.

smippitysmoo

Ascalonian Squire

Join Date: Oct 2005

W/Mo

To get it capture it at Perdition Rock and it is the flesh golem boss name Balthazar's cursed.

This nice thing about charge is that it is a shout not a stance which like above said can be used with stances for running, etc.

duanstar

Frost Gate Guardian

Join Date: Jul 2005

Ohio

Three Meaningless Initials

Mo/Me

Quote:
Originally Posted by smippitysmoo
To get it capture it at Perdition Rock and it is the flesh golem boss name Balthazar's cursed.

This nice thing about charge is that it is a shout not a stance which like above said can be used with stances for running, etc. Ya. Charge is the only speed skill that can stack with Balanced stance, which is crucial for Drok runs, etc. I think that's what makes it elite-worthy, not necessarily the run duration or AoE.

Amity

Ascalonian Squire

Join Date: Nov 2005

also it might been an elite becuase it uses tactics and not strengh, so it can be used by War secondarys

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Naw, the skill doesn't need too big of a boost, or it will become much too good to pass up. 20s with necro order range? Then no team in their right mind would go without this skill, the mobility it would give you would practically make warriors obsolete.

Admittedly, right now the skill isn't good for much, but the duration/recharge on it is already very nice, and maybe making it ward range will make it worthwile.