New profession: Chronomancer
Rotgut The Unholy
Basically a time mage. He focuses on spiking with a LARGE amount of cheap spells but in turn they do less average damage, and spells under the Chronologic recall cause the enemys recharging to take longer.
4 Stats
Chronologic Recall: Increases recharge speed of ALL skills/signets.
Chronologic Bombardment: Increases the DPS of all spells.
Conjure Signet: Class specific, acts a bit like arcane theivery, in the sense it replaces itself with a 1 use signet.
Arcane Brilliance: Decreases the mana cost of all spells.
Rough idea, but could be very interesting, especially if the focus is on slowing the enemy down in all aspects versus outright manipulation or DPS.
4 Stats
Chronologic Recall: Increases recharge speed of ALL skills/signets.
Chronologic Bombardment: Increases the DPS of all spells.
Conjure Signet: Class specific, acts a bit like arcane theivery, in the sense it replaces itself with a 1 use signet.
Arcane Brilliance: Decreases the mana cost of all spells.
Rough idea, but could be very interesting, especially if the focus is on slowing the enemy down in all aspects versus outright manipulation or DPS.
Mosgerion
Well, I'm not to sure, but it sounds as if things could get out of hand very quickly, if, for example, you took an E/Ch that had points in Arcane Brilliance and Chronologic recall. Low recharge, low mana cost, high damage.
Sister Rosette
OH EXPLOITABLE.
The idea is original (you didn't say ninja or pirate at all!) and I like the
overall presentation but this is WAY (read: seriously) overpowered.
A pack of these in a group would be a flat out gankfest.
The idea is original (you didn't say ninja or pirate at all!) and I like the
overall presentation but this is WAY (read: seriously) overpowered.
A pack of these in a group would be a flat out gankfest.
Rotgut The Unholy
Yeah I suppose, surely there must be a way to balance it?
Perhaps instead of increasing damage, it would slow the enemy by 5.....40% on each strike, and the spells take 2-3 seconds each on average to cast, while the slow effect fades after 2 seconds. So they wouldn't be perma froze.
Perhaps instead of increasing damage, it would slow the enemy by 5.....40% on each strike, and the spells take 2-3 seconds each on average to cast, while the slow effect fades after 2 seconds. So they wouldn't be perma froze.
Sister Rosette
That sounds a little better, and it fits the whole 'time mage' theme
better than just increased damage.
better than just increased damage.
Rotgut The Unholy
My main inspiration is every single RPG has the same re-hashed classes. A warrior. An archer. Some sort of healer, and a couple hybrids.
thirtypercent
Every one will either be
W/C or
R/C or
E/C or
N/C or
Mes/C or
Mo/C or
A/C
W/C or
R/C or
E/C or
N/C or
Mes/C or
Mo/C or
A/C
Sister Rosette
Lol just like guild wars.
I like the idea, even if the game is already caster heavy in character
selection. I'd enjoy playing the char you've described though.
Time for bed, GG
I like the idea, even if the game is already caster heavy in character
selection. I'd enjoy playing the char you've described though.
Time for bed, GG
Rotgut The Unholy
Quote:
Originally Posted by thirtypercent
Every one will either be
W/C or R/C or E/C or N/C or Mes/C or Mo/C or A/C |
So technically it would bring some variety if we use your logic :P
thirtypercent
Quote:
Originally Posted by Rotgut The Unholy
I don't see how thats different than most people being Whatever/Monk now?
|
thirtypercent
but seriously this is way too overpowering.
Rotgut The Unholy
Quote:
Originally Posted by thirtypercent
but seriously this is way too overpowering.
|
Symeon
Yes, if we weren't all tired of the old classes we wouldn't be trying to think up new ones
The idea is good, the development of it isn't so.
The idea is good, the development of it isn't so.
The Acolyte
this sounds like an ele with me casting abilities to me, with an attempt to balance the blend.
Acolyte Devathi
Acolyte Devathi
darkdragon99
sounds like a finaly fantasy tatics guy to me
judge1121
ya is like FFAT and also like i said b4 we could take some ideas of games like those, cause as many times as i play GW i think of Fire Emblem mostly cause of similarities in proffesions.
Raiddinn Beatdropper
Hurting the enemy would be a lot better than benefitting yourself with a character like this IMHO.
Worthless Player
Worthless Player
Nightwish
If there is enough skills available for this class, I think this idea is quite good. On first impression, it seems not many skills can be obtained from this class but im sure, like skill balancing, this can be overcome.