To be honest, I don’t think economy in game is inflating, or that there are some major problems with it. For experienced players who finished the game, after solving all challenges(missions and quests) the game offers, buying, finding, trading or farming for money and equipment stays for a good challenge to cope with. What else would experienced players do? That and helping guild mates and other players. The one and only problem in fact is that new players are unable to earn money. They can hardly afford themselves new armor or weapons when coming out of the tutorial.
For that reason Ascalon armors I think should be quite cheaper then they are now. Maybe to leave components for crafting them, but leaving out gold payment per peace, or vice versa. The point here is that armor is essential for playing this game, and not being able to afford it, can really kill your enthusiasm for play. And that’s a real shame, cause GW is really one great game!:-) Later armors should be left as they are.
Another idea for boosting up economy is that foes should leave equal amount of gold for every party member when you kill them. I mean, when foe dies and drops, lets say 100 gold, every one in the party should get that 100 gold, and not dividing it among how many people in group there are. That way every one could earn larger quantities of money faster. Item drops should stay random as they are now. This system wouldn’t affect prices of items much, but will allow players to earn gold easier.
Good idea also would be to award players in gold after solving quests and missions. Of course, harder quest – more gold. Simple, and would make everyone happy I believe.
Last thing that would help is that the nominal prices of items were higher. That you are able to sell items to the merchant, and get more gold out of him. For example, an average gold item has its price of some 200 gold when selling it to merchant, but if the price would be around 700 gold, you could easily earn larger amounts of gold. And still that wouldn’t affect the prices of good and rare items being sold by players. Only giving the opportunity for everyone to afford rare items after some time playing the game.
At the end, this system would not make everyone rich and loaded with best equipment there is. But on the long run, only help all players to have decant chance to equip their characters as they like. Shouldn’t be too easy, but also shouldn’t be this hard as it is now. And on the bottom of the money problem, GW is just a PC game, product for entertaining people. Nothing more, but also nothing less.
So what do you think about all this and what are your ideas?
