Why are rangers never picked to go 5 man farming in SF?
Retribution X
the MAIN reason people don't take rangers, it because of the slow rate of fire, and not much energy for doing anything else. usually only barrage rangers get in W/O problems.
nine6nine
My guild leader is on of the best rangers IVE ever seen not saying best ever but n e way he is trying a new build which involves muddy terrain crippling shot etc what he does is uses muddy terrain then crippling shot then savage shot (for a quick attak) then when the slowly run towards him a poisond hunters shot he can take down enemys quickly and not take much dmg 9i saw him do this in the aboondds mouth missoin to show it works n e where)
(but not pvp) i think tht all this nonsense about slow attackin is in corret eg use lightning reflex 33% faster shooting or even quick shot or use savage shot as a non elite versoin of it


unamed player
Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
purecash123
Quote:
Originally Posted by unamed player
Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
quoted for truth.
Whenever I see a good player with whatever build they running, I'll happily compliment them.
Whenever I see a good player with whatever build they running, I'll happily compliment them.

yesitsrob
Quote:
Originally Posted by unamed player
Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
Mesmers being better interruptors than rangers is very debatable.
Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.
Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.
Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin
Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.
Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.
Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin
chaos dragoon
To answer the OP's question:they arent taken because 5 man farming can be done without rangers,so why split the drops even more?
unamed player
Quote:
Originally Posted by yesitsrob
Mesmers being better interruptors than rangers is very debatable.
Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.
Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.
Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin It is debatable but i wouldnt bring a mesmer in my team to interrupt a skill. I want my mesmer to interrupt spells..like thirsty river with that stupid monk boss at the end. A ranger is great for that too granted but a mesmer running the right skills can totally shut it down. Backfire alone will cease casting for a very limited time. Then comes the slew of interruptions. Rangers at the same level as a mesmer IN NO WAY can compete. We're talking pve here. Rangers have 3 skills that interrupt and one of them is elite. Mesmers have so many you cant even fit them all in your skill bar and even some elites to throw on top of it all. One mesmer with powerblock and a quick trigger could completely shut down a spellcaster. If you want to take this arguement to PVP then a ranger is even worse than a mesmer. As a mesmer i have only ONE worry. To stay alive. As a ranger you need to deal with many conditions that make you as weak as a bunny. Not to mention some that totally blind you. Then we have your hexes that kill YOU at the same time and the ones that destroy your entire energy pool. So in this respect..as an interruptor. Mesmers are unrivaled. But please this is my own opinion i dont fear criticism:P
Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.
Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.
Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin It is debatable but i wouldnt bring a mesmer in my team to interrupt a skill. I want my mesmer to interrupt spells..like thirsty river with that stupid monk boss at the end. A ranger is great for that too granted but a mesmer running the right skills can totally shut it down. Backfire alone will cease casting for a very limited time. Then comes the slew of interruptions. Rangers at the same level as a mesmer IN NO WAY can compete. We're talking pve here. Rangers have 3 skills that interrupt and one of them is elite. Mesmers have so many you cant even fit them all in your skill bar and even some elites to throw on top of it all. One mesmer with powerblock and a quick trigger could completely shut down a spellcaster. If you want to take this arguement to PVP then a ranger is even worse than a mesmer. As a mesmer i have only ONE worry. To stay alive. As a ranger you need to deal with many conditions that make you as weak as a bunny. Not to mention some that totally blind you. Then we have your hexes that kill YOU at the same time and the ones that destroy your entire energy pool. So in this respect..as an interruptor. Mesmers are unrivaled. But please this is my own opinion i dont fear criticism:P
Ollj
Quote:
Originally Posted by chaos dragoon
To answer the OP's question:they arent taken because 5 man farming can be done without rangers,so why split the drops even more?
hehe 5 man farming can be done without ANYTHING (but monks allways help)!
- VIM rangers (+1 or 2 vim monks as backup) are damn funny!
- 3 Sacrifiving Necros that get protected from 2 bonders are damn funny!
- Seeing just another build of paladins with mending and echoed metheor showers die like nothign else...
Priceless!
- VIM rangers (+1 or 2 vim monks as backup) are damn funny!
- 3 Sacrifiving Necros that get protected from 2 bonders are damn funny!
- Seeing just another build of paladins with mending and echoed metheor showers die like nothign else...
Priceless!
Age
I would always if I am putting a group together to put add 1 ranger in group and let them take the point as they should be.I wasn't big on rangers untill i started playing infact the first time I played oneI found it hard in PvE but in PvP I found it easy to play one so I made a pve one up.
Chobby
Quote:
Originally Posted by unamed player
Rangers have 3 skills that interrupt and one of them is elite.
choking gas as a prep distrupts.
unamed player
Quote:
Originally Posted by Chobby
choking gas as a prep distrupts.
Umm yeah but as a mesmer i dont need to tie my shoes while casting an interrupt.
Ollj
rangers have 6 interrupting attacks.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)
+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.
With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)
+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.
With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.

unamed player
Quote:
Originally Posted by Ollj
rangers have 6 interrupting attacks.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)
+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.
With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.
You cant use two preps so right there you just eliminated one. The pet attacks require you to bring charm animal which takes one slot..and if you want to bring both interrupts thats 3 total. Plus your three bow attack your already at 6. You wont be able to use any prep to increase your bow damage since your running your choking or incendiary but regaurdless that is one more slot . Now most likely you will also need a rez sig which leaves you with no room to run tigers fury. With a build like that your survivability just fell about 50%. You have no defensive stances and your pet most likely will be killed and you wont be able to rez it with your minimal skill slots. Not to mention that unless you use a short bow your going to be slow as hell. All you will be able to do is interrupt basically and your damage will be quite minimal. One guardian or shielding hands and your basically shutdown. A mesmer on the other hand cannot be stopped. You cant run anything to prevent interruption as a monk..and if the monk uses a mantra then honestly he shouldnt be playing this game. While you can use all those interrupts for say PVE..a ranger running that many interrupts in pvp would be right next to useless. Which leaves you with only the option of running a build with the standard 3 interrupts and the pointless choking gas. If your running a interrupt prep, why bother with running interrupt attacks besides punishing and savage. Mind you Punishing and incendiary are both elite. Once again removing a potential interrupt from your list:P
I love rangers too and im not trying to play them down. But they are second rate interrupters compared to a Mesmer. The advantage of a ranger is that overall he does more damage with his interruption..even though a mesmer emlates that by draining energy and completely knocking out a skill line ex. Power Block.
<Edit>
Rangers on the bright side can interrupt anything. That is the advantage. Its not all dark in the ranger camp:P
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)
+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.
With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.

I love rangers too and im not trying to play them down. But they are second rate interrupters compared to a Mesmer. The advantage of a ranger is that overall he does more damage with his interruption..even though a mesmer emlates that by draining energy and completely knocking out a skill line ex. Power Block.
<Edit>
Rangers on the bright side can interrupt anything. That is the advantage. Its not all dark in the ranger camp:P
yesitsrob
Quote:
rangers have 6 interrupting attacks.1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy) Also incindi..spelling arrows too - the elite one.
I'm with Ollj here and think rangers are better interruptors - maybe not better total shutdown, but for interrupting they only _need_ 3 skills to interrupt, which they can spam quite effectively when combined with tigers fury, favorable/read winds, kindle arrows for the added damage maybe
Danika Aurmar
I just went on a farming run through SF, our group consisted of 5 rangers, 1 warrior and 1 monk.
3 of the rangers were trappers, 1 was a summoner (fav winds, winnowing) and I went with my poison sniper build.
The monk proved to be not absolutely neccessary, but usefull (I forgot my troll unguent
), and the warrior spent most of the time standing around scratching his butt. Untill he got bored and started acting as bait for the traps.
3 of the rangers were trappers, 1 was a summoner (fav winds, winnowing) and I went with my poison sniper build.
The monk proved to be not absolutely neccessary, but usefull (I forgot my troll unguent


TheOneAndOnlyX
Quote:
Originally Posted by master_ranger_matt
Don't flame rangers please. they are probably the most versatile class around, and will pwn u so shut it.
Wow you stupid little kid your just protecting your profession because you cant take the flame
and btw necro is the most versatile the guru even says it itself.
and btw necro is the most versatile the guru even says it itself.
Arcien Trueflight
Something wrong with protecting your profession?
And "btw" If he's a stupid little kid for doing such, does that make you a stupid little kid as well for doing the same for the Necro? In the eyes of most of the GW players, Rangers, Necros, Mesmers...They're all in the same boat of pretty pretty much useless. Half the fun of playing the Ranger class is proving them wrong.
Also, it's common knowledge the Ranger is purposely meant as a "Jack-of-all-trades" class. That's what it's for. While I'm not denying Necros if used properly can provide a variety of different and effective functions, the whole meaning of the class isn't based on being able to fill a gap where this is one.
Anything else you'd care to add?
And "btw" If he's a stupid little kid for doing such, does that make you a stupid little kid as well for doing the same for the Necro? In the eyes of most of the GW players, Rangers, Necros, Mesmers...They're all in the same boat of pretty pretty much useless. Half the fun of playing the Ranger class is proving them wrong.
Also, it's common knowledge the Ranger is purposely meant as a "Jack-of-all-trades" class. That's what it's for. While I'm not denying Necros if used properly can provide a variety of different and effective functions, the whole meaning of the class isn't based on being able to fill a gap where this is one.
Anything else you'd care to add?
2_fingers
Quote:
Originally Posted by Ollj
1 big fat attack that dazes. That's perhaps the most useful interupt that a ranger has and can contribute to the team. Y? If there's a mm, the minions interupt the target constantly after that.
The mesmer equivalent is an elite i believe its power spike? The one that disable a whole attribute of skills at a go. That's an elite though.
If you dun want to take a ranger in your group, no one's forcing you. After all, all they can do is make ur life vs healing n casting bosses so much easier. Small contribution to the team i think.
Retribution X
the main reason that mes is considered a better interrupt is because they only have 1/4 sec skill activation time to interrupt. rangers have about a 2 sec flight time till interrupt.
i personally know ranger who could beat the heck out of wars in SECONDS! what you are doing is taking into consideration the PRIMARY Profession ONLY! we have 2 for a reason. rangers only char might not be all that useful, but ignite arrows, conjure flame, and a few shots, you have a pretty powerful guy!
Rangers are considered "useless" because of low energy, medium armor, and bow. that's why they have expertise. and add, monk, or ele, or necro, or heck, even mesmer, and you can deal lots of damage fast...
that's my two cents.
Retribution X
i personally know ranger who could beat the heck out of wars in SECONDS! what you are doing is taking into consideration the PRIMARY Profession ONLY! we have 2 for a reason. rangers only char might not be all that useful, but ignite arrows, conjure flame, and a few shots, you have a pretty powerful guy!
Rangers are considered "useless" because of low energy, medium armor, and bow. that's why they have expertise. and add, monk, or ele, or necro, or heck, even mesmer, and you can deal lots of damage fast...
that's my two cents.
Retribution X
4runner
Heres a good spike/interupt/damage dealing ranger:
15markmanship
12 expertise
11 ws
poison elite/barrage
savage
kindle
ditratcing/serpents
fw
w
whirling/dryders/dodge
troll/rez
enough said, ownage
I will make mesmer/ele/monks even warriors run for thier life, in the other direction by the way usually as far away from me as possible, its funny to see a mes or nec try to get off a spell, after ive laid em out on there arse and there hex/interupt dont work(20sec shutdown) and hitem agian with poison only to see them panic and try running!! to save there arse oh and that monk thats trys to save em, find his arse on the ground with a lockdown helaing spring,breeze,vigorous spirit, it dont matter!! Ownage!!!
A properly played ranger can wreak havoc on any char or grp!! Dont hate us, appreciate us!! We will always clean up the mess you guys can never finish!!!
All and all people fear what they dont understand!!! And we all must be something so mind as well be something everyone fears!! RANGERS!!!!!
15markmanship
12 expertise
11 ws
poison elite/barrage
savage
kindle
ditratcing/serpents
fw
w
whirling/dryders/dodge
troll/rez
enough said, ownage
I will make mesmer/ele/monks even warriors run for thier life, in the other direction by the way usually as far away from me as possible, its funny to see a mes or nec try to get off a spell, after ive laid em out on there arse and there hex/interupt dont work(20sec shutdown) and hitem agian with poison only to see them panic and try running!! to save there arse oh and that monk thats trys to save em, find his arse on the ground with a lockdown helaing spring,breeze,vigorous spirit, it dont matter!! Ownage!!!
A properly played ranger can wreak havoc on any char or grp!! Dont hate us, appreciate us!! We will always clean up the mess you guys can never finish!!!
All and all people fear what they dont understand!!! And we all must be something so mind as well be something everyone fears!! RANGERS!!!!!
Zobi
I use somehting similar to you 4runner, except with 16 Marks/10 WS/10 Expertise and have nothing to fear from any class or mob.
I also sometimes bring throw dirt to get tanks off monks/casters.
I agree a ranger isn't quite as good an interrupter as a Mesmer, as I have one of each, but I do think a Ranger is good against any class.
I am generally last one standing in any battle, and often can clear up on my own.
I also sometimes bring throw dirt to get tanks off monks/casters.
I agree a ranger isn't quite as good an interrupter as a Mesmer, as I have one of each, but I do think a Ranger is good against any class.
I am generally last one standing in any battle, and often can clear up on my own.

schutz
Because people get annoyed with the ammount of boring ass rangers who use spike/distract builds in the arenas, and we hate you in pve because of that
4runner
well thats because rangers own!!!
And agreed a mesmer does own in the interupt department, with the ranger in a close 2nd!!
"dont hate US appreciate Us"!!!!
And agreed a mesmer does own in the interupt department, with the ranger in a close 2nd!!
"dont hate US appreciate Us"!!!!
Zobi
Quote:
Originally Posted by schutz
Because people get annoyed with the ammount of boring ass rangers who use spike/distract builds in the arenas, and we hate you in pve because of that
I think Ranger Spike and any other FOTM PvP builds are boring as hell, and would never participate in one.
I fail to see a problem with a Ranger interrupting monks and casters in GvG however, especially if there is not a Memser or two handy...
I fail to see a problem with a Ranger interrupting monks and casters in GvG however, especially if there is not a Memser or two handy...
fallot
I know this thread is specifically directed towards 5 man groups in SF but it seems to have become a criticism of the usefulness of Rangers in PvE.
My R/N was having a lot of problems trying to get past Thunderhead Keep, no one would pick me and groups would generally only accept me if I brought traps (which dont work there IMO) or if there was no one else around. So it was either a party of idiots or no party at all. Suffice it to say that I was stuck there for two weeks.
How did I finish the mission ? I formed a party that consisted of 5 rangers, a monk, a warrior and a mesmer. All the rangers had Barrage, some had Conjure Flame, we had at least 4 pets and I was casting Mark of Pain for a little bonus damage. We wanted a necro with Orders, but there were none around.
Now this is arguably one of the hardest missions in the game, and we breezed it. It was so easy I left for a little snack while we were defending the King. The Warrior barely ever hit anything (while we were in the Keep itself). Everyone was well-mannered and knew what they were doing (a trait that seems to be more common in PvE Mesmers and Rangers).
Why was it so easy ? First of all, we were dealing a large amount of AoE damage very consistently. Second, we could take care of ourselves very well so the monk was fairly unburdened. Third, we were interrupting knockdowns and spells almost 70-80% of the time. Now if rangers can do all that, how are they not a good PvE class. I can tentatively say that they may be the best PvE class. Sure they dont have the instant damage capability of the Ele, the healing powers of the Monk or the tanking capabilities of the Warrior but they can deal a constant stream of damage and interrupts and stay alive. It takes longer to tackle foes with a group of rangers, but its a lot easier and a lot more satisfying.
I'd like to try a SF farming group with 4 rangers and a monk someday
My R/N was having a lot of problems trying to get past Thunderhead Keep, no one would pick me and groups would generally only accept me if I brought traps (which dont work there IMO) or if there was no one else around. So it was either a party of idiots or no party at all. Suffice it to say that I was stuck there for two weeks.
How did I finish the mission ? I formed a party that consisted of 5 rangers, a monk, a warrior and a mesmer. All the rangers had Barrage, some had Conjure Flame, we had at least 4 pets and I was casting Mark of Pain for a little bonus damage. We wanted a necro with Orders, but there were none around.
Now this is arguably one of the hardest missions in the game, and we breezed it. It was so easy I left for a little snack while we were defending the King. The Warrior barely ever hit anything (while we were in the Keep itself). Everyone was well-mannered and knew what they were doing (a trait that seems to be more common in PvE Mesmers and Rangers).
Why was it so easy ? First of all, we were dealing a large amount of AoE damage very consistently. Second, we could take care of ourselves very well so the monk was fairly unburdened. Third, we were interrupting knockdowns and spells almost 70-80% of the time. Now if rangers can do all that, how are they not a good PvE class. I can tentatively say that they may be the best PvE class. Sure they dont have the instant damage capability of the Ele, the healing powers of the Monk or the tanking capabilities of the Warrior but they can deal a constant stream of damage and interrupts and stay alive. It takes longer to tackle foes with a group of rangers, but its a lot easier and a lot more satisfying.
I'd like to try a SF farming group with 4 rangers and a monk someday

Arcien Trueflight
Anytime you want to, I'm all for it. ^_^
heist23
me too. that sounds brilliant.
4runner
we do it all the time, 4 trappers and a prot monk!! very profitable, u can also farm Uw pretty effectively with 3 or 4 rangers, if done correctly you wont even have to take a monk!!
ign Maximus Aragonist
In toa all the time!!
ign Maximus Aragonist
In toa all the time!!
Ultimaga King
the reason is because people have no use for rangers all they can contribute in doing is trapping u mean poisoning doesnt have any effect in sf thats my opinion
BaseKid
^^^I just got off an amazing sf farm team. Rangers arent just good for poisoning. As stated many times in this thread (if u bothered to read any of it), rangers can be amazing dmg dealers. In fact, i just got off a successful team that had no necros or eles. In fact, we had a mesmer and a spiking barrage ranger. It was the best group I've been in probably ever (i was prot monk).
We had:
2 Monks (healing and prot)
1 Mesmer (interupting)
1 spiking ranger (the dmg output was amazing- I wish i remembered his name for further proof)
1 Stance Tank
I felt really bad of getting off my mesmer after this...I was just tired of playing by myself.
Rangers have amazing use in sf, as does every class when used properly. (even the nerfed eles)
Therefore, in my opinion, a group that doesnt want a ranger isn't a group worth being in (and this is a standpoint of a non-ranger player, but who is going to make one and PRACTICE with it)
We had:
2 Monks (healing and prot)
1 Mesmer (interupting)
1 spiking ranger (the dmg output was amazing- I wish i remembered his name for further proof)
1 Stance Tank
I felt really bad of getting off my mesmer after this...I was just tired of playing by myself.
Rangers have amazing use in sf, as does every class when used properly. (even the nerfed eles)
Therefore, in my opinion, a group that doesnt want a ranger isn't a group worth being in (and this is a standpoint of a non-ranger player, but who is going to make one and PRACTICE with it)
Fyre Brand
I form 5 man groups with my ranger all of the time and we do pretty good. I don't do FA with this combo, but general farming is good.
ranger, mhenlo, lina, thom, and eve.
Most people are building 5 man teams with a group skill combo in mind between the group members. Rangers just aren't a normal part of that equation. I think rangers are just as viable as elems for some damage dealing, especiallly if the healer monk is a heal/smite build. It all depends on building your group.
This is why guild groups work so much better than standard pickup groups. Many of the people looking for groups are of the same mind set of Ultimaga King. They have little experience on how to use different professions and group combos effectively. They are impatient and only want to run a very limited group build because that is all they know how to do. So they think rangers, mesmers, or certain necro builds are useless and won't invite them.
Having a couple different characters available to go to different areas really helps in this department. I have a monk just so I can fill in a gap a lot easier. I can either take the monk or the ranger depending on what the team needs and the area we are hunting in.
ranger, mhenlo, lina, thom, and eve.
Most people are building 5 man teams with a group skill combo in mind between the group members. Rangers just aren't a normal part of that equation. I think rangers are just as viable as elems for some damage dealing, especiallly if the healer monk is a heal/smite build. It all depends on building your group.
This is why guild groups work so much better than standard pickup groups. Many of the people looking for groups are of the same mind set of Ultimaga King. They have little experience on how to use different professions and group combos effectively. They are impatient and only want to run a very limited group build because that is all they know how to do. So they think rangers, mesmers, or certain necro builds are useless and won't invite them.
Having a couple different characters available to go to different areas really helps in this department. I have a monk just so I can fill in a gap a lot easier. I can either take the monk or the ranger depending on what the team needs and the area we are hunting in.
4runner
Quote:
Originally Posted by Ultimaga King
the reason is because people have no use for rangers all they can contribute in doing is trapping u mean poisoning doesnt have any effect in sf thats my opinion
iGNORANCE IS BLISS!!!!
iGNORANCE IS BLISS!!!!
Ventius Hozza
From what I've seen, only PvE rangers know the true usefulness of rangers. They are so versatile and they can hit for large amounts of damage. Even if they dont do that, they still annoy the heck out of any opponent, given it incendiary arrows, pin down or even throw dirt. I think people are probably still reading the manual "They (the elementalist) can inflict more damage in a single strike than any other profession". Not true. A ranger has it's uses and they are many.
KaPe
Wouldn't that depend on Ele? Note, that lots of people in this thread compare top ranger players to someone who uses fire elementalist because "everyone does it". That's bit flawed comparision, no? Compare best to best, not best to "average" or bad.
The Acolyte
Hmmmm....I find this thread funny to be honest. I personally like the ranger class, it's the "brain" behind the class that I end up not likely (i.e. the PERSON).
I'll admit I have my favorite class combinations when pulling together a team. But I've never had a vendetta against a class. Like all classes, it's the person playing that ends up ruining the experience...
Acolyte Devathi (E20)
Lord Umvell (W20)
Saint Vyway (Mo20)
I'll admit I have my favorite class combinations when pulling together a team. But I've never had a vendetta against a class. Like all classes, it's the person playing that ends up ruining the experience...
Acolyte Devathi (E20)
Lord Umvell (W20)
Saint Vyway (Mo20)
leeky baby
Quote:
Originally Posted by Zobi
I use somehting similar to you 4runner, except with 16 Marks/10 WS/10 Expertise and have nothing to fear from any class or mob.
I also sometimes bring throw dirt to get tanks off monks/casters.
I agree a ranger isn't quite as good an interrupter as a Mesmer, as I have one of each, but I do think a Ranger is good against any class. I play mesmer in PVP yes we can intrupt easy but normaly we use skills such as Migrane,acrance condrum to make it easy,the thing abotu mesmer is they can drain the targets energy easy.
Rangers:Can use increniary arrow,chocking gas with TF which means unliky to get a skil of but the problem with ranger intrupts is that the arrow can be missed,dodged,evaded,blocked ect so a vitual intupt may miss.
I also sometimes bring throw dirt to get tanks off monks/casters.
I agree a ranger isn't quite as good an interrupter as a Mesmer, as I have one of each, but I do think a Ranger is good against any class. I play mesmer in PVP yes we can intrupt easy but normaly we use skills such as Migrane,acrance condrum to make it easy,the thing abotu mesmer is they can drain the targets energy easy.
Rangers:Can use increniary arrow,chocking gas with TF which means unliky to get a skil of but the problem with ranger intrupts is that the arrow can be missed,dodged,evaded,blocked ect so a vitual intupt may miss.
monk muffle
all im gonna say is SHUTUP dude you own the UW with ease so bequiet and be happy with your ectos
keitodark
"i can make a mes/ele or ranger/ele or ranger/monk or mes/nec that does more damage then the "average" fire ele.. and fire eles - glyph of renewal > archane echo...."
I would have to agree totally with this... I have a level 20 W/mo and lev 20 R/ ... to tell you the truth, my Ranger does more damage can disable spells,intrerupt,trap,nuke,kill mobs ....oh the list goes on
I have used other classes too, so far the ranger is tops
I would have to agree totally with this... I have a level 20 W/mo and lev 20 R/ ... to tell you the truth, my Ranger does more damage can disable spells,intrerupt,trap,nuke,kill mobs ....oh the list goes on
I have used other classes too, so far the ranger is tops

judge1121
rangers are the best u can just do a 4 man with hench and screw pugs who dont want u.
SirShadowrunner
I think rangers offer one of the most widely varied and usefull skill sets in the game,
I have not played all characters yet, but the ranger has some awesome elite skills,
and is alot of fun trying them in different ways.
I started my ele after the patch came out that nerfed the AoE and made the monsters
scatter, so I have no experience prior to the patch, but I can say that if it was easier
to use an ele before the patch then the patch was greatly needed, start the flame-thrower, this has to be the easiest class in the game to play,imo, I have completed the game with a ranger and warrior, the ele is in ember light camp now, and I have only died 4 times from pre-sear to ember camp light, using an ele, sure I know
the missions and quests, but the ranged fire-power the ele have is over the top, and
this makes the decision making easy when forming farm teams.
farm teams.
have fun....
Sirshadowrunner
I have not played all characters yet, but the ranger has some awesome elite skills,
and is alot of fun trying them in different ways.
I started my ele after the patch came out that nerfed the AoE and made the monsters
scatter, so I have no experience prior to the patch, but I can say that if it was easier
to use an ele before the patch then the patch was greatly needed, start the flame-thrower, this has to be the easiest class in the game to play,imo, I have completed the game with a ranger and warrior, the ele is in ember light camp now, and I have only died 4 times from pre-sear to ember camp light, using an ele, sure I know
the missions and quests, but the ranged fire-power the ele have is over the top, and
this makes the decision making easy when forming farm teams.
farm teams.
have fun....
Sirshadowrunner