Comfort Animal - conditions?

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Epinephrine
Epinephrine
Master of Beasts
#1
How about adding a condition removal to the effect? Comfort animal is incredibly inefficient anyway to a non-ranger primary; without expertise it makes out at 8.7 health per energy. Boosting the amount of the heal would be great, but might be too powerful with high expertise - it looks like the skill is balanced for 9-12 expertise or so.

Comfort Animal removing the top-most condition would give non-R/Mo (Mo/R) a way of helping their crippled, bleeding or blinded pet for example, while not boosting the heal through the roof. As it is, pets do get hit by conditions, and since Martyr doesn't heal them (they're not "party", but allies) a way to cure a condition would be nice. After all, if rangers have the ability to remove conditions from themselves it'd be nice if they could do so for their injured companion as well - I'd like to think I'd stop my pet's bleeding while I comforted her.
Mordakai
Mordakai
Grotto Attendant
#2
/signed

Don't see any problem with this....
Symeon
Symeon
Forge Runner
#3
/signed - comfort animal is a fairly weak skill
Unis
Unis
Pre-Searing Cadet
#4
agreed poor pets dont have enough prot goin on with the ranger secondary

Al
Urda
Urda
Ascalonian Squire
#5
/signet

a single blind can destroy a beastmasters day. Not talking about dusttraps. If I already sacrifice the whole skillbar for my pet i wanna be his nurse too.
Align
Align
Krytan Explorer
#6
/signed for non-numerical boost to beastmastery. They're needed.
DeanBB
DeanBB
Forge Runner
#7
/signed, as it is a good idea.

I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Seissor
Seissor
Jungle Guide
#8
/signed
M
Medion
Wilds Pathfinder
#9
/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
M
Medion
Wilds Pathfinder
#10
/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
M
Medion
Wilds Pathfinder
#11
/signed

Quote:
I suppose if you were a truly dedicated beastmaster you'd be /monk and so heal and cure your pet better, but that isn't everyone's plan for a beastmaster build.
Agreed, but I think some people who chose another proffession first, and then thought about becoming beast-master should get a chance as well don you think?
BrandonIT
BrandonIT
Frost Gate Guardian
#12
/signed

Comfort Animal could certainly use a small buff, and this is an ability lacking from the beast mastery abilities.
Elena
Elena
Desert Nomad
#13
Quote:
Originally Posted by Urda
/signet

a single blind can destroy a beastmasters day. Not talking about dusttraps. If I already sacrifice the whole skillbar for my pet i wanna be his nurse too.
well it is called comfort animal anyhow and i dont think a pet bleeding to its death will be very caring for youre comforting there for having it remove a condition will have youre pet give you nudges,licks and wagging tails in no time

/signed
H
Hakira
Academy Page
#14
The whole beastmaster line needs to be retouched. Personally I would rather see them combine charm animal with comfort animal, but ill /sign this as well.
A
Alexter
Ascalonian Squire
#15
/signed

i didn't think about it
Kool Pajamas
Kool Pajamas
Forge Runner
#16
/signed


sounds reasonable
Y
Yamat
Krytan Explorer
#17
/signed

Would love to see more pets used.
ancient_chozo
ancient_chozo
Ascalonian Squire
#18
/signed

This sounds like a good idea.
lyra_song
lyra_song
Hell's Protector
#19
/agree!

I propose we see our pets conditions as well (we cant see weakness or deep wound physically on the character unlike blind and bleeding)