I went through all the missions twice to unlock 4 professions worth of skills for PvP. During my newbie stages, I had to make a choice:
1) Join a PvE-oriented guild so that I can do all these missions over and over again with guildmates.
2) Join a PvP-oriented guild so that I can play my favorite aspect of Guild Wars with guildmates, while leaving me to go PuG missions.
PvE doesn't have much replayability to me, farming gets really boring, and in fact there's not much of interest to even farm for. Therefore, I figured that joining a PvE guild would be a waste of time. I went for a PvP guild, and decided that I could survive through 2 rounds of PuG'ing. It worked. I'm pretty much done with PvE, except for a few skill caps I may choose to get.
So to answer the OP, many of the PvE players just went through the missions quickly to unlock skills for PvP, then never returned to PvE again. This segment of players has great experience but isn't available to PuG.
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EQ: never played it...probably the same
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You bet it is. My friend lost anywhere between 6 months to a year of his life from EQ (or so he told me), and I don't think he even reached level 65. Even then, you do the occasional raid at level 65 (maybe the level cap was increased too, who knows).
Guild Wars, on the other hand, makes reaching your peak in power a part of the continuing story. Reaching your peak in power doesn't leave you wanting what isn't there, since about 1/3 of the game is still there for you to finish. You've got the Southern Shiverpeaks, Fire Islands, Sorrow's Furnace, the Titan Quests, Fissure of Woe, and the Underworld. Not to mention that once you're done all this, you'll have two professions worth of skills unlocked to make a PvP character. Do this whole thing again with a different primary and secondary profession, and you've got a huge variety of possible PvP builds at your disposal.
Never a dull moment once you reach the cap in GW.
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One more thing about grind. All RPGs need grind. You HAVE to have grind. RPGs are all about building your character and gaining experience.
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This can be said about Guild Wars' PvP. Instead of grinding away for a number beside your name, you're gaining more experience with every passing PvP battle. You're not just building up a fictional avatar, you're building up your own skill and coordination with a team, and the knowledge of how builds work. If you play it often enough with a good guild, you'll find it quite dynamic and fun to tweak your builds, strategies, and compete for the Hall of Heroes and ladder rankings.