hmmm what do you suggest??
woesla
Hi all
I have a " problem " and im kinda hope you can help me with.
I wanna make a PvE melee character..with a pet....
Now i know i have 2 options....
R/W & W/R
I kinda know the Pro's & Con's.....
R/W has more energy but less armor..
W/R has more armor but less energy..
What do you think is better???? *I want to be strong on my own *IF* my pet dies.....so i wont be completly useless....
Hoping for a good answer
I have a " problem " and im kinda hope you can help me with.
I wanna make a PvE melee character..with a pet....
Now i know i have 2 options....
R/W & W/R
I kinda know the Pro's & Con's.....
R/W has more energy but less armor..
W/R has more armor but less energy..
What do you think is better???? *I want to be strong on my own *IF* my pet dies.....so i wont be completly useless....
Hoping for a good answer
Jczech
The question is, why do you want the pet? If you want the pet to be a useful partner that can actually help fight, go ranger. If you want it just to tag along, go warrior.
woesla
Quote:
Originally Posted by Jczech
The question is, why do you want the pet? If you want the pet to be a useful partner that can actually help fight, go ranger. If you want it just to tag along, go warrior.
Why is that???
Jczech
Rangers get beast mastery as a primary attribute, so it's easier to raise high enough for the pet to be useful in combat than a warrior, who needs to focus many points into strength and a weapon skill.
woesla
Quote:
Originally Posted by Jczech
Rangers get beast mastery as a primary attribute, so it's easier to raise high enough for the pet to be useful in combat than a warrior, who needs to focus many points into strength and a weapon skill.
Yeah but this downside is that u cant raise sword, axe or hammer above 12...
so what if i wanna have sword and pet at the same level...???
so what if i wanna have sword and pet at the same level...???
Al the Dead
Please..... If you do plan using a pet as a weapon then the pet will be your main weapon. The pet and NOTHING else. Most u can do yourself in that case - add some damage and/or conditions. Beatmastery needs ton of points and at least 3 skills to make your pet at least a nuisance. To make a real weapon out of him you need 12+ (16 recommended) and 5 skill slots(+1 on selfhealing which requires different attribute to master). Not too much left eh?
woesla
Quote:
Originally Posted by Al the Dead
Please..... If you do plan using a pet as a weapon then the pet will be your main weapon. The pet and NOTHING else. Most u can do yourself in that case - add some damage and/or conditions. Beatmastery needs ton of points and at least 3 skills to make your pet at least a nuisance. To make a real weapon out of him you need 12+ (16 recommended) and 5 skill slots(+1 on selfhealing which requires different attribute to master). Not too much left eh?
Well i actually think of him as a helper...to boost my dps....
hmmmm well..i wanna do the main damage....but the pet will help me 2...so i think I need charm comfort and Ferocious and predators pounce...that leaves 4 open for me....i think i can manage that...hmmmm any more tips???
al are welcome
hmmmm well..i wanna do the main damage....but the pet will help me 2...so i think I need charm comfort and Ferocious and predators pounce...that leaves 4 open for me....i think i can manage that...hmmmm any more tips???
al are welcome
Red Locust
Rangers get expertise, not beast mastery, as their primary attribute. So you can go ahead and put beastmastery on a ranger secondary.
Mr. Self Destruct
Getting your beast mastery beyond lvl 12 actually isnt a big deal. Check out this nice pet guide: http://www.guildwarsguru.com/forum/s...ight=pet+guide
The increase in damage output tapers off after lvl 12 so the only good reason to get it higher is to get a little more punch out of your pet skills. You can make a good fighter out of either a r/w or w/r, but you will have to play differently depending on your primary because of the difference in max energy and regen. If you plan on using mosltly adrenal skills, w/r. Mostly energy skills, r/w. I've tried out both and thats pretty much what it comes down to - energy management.
Oh, and also warriors are commonly thought of a having stronger armor than rangers, but remember that rangers have way more armor vs elemental attacks.
The increase in damage output tapers off after lvl 12 so the only good reason to get it higher is to get a little more punch out of your pet skills. You can make a good fighter out of either a r/w or w/r, but you will have to play differently depending on your primary because of the difference in max energy and regen. If you plan on using mosltly adrenal skills, w/r. Mostly energy skills, r/w. I've tried out both and thats pretty much what it comes down to - energy management.
Oh, and also warriors are commonly thought of a having stronger armor than rangers, but remember that rangers have way more armor vs elemental attacks.
jesh
Quote:
Originally Posted by Al the Dead
Please..... If you do plan using a pet as a weapon then the pet will be your main weapon. The pet and NOTHING else. Most u can do yourself in that case - add some damage and/or conditions. Beatmastery needs ton of points and at least 3 skills to make your pet at least a nuisance. To make a real weapon out of him you need 12+ (16 recommended) and 5 skill slots(+1 on selfhealing which requires different attribute to master). Not too much left eh?
r/x
9+3 Beast Mastery
9+1 Expertise
8+1 Wilderness
10+1+1 Marksman
Ferocious Strike {E}
Troll Unguent/Pet Attack
Open Slot
Tiger's Fury
Dual Shot
Preperation
Charm Animal
Penetrating Shot
You can have your donuts and eat them too.
r/x
9+3 Beast Mastery
9+1 Expertise
8+1 Wilderness
10+1+1 Marksman
Ferocious Strike {E}
Troll Unguent/Pet Attack
Open Slot
Tiger's Fury
Dual Shot
Preperation
Charm Animal
Penetrating Shot
You can have your donuts and eat them too.
Al the Dead
Quote:
Originally Posted by jesh
r/x
9+3 Beast Mastery
9+1 Expertise
8+1 Wilderness
10+1+1 Marksman
Ferocious Strike {E}
Troll Unguent/Pet Attack
Open Slot
Tiger's Fury
Dual Shot
Preperation
Charm Animal
Penetrating Shot
You can have your donuts and eat them too. No healing for pet as always but one open slot makes up for it
My builderverted beastmaster
R/x
Beasmastery 12+3+1
Expertise 9+1
Wilderness - the rest
Ferocious Strike {E}
Scavenger strike/Brutal strike/Disrupting lunge
Call of Haste/Call of protection
Trolls Urguent
Apply Poison/Distracting Shot/Barbed Trap
Open Slot (defence or enchantment removal usually)
Comfort Animal
Charm Animal
Damage rises up to 100 on mages. Poor souls, may they rest in stomach err...... peace
Beasmastery is a style of life.... and death
9+3 Beast Mastery
9+1 Expertise
8+1 Wilderness
10+1+1 Marksman
Ferocious Strike {E}
Troll Unguent/Pet Attack
Open Slot
Tiger's Fury
Dual Shot
Preperation
Charm Animal
Penetrating Shot
You can have your donuts and eat them too. No healing for pet as always but one open slot makes up for it
My builderverted beastmaster
R/x
Beasmastery 12+3+1
Expertise 9+1
Wilderness - the rest
Ferocious Strike {E}
Scavenger strike/Brutal strike/Disrupting lunge
Call of Haste/Call of protection
Trolls Urguent
Apply Poison/Distracting Shot/Barbed Trap
Open Slot (defence or enchantment removal usually)
Comfort Animal
Charm Animal
Damage rises up to 100 on mages. Poor souls, may they rest in stomach err...... peace
Beasmastery is a style of life.... and death
Manfred
I definitely recomend r/w because although you sacrifice strength, it lets you keep tiger's fury up constantly.
Mr. Self Destruct
Thats true. Warriors cant keep tf going, rangers can. Something to consider.
Jczech
Quote:
Originally Posted by woesla
so what if i wanna have sword and pet at the same level...???
Quote: Originally Posted by Red Locust
Rangers get expertise, not beast mastery, as their primary attribute. So you can go ahead and put beastmastery on a ranger secondary.
I meant it as a primary profession attribute (one that you can use runes to improve, making it easier to raise), as opposed to a secondary attribute (which cannot use rune assistance). I'm not quite sure how you read that as Beast Mastery is their primary attribute.
jesh
Quote:
Originally Posted by Jczech
Either way, your weapon skill or your pet's skill isn't going to get over 12 if you want them to be equal. It comes down to rangers having more energy and expertise to use more attack skills (both for them and their pet) and warriors having more armour to be able to survive better on the front lines. W/R could probably get away with the two main pet skills and a shout like Call of Haste. Either way, one of you is going to be stronger than the other. W/R has better armour for themself and can use weapon runes, R/W has more energy and can make better use of pets, and use beastmastery runes, and easier to train elder/dire pets, as opposed to the W/R who will almost always have a hearty pet. A player with a pet just as a sidekick is better off dumping the pet and using more attack skills to boost their own DPS.
Last time I checked, BM and Marksman/Swrd/Axe at 12 is about the same as using an EXTRA max damage perfect customized weapon. And last time I checked, you can capture elder wolves south of Granite Citadel, regardless of your class.
Last time I checked, BM and Marksman/Swrd/Axe at 12 is about the same as using an EXTRA max damage perfect customized weapon. And last time I checked, you can capture elder wolves south of Granite Citadel, regardless of your class.
DarkSider84
I'd go with warrior/ranger, my personal experiences tend to lean that way.
fiery
HOW about.. make a PVP charc.. W/R or R/W or wutever.. equip CHARM ANIMAL.. and AUTOMATIC elder wolf.. FTW.