My ideal Engineer - Gunpower, Catapult and Medicinal Masteries

Nightwish

Krytan Explorer

Join Date: Jul 2005

Here is my take on how engineers might perform their task if such a new class ever going to exist:

Basically, here are the general concept:

The main concept of engineers is that they are able to perform a varied number of skills in their masteries at high efficiency but each of their skills has limited usage similar to res signets (however, instead of 1 time use, this number maybe increased to say...5)

Equipment Storage (Main attribute)
-This is the primary attribute for engineers and the level increases the quantity of usage for engineer skills.

Gunpowder Mastery
-"Equip Gunpowder" skill needed to use the other skills
-This mastery is quite similar to rangers' single target skills except that the skills within this line has higher damage and effect duration. Skill examples include flash bang (blinding effect), Leg Shot (ranger's pindown, head shot (ranger's concussion shot)

Catapult Mastery
-"Equip Catapult" skill compulsory
-Basically this mastery gives AOE effects in contrast to gunpowder line. This line offers effects similar to those shown in pve as well as other unique skills that gives AOE conditions, knockdown and etc.

Medicinal Mastery
-"Equip Medicine" skill compulsory
-Overall, this mastery offer limited usage skills that give very effective heal or protect effects. Skill examples includee Vaccine (which protect target from conditions for a duration) etc


To sum up the class:

This class gives effective but limited usage of skills. Engineers, played by experienced players with good timing and battle awareness, can be quite effective. But if used by newcomers, they can be risky as their resources are limited.

The Equip Gunpowder/Catapult/Medicine skills work similarly to Charm Animal, which prevents engineers from becoming overly effective.

I did not state the number of usage per skills because I do not know the exact number for them to be balanced. Hence, this is just a general concept of how my ideal engineer class may look like


EDIT:

My aim is to present engineers as a very tactical class, hence, the ideas I presented is the closest to my objective so far but they seem to be redundant in their role. Perhaps some of you may help to give novel ideas that can improve on this template, which helps prevent redundancy!

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I have written my own Engineer Class before... While I welcome such class, your attribute just sounded a bit funny... limiting too much of the skill in there.

If I remember right... I have my attribute as:
Scavenge (primary) - for getting "matterials"
Siege Engineering - Using "matterials" to build traps, defense and offensive seige weapons
Gadget Engineering - Using "matterials" to build Boost
Musket||Crossbow Mastery - Better use of thir weapons
Explosive||Gunpowder Mastery - More Use matterials to build offensive bombs and such

of couse, that is alot of things in short words. Maybe will post a more detail version later...

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

I still think guns and whatnot...are just not for guild Wars. I mean, guns ended the last samurai age. <Reference Tom Cruise's movie, The Last Samurai> It didn't happen QUITE like that, but it did happen. I'm against the general implementation of guns and whatnot. If you can make him rely on like medieval weaponry, maybe I'll /sign this.

--The Shim

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Shimus DarkRaven
I mean, guns ended the last samurai age
Pedant mode ACTIVATE!

That's not true at all. Guns were used heavily in wars during the Sengoku Jidai period, and fell into disuse during the Tokugawa dynasty due to shogunate decree.

You could, I suppose, say that the last samurai age was ended by American guns, but that's kind of different from what you were going for, I think.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by NatalieD
Pedant mode ACTIVATE!

That's not true at all. Guns were used heavily in wars during the Sengoku Jidai period, and fell into disuse during the Tokugawa dynasty due to shogunate decree.

You could, I suppose, say that the last samurai age was ended by American guns, but that's kind of different from what you were going for, I think.
Are you a student of Japanese history?
I know guns were first used in Japan about 1592 during civil war and they had been bought from the Portugese, but I didn't know they 'fell out of use'.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by King Symeon
Are you a student of Japanese history?
I was for a semester.

Quote:
I know guns were first used in Japan about 1592 during civil war and they had been bought from the Portugese, but I didn't know they 'fell out of use'.
A bit earlier than 1592, actually. Nobunaga would probably not have been as successful without them.