Green trader NPC
bilateralrope
For me one of the lease enjoyable parts of guild wars is trying to sell items over chat for 2 reasons:
1 - I have no clue what price is a reasonable one for that item.
2 - I will have to spend time repeating the same WTS message, when I could quite eaisly be doing other stuff that isn't anywhere near as boring. Especially for the expensive items, simply because I have to catch a person who both has the money, and wants the item.
Now, the rune, dye, and material traders work well to prevent such problems for runes, dyes and materials. While these can't work for most items because they have randomly generated stats, items with fixed stats works extremly well with them. Currenlty I can only think of 2 types of items that can work with traders, that don't have them. Upgrades and greens.
Since I've heard that weapon upgrades are getting traders soon, I'm woundering why green items can't also get their own trader soon. Since the traders will run a limited stock (I saw the run trader run out of sup water, earth and air runes after the AI change, so I think that they are all setup like that) it means that people will still need to go green farming.
Since it will become easy to buy, sell, and price check (for those who want a slightly better price) it should cut down on the trade spam for greens.
Since green items will be eaiser to sell, its likely to encourage more people to farm greens, but since this drops their price less people will farm the greens. This means I have no idea how the numbers of green farmers will be effected.
People with trerrible luck with farming greens, like me (14 green farming trips, only 2 greens), will still be able to get green weapons for their PvE characters if we have the money for that green item.
It will also have the effect of capping the price of any green at 100k, like has happened with the sup absorb rune.
Since the bulk of the code will already exist with the other traders, this shouln't be too much work for ANET to implement it, unless they want to make the trader harder to access. Personally I feel that having a trader who won't sell you greens till after the final assult quest seems approiats, but I dont care if the trader is easy or hard to get to, as long as he exists.
1 - I have no clue what price is a reasonable one for that item.
2 - I will have to spend time repeating the same WTS message, when I could quite eaisly be doing other stuff that isn't anywhere near as boring. Especially for the expensive items, simply because I have to catch a person who both has the money, and wants the item.
Now, the rune, dye, and material traders work well to prevent such problems for runes, dyes and materials. While these can't work for most items because they have randomly generated stats, items with fixed stats works extremly well with them. Currenlty I can only think of 2 types of items that can work with traders, that don't have them. Upgrades and greens.
Since I've heard that weapon upgrades are getting traders soon, I'm woundering why green items can't also get their own trader soon. Since the traders will run a limited stock (I saw the run trader run out of sup water, earth and air runes after the AI change, so I think that they are all setup like that) it means that people will still need to go green farming.
Since it will become easy to buy, sell, and price check (for those who want a slightly better price) it should cut down on the trade spam for greens.
Since green items will be eaiser to sell, its likely to encourage more people to farm greens, but since this drops their price less people will farm the greens. This means I have no idea how the numbers of green farmers will be effected.
People with trerrible luck with farming greens, like me (14 green farming trips, only 2 greens), will still be able to get green weapons for their PvE characters if we have the money for that green item.
It will also have the effect of capping the price of any green at 100k, like has happened with the sup absorb rune.
Since the bulk of the code will already exist with the other traders, this shouln't be too much work for ANET to implement it, unless they want to make the trader harder to access. Personally I feel that having a trader who won't sell you greens till after the final assult quest seems approiats, but I dont care if the trader is easy or hard to get to, as long as he exists.
ange1
trading is part of the game, more traders would mean another aspect of the game getting nerfed.
The Acolyte
Quote:
Originally Posted by ange1
trading is part of the game, more traders would mean another aspect of the game getting nerfed.
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I adamentally oppose this idea. The trading of green items relfects how the trading system should work in my opinion. I personally am not a fan of the traders (another thread). I will admit I use them, but a better system could be in place to help spur player to player economics including: a Bazaar, an auction place, a general market, etc...
Acolyte Devathi
Hakira
we don't need any more npc traders around.
i think what you would really appreciate would be an auction house, which has been mentioned as a possible update (or in the next expansion, sigh)
i think what you would really appreciate would be an auction house, which has been mentioned as a possible update (or in the next expansion, sigh)
Hanok Odbrook
I, for one, like the idea of Traders. This concept harkens back to the early days of CRPGing (does the name Boltac sound familiar to anyone?). Surprisingly enough, not all of us, like bilateralrope, want to deal with other players outside of teaming up for PvPing or help friends and guildies in Co-Opt missions. There should be no reason at all why those of us who do not want to trade or barter with other players should not have an NPC trading outlet to go through for any item type in the game.
I don't see why this would affect anyone else, except those trying to make a profit from farming or eBaying. And to those players I say "tough noogies." eBayers will have accounts rightfully banned by Anet once they are discovered, and for those others - well, maybe you should lower your prices then, instead of trying to gouge noobs.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
I don't see why this would affect anyone else, except those trying to make a profit from farming or eBaying. And to those players I say "tough noogies." eBayers will have accounts rightfully banned by Anet once they are discovered, and for those others - well, maybe you should lower your prices then, instead of trying to gouge noobs.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
darkdragon99
i don't really like player to player trading there is always so much chance of being riped off
CHunterX
Auction House FTW. Traders just rip you off with cheap prices, just to sell it back to players for double. An Auction House would hopefully ease the WTS WTB spams we are all too familiar with.
bilateralrope
Yes, an auction house would solve most of thw WTS spam if it was done right, but it will also be harder for ANET to implement since they have to write all the code, while a green trader just needs to alter code that is already written. Also an auction house is likely to be flodded with green items, and having multiple auctions for identical items could cause problems. And an auction house still wont be instant for buying and selling. And I doubt that ANET will allow the auction house to have bids over 100k.
Also, a trader is likely to require less resources on the server than an auction house tracking multiple auctions for identical items as the trader just needs to know the number in stock, and the current price. The auction house will need to track seller, highest current bid, reserve price, current auctoin winer, proxy bids for every item there. And there is likely to be more bandwidth usage without the trader implemented, and bandwidth is likely to be one of ANET's major costs.
As for trading with players, I have a question about how easy it is for you to find a "sell power" 10 item (according to the green item pricelist here) if you already have the money for what is regarded as a fair ?
How about selling 'sell power' 1 items ?
Personnaly I get tired of spamming out WTS and WTB messages after 5 mins.
I have no problems with grabbing PUGs for most missions and quests
Also, a trader is likely to require less resources on the server than an auction house tracking multiple auctions for identical items as the trader just needs to know the number in stock, and the current price. The auction house will need to track seller, highest current bid, reserve price, current auctoin winer, proxy bids for every item there. And there is likely to be more bandwidth usage without the trader implemented, and bandwidth is likely to be one of ANET's major costs.
As for trading with players, I have a question about how easy it is for you to find a "sell power" 10 item (according to the green item pricelist here) if you already have the money for what is regarded as a fair ?
How about selling 'sell power' 1 items ?
Personnaly I get tired of spamming out WTS and WTB messages after 5 mins.
Quote:
Originally Posted by Hanok Odbrook
Surprisingly enough, not all of us, like bilateralrope, want to deal with other players outside of teaming up for PvPing or help friends and guildies in Co-Opt missions.
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Tactical-Dillusions
Bilateralrope, where did you hear that weapon upgrades are getting traders?
To my knowledge, ArenaNet have stated that they do not want to implement these types of traders because it detracts from the feeling of accomplishment upon finding such items.
To my knowledge, ArenaNet have stated that they do not want to implement these types of traders because it detracts from the feeling of accomplishment upon finding such items.
bilateralrope
Quote:
Originally Posted by Tactical-Dillusions
Bilateralrope, where did you hear that weapon upgrades are getting traders?
To my knowledge, ArenaNet have stated that they do not want to implement these types of traders because it detracts from the feeling of accomplishment upon finding such items. |
Slade xTekno
To be honest, this would do nothing but cap the price of weapons at 100k.
darkdragon99
Quote:
Originally Posted by Slade xTekno
To be honest, this would do nothing but cap the price of weapons at 100k.
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bilateralrope
Quote:
Originally Posted by Slade xTekno
To be honest, this would do nothing but cap the price of weapons at 100k.
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It would also act as a gold sink to draw gold back out of the guild wars enconomy, to reduce the effect of prices climbing as more gold come in. Those who want a slightly better deal can still spam the local channels about it.
TheGuildWarsPenguin
Maybe if the green trader is like the material trader and rune trader.
If you wanna buy a rare green or hard-to-get green, it costs a lot like a Sup. absorbtion.
If you wanna buy a rare green or hard-to-get green, it costs a lot like a Sup. absorbtion.
Sereng Amaranth
Greens are meant to be rare. They have perfect mods.
/unsigned
/unsigned
Hanok Odbrook
If the Green item Trader was set up similar to the rune, materials, and dye trader as suggested, then they would sustain that rare quality as their price to be bought from the trader would be high. I just want a place to go to sell any greens I have no use for without having to resort to the Trade channel (and still get a half-decent return on my effort).
Runes have a low value when sold to the trader, but I will still do that with my extra unneeded ones rather than try to find a player to haggle with.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
Runes have a low value when sold to the trader, but I will still do that with my extra unneeded ones rather than try to find a player to haggle with.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
Mr Fizzle
On another note Ive had 32 green farming trips greens:0. . . . .
LoL.
LoL.
bilateralrope
With all the new greens introduced in factions, I feel this needs to be revisited. Especially since, due to the greens being all over the place, you are pretty much forced to take henchs if you want one of the cheaper greens simply because people won't be farming them. Though I haven't seen any PUGs farming any of the factions greens, except for the ones at the end of the elite missions.
The guru canthan green pricelist is still largely incomplete.
Gwonline has completly given up pricing greens. See here and here
The guru canthan green pricelist is still largely incomplete.
Gwonline has completly given up pricing greens. See here and here
Deathwingg00
/signed
Big_Iron
I would definitely like to see a better system. I'll sell things on Guru auction and so far have had all good experiences, but I know that's not the case for everyone. I hate spamming WTS, then having to haggle price. For me, it takes away from the game.
/signed
/signed
Cassie McKnight
players = hero's questing and fighting.
npc's = merchants, traders, peasants and all the other boring stuff.
Trading isn't part of the game
Imagine if the last 20? golds sold to the merchant stayed in his shop, so other people could buy them. Of course the merchant would have to up the selling price.
/signed
npc's = merchants, traders, peasants and all the other boring stuff.
Trading isn't part of the game
Imagine if the last 20? golds sold to the merchant stayed in his shop, so other people could buy them. Of course the merchant would have to up the selling price.
/signed
bilateralrope
One problem I do see is that if there is only one green trader, then he will have a huge cluttered list. Having multiple green traders with seperate stocks would fix that so the obvious fix would be to have the traders seperated be the region where the green was found. eg:
The trader at Kaineng Center would only deal with greens found in Kaineng city (Pongmei Valley would count as Kaineng city because it has the same loading picture.), HzH trader would deal with petrified forest greens. Prophesis greens would be divided between SF greens and desert/tombs greens since tombs is in the desert. This method of seperating them would also not add more clutter as new chapters add new greens. Maybe further seperate the green traders by class if needed. The HzH and Cavalon traders would probably be best if they don't care about your faction standing simply so more people can use them.
Though I would prefer that amults are stocked at that trader instead of Divine Path greens (though I wouldn't mind if neaither get stocked).
I'm not sure how where the trader that handles elite mission greens should be located, since sticking them in the mission outpost would limit the people that could use him.
The trader at Kaineng Center would only deal with greens found in Kaineng city (Pongmei Valley would count as Kaineng city because it has the same loading picture.), HzH trader would deal with petrified forest greens. Prophesis greens would be divided between SF greens and desert/tombs greens since tombs is in the desert. This method of seperating them would also not add more clutter as new chapters add new greens. Maybe further seperate the green traders by class if needed. The HzH and Cavalon traders would probably be best if they don't care about your faction standing simply so more people can use them.
Though I would prefer that amults are stocked at that trader instead of Divine Path greens (though I wouldn't mind if neaither get stocked).
I'm not sure how where the trader that handles elite mission greens should be located, since sticking them in the mission outpost would limit the people that could use him.
syboth
I to would like to see a better system.. For those of us that just like to play the game and not farm but still want to better or char's and weapons but are being asked to pay 100k to 1 mil or higher for certain weapons is nuts. I used to Farm and it got to be a greedy job and just started playing the game and helping others. There truly needs to be a better system set up!!!!
Syboth
Syboth
Not A Fifty Five
/SIGNED
Almost anything in game that has a set value (Ectos are rare materials, black dye is a dye) has a trader. All values of a named green are THE SAME. No reaosn not to have a green trader. The reason you dont have gold traders etc are because there are about 10000000 (And I'm not kidding here) different combinations of golds. However, there are less than 300 greens.
If the greens were alpabetized and organized by class, there should be no issue (kinda like the priest of balthazar for runes/mods).
Almost anything in game that has a set value (Ectos are rare materials, black dye is a dye) has a trader. All values of a named green are THE SAME. No reaosn not to have a green trader. The reason you dont have gold traders etc are because there are about 10000000 (And I'm not kidding here) different combinations of golds. However, there are less than 300 greens.
If the greens were alpabetized and organized by class, there should be no issue (kinda like the priest of balthazar for runes/mods).
Akhilleus
despite the fact that i refuse to use or trade in greens, im going to have to argue against this.
farming and selling greens is one of the last ways poorer players can make any form of an income.
despite that fact; theres absolutly no need for green item collectors when they have, oh my god, COLLECTORS for that same purpose.
the only differences between a collector item and a green are the skin, inherent mods, and that greens cant me modded/salvaged (arguably making collectors items better, since they're more versatile).
and im pretty sure noones ever paid over a mil for a green, or even close to it, for that matter.
/not signed
farming and selling greens is one of the last ways poorer players can make any form of an income.
despite that fact; theres absolutly no need for green item collectors when they have, oh my god, COLLECTORS for that same purpose.
the only differences between a collector item and a green are the skin, inherent mods, and that greens cant me modded/salvaged (arguably making collectors items better, since they're more versatile).
Quote:
Originally Posted by syboth
I to would like to see a better system.. For those of us that just like to play the game and not farm but still want to better or char's and weapons but are being asked to pay 100k to 1 mil or higher for certain weapons is nuts. I used to Farm and it got to be a greedy job and just started playing the game and helping others. There truly needs to be a better system set up!!!!
Syboth |
/not signed
rezabm
/signed
Greenz trader similar to dye/material/rune traders is what I'm hoping for.
Greenz trader similar to dye/material/rune traders is what I'm hoping for.
Not A Fifty Five
erm.. akhilles I think you're missing the point. We said "trader". "Traders" accept only items sold from players and set prices accordingly. Thus the "poor noob" could sell to the trader to make 50k on one green.
Thus this HELPS said noob take advantage of rich people :P
Thus this HELPS said noob take advantage of rich people :P
VitisVinifera
/signed very very very adamently
it is SUCH a drag to spam 'wts .......' for an hour across all the major towns and a few districts, dealing with window shoppers and people getting cold feet.......it's a total waste of playing time. This game should be played, not spent spamming 'wts......'.
Since greens are fixed, and no more or less rare than runes or dyes (for green farmsers), I'm all for this. It would make this game more convenient and efficient, and enjoyable.
it is SUCH a drag to spam 'wts .......' for an hour across all the major towns and a few districts, dealing with window shoppers and people getting cold feet.......it's a total waste of playing time. This game should be played, not spent spamming 'wts......'.
Since greens are fixed, and no more or less rare than runes or dyes (for green farmsers), I'm all for this. It would make this game more convenient and efficient, and enjoyable.
Dmitri3
As another (more recent) thread was closed down, apparently because this one was more established (even though it wasn't active for 2 years), I think it is fine if I perform thread necromancy on this one then.
Thus, /signed, for all reasons stated in this one.
EDIT: My thread necromancy skills are rarely used. But, as I was trying to say before, if this was suggested before, it doesn't mean this should never be discussed again... New opinions and arguments surface all the time and should always be given a chance.
Thus, /signed, for all reasons stated in this one.
EDIT: My thread necromancy skills are rarely used. But, as I was trying to say before, if this was suggested before, it doesn't mean this should never be discussed again... New opinions and arguments surface all the time and should always be given a chance.
thedarkmarine
When I created that thread, I was actually not hoping to have it ready in GW, but rather, something to consider for the development of GW2.
Dmitri3
Quote:
When I created that thread, I was actually not hoping to have it ready in GW, but rather, something to consider for the development of GW2.
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Suggestion is still a suggestion however and should be still seen as such.