Havent really seen this build posted or tested so here goes:
Its the time of the day where I cant seem to find enough w/r to test out this build. Since i couldn't test it out, might as well post it here n recieve some comments
4 IWAY warriors
1 Me/n
1 Tainted
1 Order
Mesmer w 14 in fastcasting, rest into curse
Mark of Pain (35)
Rigor
Barbs
Lingering hex
Mesmer casts MoP, layers it with rigor, barbs, n lingering hex. Would need the +27 energy off hand to pull this off. Warriors make a beeline towards the targetted person.
This is assuming that they ball up. If they dun, then the regular rules of iway applies.
Possible tomb build?
2_fingers
Damien
There is one problem with this build, and it is that its hard to play with pugs. MoP requires PHYSICAL damage (slashing, bashing and piercing) and theres lots of warriors adding fiery sword hilt and stuff like that. But then you can just ask the warriors if theyr weapons do physical or elemental damage
Diestro
Quote:
Originally Posted by Damien
There is one problem with this build, and it is that its hard to play with pugs. MoP requires PHYSICAL damage (slashing, bashing and piercing) and theres lots of warriors adding fiery sword hilt and stuff like that. But then you can just ask the warriors if theyr weapons do physical or elemental damage
People in iway builds won't be using elemental damage weapons. One of the main focuses of the build is orders, which also work off physical damage. To the OP, I honestly think a mes in an iway build would be much more helpful with a monk secondary to use mes hex removal and monk condition removal, with a hex or two thrown in from the mes side to just add a bit of a bonus, rather than have hexing be thier main focus. Keep in mind though, what I know of iway is only what I've read, and experience in fighting against them in tombs, I've never been part of an iway team myself.
2_fingers
ZzZZzz I actually faced a group doing this on me. It works. They brought edge as well.