
I have seen numerous posts saying that a warrior, on a good day, can churn out let us say 30+ DPS. Just to pick a figure. I believe I have seen 40-50 DPS also, but that sounds a bit wild to me. I dont know.
We can stipulate
20 DPS melee
9 DPS from 3 Adrenaline attacks (very roughly)
Add Conjure for 8 DPS flavour.
Okay, let us say 30 DPS to be somewhere comfortable.
Let us now also add Charles' comment that "you need a mob to kill a monk"
Then we introduce
Retribution (availability) (Enchantment)
While you maintain this enchantment, whenever target ally takes melee damage, this spell deals 27% of the damage back to the source.
Casting cost: 10 energy plus an arrow of regeneration
Casting time: 2 sec
Recharge time: 0 sec
Relevant attribute: Smiting Magic
For melee defense, this skill will then does
27% x 30 = 8 DPS
back on the source warrior.
If the said "mob" is present, you can scale this figure.
So, this seems like a good skill to use together with Life Bond, if you are looking over your primary Monk?
How is the mana management? Well, it cost 10 mana/30 seconds upkeep.
(1 arrow of mana regeneration).
Compared to Conjure, that is double cost, but as far as I can see, it only looses out to Conjure?
Sadly, I myself gave up Smiting after a few tries. But for those who use Smiting, it could be a good situational damage dealer?