how do people get health over 500ish

Corbin

Academy Page

Join Date: Jul 2005

Seraphic Legion

R/E

ive played this game through and ive seen many eles and others with health well over 500 range.

my health is a 530 (or somethign around that range) and i have a major vigor and a +20 fortitude bow but how do poeple get their health to 600+?

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

sup vigors(very expensive), +30 staff wrap(on an ele), warriors have endure pain and defy pain, also vital blessing is a monk enchant that gives you more life. most of the ones with the high hp bars that i see are tanks. dont see too many eles, not quite sure how they get their life that high.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Fortitude mods, defy/endure pain is right, plus, I've seen warriors reach 1500ish if you have multiple monks casting enchantments on him. Not ethical, but it's possible.

--The Shim

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

You can use symbiosis and fertile season to bump your health to OVER 1500.
Load up on enchants, drop the spirits and then you can take one hell of a battering from an enemy. Just remember to heal up to your normal health level incase a spirit dies...taking you with it.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Tactical-Dillusions
You can use symbiosis and fertile season to bump your health to OVER 1500.
Load up on enchants, drop the spirits and then you can take one hell of a battering from an enemy. Just remember to heal up to your normal health level incase a spirit dies...taking you with it.
Experience tells me otherwise. When the spirit dies and I'd be below where I'd be when returned, it returns me on scale to the same HP i'd be if fertiled seasoned and whatnot. Example:

Say I'm at over 1500, with both enchants, and the spirit dies, taking me back to normal. You don't die with it, it just returns you to former hp <sort of like endure/defy pain wearing off>

Hope that clarified.

--The Shim

Lou

Lou

Krytan Explorer

Join Date: Sep 2005

Colorado Springs colorado, denver when I'm not in school

Looking

W/

Mo/r just cast as many enchantments on the tank as possible and use fertile season and symbiosis. The eles get a boost from elemental+fire attunement.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

I know some warriors with 2000 hp

Aehron

Academy Page

Join Date: May 2005

Frogs In The Ghetto Say Moo [DaWg]

Me/E

Quote:
You can use symbiosis and fertile season to bump your health to OVER 1500.
Yep, I've seen as high as 5091. It's nuts.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

you can easilly get over 8000 hp, using a W/N with endure, defy and demonic flesh.
having 7 monks casting enchantements on the warrior (including enchants not only for a monk, life sympatetic visage) and dropping fertile and symbiosis.

just imagine a monk with 8000 hp using infuse health on someone

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by mortalis doleo
you can easilly get over 8000 hp, using a W/N with endure, defy and demonic flesh.
having 7 monks casting enchantements on the warrior (including enchants not only for a monk, life sympatetic visage) and dropping fertile and symbiosis.

just imagine a monk with 8000 hp using infuse health on someone
It made me smile as well. =)

--The Shim

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Compliacted and obtuse methods aside, its also possible foe a caster to get higher HP because staffs have 2 fortitude-esque mods availaible: a Hale Staff of Fortitude will give +60 health, then +50 from superior vigor, gives 590HP.

Turin Greyhand

Turin Greyhand

Lion's Arch Merchant

Join Date: Jun 2005

Atlanta

Dawn's Omen (Leader)

Me/

endure pain plus runes, plus mods, plus monk enchantments it can be a huge number

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

On person i knew had over 5k health, and he din't even have fertile season. He just had rows and rows of ehchantments on him. My warrior has 591 with 1 enhcantment on her. +29 health on the axe and +41 on the shield while enchanted.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by mortalis doleo
just imagine a monk with 8000 hp using infuse health on someone
What a waste!



msih

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Or you can type it.

My health is 9000000 of 1000000000.

My energy is 1 of 4.


also a possiblity. but everything listed here is true also

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Symbiosis dies = Team is fried.

'nuff said about that.

eddycurrents

Academy Page

Join Date: Aug 2005

Dark Angel of Rising Chaos

W/N

Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

We ran a holding build in halls a couple weeks ago that used bonds/symbiosis/fertile combo. we all had like 1600 health. was hell of annyoing if we didnt get a hall jump though as each fight lasted liek 30 minutes before one of us gained an advantage

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

Quote:
Originally Posted by eddycurrents
Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...
i'd like to see a necro rending this person and living to talk about it

eddycurrents

Academy Page

Join Date: Aug 2005

Dark Angel of Rising Chaos

W/N

Sure... with 16 curses that's only 23 damage per enchantment rended (rent?). He could handle 10 or 20 enchantments and still be able to laugh (painfully).

ImBobNewbie

Academy Page

Join Date: Jun 2005

TX

[NES] Nintendo Powered

E/Mo

well of profane. gg.

A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by ImBobNewbie
well of profane. gg.

A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it.
I'm with you. High HP build for HoH..not such a grand idea. Now this idea in GVG, is a different story.

--The Shim

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

I was messing around in random arena, first making a semi-suicide build, then going for an irritating multi-spirit build.

One group I was in had a protector monk, and without any effort on my part I suddenly noticed my health was at 1095

Pointless but fun. I then started to get more interested in the irritating side of spirits: Natures Renewal, Energizing Wind etc. Until I ended up with this skill bar.

I was punished in the end however, when a couple of conditions were placed on me.



Arghghghgh - msihkin

ivanbrooking

Ascalonian Squire

Join Date: Nov 2005

South Shiverpeaks

W/Mo

I play a W/Mo regularly and have just ascended. My HP is about 550 when normal, but not sure what it is when I 'tank' up. I know that when playing the crystal desert missions I could take a lot of pounding - ie being attacked by 3 or 4 while using res on the rest of the party, and HP was not budging. Watchout if enchantments are removed though as HP bar drops rapidly. Signets and 'shouts' help to increase armour help too.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by eddycurrents
Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...
Rend would kill your necro, gg.

Grenths does NOT just take half the health of someone away, it would simlply take enough off to top your health up. In this case that amount would be pretty insignificant.

Did Thirsty a while back with a Mo/R bonder with Symbiosis, was pretty cool.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

Quote:
Originally Posted by eddycurrents
Sure... with 16 curses that's only 23 damage per enchantment rended (rent?). He could handle 10 or 20 enchantments and still be able to laugh (painfully).
he could handle 10-20 enchantements, sure.

buuuutttt...

for a character to have 8000+ hp, it needs over 50 enchantements...
50*20=1000, and that's with awaken the blood (i think its 20 damage...).

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Savio's W/E can get around 1,500 if I remember correctly

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

If you have enough enchantments with Symbiosis, your health can get sky high. I tried a variation of this using Infuse Health. the first 2 or 3 heals are nice, but after that it just takes too long to regain all the lost health. It was fun while it lasted, though!