how do people get health over 500ish
Corbin
ive played this game through and ive seen many eles and others with health well over 500 range.
my health is a 530 (or somethign around that range) and i have a major vigor and a +20 fortitude bow but how do poeple get their health to 600+?
my health is a 530 (or somethign around that range) and i have a major vigor and a +20 fortitude bow but how do poeple get their health to 600+?
Cartoonhero
sup vigors(very expensive), +30 staff wrap(on an ele), warriors have endure pain and defy pain, also vital blessing is a monk enchant that gives you more life. most of the ones with the high hp bars that i see are tanks. dont see too many eles, not quite sure how they get their life that high.
Shimus DarkRaven
Fortitude mods, defy/endure pain is right, plus, I've seen warriors reach 1500ish if you have multiple monks casting enchantments on him. Not ethical, but it's possible.
--The Shim
--The Shim
Tactical-Dillusions
You can use symbiosis and fertile season to bump your health to OVER 1500.
Load up on enchants, drop the spirits and then you can take one hell of a battering from an enemy. Just remember to heal up to your normal health level incase a spirit dies...taking you with it.
Load up on enchants, drop the spirits and then you can take one hell of a battering from an enemy. Just remember to heal up to your normal health level incase a spirit dies...taking you with it.
Shimus DarkRaven
Quote:
Originally Posted by Tactical-Dillusions
You can use symbiosis and fertile season to bump your health to OVER 1500.
Load up on enchants, drop the spirits and then you can take one hell of a battering from an enemy. Just remember to heal up to your normal health level incase a spirit dies...taking you with it. |
Say I'm at over 1500, with both enchants, and the spirit dies, taking me back to normal. You don't die with it, it just returns you to former hp <sort of like endure/defy pain wearing off>
Hope that clarified.
--The Shim
Lou
Mo/r just cast as many enchantments on the tank as possible and use fertile season and symbiosis. The eles get a boost from elemental+fire attunement.
derrtyboy69
I know some warriors with 2000 hp
Aehron
Quote:
You can use symbiosis and fertile season to bump your health to OVER 1500. |
mortalis doleo
you can easilly get over 8000 hp, using a W/N with endure, defy and demonic flesh.
having 7 monks casting enchantements on the warrior (including enchants not only for a monk, life sympatetic visage) and dropping fertile and symbiosis.
just imagine a monk with 8000 hp using infuse health on someone
having 7 monks casting enchantements on the warrior (including enchants not only for a monk, life sympatetic visage) and dropping fertile and symbiosis.
just imagine a monk with 8000 hp using infuse health on someone
Shimus DarkRaven
Quote:
Originally Posted by mortalis doleo
you can easilly get over 8000 hp, using a W/N with endure, defy and demonic flesh.
having 7 monks casting enchantements on the warrior (including enchants not only for a monk, life sympatetic visage) and dropping fertile and symbiosis. just imagine a monk with 8000 hp using infuse health on someone |
--The Shim
Caelus The Fallen
Compliacted and obtuse methods aside, its also possible foe a caster to get higher HP because staffs have 2 fortitude-esque mods availaible: a Hale Staff of Fortitude will give +60 health, then +50 from superior vigor, gives 590HP.
Turin Greyhand
endure pain plus runes, plus mods, plus monk enchantments it can be a huge number
Azn D
On person i knew had over 5k health, and he din't even have fertile season. He just had rows and rows of ehchantments on him. My warrior has 591 with 1 enhcantment on her. +29 health on the axe and +41 on the shield while enchanted.
darkMishkin
Quote:
Originally Posted by mortalis doleo
just imagine a monk with 8000 hp using infuse health on someone
|
msih
Kyle
Or you can type it.
My health is 9000000 of 1000000000.
My energy is 1 of 4.
also a possiblity. but everything listed here is true also
My health is 9000000 of 1000000000.
My energy is 1 of 4.
also a possiblity. but everything listed here is true also
Former Ruling
Symbiosis dies = Team is fried.
'nuff said about that.
'nuff said about that.
eddycurrents
Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...
Yichi
We ran a holding build in halls a couple weeks ago that used bonds/symbiosis/fertile combo. we all had like 1600 health. was hell of annyoing if we didnt get a hall jump though as each fight lasted liek 30 minutes before one of us gained an advantage
mortalis doleo
Quote:
Originally Posted by eddycurrents
Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...
|
eddycurrents
Sure... with 16 curses that's only 23 damage per enchantment rended (rent?). He could handle 10 or 20 enchantments and still be able to laugh (painfully).
ImBobNewbie
well of profane. gg.
A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it.
A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it.
Shimus DarkRaven
Quote:
Originally Posted by ImBobNewbie
well of profane. gg.
A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it. |
--The Shim
darkMishkin
I was messing around in random arena, first making a semi-suicide build, then going for an irritating multi-spirit build.
One group I was in had a protector monk, and without any effort on my part I suddenly noticed my health was at 1095
Pointless but fun. I then started to get more interested in the irritating side of spirits: Natures Renewal, Energizing Wind etc. Until I ended up with this skill bar.
I was punished in the end however, when a couple of conditions were placed on me.
Arghghghgh - msihkin
One group I was in had a protector monk, and without any effort on my part I suddenly noticed my health was at 1095
Pointless but fun. I then started to get more interested in the irritating side of spirits: Natures Renewal, Energizing Wind etc. Until I ended up with this skill bar.
I was punished in the end however, when a couple of conditions were placed on me.
Arghghghgh - msihkin
ivanbrooking
I play a W/Mo regularly and have just ascended. My HP is about 550 when normal, but not sure what it is when I 'tank' up. I know that when playing the crystal desert missions I could take a lot of pounding - ie being attacked by 3 or 4 while using res on the rest of the party, and HP was not budging. Watchout if enchantments are removed though as HP bar drops rapidly. Signets and 'shouts' help to increase armour help too.
JR
Quote:
Originally Posted by eddycurrents
Necros would eat those guys alive. Imagine grenths balance on the guy with 8000 hp -- 4000 hp gone. Or rend enchantments. 7500 HP gone with one spell...
|
Grenths does NOT just take half the health of someone away, it would simlply take enough off to top your health up. In this case that amount would be pretty insignificant.
Did Thirsty a while back with a Mo/R bonder with Symbiosis, was pretty cool.
mortalis doleo
Quote:
Originally Posted by eddycurrents
Sure... with 16 curses that's only 23 damage per enchantment rended (rent?). He could handle 10 or 20 enchantments and still be able to laugh (painfully).
|
buuuutttt...
for a character to have 8000+ hp, it needs over 50 enchantements...
50*20=1000, and that's with awaken the blood (i think its 20 damage...).
Sister Rosette
Savio's W/E can get around 1,500 if I remember correctly
Fungus Amongus
If you have enough enchantments with Symbiosis, your health can get sky high. I tried a variation of this using Infuse Health. the first 2 or 3 heals are nice, but after that it just takes too long to regain all the lost health. It was fun while it lasted, though!