Alchemist - Concept Class (full)
actionjack
Class name: Alchemist
Energy: Similar to that of Mesmer, 25-35 energy range.
Armor: On par with that of caster class, around 50-60 AL range.
Weapons: Alchemist use a weapon call Rods. Its two hand, similar to a staff, but with differnt ends. Two differnt type, a Power Rod (range magic attack) and Arm Rod (melee phsical attack). Power Rod have weaker elemental damage, but will have higher + on energy (link to Energy and Alchemistry attribute), while Arm Rod come in differnt physical damage type (slash, blunt, etc) and damage similar to that of axe and speed of hammer (link to Metalogy attribute).
Premise: Alschemist is more of a support/preperation class. It has lots skills for healing/boosting self or allie, as well as increasing offensive power and condition effects. However, they do need to be prepare up first before going into any combate in order to be use efficiently. Also can use Golems for attacking.
Attributes:
Container (primary)
Effect the use of Potion skills. For every rank in attribute, will gain 1 more bottle count and increaes in thowing range of potion skills. (at 12 attribute, rank of 3)
Metalology Transmuation - "Metals become puddies in you hand, allow you to reshape them as you wish"
Skills that change the property of damage type for offensive or defensive purpose.
Energy Transmuation - " Energy, like water, is but from one form to another"
Skills that converting between different form of energy, for managing and disrupting energy/magic usage.
AlChemistry Transmuation - " One can gain much from mixing and combining differnt elements"
Skills that dominate the use of potions, for boosting and attacking purpose.
Life Transmuation - " The gift of life is our greatest creation"
Skills that heal or creating Golem.
Special Concept:
Potions/Flask:
Potion/Flask will work like this. It is a skill. On use, it will create a "potion" on the potion quote line. You can use the potion any time (another seperate icon), and will be instant use if on self, and about 1 second "throwing time" if use on other. Each skill there is a Bottle Count (also link to Container Primary), which describle how many bottles you can make for that skill to put on quote. Once use up, the count resets. the Potion Quote Line will display on top of you skill bar, of the potion you had prepare. Now, not sure if want to add this catch or not, but could also make where you can not change the order of the quote line up, thus you must use it as the order you set up before. This will add on more strategy to your over all potion making. (but if it is too complex, could also not do it) Each potions on the quote will last for about 5 min before unable to use and disappear from the quote.
Golems:
Golems is alot like a mixing of Pet and Minion. They are created from nothing, however will need an upkeep to keep them alive. There can be only one Golem created per each skill, and since there 3 golem skills, the max you can have would be 3 Golems at one time. The Body Golem will have an upkeep of 2 hp pipe, The Mind Golem will have an upkeep of 1 energy pipe, and Arm Golem will have an upkeep of reduce 10 AL from the caster. Some Golem can be mix with differnt potion/flask skills. Thus if you thorw a Flame Flask into one of your Golem, it will start doing Fire damage. If your Golem dies, you will suffer a bit of whiplash as well. If caster dies, all of his/her Golem will die too.
Skill Examples (the skill names could better, but it is right now chosen more for simplicty and easier undstanding. Skills here only act as an example, to get a taste of its possiblities. More can be created with changing of differnt varibles and similarity)
Metalogy Transmuation
Slash Fagiality :
10e | 1c | 30r : Target's Armor become X AL weaker to Slash damage for T seconds.
Slash Defense:
10e | 1c | 30r : Allie/Self's Armor become X AL stronger to Slash damage for T seconds.
Slash Reconstruct:
10e | 1c | 30r : Target/Self/Allie's physical damage becomes Slash type for T seconds.
Aura of Shapness:
15e | 2c | 60r : For T seconds, your physical damage attack gain extra X damage of Slash attacks.
Quicksliver Sword:
5e | 1/4c | 30r : You create a sword from ground that strike your target. Target recive X Slash damage.
Energy Transmuation
Kinetic Conversion:
10e | 2c | 60r : For T seconds, you gain X energy back for every Y% of damage you suffer.
Energy Chage:
20e | 1c | 60r : Overflow your opponent with excess energy. Your target gain X energy, but also suffer Y damage.
Cool Down:
20e | 2c | 60r : Target/Self lose all Adrenaline. For ever fully charged ready Adrenalin skill lost, you/target gain Y energy back.
Life Energy:
20e | 1c | 60r : For T seconds, you get X pipe of health degen, but gain Y pipe of energy regen.
Fair Trade:
10e | 2c | 45r : Target/Allie lost Y energy, but gain X health.
Double Charge:
10e | 2c | 45r : In T seconds, Target/Allie/Self's next spell cost X% more to cost, but recharge twice as fast.
Energy Battery:
10e | 3c | 20r | 2 bottle : Creat a energy battery on quote. On use, Self/Allie will gain 5 energy.
AlChemistry Transmuation
Acid Flask:
15e | 3c | 30r | 1 bottle : Creat a acid flask on quote. On use, Target and all near by will suffer hp degen of X and reduce in Y AL for T seconds.
Tar Flask:
10e | 3c | 30r | 1 bottle : Creat a tar flask on quote. On use, Target will move X% slower for T seconds, and also suffer Y more damge if recive fire attack.
Oil Flask:
10e | 3c | 30r | 1 bottle : Creat a oil flask on quote. On use, Target have X% chance of Know down when move in T seconds, and also suffer Y more damge if recive fire attack.
Burning Flask:
10e | 3c | 30r | 1 bottle : Creat a burning flask on quote. On use, Target will be on flame for T seconds.
Posion Fume Flask:
15e | 5c | 30r | 1 bottle : Creat a Posion Fume Flask on quote. On use, Target and all near by will suffer Posion for T seconds.
Strengthen Potion:
10e | 5c | 30r | 1 bottle : Creat a Posion Fume Flask on quote. On use, Self/Allie will increase in attack rate by 33% for T seconds.
Life Transmuation
Small Health Potion:
10e | 3c | 5r | 3 bottle : Creat a health potion on quote. On use, will heal Self/Allie for X hp.
Large Health Potion:
10e | 3c | 30r | 1 bottle : Creat a health potion on quote. On use, will heal Self/Allie for X hp.
Create Body Golem:
20e | 5c | 60r | : Create a level X Body Golem. (melee attack) If die, caster will suffer X hp damage.
Create Mind Golem:
20e | 5c | 60r | : Create a level X Mind Golem. (range attack) If die, caster 2x the cast speed for all speeds for 5 seconds.
Create Arm Golem:
20e | 5c | 60r | : Create a level X Arm Golem. (melee, faster, but less armor) If die, caster will move 33% slower for 5 seconds.
Command Self Explode:
5e | 1c | 30r | : Explode one of you Golem, causing X damage to all nearby target.
Berserk Command:
5e | 1c | 30r | : Increase the attack power of your Golem by X, but also make that Golem self destory in next T seconds.
Wall Command:
5e | 1c | 30r | : Increase the AL of your Golem by X, but also make that Golem self destory in next T seconds.
Backgrond Story: (sorry, I am not good at writing fan story, but here is what I had in concept)
Alchemist is orignally from a ancient technologically advance civilization. There in their capital city of Athelantica, people pratice all form of Alechemistry. Its said that they have even master over the creation of life it self. However, in their vain to create a god, they doomed themself. Their proud city was sunk under the sea. There are only few who survie, and with them, they pass down their knowledge in secretive accademy in the _____ (new region).
I think this is a pretty balance concept. Depend on your build, you can easily make a Melee Offensive Heavy War/Alc with metalogy to boost attack and potions to heal, or a supportive Alc/Monk that use energy transmuation and alchemistry to help your allie, or an AOE happy, flask throwing built of Alc/Elm, to even a Minion Master of Ncro/Alc of Golems and Minion. Lots possiblities. The numbers are of course still need further refinement, but if anyone sees any fundemental flaw with it, please let me know for futher improvment. Also it is much as inspired by Elzevir of Indira's orignal post of his alchemist concept class. Maybe I will do some concept art for them too later. Thx you for reading, feed back welcome.
-------------------------------------------------
edit 3-29 06
was thinking of some more skills...
part of the Metalogy Transmuation
Armor of Glass :
10e | 2c | 30r : For T seconds, Target (self, ally, or enemy)'s AL is decrease by X against physical, but each time receive physical damage, will damage all nearby enemy with X piercing attack.
Gaping Armor :
10e | 2c | 30r : For T seconds, target's action will get interuputed if got damage by Slash damage type.
Grand Knocker :
10e | 2c | 30r : For T seconds, add X damage to target ally if he is wielding a Blunt damage type weapon. On the next hit, if the target ally hits a enemy casting spells, it will cause Daze.
Shield of Blade :
10e | 2c | 30r : Call up 1...6 Wirling Blade around you that does slash damage. Each time you got damage with melee attack, wirling blade will automatically counter attack, but will disapear after each attack.
Concept Class
Energy: Similar to that of Mesmer, 25-35 energy range.
Armor: On par with that of caster class, around 50-60 AL range.
Weapons: Alchemist use a weapon call Rods. Its two hand, similar to a staff, but with differnt ends. Two differnt type, a Power Rod (range magic attack) and Arm Rod (melee phsical attack). Power Rod have weaker elemental damage, but will have higher + on energy (link to Energy and Alchemistry attribute), while Arm Rod come in differnt physical damage type (slash, blunt, etc) and damage similar to that of axe and speed of hammer (link to Metalogy attribute).
Premise: Alschemist is more of a support/preperation class. It has lots skills for healing/boosting self or allie, as well as increasing offensive power and condition effects. However, they do need to be prepare up first before going into any combate in order to be use efficiently. Also can use Golems for attacking.
Attributes:
Container (primary)
Effect the use of Potion skills. For every rank in attribute, will gain 1 more bottle count and increaes in thowing range of potion skills. (at 12 attribute, rank of 3)
Metalology Transmuation - "Metals become puddies in you hand, allow you to reshape them as you wish"
Skills that change the property of damage type for offensive or defensive purpose.
Energy Transmuation - " Energy, like water, is but from one form to another"
Skills that converting between different form of energy, for managing and disrupting energy/magic usage.
AlChemistry Transmuation - " One can gain much from mixing and combining differnt elements"
Skills that dominate the use of potions, for boosting and attacking purpose.
Life Transmuation - " The gift of life is our greatest creation"
Skills that heal or creating Golem.
Special Concept:
Potions/Flask:
Potion/Flask will work like this. It is a skill. On use, it will create a "potion" on the potion quote line. You can use the potion any time (another seperate icon), and will be instant use if on self, and about 1 second "throwing time" if use on other. Each skill there is a Bottle Count (also link to Container Primary), which describle how many bottles you can make for that skill to put on quote. Once use up, the count resets. the Potion Quote Line will display on top of you skill bar, of the potion you had prepare. Now, not sure if want to add this catch or not, but could also make where you can not change the order of the quote line up, thus you must use it as the order you set up before. This will add on more strategy to your over all potion making. (but if it is too complex, could also not do it) Each potions on the quote will last for about 5 min before unable to use and disappear from the quote.
Golems:
Golems is alot like a mixing of Pet and Minion. They are created from nothing, however will need an upkeep to keep them alive. There can be only one Golem created per each skill, and since there 3 golem skills, the max you can have would be 3 Golems at one time. The Body Golem will have an upkeep of 2 hp pipe, The Mind Golem will have an upkeep of 1 energy pipe, and Arm Golem will have an upkeep of reduce 10 AL from the caster. Some Golem can be mix with differnt potion/flask skills. Thus if you thorw a Flame Flask into one of your Golem, it will start doing Fire damage. If your Golem dies, you will suffer a bit of whiplash as well. If caster dies, all of his/her Golem will die too.
Skill Examples (the skill names could better, but it is right now chosen more for simplicty and easier undstanding. Skills here only act as an example, to get a taste of its possiblities. More can be created with changing of differnt varibles and similarity)
Metalogy Transmuation
Slash Fagiality :
10e | 1c | 30r : Target's Armor become X AL weaker to Slash damage for T seconds.
Slash Defense:
10e | 1c | 30r : Allie/Self's Armor become X AL stronger to Slash damage for T seconds.
Slash Reconstruct:
10e | 1c | 30r : Target/Self/Allie's physical damage becomes Slash type for T seconds.
Aura of Shapness:
15e | 2c | 60r : For T seconds, your physical damage attack gain extra X damage of Slash attacks.
Quicksliver Sword:
5e | 1/4c | 30r : You create a sword from ground that strike your target. Target recive X Slash damage.
Energy Transmuation
Kinetic Conversion:
10e | 2c | 60r : For T seconds, you gain X energy back for every Y% of damage you suffer.
Energy Chage:
20e | 1c | 60r : Overflow your opponent with excess energy. Your target gain X energy, but also suffer Y damage.
Cool Down:
20e | 2c | 60r : Target/Self lose all Adrenaline. For ever fully charged ready Adrenalin skill lost, you/target gain Y energy back.
Life Energy:
20e | 1c | 60r : For T seconds, you get X pipe of health degen, but gain Y pipe of energy regen.
Fair Trade:
10e | 2c | 45r : Target/Allie lost Y energy, but gain X health.
Double Charge:
10e | 2c | 45r : In T seconds, Target/Allie/Self's next spell cost X% more to cost, but recharge twice as fast.
Energy Battery:
10e | 3c | 20r | 2 bottle : Creat a energy battery on quote. On use, Self/Allie will gain 5 energy.
AlChemistry Transmuation
Acid Flask:
15e | 3c | 30r | 1 bottle : Creat a acid flask on quote. On use, Target and all near by will suffer hp degen of X and reduce in Y AL for T seconds.
Tar Flask:
10e | 3c | 30r | 1 bottle : Creat a tar flask on quote. On use, Target will move X% slower for T seconds, and also suffer Y more damge if recive fire attack.
Oil Flask:
10e | 3c | 30r | 1 bottle : Creat a oil flask on quote. On use, Target have X% chance of Know down when move in T seconds, and also suffer Y more damge if recive fire attack.
Burning Flask:
10e | 3c | 30r | 1 bottle : Creat a burning flask on quote. On use, Target will be on flame for T seconds.
Posion Fume Flask:
15e | 5c | 30r | 1 bottle : Creat a Posion Fume Flask on quote. On use, Target and all near by will suffer Posion for T seconds.
Strengthen Potion:
10e | 5c | 30r | 1 bottle : Creat a Posion Fume Flask on quote. On use, Self/Allie will increase in attack rate by 33% for T seconds.
Life Transmuation
Small Health Potion:
10e | 3c | 5r | 3 bottle : Creat a health potion on quote. On use, will heal Self/Allie for X hp.
Large Health Potion:
10e | 3c | 30r | 1 bottle : Creat a health potion on quote. On use, will heal Self/Allie for X hp.
Create Body Golem:
20e | 5c | 60r | : Create a level X Body Golem. (melee attack) If die, caster will suffer X hp damage.
Create Mind Golem:
20e | 5c | 60r | : Create a level X Mind Golem. (range attack) If die, caster 2x the cast speed for all speeds for 5 seconds.
Create Arm Golem:
20e | 5c | 60r | : Create a level X Arm Golem. (melee, faster, but less armor) If die, caster will move 33% slower for 5 seconds.
Command Self Explode:
5e | 1c | 30r | : Explode one of you Golem, causing X damage to all nearby target.
Berserk Command:
5e | 1c | 30r | : Increase the attack power of your Golem by X, but also make that Golem self destory in next T seconds.
Wall Command:
5e | 1c | 30r | : Increase the AL of your Golem by X, but also make that Golem self destory in next T seconds.
Backgrond Story: (sorry, I am not good at writing fan story, but here is what I had in concept)
Alchemist is orignally from a ancient technologically advance civilization. There in their capital city of Athelantica, people pratice all form of Alechemistry. Its said that they have even master over the creation of life it self. However, in their vain to create a god, they doomed themself. Their proud city was sunk under the sea. There are only few who survie, and with them, they pass down their knowledge in secretive accademy in the _____ (new region).
I think this is a pretty balance concept. Depend on your build, you can easily make a Melee Offensive Heavy War/Alc with metalogy to boost attack and potions to heal, or a supportive Alc/Monk that use energy transmuation and alchemistry to help your allie, or an AOE happy, flask throwing built of Alc/Elm, to even a Minion Master of Ncro/Alc of Golems and Minion. Lots possiblities. The numbers are of course still need further refinement, but if anyone sees any fundemental flaw with it, please let me know for futher improvment. Also it is much as inspired by Elzevir of Indira's orignal post of his alchemist concept class. Maybe I will do some concept art for them too later. Thx you for reading, feed back welcome.
-------------------------------------------------
edit 3-29 06
was thinking of some more skills...
part of the Metalogy Transmuation
Armor of Glass :
10e | 2c | 30r : For T seconds, Target (self, ally, or enemy)'s AL is decrease by X against physical, but each time receive physical damage, will damage all nearby enemy with X piercing attack.
Gaping Armor :
10e | 2c | 30r : For T seconds, target's action will get interuputed if got damage by Slash damage type.
Grand Knocker :
10e | 2c | 30r : For T seconds, add X damage to target ally if he is wielding a Blunt damage type weapon. On the next hit, if the target ally hits a enemy casting spells, it will cause Daze.
Shield of Blade :
10e | 2c | 30r : Call up 1...6 Wirling Blade around you that does slash damage. Each time you got damage with melee attack, wirling blade will automatically counter attack, but will disapear after each attack.
Concept Class
Shimus DarkRaven
Very well thought out idea, aside from typos, although I doubt it'll make it, you got my approval.
I even like the backround story..atlanteans..=)
/Signed.
I even like the backround story..atlanteans..=)
/Signed.
entropy
OMG and almost original idea YES YES YES YES YES YES. The only way I'll buy ChII is if this char comes out!!!!!!!!
Shimus DarkRaven
Quote:
Originally Posted by entropy
OMG and almost original idea YES YES YES YES YES YES. The only way I'll buy ChII is if this char comes out!!!!!!!!
|
--The Shim
Mesmerized
Well thought out.. looks like I'll have to coin the name Eldric in a char slot just in case
/signed
(I love FMA, I'd have tons of fun with this char, just like Assassin reminds me of Naruto a bit.. damn I love anime)
*hehe yeah I'm sure Elric is taken already
/signed
(I love FMA, I'd have tons of fun with this char, just like Assassin reminds me of Naruto a bit.. damn I love anime)
*hehe yeah I'm sure Elric is taken already
Shimus DarkRaven
Quote:
Originally Posted by Mesmerized
Well thought out.. looks like I'll have to coin the name Eldric in a char slot just in case
/signed (I love FMA, I'd have tons of fun with this char, just like Assassin reminds me of Naruto a bit.. damn I love anime) |
--The Shim
Symeon
Wow!
This is such a well thought out idea, you have my A* approval
/signed
This is such a well thought out idea, you have my A* approval
/signed
Nightwish
The skills presented are unique enough to differentiate this class from the rest.
/signed
/signed
The undead Mesmer
Almost perfect A+ for you
/signed
/signed
Arcanis the Omnipotent
I love this idea. A buff/nerf class. A member of the party who is able to effect how the other members of his party work. And effect his enemies in unique, conditional ways.
/doublesigned.
This class would pair well with Mesmers, who could use their rule bending skills right along with it.
/doublesigned.
This class would pair well with Mesmers, who could use their rule bending skills right along with it.
Elena
golem exploison spike anyone ? :P
Fred Kiwi
/signed
aaaaaand
/signed
aaaaaand
/signed
Flaxx
Wow. I didnt read it because i have an incredilby short attention span but you are the first class idea i've seen recieve this amount of positive feedback. Mine are all pretty much rejected. Someday i'll read it.
Lt.Crumpet
this is a great idea exept for one problem. the skill "fair trade" and things like that cause your allies to loose something. someone could make a real ass out of themself by sucking up all thier monks energy, just for fun. just one of my diabolical thoughts.
actionjack
Quote:
Originally Posted by Lt.Crumpet
this is a great idea exept for one problem. the skill "fair trade" and things like that cause your allies to loose something. someone could make a real ass out of themself by sucking up all thier monks energy, just for fun. just one of my diabolical thoughts.
|
If someone does do that, well that is very unfortunate. However, they could also screw their whole team up by just doing nothing, or leaving the game. I guess you will just have to hope you don't get an ass on your team.
Blazefirestormer
Yes, very good. Good place to start. Get's my approval. Definitely can't have anything that negatively affects your own party. They have been very careful not to have any skills like that thus far and i don't imagine they would add any.
The obvious choice is for the Alchemist to be the Saccer. This class would have parts of ranger/mesmer/necro.
Some skills that come to my mind:
some traps like rangers
explosion that would knock people down
An idea on the offhand weapon, some sort of item that would have a certain number of charges, and have to be charged with the various remains that you find throughout the game. This would be hard to implement though.
One last idea. Making Alchemy an attribute that goes to the profession of Engineer, who would have a crude gun. But that might be to Final Fantasy, if i get bored later i will form a complete idea about an engineer, or maybe i'll inspire someone else.
The obvious choice is for the Alchemist to be the Saccer. This class would have parts of ranger/mesmer/necro.
Some skills that come to my mind:
some traps like rangers
explosion that would knock people down
An idea on the offhand weapon, some sort of item that would have a certain number of charges, and have to be charged with the various remains that you find throughout the game. This would be hard to implement though.
One last idea. Making Alchemy an attribute that goes to the profession of Engineer, who would have a crude gun. But that might be to Final Fantasy, if i get bored later i will form a complete idea about an engineer, or maybe i'll inspire someone else.
Allanon Dark
This is my very quick take on a short Lore for a alchemist: It is quite long so if you have free time, print it, take a cup of whatever, sit by the fire and get comfortable.
Jian Li lowered her hood to better see the man who had justed stepped into her path. She quit dested doing this, but her sight was getting worse and worse. She could easily remedy her sight problems with a potion but now was not the time. She quitley mumled and groaned to herself about the troules of traveling by foot as she was taking her hood off.
When the hood fell off her face the man that stood before her stared in awe at her. The sunlight played around her face giving it a unearthly quality. Her eyes didnt seem to be any one color but many, quickly changing from green to blue to a color that was a mix of all and none. Her lips had a suttle yet seductive hint of danger for all their beauty. The man however missed the dangerous flames lurking in those eyes or the words of death that were playing around the womans lips. All her could think about was her unnatural beauty and his lust to have her.
While the man was busy being lookin over her, Jian Li quickly moved her hands in the arcane patterns taught to her by her master, Qui Long, at the academy that she was never to return to. When she was finished her hands were glowing green with the borrowed power of the earth. She quickly bent down and press her palms onto the earth and projected the thought of a standard golem into it. She saw the ground begin to swirl and knew the process had worked.
As she was getting up she wobbled a little bit and began to fill ill, the after affects of transmuting earth. The man could sense this as well and moved in on his chance, ignoring all the danger signs around him. When he got withing two steps from the woman she looked up and saw her face completely changed. Her face was now like stone. Her beautiful face was now one that he had only seen in his darkest dreams. The ground beneath him shot up and he was born into the air. The golem which the woman had conjured had come into existence right under him!
As Jian Li walked through Lions Arch later that night, she began to think about the man she had encountered on the road. She hoped he was ok, she was careful to only knock him out, but she wasn't sure if the wild inhabitants had got to him before he had came around. If he didn't survive it would be a sad event, but then it was all for the better. She didn't want anyone to know of her coming before she told them herself.
As she was walking through the town she was surprised to see the how much alike the architecture was to that of the academy. As she began to think of times long past she wandered with her feet taking her where ever they felt. In time she came to a great fountain in the center of town. It seemed to be a popular spot for couples, seeing as many were seated around its base, hand in hand or mouth on mouth. She dested this and quickly moved away, but not before noticing the runes inscribed upon the stone mortar. She was shocked by them and took quick note to come back after the town was asleep.
She hurried on to what seemed to be the nearest inn. As she walked in the smell of men and ale struck her full in the face. If the smell was a living entity she would be dead. She quitely walked to the front desk. She took a quick swig from her flask and proceeded to talk to the man at the desk about lodgings. At first he was unsure about her. Being such a lovely woman he took her for a runaway and decided to charge a large fee. After seeing the outrage in the womans eyes he lowered the fee to a reasonable amount and gave her the key.
As she made her way up to her room, Jian Li thought about the runes she had seen on the base of the fountain. They were the same runes that she had used back in the academy, but these runes were runes that required sacrifice to be activated. And not just any sacrifice, human sacrifice. As she mulled over why these runes would be there her feet instinctively took her to a chair in her room. She would wait her till the moon was high in the sky and only then go out and look. Till then she decided to take a quick nap.
Her dreams were filled with places long forgotten and people of the distant past. Most would be forgotten as soon as the came, but one in particular always came back to her. The dream of the academy which had been her home till her coming of age. She remembered the strong marble collums that were covered with the history of the alchemists. She remembered her teacher helping her decipher the runes that she would use in alchemic practices and with deciphering the writings on the collumns. He told her that the marble collumns held all of the alchemists history, both past and present. And some, he hinted, were of the future. With the curiosity of youth, she quickened her studies of runes and their applications. She rose through the ranks of the students and shone as the brightest and most determined of her class. Some said that if she continued like this she could become greater than the first alchemist, Gendo Lubei. Emboldened by these comments she studied even harder. In her spare time she read from the collumns
She learned that the original alchemist, Gendo Lubei, had stumbled upon alchemy through a book found upon a stone in the middle of a place called the Maguuma Jungle. He quickly learned from this book and, seeing the power it possessed, went out to the ocean and began to study. He found a small island, and there began some of the most primitive attempts at alchemy. Over the course of years, he perfected the art and attracted many others to come and learn of his "mystic" art. He taught them freely of his knowledge but would not tell them about the book which he learned this from. When questioned about the origins of his art, he simply replied "It has been right in front of you the whole time".
In the years following Lubei's mastery of the art the Guild Wars began. At first he denounced the war as petty and trivial. He did not let the war stop him from teaching others the art of alchemy. However, his views upon the matter changed suddenly and drastically. When he heared tells of giant warriors of mud and sand he began to think of his own alchemic golems and the people he had taught them too. When he put all th facts togethor, he beacame horrified. The students which he had taught had taken his knowledge and had used it for war.
The news of his alchemic practices for war left a deep scar upon Gendo. He vowed that he would never teach to the people from Tyria again. He turned his eyes to a fairer people instead, the people of Cantha. However, he would not teach these people freely. He would walk the land and take back with him only the people he deemed worthy.
He did this for many years, taking them to a island that seemed to appear out of nowhere with architecture from a place they had never been. Gendo had been lucky to find the island, almost as if waiting on him. He quickly raised barriers around the island to prevent prying eyes from wandering in. Upon his death, his finest pupil Mari, took over the school and continued his practices. It was to continue in this cycle forever, or at least until the alchemist died out.
Jian Li jerked awake out of instinct. It was time! She quickly readied a potion to help make her less visible and her footsteps lighter. When all this was done, she quietly stepped out of her room and proceeded to make her out of the inn. As she stepped out the door she took a deep breath. The smell of fresh air was so much better than that of men and ale.
She quietly made her way back to the center of town and the fountain. Upon reaching it, she looked around to see if anyone was around. When she saw no one, she feel to her knees and began to read the inscribed runes. Upon closer inspection she saw two different sets, one was older and more worn, the other was new and fresh, easy to make out. She went about reading the first set and was horrified. It seemed that this fountain had originally been a place of human sacrifice. The sacrifices had been used to keep some greater entity sealed away. The second set of runes said that the sacrifices were now taken place in a land far to the west and upon a large stone in the middle of the jungle. A stone! They surely could not mean the stone that the great alchemic book was found upon. She read further.
She was interupted however. She began to feel it first in her mind, then down the spine. She could not tell what it was, but it radiated malice and evil energy. She quickly readied herself for a fight. Rising fast she swung a rod which she had been careful to conceal until now. It struck her assailant and she was rewarded by hearing the sounds of bones break. When she looked better at what she had hit she took a sharp breath. It WAS a pile of bones se had, it was an undead! She quickly looked around to see if there were anymore in the vicinity. She then turned her attention to the sky and saw a wyvern circling above with a rider upon his back. She quietly and quickly made her way into the shadows. She had to tell the local guard of the incursion of undead. She hurried of into the town for the guard, hoping that she was not too late.
Jian Li lowered her hood to better see the man who had justed stepped into her path. She quit dested doing this, but her sight was getting worse and worse. She could easily remedy her sight problems with a potion but now was not the time. She quitley mumled and groaned to herself about the troules of traveling by foot as she was taking her hood off.
When the hood fell off her face the man that stood before her stared in awe at her. The sunlight played around her face giving it a unearthly quality. Her eyes didnt seem to be any one color but many, quickly changing from green to blue to a color that was a mix of all and none. Her lips had a suttle yet seductive hint of danger for all their beauty. The man however missed the dangerous flames lurking in those eyes or the words of death that were playing around the womans lips. All her could think about was her unnatural beauty and his lust to have her.
While the man was busy being lookin over her, Jian Li quickly moved her hands in the arcane patterns taught to her by her master, Qui Long, at the academy that she was never to return to. When she was finished her hands were glowing green with the borrowed power of the earth. She quickly bent down and press her palms onto the earth and projected the thought of a standard golem into it. She saw the ground begin to swirl and knew the process had worked.
As she was getting up she wobbled a little bit and began to fill ill, the after affects of transmuting earth. The man could sense this as well and moved in on his chance, ignoring all the danger signs around him. When he got withing two steps from the woman she looked up and saw her face completely changed. Her face was now like stone. Her beautiful face was now one that he had only seen in his darkest dreams. The ground beneath him shot up and he was born into the air. The golem which the woman had conjured had come into existence right under him!
As Jian Li walked through Lions Arch later that night, she began to think about the man she had encountered on the road. She hoped he was ok, she was careful to only knock him out, but she wasn't sure if the wild inhabitants had got to him before he had came around. If he didn't survive it would be a sad event, but then it was all for the better. She didn't want anyone to know of her coming before she told them herself.
As she was walking through the town she was surprised to see the how much alike the architecture was to that of the academy. As she began to think of times long past she wandered with her feet taking her where ever they felt. In time she came to a great fountain in the center of town. It seemed to be a popular spot for couples, seeing as many were seated around its base, hand in hand or mouth on mouth. She dested this and quickly moved away, but not before noticing the runes inscribed upon the stone mortar. She was shocked by them and took quick note to come back after the town was asleep.
She hurried on to what seemed to be the nearest inn. As she walked in the smell of men and ale struck her full in the face. If the smell was a living entity she would be dead. She quitely walked to the front desk. She took a quick swig from her flask and proceeded to talk to the man at the desk about lodgings. At first he was unsure about her. Being such a lovely woman he took her for a runaway and decided to charge a large fee. After seeing the outrage in the womans eyes he lowered the fee to a reasonable amount and gave her the key.
As she made her way up to her room, Jian Li thought about the runes she had seen on the base of the fountain. They were the same runes that she had used back in the academy, but these runes were runes that required sacrifice to be activated. And not just any sacrifice, human sacrifice. As she mulled over why these runes would be there her feet instinctively took her to a chair in her room. She would wait her till the moon was high in the sky and only then go out and look. Till then she decided to take a quick nap.
Her dreams were filled with places long forgotten and people of the distant past. Most would be forgotten as soon as the came, but one in particular always came back to her. The dream of the academy which had been her home till her coming of age. She remembered the strong marble collums that were covered with the history of the alchemists. She remembered her teacher helping her decipher the runes that she would use in alchemic practices and with deciphering the writings on the collumns. He told her that the marble collumns held all of the alchemists history, both past and present. And some, he hinted, were of the future. With the curiosity of youth, she quickened her studies of runes and their applications. She rose through the ranks of the students and shone as the brightest and most determined of her class. Some said that if she continued like this she could become greater than the first alchemist, Gendo Lubei. Emboldened by these comments she studied even harder. In her spare time she read from the collumns
She learned that the original alchemist, Gendo Lubei, had stumbled upon alchemy through a book found upon a stone in the middle of a place called the Maguuma Jungle. He quickly learned from this book and, seeing the power it possessed, went out to the ocean and began to study. He found a small island, and there began some of the most primitive attempts at alchemy. Over the course of years, he perfected the art and attracted many others to come and learn of his "mystic" art. He taught them freely of his knowledge but would not tell them about the book which he learned this from. When questioned about the origins of his art, he simply replied "It has been right in front of you the whole time".
In the years following Lubei's mastery of the art the Guild Wars began. At first he denounced the war as petty and trivial. He did not let the war stop him from teaching others the art of alchemy. However, his views upon the matter changed suddenly and drastically. When he heared tells of giant warriors of mud and sand he began to think of his own alchemic golems and the people he had taught them too. When he put all th facts togethor, he beacame horrified. The students which he had taught had taken his knowledge and had used it for war.
The news of his alchemic practices for war left a deep scar upon Gendo. He vowed that he would never teach to the people from Tyria again. He turned his eyes to a fairer people instead, the people of Cantha. However, he would not teach these people freely. He would walk the land and take back with him only the people he deemed worthy.
He did this for many years, taking them to a island that seemed to appear out of nowhere with architecture from a place they had never been. Gendo had been lucky to find the island, almost as if waiting on him. He quickly raised barriers around the island to prevent prying eyes from wandering in. Upon his death, his finest pupil Mari, took over the school and continued his practices. It was to continue in this cycle forever, or at least until the alchemist died out.
Jian Li jerked awake out of instinct. It was time! She quickly readied a potion to help make her less visible and her footsteps lighter. When all this was done, she quietly stepped out of her room and proceeded to make her out of the inn. As she stepped out the door she took a deep breath. The smell of fresh air was so much better than that of men and ale.
She quietly made her way back to the center of town and the fountain. Upon reaching it, she looked around to see if anyone was around. When she saw no one, she feel to her knees and began to read the inscribed runes. Upon closer inspection she saw two different sets, one was older and more worn, the other was new and fresh, easy to make out. She went about reading the first set and was horrified. It seemed that this fountain had originally been a place of human sacrifice. The sacrifices had been used to keep some greater entity sealed away. The second set of runes said that the sacrifices were now taken place in a land far to the west and upon a large stone in the middle of the jungle. A stone! They surely could not mean the stone that the great alchemic book was found upon. She read further.
She was interupted however. She began to feel it first in her mind, then down the spine. She could not tell what it was, but it radiated malice and evil energy. She quickly readied herself for a fight. Rising fast she swung a rod which she had been careful to conceal until now. It struck her assailant and she was rewarded by hearing the sounds of bones break. When she looked better at what she had hit she took a sharp breath. It WAS a pile of bones se had, it was an undead! She quickly looked around to see if there were anymore in the vicinity. She then turned her attention to the sky and saw a wyvern circling above with a rider upon his back. She quietly and quickly made her way into the shadows. She had to tell the local guard of the incursion of undead. She hurried of into the town for the guard, hoping that she was not too late.
Shimus DarkRaven
"Equivalent Exchange" Man, I can't wait to try to rez somebody and lose my arm and a leg, and have my brother bonded to a suit of armor. =) rofl.
--The Shim
--The Shim
actionjack
I will bump my thread with some concept sketches of how I think Alchemist might look. (also a golem)
Accurax
Great idea
/Signed
/Signed
Charr Killer
best idea for new class only read becuz of the news on the main page
/signed
/signed
Nibbler
Cracking idea... Certainly the most workable one I've seen thus far.
/signed
/signed
Shimus DarkRaven
Quote:
Originally Posted by actionjack
I will bump my thread with some concept sketches of how I think Alchemist might look. (also a golem) |
Anymore eye candy, post it up, More pictures to go with ideas helps chances <at least in my opinion, it does>
--The Shim
actionjack
Thx for the Positive feed backs guys. Very encouraging...
Now I cann't decide what should I revise next... Druid? Engineer? Dragoon? Duelist/Pirate? Sleep? hmmm
Now I cann't decide what should I revise next... Druid? Engineer? Dragoon? Duelist/Pirate? Sleep? hmmm
Mordakai
I vote Druid, although I'd call it a Shaman or Shapeshifter to avoid flaming comments!
Hot Dead
Quote:
Originally Posted by actionjack
... Attributes: Container (primary) Effect the use of Potion skills. For every rank in attribute, will gain 1 more bottle count and increaes in thowing range of potion skills. (at 12 attribute, rank of 3) Metalology Transmuation - "Metals become puddies in you hand, allow you to reshape them as you wish" Skills that change the property of damage type for offensive or defensive purpose. Energy Transmuation - " Energy, like water, is but from one form to another" Skills that converting between different form of energy, for managing and disrupting energy/magic usage. AlChemistry Transmuation - " One can gain much from mixing and combining differnt elements" Skills that dominate the use of potions, for boosting and attacking purpose. Life Transmuation - " The gift of life is our greatest creation" Skills that heal or creating Golem. ... |
If one attribute *cough*Container*cough* is either removed or made part of another *cough*AlChemistry Transmutation+Container*cough*, this class will be very good, other wise this throws current classes off balance.
Hiryu
What's the problem with 5 attributes?
Elementalists have:
Energy Storage
Air Magic
Fire Magic
Earth Magic
Water Magic
So that's ...1+1+1+1+1...
I count 5!
Now if it had something like 12 Attribute lines... then I'd be worried.
/signed for the unique concept
(not sure about balance and utility issues though)
Elementalists have:
Energy Storage
Air Magic
Fire Magic
Earth Magic
Water Magic
So that's ...1+1+1+1+1...
I count 5!
Now if it had something like 12 Attribute lines... then I'd be worried.
/signed for the unique concept
(not sure about balance and utility issues though)
actionjack
Quote:
Originally Posted by Hiryu
(not sure about balance and utility issues though)
|
(Unless someone get me to be a game deisnger for A.net, than I do can play testing...haha )
Mordakai
You know, thinking about this, the primary doesn't make sense.
Does "Container" only effect "AlChemistry Transmutation"?
If so, not a very useful Primary. I would include any "Container" skills with the AlChemistry Transmutation line.
The Primary Attribute should either be like the Ranger's Expertise (effecting multiple skills) or should be something you ONLY want Alchemist Primaries to have (Like Golemn creation, although that would go against the current way primaries are set up, but that's not necessarily a bad thing).
Overall, I love the concept and hope it's included in a future update.
Does "Container" only effect "AlChemistry Transmutation"?
If so, not a very useful Primary. I would include any "Container" skills with the AlChemistry Transmutation line.
The Primary Attribute should either be like the Ranger's Expertise (effecting multiple skills) or should be something you ONLY want Alchemist Primaries to have (Like Golemn creation, although that would go against the current way primaries are set up, but that's not necessarily a bad thing).
Overall, I love the concept and hope it's included in a future update.
Hot Dead
Sorry, but I didnt write what I was thinking (happens a lot), so lets try again,
Container is a bad primary for a 5 attribute class, a X/Alchemist character would be pretty bad (due to the limited amount of "potions")\
The alchemist is like the elementalist (Container increases potion amount/capacity [amount of skills alchemist can use], energy storage increases energy level [amount of skills ele can use]), but most secondary ele's (not counting W/E as warriors are based primarily on dmg output and dmg intake) have something that give them more energy, but a X/Alchemist has nothing to increase their potion cap. (not even armor), if anything make the "life transumation" primary (excuse me if this is not the exact name), seeing that the attribute that heals ele is their primary, and remove the "container" attribute or combine it with "alchemistry transmutation" attribute, this will make X/Alchemists almost as good as Alchemist/X
Container is a bad primary for a 5 attribute class, a X/Alchemist character would be pretty bad (due to the limited amount of "potions")\
The alchemist is like the elementalist (Container increases potion amount/capacity [amount of skills alchemist can use], energy storage increases energy level [amount of skills ele can use]), but most secondary ele's (not counting W/E as warriors are based primarily on dmg output and dmg intake) have something that give them more energy, but a X/Alchemist has nothing to increase their potion cap. (not even armor), if anything make the "life transumation" primary (excuse me if this is not the exact name), seeing that the attribute that heals ele is their primary, and remove the "container" attribute or combine it with "alchemistry transmutation" attribute, this will make X/Alchemists almost as good as Alchemist/X
actionjack
To address the last 2 post about the Primary (not that I am defending, but since got not much else to do... )
The contatiner Primary is actually a last throught up idea, however, I think it turn out pretty fitting. It effect all potion/flask skills, which are to be found in all attributes (but more in the Alchemistry lines). while not like Elem's energy storage, it is more like Monk's Primary, which effect only the skills of of its profession.
In theory, yes, for one that want to go full Alc skills, Alc/X is lot lot better than X/Alc. You can make lot more potions, with a wider "throwing" range as well. Say a War/Alc vs Alc/War for example. W/A have better armor, take less damage, so 1 large hp potion would enough for them (heal must like a sig), while a A/W will hurt more, but since they have more potion to heal, it balance it. (sorta, depend on lots other condtions of course) And the energy potion will make them also good of energy magement as that of Mesmer or Elem. (if they are properly prepare before hand) Since potions does alot of things (heal, energy management, damage, buff), having more with the primary will help off set what they lack (armor, extra energy, etc)
So in all, I don't think Alc/X is any better or worst than X/Alc, all depend on your build.
The contatiner Primary is actually a last throught up idea, however, I think it turn out pretty fitting. It effect all potion/flask skills, which are to be found in all attributes (but more in the Alchemistry lines). while not like Elem's energy storage, it is more like Monk's Primary, which effect only the skills of of its profession.
In theory, yes, for one that want to go full Alc skills, Alc/X is lot lot better than X/Alc. You can make lot more potions, with a wider "throwing" range as well. Say a War/Alc vs Alc/War for example. W/A have better armor, take less damage, so 1 large hp potion would enough for them (heal must like a sig), while a A/W will hurt more, but since they have more potion to heal, it balance it. (sorta, depend on lots other condtions of course) And the energy potion will make them also good of energy magement as that of Mesmer or Elem. (if they are properly prepare before hand) Since potions does alot of things (heal, energy management, damage, buff), having more with the primary will help off set what they lack (armor, extra energy, etc)
So in all, I don't think Alc/X is any better or worst than X/Alc, all depend on your build.
oOWakleonOo
The one fault I see is that an Elementalist could become too powerful if they had Energy Battery. The one thing holding back the Ele.s now is that they can't use battery skill on themselves. Although I like the idea of using Energy battery on yourself cause I'm an Elementalist, it would make the other classes too weak compared to an Ele.
Besides that, I like it...
/signed
Besides that, I like it...
/signed
Symeon
Quote:
Originally Posted by actionjack
Thx for the Positive feed backs guys. Very encouraging...
Now I cann't decide what should I revise next... Druid? Engineer? Dragoon? Duelist/Pirate? Sleep? hmmm |
Dragonblood
Quote:
Originally Posted by King Symeon
Don't start on a new one yet, continue developing this one - it's such a great idea.
|
Mordakai
Quote:
Originally Posted by oOWakleonOo
The one fault I see is that an Elementalist could become too powerful if they had Energy Battery. The one thing holding back the Ele.s now is that they can't use battery skill on themselves. Although I like the idea of using Energy battery on yourself cause I'm an Elementalist, it would make the other classes too weak compared to an Ele.
Besides that, I like it... /signed |
If so, the potions "quote" line should be balanced so that the Alchemist won't give as much energy as a Primary Elementalist will have.
But, re-reading the Potions, I'm not quite sure how they will work.
Do the potions just give you free HP and/or Energy, or do they enact a "chemical" change in your character (losing HP to give you En, for example)?
Scown-dog
Quote:
Originally Posted by Lt.Crumpet
the skill "fair trade" and things like that cause your allies to loose something. someone could make a real ass out of themself by sucking up all thier monks energy, just for fun. just one of my diabolical thoughts.
|
This is a good idea. I think that the melee weapon should do more damage and have more energy then the ranged one.
actionjack
Quote:
Originally Posted by Mordakai
Are you talking about a Al/El?
If so, the potions "quote" line should be balanced so that the Alchemist won't give as much energy as a Primary Elementalist will have. But, re-reading the Potions, I'm not quite sure how they will work. Do the potions just give you free HP and/or Energy, or do they enact a "chemical" change in your character (losing HP to give you En, for example)? |
A Elm/Al would have much more energy if they do put points into Energy Storage. They could manage their energy better with the Energy Potions (or battery) and the Energy Transmuation line, but both will have a bit of drawbacks, for Energy Potions will need to be prepared beforehand, and Energy Transmuation usuall will have you loose something. But overall, it would be somewhat similar as to that of an Elm/Mes.
A Al/Elm would have much lower energy (and a bit better armor?) However, investing in their Primary would ensure that they can get back more Energy and HP in battle. Of course, this does need more prepare time, which is a draw back, but they could put more "potions" away and spam them when needed.
Also might consider putting a extra bonus to the Alchemistry line, in which every rank in attribute will reduce some "casting/preperation" time for all your Potion/Flask skills.
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And feel free to add in your ideas in as well. Its posted on a fourm, so open discussion is much welcome. (well... atleast the "good" ideas are ) Its good for community to hammer out a nice idea (be the dev take it or not). And since I like repling replies, feel free to ask any questions, suggest any improvements, or give new ideas.
Jaswarecon
I think that this is a much better idea than the assassin developed by A-Net. I see a major advantage to the Ele's for the energy storage, which will be a problem in PVP. An air ele can dish out major damage in seconds. With the additional energy at there displosal, you are looking at 2 quick kills vs 1 that is now.
unamed player
Fun class. This is the originality im looking for. But sorry guys the new class will be the bartender
benmanhaha
I love this idea. Tis very original and i like the idea of potions.
(here's to shameless plugs, eh?) <--inside joke.
(here's to shameless plugs, eh?) <--inside joke.