I've been trying to make infuse health work for PvP ever since GW came out and so far I've failed. Don't get me wrong, the skill in pve is great especially how terrible AI targeting is but the greater dilemna at hand here is how can this skill work in pvp?
I've tried using it in tombs to stop spiking (which works at time) but I find the 10 mana per usage too expensive considering that I'm sacrificing half of my life already.
Would 5 energy per usage make it more usuable without making it broken in pve?
N
