OP :
Limit the Number of maximum hexes and link them to the rank in smiteprayers (maybe 2-5). Instead of healing (remember smite is not supposed to heal at all) add offensive stuff like :
For x seconds whenever a hex is removed from target the hexes caster takes additional xx damage. (including the hexremoval from this spell)
or
For x seconds whenever target ally is hexed all nearby foes take xx damage.
or even more funny
For x seconds whenever target ally is hexed all foes near this hexe´s caster take xx damage.
Should deal massive damage, but long rechargetime, typical for smiteprayers.
Quote:
Originally Posted by Kool Pajamas
... I dont think it's currently possible for the game to remember who cast what hex....
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The gameengine is eventbased. I guess every Skill inherits functions like "onEnd", "onCast", "onInterrupted","onTargetDead", etc... So this shouldnt be a problem. They just have to add a "sourceID" to the Skill-Object´s attributes when its generated (Im sure a similar thing like already exists)... Skills like malaise and wither do actually remove the SkillbarIcon from the >>original hexcaster<< if the targets energy turns zero...same for lifesyphon/transfer...(if life is 0).