Add to the monk stackage:)

helicopter201

Pre-Searing Cadet

Join Date: Aug 2005

Concept of a monk skill that would put many a mesmer/necro in misery

Holy Hex Removal

Attribute: Smiting Magic
Energy: 10
Cast time: 1
Recharge time: 6

Remove all "Hexes" from target ally. The caster of each hex takes 10-60 holy damage for each hex removed, and the party is healed for 1/2 of total holy damage dealt. This is an elite skill.

Any comments, suggestions, flames?

killer toast

killer toast

Wilds Pathfinder

Join Date: Jul 2005

im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time

W/Mo

way to over powered

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Quote:
Originally Posted by killer toast
way to over powered
Doesn't mean it cant change.



I say take away the dmg, and you gain energy instead of healing?

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by helicopter201
Concept of a monk skill that would put many a mesmer/necro in misery

Holy Hex Removal

Attribute: Smiting Magic
Energy: 10
Cast time: 1
Recharge time: 6

Remove all "Hexes" from target ally. The caster of each hex takes 10-60 holy damage for each hex removed, and the party is healed for 1/2 of total holy damage dealt. This is an elite skill.

Any comments, suggestions, flames?

Maybe if you take away the heal part since this is a smite skill, reduce damage to 10-40 and increase recharge to 30 seconds, it would be a little more balanced.

helicopter201

Pre-Searing Cadet

Join Date: Aug 2005

lol i tend to think along the lines of "Theres no kill like overkill" but I have to remember this is a multi player game

OoOoO nice bumhat and pajamas hows about somthing like this then

Holy Hex Removal

Attribute: Smiting Magic
Energy: 10
Cast time: 1
Recharge time: 20

Remove all "Hexes" from target ally. The caster of each hex takes 5-25 holy damage for each hex removed, and you gain 1-5 energy for each hex removed. This is an elite skill.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Sounds better, but now that I think about this, I dont think it's currently possible for the game to remember who cast what hex. I mean if Mesmer A casts 2 hexes on Target Ally, and then Monk uses "Holy Hex Removal" does the game remember that Memser A casted those hexes on Target Ally? I dont think there are any skills that currently work like that.

But in concept it sounds ok. Might still be a little overpowered, but would have to be tested out to see.

Urda

Urda

Ascalonian Squire

Join Date: Sep 2005

OP :
Limit the Number of maximum hexes and link them to the rank in smiteprayers (maybe 2-5). Instead of healing (remember smite is not supposed to heal at all) add offensive stuff like :

For x seconds whenever a hex is removed from target the hexes caster takes additional xx damage. (including the hexremoval from this spell)

or
For x seconds whenever target ally is hexed all nearby foes take xx damage.

or even more funny
For x seconds whenever target ally is hexed all foes near this hexe´s caster take xx damage.


Should deal massive damage, but long rechargetime, typical for smiteprayers.


Quote:
Originally Posted by Kool Pajamas
... I dont think it's currently possible for the game to remember who cast what hex....
The gameengine is eventbased. I guess every Skill inherits functions like "onEnd", "onCast", "onInterrupted","onTargetDead", etc... So this shouldnt be a problem. They just have to add a "sourceID" to the Skill-Object´s attributes when its generated (Im sure a similar thing like already exists)... Skills like malaise and wither do actually remove the SkillbarIcon from the >>original hexcaster<< if the targets energy turns zero...same for lifesyphon/transfer...(if life is 0).