Originally Posted by Yukito Kunisaki
Would adding Dual Shot to cause a spike be helpful? It costs a chunk of energy though... The more 2e. skills I can spam the better, [yay for zealous bow!]
Dual Shot isn't all too expensive. Depending on your Expertise level, it should be 4 or 5 energy for a nice amount of damage. Using a zealous bow, 2 energy will get returned upon your arrows connecting, so after all is said and done Dual Shot will really cost you 2 or 3. It isn't that much of an energy drain, since you can't use it on *every* attack, like Quick Shot.
What do your attribute levels and skills look like now, Yukito? It's easier to make suggestions when one can see everything in one place.
25 Nov 2005 at 07:49 - 33
Ok, here's my current listing for my stats [runes included]
12 Marksmanship
13 Expertise
4 Beast Mastery
9 Smiting
5 Wilderness Survival
Called Shot
Quick Shot {E} / Punishing Shot {E} / Crippling Shot {E}
Determined Shot
Dual Shot
Kindle Arrows
Tiger's Fury
Smite
Resurrect / Res Sig
I LOVE SMITE!!!! Using it in PvE mission, it fires SOOO fast. It seems to outfire the rate for the bow. [since it's an any-weapon attack, it's firing time is quite fierce] Doing a Called Shot with Smite right behind it nets me 200-ish dmg for 7 energy.... yay....
Having a teammate using Fav. Winds was a great idea... Though I didn't know that using the meagerly damage 5e. skills for a ranger would be so catastrophic. Yay for shot spammage!
Any more ideas? ^_^
25 Nov 2005 at 08:58 - 34
There's a huge article about RtW and FW.. they do stack, but the ORDER that you cast them matters. I think you have to do the prep first, and when your prep wears off, so does the stacking. Still, that's 19 seconds of goodness lol. As far as the extra arrow speed, which I think stacks no matter what? I'd say it's worth it.
And Yukito, feel free to PM me any time in game, I'd love to help you with those missions so you can cap QS.
By the way.. why are you using determined shot.. ?
25 Nov 2005 at 15:42 - 35
Quote:
Originally Posted by jesh
There's a huge article about RtW and FW.. they do stack, but the ORDER that you cast them matters. I think you have to do the prep first, and when your prep wears off, so does the stacking. Still, that's 19 seconds of goodness lol. As far as the extra arrow speed, which I think stacks no matter what? I'd say it's worth it.
And Yukito, feel free to PM me any time in game, I'd love to help you with those missions so you can cap QS.
By the way.. why are you using determined shot.. ?
i guess if he misses, he gets Smite back...
25 Nov 2005 at 19:27 - 36
Determined Shot is a 2e. skill [yay expertise] that adds a damage boost. There aren't many in the marksmanship line that are that cheap
DID RUNE MANAGEMENT run today and turned out this very nice looking stat combination. [little law to follow, your highest required stat gets the sup. rune, but I didn't do that yet cause I was recovering from my +4 marksmanship buff. Thankfully, Sup. Expertise runes are CHEAP!! ^_^]
Here's what it looks like now and from the look of the buff, Kindle >>>> Read the Wind
9+1+3 Expertise
11+1 Markmanship
6+1 Wilderness Survival
3+1 Beast Mastery
9 Smiting Prayers
13 dmg from Kindle, w00t...! That and 7 wilderness means good use of other preps like Rambo Arrows... [aka ignite] lol
Skill bar again, haven't capped yet ;_; stupid skill cappers who leave so fast...
Smite R0X ME... It's sooooo efficient then when I was using the damn enchants... [yay for spike vs. dps...]
Called Shot
Hunter's Shot
Determined Shot
Penetrating Shot
Kindle Arrows
Tiger's Fury
Smite
Resurrect / Res Sig
Determined Shot and Called Shot are both awesome skills for me to use vs. those who think they can dodge/evade me. So I'm considering replacing either Pen. Shot or Hunter's Shot. Of the 4 shots I've got, which do you think would make the most of my damage when replaced? I'm thinking replacing Penetrating Shot since the Marksmanship elites cost 10 and my expertise doesn't favor the 10e. skills at all.
25 Nov 2005 at 20:09 - 37
What would you replace it with? As far as 10 energy skills, I don't see you having a problem as long as you're using a zealous string. Just curious, how much damage does smite do with 9 smiting prayers?
25 Nov 2005 at 22:34 - 38
I believe that at 9 smiting, Smite does 37 base plus 25ish to any attacking foe, giving nearly 65 holy damage before preps/buffs.
I know you're going for max damage Yukito, but I'd consider putting some dirt in your back pocket for sticky situations (Throw Dirt, that is). I don't know about other people, but I feel really exposed without at least one of either an evasion stance, Throw Dirt, or Troll Unguent on my skill bar. Throw Dirt wouldn't interfere with your Tiger's Fury stance, only costs 5, and blinds in a small AoE.
I'm glad you like Smite
26 Nov 2005 at 06:58 - 39
For the same reason I like Holy Strike. It's armor ignoring damage that follows through with what other damage you maybe doing...
I REALLY like the fact that it acts as a near double shot... It fires really freakin' quickly after another arrow skill. Hunter's Shot + Smite + all buffs = nice chunk of hp...
On lvl 22 Jade Scarabs, I think I did 95% hp in one combo... Dual Shot + Smite + buffs...
03 Dec 2005 at 19:01 - 40
Quote:
Originally Posted by jesh
What would you replace it with? As far as 10 energy skills, I don't see you having a problem as long as you're using a zealous string. Just curious, how much damage does smite do with 9 smiting prayers?
I'd replace with my chosen elite... d0h*
Either Quickshot or Punishing Shot. I capped Crippling Shot and at 0 recharge, it's GODLY...
Punishing Shot looks like a pain to cap and makes me wonder if it's worth it. Some people are really dissing on Quickshot. My smite moves fast enough as Distracting Shot does...
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