We need to spread general knowledge and here's my go at it:
Everquest 2 has a 'mentoring' system, which I instantly fell in love with. With the exception of somethings, it was flawless. So here I go:
Mentoring: Definition: To bet set to the current of level of the mentee you want to mentor, for purposes of teaching them the areas, where to go, without "running" them through missions, so you can actively participate.
Example: I'm level 20, and a level 5 guildie needs help, I click on his name in the party window, then a button appears below with "mentor this character"
I click the button. Voila, in the party window, Your level is now displayed as 20<5> as you're currently mentoring a level 5, and you are level 5. Of course, you have to have attributes and skills scale down in damage and melee and skill lines, but thats to be said. It's like being level 5, with level 20 skills/skill lines SCALED DOWN to fit a level 5. Say like, You'd have "suchandsuch" an attribute max at that level, you scale down to it, and damage/spells scale accordingly. This way, it allows you to effectively be level 5 and appear to "level with" the mentee, allowing them to ask questions, allowing you to show them the best way to do suchandsuch.
Example: I'm level 20, and my guildmate just zoned into post-searing, and needs help getting his/her bearings. So I zone into the same district, and we group. Then we go outside and I show him/her around, as his/her's level, with the mentor feature, so it feels like we're in effect "levelling" together, of course EXP would be only a fraction of what you'd recieve at twenty, so even EXP scrolls wouldn't really effect it. My idea here is to purely help the lower end, but teaching him/her areas and quests like you were back there.
When you simply wanted to stop, you go back into a town/outpost and click where the "mentor" button is located it will now say "stop mentoring?" and you click "Yes" or something. This way, it will effectually allow you to help guildies with missions/bonuses, without overpowering the enemies and giving the mission a renewed feeling of accomplishment when you complete it again as a level 20<5>! With your level 5 guildmate/friend.
Also, mentoring allows some of the "noobs" as they are being referred to become knowledgeable, and whatnot. I highly feel this feature would fix the "noob" name calling and spread the wealth of knowledge higher level people have.
Any comments? Suggestions? Rule Changes? Anything but flaming, feel free to post =)
--The Shim
Mentoring: A way to teach people.
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Originally Posted by Mosgerion
Sounds pretty good. The idea would be well implemented, and the lack of rewards is good, since you won't have people who hate mentoring do it just for items.
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"Sharing IS Caring!"
--The Shim
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Originally Posted by Navaros
I don't see why most people would wanna bother doing this if they are not getting any sort of tangible in-game rewards for it. Therefore I think implementing this coding would not be a wise way for the devs to spend their time.
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If the teachers of the world said, "I'm not getting rewards for doing my job, so I'm not going to teach!" Where would we be? Nowhere. Cave man era.
If it's all about tangible in-game rewards, you obviously don't have the values I posted about in this thread. I'm not bagging on you; rather I'm suggesting you might want TO learn them.
Doing stuff for the common-people and expecting rewards, is greedy, selfish, behavior. Time for another analogy!
Say, someone is drowning, right, and you have the chance to save them, and you say, "no, I'd rather not, I'm not getting anything for it!" I know I may be taking my analogies too far, but if we don't help each other, it re-inforces that "personal gain" thing, and the more that expect things for their deeds <aka giving candy to spoiled children> ...It's just wrong, ethically, mentally.
--The Shim
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Originally Posted by Shimus DarkRaven
If the teachers of the world said, "I'm not getting rewards for doing my job, so I'm not going to teach!" Where would we be? Nowhere. Cave man era.
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You do know that in real life, teachers actually get paid to teach right? They don't do it for free out of "the goodness of their hearts".
By the same token, Guild Wars needs to pay players who teach with in-game currency of the Guild Wars universe.
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Originally Posted by Navaros
No, I wasn't be sarcastic, merely realistic.
You do know that in real life, teachers actually get paid to teach right? They don't do it for free out of "the goodness of their hearts". By the same token, Guild Wars needs to pay players who teach with in-game currency of the Guild Wars universe. |
"I've did something, so dammit, I should have earned something!" May be true for the rest of the game, but on MY IDEA this IDEA is to HELP the general populace, an ACT OF GOOD FAITH.
--The Shim
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WTS Mentoring 10k -_-
Guild Wars does not require mentoring from other players in such a complex way. Besides, simple mentoring is already implemented in the game, in pre-searing to be exact, via those blue popups that tell you what you can do at a certain point. That's why there's pre-searing in the first place, to give beginners time to learn the basics. Once in post-sear, it's all about exploration, adventure and missions. Putting those basics into work if you will. And having someone to tell you where to go and what to do would kill all the fun.
And why does everybody think beginners are so bloody dumb and have no idea what to do? Yes, they play for the first time, but didn't we all at some point play for the first time. We sure did. Didn't we all learn the things as we went along? We most certainly did. So what makes you think that a beginner at this stage of the game will be any different?! What makes you think beginners enjoy being told what and how when it's much more fun to explore things on your own. Yes, you could explain, in words, about some other basic stuff like armour, collectror items and scammers, but that's it. And besides, how would you go around running together showing around? Would you go and explain what this monument or city stands for? What's there to show in the first place.
I said it before and I will say it again.. Stop thinking so damn complicated! You come up with all those crazy ideas that have no real major benefit in the long run.
Guild Wars does not require mentoring from other players in such a complex way. Besides, simple mentoring is already implemented in the game, in pre-searing to be exact, via those blue popups that tell you what you can do at a certain point. That's why there's pre-searing in the first place, to give beginners time to learn the basics. Once in post-sear, it's all about exploration, adventure and missions. Putting those basics into work if you will. And having someone to tell you where to go and what to do would kill all the fun.
And why does everybody think beginners are so bloody dumb and have no idea what to do? Yes, they play for the first time, but didn't we all at some point play for the first time. We sure did. Didn't we all learn the things as we went along? We most certainly did. So what makes you think that a beginner at this stage of the game will be any different?! What makes you think beginners enjoy being told what and how when it's much more fun to explore things on your own. Yes, you could explain, in words, about some other basic stuff like armour, collectror items and scammers, but that's it. And besides, how would you go around running together showing around? Would you go and explain what this monument or city stands for? What's there to show in the first place.
I said it before and I will say it again.. Stop thinking so damn complicated! You come up with all those crazy ideas that have no real major benefit in the long run.
Uh.. have you ever even joined a PuG? I think not, otherwise you'd KNOW there are people that barely comprehend what healing breeze does, and they definitely don't understand that it's not a spam skill. There's a lot the little blue text doesn't tell you that many, many people could make use of.
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Originally Posted by jesh
Uh.. have you ever even joined a PuG? I think not, otherwise you'd KNOW there are people that barely comprehend what healing breeze does, and they definitely dont' understand that it's not a spam skill. There's a lot the little blue text doesn't tell you that many, many people could make use of.
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I feel this would benefit the population of GW as a whole, as it doesn't specifically target a demographic.
--The Shim

