well ive been thinking, and i think this would be fun
name: wich
attributes:
dark magic: skills that use dark powers
dark power(primary only): for every 4 attributes in dark power , your mana regen will increase with 1
flying pain: the more attributes in flying pain, the more birds you have.
changing powers:stealing powers give you the ability to steal attributes from foes
some explanation:
-dark magic will have skills that deal dmg, and some skills that can give health
-dark power wont have any skills
-flying pain:birds can deal dmg, spread sickness and can slow foes down,
if you die, your birds will be flying around you, dealing no dmg
-changing powers will have just 1 skill:copy attribute: this can be used on ally's and foes, this will make you have an attribute from target for a limited time, your target will still have all his attributes, when you copy'd someone's attributes, your skills will be changed from target skills
more attribute points in stealing powers will lengtens copy attribute time
idea for a new proffession
elavro
DarthShadow
that's far too easily rigged. The mana regen would be smart though.
You'll have to think of a more balanced class.
Preferably a melee class, as ranger warrior and assassin < 4 mage classes.
You'll have to think of a more balanced class.
Preferably a melee class, as ranger warrior and assassin < 4 mage classes.
elavro
can you explain a bit more why this shouldn't be balanced pls, cause now i dont understand what isnt balanced about this
the drizzle
At 16 dark power, thats 8 pips of energy regen. Thats a lot of mana.
actionjack
Cann't really comment because it is not detail enough...
But I think a "Bird" class would be nice... I am thinking of a Hawker.. with Birds as pet, similar and mirror that of a ranger, but for another race.
But I think a "Bird" class would be nice... I am thinking of a Hawker.. with Birds as pet, similar and mirror that of a ranger, but for another race.
elavro
ok, the dark power would have less mana regen,butt still i would love this
Mesmerized
A Witch/Monk would then be the ultimate protector, but then again, almost no one would really throw 16 points in just to get two to three more energy pips (if reduced). But yeah, a Witch/Monk would be able to easily maintain two more -1 enchantments without a penalty, and Blessed Signet would be even more useful in giving more energy back.