Is it worth it to sacrifices 75 health?

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Is it worth it to sacrifices 75 health for a superior hammer/sword/axe rune for a warrior?As i know,health is important for a warrior...so,if u give up 75 health for the sake of impoving ur dmg of weapon of 3 attribute,is it worth it? anyone can help?

heist23

Journeyman

Join Date: Jul 2005

R/Mo

most people would say yes, as a superior axe mastery would give a Tiger's Fury axe build the extra punch it needs.

i'd also agree, as superior runes give that much-needed +3 in any attribute line. if you ever use a superior rune, though, try not to use any major or superior runes with it.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Simple answers are no, Sup runes aren't worth it MOST of the time. Only if health isn't a big concern.

I think the big Sup Rune craze is basically over - and people realize that them dying quicker isn't worth the +2 damage or w/e it gives them in the long run.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

I doubt I will ever see a reason to not have a superior warrior weapon rune. . .in PvP. If you mean in PvE, then I think it depends on what you want to run. If you wish to be a meat shield, then no, you don't want the weapon rune, but you may want a superior tactics rune, if you are using a lot of tactics-based skills.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Former Ruling
Simple answers are no, Sup runes aren't worth it MOST of the time. Only if health isn't a big concern.

as far as i know, superior runes are only required in "invincimonk" builds. (builds that take advantage of the health loss and Protective Spirit's <10% damage reduction.)

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Also Casters dont care that much.

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Quote:
Originally Posted by heist23
most people would say yes, as a superior axe mastery would give a Tiger's Fury axe build the extra punch it needs.

i'd also agree, as superior runes give that much-needed +3 in any attribute line. if you ever use a superior rune, though, try not to use any major or superior runes with it.
tiger's fury build? lol,tiger's fury is for rangers...is it? don get it..

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

as far as im concerned only minor and superior runes are useful.
there is NO excuse not to have minor runes. superior runes, however, come with a question; is the added 2 points to a skill worth the loss of 75 HP? i'd say the answer is pretty much a guerenteed "yes." that having been said, the maximum "base" hp (without skills, spells, etc) is 590 (480+50+30+30).
so with a superior rune this brings you down to 515 HP; a pretty decent amount.
now i can tell you, at first i was a little hesitant to keep my sup swordsmanship rune, because 75 hp is quite a bit when you're talking numbers as small as they are in GW. however, the damage was a MAJOR pay-off. it upped my 2 sword skills final strike and galrath slash from 34 to 40 damage, and my "bonus" (the increase in damage you receive for every skill level +12) damage by an inherent 10% or so. i've now been using the sup swordsmanship rune for a bit over a month, and i'd never go back.
however, i would NOT use 2 sup warrior runes in combination unless you needed them to increase a certain skill to meet item requirements, in order for you to be able to divulge more points into a non-warrior class skill-line.
example; you need 11 tactics to function, but you want to put more points into beast mastery, so you get a sup tactics rune, putting you at 13 tactics, then drop it by 2 points (backt to 11) in order to put more points into beast-mastery.
that is the only concieveable reason i can think of for a warrior to use more than 1 "penalty rune" (obviously excluding sup absorb/vigor).

Quote:
Originally Posted by rugal nuker
tiger's fury build? lol,tiger's fury is for rangers...is it? don get it..
w/rs.
the build is most commonly an axe warrior with:
tigers fury + eviscerate, executioners, axe twist, axe rake, etc
or
tigers fury + cleave, executioners, disrupting chop, wild blow, etc

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Quote:
Originally Posted by Akhilleus
as far as im concerned only minor and superior runes are useful.
there is NO excuse not to have minor runes. superior runes, however, come with a question; is the added 2 points to a skill worth the loss of 75 HP? i'd say the answer is pretty much a guerenteed "yes." that having been said, the maximum "base" hp (without skills, spells, etc) is 590 (480+50+30+30).
so with a superior rune this brings you down to 515 HP; a pretty decent amount.
now i can tell you, at first i was a little hesitant to keep my sup swordsmanship rune, because 75 hp is quite a bit when you're talking numbers as small as they are in GW. however, the damage was a MAJOR pay-off. it upped my 2 sword skills final strike and galrath slash from 34 to 40 damage, and my "bonus" (the increase in damage you receive for every skill level +12) damage by an inherent 10% or so. i've now been using the sup swordsmanship rune for a bit over a month, and i'd never go back.
however, i would NOT use 2 sup warrior runes in combination unless you needed them to increase a certain skill to meet item requirements, in order for you to be able to divulge more points into a non-warrior class skill-line.
example; you need 11 tactics to function, but you want to put more points into beast mastery, so you get a sup tactics rune, putting you at 13 tactics, then drop it by 2 points (backt to 11) in order to put more points into beast-mastery.
that is the only concieveable reason i can think of for a warrior to use more than 1 "penalty rune" (obviously excluding sup absorb/vigor).



w/rs.
the build is most commonly an axe warrior with:
tigers fury + eviscerate, executioners, axe twist, axe rake, etc
or
tigers fury + cleave, executioners, disrupting chop, wild blow, etc
480+50+30+30? do u mean the max hp u can get? 480+50(sup vgor)+30 weapon mod+30 shiled? or what?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

It's a simple as: Can you afford to lose the HP?

Examples: If you can afford to lose the HP for the superior rune, you obviously have:

1. A rune of vigor, minor/major/or superior
2. HP mods on your weapon
3. HP+ while enchanted on shields.

If you can meet any of those three requirements, sure, sup rune away. In the long run it won't really effect you, as you get endure/defy pain and stances that ignore melee/arrows..HP really doesn't matter a whole lot, if you can keep healed <albeit it through monks or henchmen monks>

If you can, again, Sup rune away.

--The Shim

MCS

MCS

Banned

Join Date: May 2005

PvE if you're the meatshield it's probably not best to use too many sups but 1 really won't matter, everyone else can use em (obviously not like 5 or something)

PvP warriors can use 2 sups (str/wep) and it really doesn't even matter, you're last to be hit so if they're hitting you then you've already lost.

Other classes it's usually best to use the 1 sup for your main attribute.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

You only need a superior rune for your chosen stat line. You want one of your stats to be 16. That way, you'll get the most out of it. Most people only need 3-4 stats and 16/9/8/8 or 16/9/10 are really all the stat setups you'd normally need.

That and sup. weapon runes are EASILY cancelled out by use of a Fortitude Weapon, and Sup. Vigor. Done properly, the -75 can be over shot by +80 or more hp from weapon mods, shields, and runes.

hmyk

Frost Gate Guardian

Join Date: Jul 2005

Finland

Mul On Mese

If you are monk, dont use superiors.. Just vigor one.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by hmyk
If you are monk, dont use superiors.. Just vigor one.
I beg to differ, my monk has 2 sup runes in healing/divine. It doesn't make a real difference, if you're really a monk anyways, you can heal damage hit to you, or if you're prot, you can prevent it from happening ^_-

--The Shim

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

I always use 1 sup rune for my main skill. if im a healer then i use a sup healing. for warrior i use a sup axe. for my ranger a sup marks, etc....

The sup runes can be canceled easily. (50 from sup vigor and 30 from weapon = +80 health-75 from rune = +5 health gain total)

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by MistressYichi
I always use 1 sup rune for my main skill. if im a healer then i use a sup healing. for warrior i use a sup axe. for my ranger a sup marks, etc....

The sup runes can be canceled easily. (50 from sup vigor and 30 from weapon = +80 health-75 from rune = +5 health gain total)
Yup. My monk's staff is +60hp, so it almost cancels one out. =)

--The Shim

audioaxes

Jungle Guide

Join Date: May 2005

i use superiors in all my builds except monks
i usually run a 12-12-10 prot-divine-inspiration boon monk
i tried throwing on a superior divine and prot and it didnt seem that necessary.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by audioaxes
i use superiors in all my builds except monks
i usually run a 12-12-10 prot-divine-inspiration boon monk
i tried throwing on a superior divine and prot and it didnt seem that necessary.
Not really needed, but I like any extra HP I can heal or irk out of my spells.

--The Shim

Chosen Prey

Chosen Prey

Academy Page

Join Date: Oct 2005

Too many places to name

what does sup. vigor give you? like how much extra hp i mean... i just got a major axe mastery, but i'm thinking about it... not willing to have a -50hp on my only 510 or 520hp warrior...

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by rugal nuker
480+50+30+30? do u mean the max hp u can get? 480+50(sup vgor)+30 weapon mod+30 shiled? or what?
or a 30/30 staff.

but i mean base hp, obviously a +45 ench shield would raise your hp higher, while you're enchanted.
or if you're using endure pain, vital blessing, etc. im only counting the amount of hp you have that doesnt change unless you have some sort of effect.

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by Chosen Prey
what does sup. vigor give you? like how much extra hp i mean... i just got a major axe mastery, but i'm thinking about it... not willing to have a -50hp on my only 510 or 520hp warrior...
Here's what the Vigor runes give -

Minor Vigor = 30 health
Major Vigor = 41 health
Superior Vigor = 50 health

For you if you had both major axe and sup vigor you would end up have a +/- 0 health bonus from them (since they are both 50 health effect and thus cancel each other out).

Cyron Blade

Frost Gate Guardian

Join Date: Nov 2005

Holland

Low Land Lions

W/

For warriors there is the superior rune of absorption too wich decreases the damage you get with -3 points.
I want on my warrior build a

Superior rune of absorption
Superior rune of Axe mastery
Major rune of Tactics

Then, its still possible to be the meat cause with the right skills you keep your health over 70%.....

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Quote:
Originally Posted by rugal nuker
Is it worth it to sacrifices 75 health for a superior hammer/sword/axe rune for a warrior?As i know,health is important for a warrior...so,if u give up 75 health for the sake of impoving ur dmg of weapon of 3 attribute,is it worth it? anyone can help?
Use a +30 health axe/hammer/sword grip/pommel. With that use a +45 health sheild while something or +30 all the time. It'll even out somehow

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

I'm a Warrior and I find that using a Superior Weapon +Superior Strength works wonders. I am still trying to find out if this is because I am detemined to be unique, or if It actualy gives me an edge.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

In PvE, don't use superiors besides Vigor or Absorption (usually). You're trying to be a damage sponge, more damage doesn't help you with that at all, and more HP always help when you're taking a lot of aggro.

In PvP, not bringing along a superior weapon rune is a mistake - Warriors are best able to mitigate the HP loss through equipment (heavy armor) and skills (Endure / Stances), and they benefit from higher attributes more than anyone else. A higher weapon attribute means higher base damage from your weapon, a better critical hit percentage, and more damage from your skills. No reason not to take it.

A second superior is rarely worth it. You don't need your Strength/Tactics that high in PvP, and you're going to suffer from low HP in all but the most spike-devoid metagames.

Peace,
-CxE

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Ensign
In PvP, not bringing along a superior weapon rune is a mistake - Warriors are best able to mitigate the HP loss through equipment (heavy armor) and skills (Endure / Stances), and they benefit from higher attributes more than anyone else. A higher weapon attribute means higher base damage from your weapon, a better critical hit percentage, and more damage from your skills. No reason not to take it.
Slightly confused by your statement Ensign. Warriors are able to deal with the loss of health through their high defense yes, but Endure Pain/Stances in a PvP context? If you're bringing in X number of stances, then we're looking at X less attack skills on the bar. Wouldn't it be optimal to bring in more skills that are directly related to the attribute of the higher value? Given also that stances (at least the ones I'm thinking of) give your warrior (the one generally being physically attacked last) a 75% chance to block/evade arrows and melee attacks. Also noting that teams generally, speaking from personal experience (I'm sure yours in the PvP context are MUCH different), aren't warrior/ranger heavy outside of ranger spike and IWAY.

Unless you're refering to Sprint/Frenzy but those hardly reduce damage in any form (outside a 45/-2 stance shield) or prolong the life of a warrior.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

if u tank no superiors.....if u pvping get a superior.

Laylooh Cheyenne

Laylooh Cheyenne

Ascalonian Squire

Join Date: Nov 2005

insanity ward

The Boogie Men

N/Mo

Quote:
Originally Posted by rugal nuker
Is it worth it to sacrifices 75 health for a superior hammer/sword/axe rune for a warrior?As i know,health is important for a warrior...so,if u give up 75 health for the sake of impoving ur dmg of weapon of 3 attribute,is it worth it? anyone can help?
i think itd be worth it...if u have a good healer in grp =D and not alesia henchie =S
ps: she dont even know how to heal herself lol

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by The Son Of Morgoth
if u tank no superiors.....if u pvping get a superior.
PVP, I say the same as PVE:

That's an urban legend, man. I saw a tank with 3 superiors do just as well as a minor/majored tank. It's all preference, really. It's very easy to lose all that hp with sups, because stances allow for it. When you can evade stuff, you don't need it to begin with. Now, granted, with PVE/PVP casters you'll be taking more as you have less, but thats easily cancellable with any good monk <or hench, for that matter>

And do I need to mention +hp mods? Like on shields/weapon/grip/whatnot.
Please. It's cool to take superiors. I don't see why people make such a big deal of it. =)

--The Shim


--The Shim

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

In PvE, I'd say you shouldn't take any. In PvP on the other hand, you should. Warriors usually don't get hit alot in PvP, unless you're losing anyway, which you won't stop with 75 more Health. Though, in PvE you should be taking hits non-stop, since that's the Warriors job most of the time.

It's just a matter of how you play, and how it fits your build. For example, most monks use one superior runes or no superior runes at all, though, I use 2 (3 if Superior Vigor counts), since it's fine in my (PvP) build.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Racthoh
Warriors are able to deal with the loss of health through their high defense yes, but Endure Pain/Stances in a PvP context?
Yep, they're important in a spike-happy metagame. Warriors need to extend in deep to be effective sometimes and that might mean being out of the range of healers for a few seconds - if you're facing a spike team your defensive, instant-use skill can be critical. I'm partial to Endure for this since it's the best reactively (adding armor and blocks doesn't really help much when you're at low health), but stances could work as well if you use 'em pre-emptively.


Quote:
Originally Posted by Racthoh
If you're bringing in X number of stances, then we're looking at X less attack skills on the bar.
X isn't going to be a high number, usually 1 is sufficient. Less attack skills on the bar? I'd say that 'attackers' generally average around 3 attack skills per bar. There's only so much time or energy that you can put into attacks, so you usually just want to bring the most efficient ones and stack the rest of your bar with utility.


Quote:
Originally Posted by Racthoh
Wouldn't it be optimal to bring in more skills that are directly related to the attribute of the higher value?
Using strictly mathematics, yes, dumping everything into 2 attributes and just using skills from those two maxed attributes would be the most 'powerful' - but strategically and tactically that's usually a disaster. In reality you want characters that are powerful, but also robust and flexible, and it's often pretty hard to do that without dipping into more attributes.


Quote:
Originally Posted by Racthoh
Given also that stances (at least the ones I'm thinking of) give your warrior (the one generally being physically attacked last) a 75% chance to block/evade arrows and melee attacks. Also noting that teams generally, speaking from personal experience (I'm sure yours in the PvP context are MUCH different), aren't warrior/ranger heavy outside of ranger spike and IWAY.
I was specifically thinking of Defensive Stance, which gives armor as well. But generally, yeah, it gives blocks and evades. A skill like that can usually neutralize 1-2 guys on the other team, and that's all you need to get back into healing range. Of course a block stance *must* be used proactively, though you can usually see it coming if you're a Warrior since you're so far away from the rest of the team.

Generally though Endure is just stronger, since it works against everything by giving more health, and you can still sprint away with it up. Still the idea remains that spending a slot on a defensive skill on a character that's often going to be out of the range of monks for bursts is not a bad idea, at all.

Peace,
-CxE

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

I throw one Sup rune on all my chars... sure that's -75 health, but 90% of the time the extra damage or protection is well worth it. Also, if the stat isn't max or you want it max but want to use skills points for something else, the use of a sup rune can free up a lot of skill points.

Hell Marauder

Krytan Explorer

Join Date: May 2005

-75 hp is about 1/6 to 1/7 of your total health. It really depends on your build, if a superior rune is able to bring one particularly useful attribute to 12, then it's probably worth it. To bring any attribute above 14 is questionable. Is 1/6 of your health worths that a few percent extra damage?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Hell Marauder
-75 hp is about 1/6 to 1/7 of your total health. It really depends on your build, if a superior rune is able to bring one particularly useful attribute to 12, then it's probably worth it. To bring any attribute above 14 is questionable. Is 1/6 of your health worths that a few percent extra damage?
In some cases; yes, it is. For example: I wasn't taking a whole lot of damage w/Droks, but the damage I was putting out was nicely increased with a sup<whatever weapon mastery insert here>.

Also, I feel people worried about losing life to runes shouldn't do it in the first place. I feel you should only wear runes that take -hp when you feel safe enough to do so. Like low levels, I'd be apprehensive about setting some runes there..low hp to begin with. Now max level? Totally fine with superior rune-ing to death. Heck; if you can "afford" it, why not? The boost totally rocks! Now again, to reiterate, if you're worried about the hp lossage or that your mods won't be able to handle it, I suggest you just stick major/minor, not sup runes.

--Teh Shim