Ranger PvE build critique

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Hey all,

I'm always messing around with different ranger elites, and I wanted to try out Oath Shot on something besides a point-blank trapper. Here's what I came up with so far...

R/*
14 Expertise (10+1+3)
12 Marksmanship (11+1)
11 Wilderness Survival (10+1)

1. Ignite Arrows
2. Lightning Reflexes
3. Dual Shot
4. Distracting Shot
5. Penetrating Shot
6. Oath Shot {E}
7. Pin Down
8. Res

I can keep Lightning Reflexes up as my stance most of the time because of Oath Shot, enabling me to break away from most rangers' reliance on Tiger's Fury for IAS, and frees up more attribute points (since I don't have to put anything in Beast Mastery). Plus, it grants 75% evasion, which is always nice. I use a Zealous Short Bow of Fortitude with this build, and just spam away with Dual Shot and Penetrating Shot, mixing in Distracting Shot for especially annoying spells/skills and Pin Down for the mobs who try to flee.

I'd like to keep Lightning Reflexes as my stance, and Oath Shot as my elite... and Distracting Shot never leaves my skill bar... but do you have any suggestions as for different bow attacks or secondary profession skills that would work well in this build?

nakama

Ascalonian Squire

Join Date: Nov 2005

Netherlands

Poison Blade

Mo/Me

Been thinking about the build. Not sure what to think

To me it seems like a bit of a waste to use your elite to recharge just that one skill. It's nice that you can keep that lightning reflexes up 24/7, but not more then nice.

What you'll probably want to be looking for is some skills that would allso benefit from oath shot. In the ranger line of skills that's mostly: spirits, traps and throw dirt.

You stated in your post that you don't want to be a trapper and spamming spirits in PvE wouldn't seem very logical. So that leaves throw dirt.
IMHO the most obvious thing to do would be to go tank: Keep hitting the baddies with throw dirt and have a constant 75% chance to evade incoming attacks. Might want to take mesmer secondary and throw in the occasional Spirit of Failure to feed you a decent amount of energy (Blind + Spirit of Failure == nice energy)

Don't know how effective that would be, but seems ok (I think I'll go try it myself )

I think you should consider bringing barbed trap*: AoE cripple is a very decent thing to have after the AI update... Spiked trap will allso benefit from oath shot.

But then again: I'm turning your ranger into kind of a trapper... Which you stated you didn't want.
The other option would be to look for a secondary that has some decent skills with crappy recharge; you'll want to be looking for skills that will benefit from oath.

Hope I have been helpfull!

*In the process of making this post, I accidently mixed-up Barbed Trip with Spike Trap... Now as we all know, only noobs make that kind of mistake, so edited it out

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

I assume you mean Barbed Trap instead of Spike Trap, as Spike Trap is elite. I wouldn't mind including a trap, and I have used Throw Dirt in the build in place of Penetrating Attack. Oath Shot isn't just for Lightning Reflexes though... when I chain the skills correctly, I can do 2 Dual Shots sandwiched around an Oath Shot, or Pin Down two people at once, or use Distracting Shot twice in a short period. But you are correct in saying I should look for skills that would benefit more from Oath Shot. I'd like to keep it pure ranger, just so that I don't have to start spreading my attributes thin.

I'd definitely put Barbed Trap back into this build, and I wouldn't mind Throw Dirt being back in here (I love Throw Dirt. The only reason I removed it was because having Lightning Reflexes up most of the time made blinding my enemies redundant.). I wouldn't want to be a full-time trapper, but I'd most certainly consider using a trap or two. What about this...

1. Ignite Arrows
2. Lightning Reflexes
3. Dual Shot/some other bow attack?
4. Distracting Shot
5. Oath Shot {E}
6. Barbed Trap
7. Pin Down/Dust Trap/Throw Dirt
8. Res

This skill arrangement would give my ranger excellent flexibility. Dual Shot (or another bow attack?) coupled with Ignite for damage, Distracting for the utility interrupt, Barbed for some point-blank AoE or prepared mob pulls, Oath to recharge all of 'em, and slot 7 for another utility skills, not sure which would be best. Pin Down and Barbed Trap both cripple, so I'm not sure I need both, however Pin Down allows me to cripple at range, which is sometimes necessary. Throw Dirt would benefit hugely from Oath Shot, as would Dust Trap (but Dust Trap is kind of costly). What to use in that last skill slot? And is Dual Shot the best bow attack to use with this skill setup?

I'll go play around with different combos while you think about it

Your Date

Your Date

Ascalonian Squire

Join Date: Aug 2005

S H O C K (SvK)

N/Mo

I would take out distracting shot and put in hunters shot because this is a pve only char and hunters is only 5 enery and dose nice damage + is can cause bleeding. I would also put in throw dirt (dont need pin down while u have barbed trap). I would drop oath as {E} because u dont really need I would put in punishing shot (good dmg but u dont really need the interupt) or quick shot (would take this one fast and with ignite arrows will work nicely).

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Why don't you need interrupts in PvE? It is great to interrupt Giant Stomps and boss spells to bring them down quicker.

Hunters shot is nice and if you have area affect spells going there should be plenty of opportunities to get them bleeding. I also like the low cost of it.

Perhaps dual + hunters both and only 1 trap?

Titan Chrae

Titan Chrae

Frost Gate Guardian

Join Date: Jul 2005

Frozen Lake

Illustrious Chromatic Enigmas (ICE)

Mo/

Quote:
Originally Posted by Shwitz
Hey all,

I'm always messing around with different ranger elites, and I wanted to try out Oath Shot on something besides a point-blank trapper. Here's what I came up with so far...

R/*
14 Expertise (10+1+3)
12 Marksmanship (11+1)
11 Wilderness Survival (10+1)

1. Ignite Arrows
2. Lightning Reflexes
3. Dual Shot
4. Distracting Shot
5. Penetrating Shot
6. Oath Shot {E}
7. Pin Down
8. Res

I can keep Lightning Reflexes up as my stance most of the time because of Oath Shot, enabling me to break away from most rangers' reliance on Tiger's Fury for IAS, and frees up more attribute points (since I don't have to put anything in Beast Mastery). Plus, it grants 75% evasion, which is always nice. I use a Zealous Short Bow of Fortitude with this build, and just spam away with Dual Shot and Penetrating Shot, mixing in Distracting Shot for especially annoying spells/skills and Pin Down for the mobs who try to flee.

I'd like to keep Lightning Reflexes as my stance, and Oath Shot as my elite... and Distracting Shot never leaves my skill bar... but do you have any suggestions as for different bow attacks or secondary profession skills that would work well in this build? Your only using two Marksmanship Skills that might be replacable. I'm not sure how you feel about replacing your Marks skills but you could replace Penetrating shot with Point Blank Shot. Since this is a PvE char you don't really need Pin Down. I would go with Throw Dirt and try tanking as previously stated by another contributor.

Oath would work well with both Throw dirt and you could survive a long while in a tussle.

Since ignite is your only WS skill you could also try replacing that with Charm, boost your BM and have your pet help you tank. With a High BM, pets are good tanks and add considerably to your DPS.

Attributes Ex 16 (12 +1 + 3) and BM 13 (12 + 1)

If your set on Ignite Arrows, another option would be to get some trap skills and add to your WS line. You need to be able to find groups patient enough to wait for you to set them.

Attributes Ex 16 (12 +1 + 3) and WS 13 (12 + 1)

My first char was a ranger and I still love them today after playing every class. Most versitile class in the game. You assume almost any role and do it well with practice and a good team.


Good Luck with your Build

nakama

Ascalonian Squire

Join Date: Nov 2005

Netherlands

Poison Blade

Mo/Me

Quote:
Originally Posted by Shwitz
I assume you mean Barbed Trap instead of Spike Trap, as Spike Trap is elite.
[BADEXCUSE]Obviously I was just testing if you knew that[/BADEXCUSE]

Quote: Originally Posted by Schwitz Oath Shot isn't just for Lightning Reflexes though... when I chain the skills correctly, I can do 2 Dual Shots sandwiched around an Oath Shot, or Pin Down two people at once, or use Distracting Shot twice in a short period. Point taken and very true, so quoted for truth

Quote: Originally Posted by Schwitz I'd definitely put Barbed Trap back into this build, and I wouldn't mind Throw Dirt being back in here (I love Throw Dirt. The only reason I removed it was because having Lightning Reflexes up most of the time made blinding my enemies redundant.). Not too sure about this... Instead of being hit 1/4 of the time, you would now get hit 1/40 of the time. When planting a trap, I don't think 75% evasion will be sufficient.

Quote:
Originally Posted by Schwitz
I wouldn't want to be a full-time trapper, but I'd most certainly consider using a trap or two. What about this...

1. Ignite Arrows
2. Lightning Reflexes
3. Dual Shot/some other bow attack?
4. Distracting Shot
5. Oath Shot {E}
6. Barbed Trap
7. Pin Down/Dust Trap/Throw Dirt
8. Res

What to use in that last skill slot? And is Dual Shot the best bow attack to use with this skill setup?

I'll go play around with different combos while you think about it Looks decent!
for point 3. I'd stick with dual because I think that would be the best combo with ignite.
For 7 I would go throw dirt because it's cheap and effective. But they all seem to be good options for different situations.

Quote:
Originally Posted by Your Date
I would also put in throw dirt (dont need pin down while u have barbed trap). I would drop oath as {E} because u dont really need I would put in punishing shot (good dmg but u dont really need the interupt) or quick shot (would take this one fast and with ignite arrows will work nicely). Throwing out Oath Shot is not an option since Schwitz wants that in no matter what.
Point about pin-down is valid though, barbed will get them crippled nicely.

Vexed Arcanist

Banned

Join Date: Sep 2005

Ring of Steel

Mo/

Quote:
Originally Posted by Shwitz
Hey all,

I'm always messing around with different ranger elites, and I wanted to try out Oath Shot on something besides a point-blank trapper. Here's what I came up with so far...

R/*
14 Expertise (10+1+3)
12 Marksmanship (11+1)
11 Wilderness Survival (10+1)

1. Ignite Arrows
2. Lightning Reflexes
3. Dual Shot
4. Distracting Shot
5. Penetrating Shot
6. Oath Shot {E}
7. Pin Down
8. Res

I can keep Lightning Reflexes up as my stance most of the time because of Oath Shot, enabling me to break away from most rangers' reliance on Tiger's Fury for IAS, and frees up more attribute points (since I don't have to put anything in Beast Mastery). Plus, it grants 75% evasion, which is always nice. I use a Zealous Short Bow of Fortitude with this build, and just spam away with Dual Shot and Penetrating Shot, mixing in Distracting Shot for especially annoying spells/skills and Pin Down for the mobs who try to flee.

I'd like to keep Lightning Reflexes as my stance, and Oath Shot as my elite... and Distracting Shot never leaves my skill bar... but do you have any suggestions as for different bow attacks or secondary profession skills that would work well in this build? My small arena Oath Shot non-trapper build (1 of 2):

Crippling Shot
Hunter's Shot
Savage Shot
Distracting Shot
Plague Touch
Whirling Defense
Vamp Touch
Res Sig

16 Expertise
9 Blood
Rest +1 Marks

Athis Strider

Athis Strider

Frost Gate Guardian

Join Date: Sep 2005

California

R/Mo

Quote:
Originally Posted by Vexed Arcanist
My small arena Oath Shot non-trapper build (1 of 2):

Crippling Shot
Hunter's Shot
Savage Shot
Distracting Shot
Plague Touch
Whirling Defense
Vamp Touch
Res Sig

16 Expertise
9 Blood
Rest +1 Marks What would you guys suggest for Mo second int his case?

nakama

Ascalonian Squire

Join Date: Nov 2005

Netherlands

Poison Blade

Mo/Me

Quote:
Originally Posted by Athis Strider
What would you guys suggest for Mo second int his case?
I think he has Necromancer secondary because vampiric touch is affected by expertise making that ugly 15 nrg cost only 5... So it becomes pretty spammable

What monk skill would you suggest that could compete with Vampiric touch?


Quote:
Originally Posted by Vexed Arcanist
My small arena Oath Shot non-trapper build (1 of 2):

Crippling Shot
Hunter's Shot
Savage Shot
Distracting Shot
Plague Touch
Whirling Defense
Vamp Touch
Res Sig

16 Expertise
9 Blood
Rest +1 Marks You said it's an oath shot non-trapper build, but to me it seems like a non-oath shot non-trapper build

Why not switch out Whirling defense with Lightning reflexes? At 16 expertise and with Oath you could keep it up for a long time, with the added benefit of having an increased attack speed

Athis Strider

Athis Strider

Frost Gate Guardian

Join Date: Sep 2005

California

R/Mo

[What monk skill would you suggest that could compete with Vampiric touch?]


Well, thats my question. I recentley made the change from El to Mo for second. I am trying to understand the Mo skills as quickly as possible. Knowing a bit more about Necro I was wondering if Mo had a skill that could compete. The simple answere may be no. I dunno

Vexed Arcanist

Banned

Join Date: Sep 2005

Ring of Steel

Mo/

Quote:
Originally Posted by nakama

You said it's an oath shot non-trapper build, but to me it seems like a non-oath shot non-trapper build

Why not switch out Whirling defense with Lightning reflexes? At 16 expertise and with Oath you could keep it up for a long time, with the added benefit of having an increased attack speed LMFAO...what a dolt....I am....That is obvioiusly NOT an oath shot build, sorry, I have been playing alot of Oath Shot with 2 other ranger builds.

I tried the Lightning Reflexs/Oath Shot as part of an Oath Shot build and I must say you can NOT keep LR up 24/7 like you can Whirling Defense, however with LR you are more after a stance that increases your fire rate. When I play I don't go for spike damage since things like interrupts throw off your fast damage output. Anyways, sorry I was such a dolt to misname it as an Oath Shot build....

I decided on Vamp Touch since I wanted R/N to return conditions via Plague Touch thus I would have no other wilderness skill outside of Troll Ungent. Now I could have a 10 Wilderness simply for Troll Ungent or a 9 Blood to have a armor ignoring, defensive stance ignoring, blind and empathy ignoring fairly spammable means to deal 56 health drain and gain 56 health in the process for 5 energy. Is it better than Troll Ungent? Not really, but I prefer to stay on the damage side with my R/N.

Now for a R/Mo I used an Energizer Ranger variant, and it IS an Oath Shot Build LOL... :

Savage Shot
Distracting Shot
Oath Shot
Purge Conditions
Throw Dirt
Whirling Defense
Troll Ungent
Vengeance

16 Expertise
10 Wilderness
10 Marks

With Oath Shot you get some nice recycle spells that normally are marginalized, Purge Conditions, Vengeance, Throw Dirt, Whirling Defense....everything.