Is teamwork really a thing of the past?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Quote:
Originally Posted by Sister Rosette
Things of the past: Manners, Common Sense, Corsets, and Teamwork.

Free MMO=The preteen crowd (There I didn't say 12 year olds)=Asshats.
so... by your reasoning i am a preteen (i, after all, play GW), YOU are a preteen (you, also, play GW), in fact, by your reasoning, all the people on this forum and the million who have purchased the game are preteen?

interesting...

i know plenty of more... experienced people who don't bother with this 'tactics' lark. Manners a thing of the past? i beg to differ. i happen to know people whom one would not expect to be well spoken, yet they are. maybe this is simply as a result of my residence being in the UK.

common sense was ALWAYS in short supply. check history (i reckon, i reckon, i reckon that if we clamber out of our trenches and walk slowly into the no-mans-land with our guns up like we did the last 10 times (and got liberal amounts of ass on a platter handed to us) we could take them! and be in Berlin/London by tea time! PS mods? this is a get at both sides in WW1, totally unbaised. don't kill me [cringes])

Corsets were kind of uncomfortable anyway, so no loss there.

Teamwork, the main issue.
as someone has already said extensive teamwork is not necessarily required in PvE.
Besides, when i, and many others, enter a team i ask what it is that people need in the team. teams do LOOK for teamwork. you will find it a lot easier to get a team if you are a team player (simply because a Mesmer who can be either anti caster OR anti melee has twice the number of group openings)
teamwork is not dead in this game. at least it isn't dead yet.

the kind of teamwork put forward by chinook is, yes, slightly OTT. i can remember when i got XBox live i imagined forming detailed plans over the team chat.
basically team chat consists of 'those [insert expletitives] gay faggits just [insert expletitives] killed me!' (yes i know, i can see the big red X above your name...)

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by c h a v e z
If you have to strat for PvE than you're doing something wrong. PvE is very easy.
rofl

chavez you nub, PvE CAN be easy. Most of the time it's made hard by stupid people. Those stupid people are stupid because they don't have a strat. PvE being easy is a result of using a correct strat. Foo. Go back to your lame ass GvG in #gwp.

edit: on top of that PvE is way more fun than PvP/GvG with the current community.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

Quote:
Originally Posted by c h a v e z
If you have to strat for PvE than you're doing something wrong. PvE is very easy.
PvE is easy as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. This game is boring as hell.

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

Quote:
Originally Posted by KaPe
Majority of PvE is so easy that you don't need teamwork, so once you encounter parts where some cooperation is actually needed, lots of people fail to do so. Miserably. THK is prime example. It's extremely easy with henchmen, yet you will lose again and again with real people.
Same goes for Fire Island missions, SF quests (not all, but thats due to the fact that you cannot issue the command: /%^#@#$ hench stay here!). Even with the updated AI, which became a little smarter (stepping out of any AoE) and the still amazingly stupid henchies (not stepping out of AoE), the quote applies...

But, if you want serious grouping, msg me in game and hope that I am available.

SincorpDeath

Wilds Pathfinder

Join Date: Oct 2005

The Fallen Prophets

R/Me

Quote:
Originally Posted by OneArmedScissor
PvE is easy as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. This game is boring as hell.

If you really think this game is boring as hell, then why do you bother wasting your time registering with an outside forum and posting your opinion of a game you think isn't worth having. I've done PvE with several different proffessions, and each time it's a new experience with new skills, new people, and new paths to take. Maybe if you follow the same route everytime, you'll think it's boring, but use a lil imagination and you can have fun. Don't be a pessimist or talk crap about a game in a forum made solely about a game. Didn't your mother ever tell you, if you don't have something nice to say, don't say anything at all?

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Chinook
At the moment, I usually team up with N/Me (me is a Me/Mo) for PvE
Honestly... I find that that's not a bad combo either. I've also frequently PvE'ed with a E/Me and my N/Me. We normally pull the Mo hench along just in case, but overall.... it sounds like you have a pretty good party there.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

First choice = Guild group. Second choice = henchies. Third choice = PUG

Yes, you can get a decent PUG and missions seem easy. But ..... most PUG's:

lame brained warriors just charging into next mob
monk clickin' "my energy is 2 of 35" (35!?!?)
ele's tanking

Guildies FTW!

Crotalus

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Sekkira
PvE CAN be easy. Most of the time it's made hard by stupid people. Those stupid people are stupid because they don't have a strat.
Agreed. A guildie and myself finished Thunderhead Keep last night with henchied and it was quite easy. The only time it started to get somewhat hard was when one mursaat boss enterd the fort. I don't remember anyone dying during that time. If they did then they we back up in very little time.

We both were calling targets and following them. We used the siege engines to soften the incoming mobs. In general we used teamwork.

I also have to agree with twicky_kid. People just don't listen or are helpful. I remember back in the last WPE i had to constantly tell people not to run ahead, let my energy to refill while playing as a monk, or simply i can not heal them when they are on the other side of the map. This did not occur during the first few WPE. Once the game hit retail i was much more wary about taking PUGs. I think i , outside of CA, joined PuGs a couple of times. Most of those were just failures and a waste of my time.


Guildies > Henchies > PuGs

Adambomb

Frost Gate Guardian

Join Date: Oct 2005

North Yorkshire, England

If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^

R/Me

Just tried getting a group at Citadel to go elite skill capping at Mineral Springs. I was my ranger and I got two Wammo's request to join. Before going I asked both if they'd done the route before, which they both replied yes to. I filled the team up with henchies, and when we had all agreed on which henchies to use I reminded the players to run past the first part outside where about 20-ish Stone Summit appear. They both say yes and we go out.

Myself and about half the henchies started running as soon as the game loaded. The two warriors decided it would be fun to take on all the Stone Summit on their own and promtly died. So we started over.

Eventually we came to Mineral Springs. One of the warriors declares 'Wow, Avicara's... these are piss easy!' and proceeds to aggro as many as he can. The other just follows him.

I was getting slightly pissed off at this point, and I eventually died and we all respawned. It happened again. And again. And again.

Eventually I explained to them what they were doing wrong [aggro'ing10+ Avicara at once] and the reply I received was something along the lines of "STFU you n00b... rangers are teh suxx0r".

I would go on but dinner's ready!

-Adam

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

Most missions planning isn't to imporant i find, but when going to somewhere like SF or FOW it's important that people know what their doing and what other people are going to be doing.

i don't mean in depth discussions like the one in the leeeeroy Jeeeenkins video but a simple, healer/protector talk about skills and enchantments and eles knowing to stay back till warrior has everythings full attention, and chacking that someone has some sort of emergency energy regen.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

heh - last night, we got a group together for Final Assault - a really good team, and we got all the way up to the djinns, when one of the monks had a disagreement on how to attack them He kept insisting that we needed to take a keg. I pointed out that it wasn't necessary on the djinns - as long as we surrounded them one at a time and attacked, we'd be fine.

He responds "Well have fun dying" and maps out.

We took down all 3 djinns without a single death to a party member - without his "help."

What a fool....

Athis Strider

Athis Strider

Frost Gate Guardian

Join Date: Sep 2005

California

R/Mo

Quote:
Originally Posted by OneArmedScissor
PvE is easy as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. This game is boring as hell.

Here you go guys. This is one of those bad ppl in your pugs.
Thanks for your intelligent contribution.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Y'know... a couple of days ago, I had people start complaining b/c we were doing a mission (I forget which one, but it's one of the cities near lion's arch and you end up on the seaside when you're done) and I kept nofitying them of my attacks. I had some N/E that was 2 lvls below me, but he pumped all his skills into Death, so his bone horrors were lvl13 and mine were 12. The problem was that he kept creating bone horrors, so it became near impossible for me to use well of blood or well of suffering. It's like Dang... you have 8 bone horrors, just let me use a few corpses for the good of the party. Since we had people dying or falling dangerously low and our 1 monk couldn't keep up.. it was frustrating as heck to have to watch for something to die and use Well of Blood before he can get off a Animate Bone Horror.

I mean.. come on. There is a such thing as stratigic usage of corpses.

(BTW: Same guy used putrid explosion a few times to prevent wells. What an @__ Hole)

Tiq

Tiq

Ascalonian Squire

Join Date: Nov 2005

Kryptonian Krew

W/Mo

Its a sacrifice you have to take with this game, I suppose.


Every mmo gets its dumb people, GW just gets alot of them because theres no monthly fee.

Its obvious they have issues too, no matter what you say, they'll spin it around to make themselves look good, and if you gain the upper hand in an argument, they'll call you a n00b.

They just have a constant need to prove themselves really, I think maybe some of them werent hugged enough as kids.

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

What I always try to do is try taking 2-4 minutes preparing the team.

Not necesarilly telling them what to bring and what not, but to make sure all those rushers get out of the team. (for some ppl 2 minutes is like really long)

You can see nice teamwork in trapperteams for UW most of the times.

People tell when they are luring, discuss before going in who takes which skill.

That's why I like trapperteams

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Opp:
This simply happens after some months of gaming. Players have found their favorite spots, and prefer to play without the restrictions and benefits of parties... Also many players don't like to repeat missions.

I myself am leveling a new chr. and arrived at Thunderkeep one week ago. To notice that I actually have no mind doing that mission again. Not because its that difficult, but because when I start it I want to be sure its done within an hour. If I could I would skipp it and move on to ascension. Only to get better armor after ascending, plus the abillity to change 2nd profession. If that could be done earlier in the game I would not even bother about any mission anymore.

Another thing I notice in many online games is that players don't like to be FORCED into parties. Most play in parties when they have to beat an endlevel. After that its mostly soloing for xp/gear and dueling.

Bottomline: New players will find it harder to join parties when the game ages and experienced players stick to the things they like most. Or leave.

IlikeGW

Jungle Guide

Join Date: Aug 2005

I found that pve being so ridiculously easy took out all teamwork when the game went live. People only work together when you get wiping on a mission is a very constant threat... and that hasn't happened in GW since beta.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

There's not much team work involved in PvE. Sure, the mission can be easier if you prepare as a team in advance, but in most cases, missions can be done by any pick up group.

Personally, I want to use what I like. I've played through the game once and I know what to expect so normally I'll bring my own skills to counter the monsters in certain missions.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Well....had a couple of PUGs and only one failed...cos everyone of em dropped out....lol...the funny thing is...in every single PUG ive been in..there has always been at least someone...who will leave the party in the midst of the mission...so i guess its still teamwork..although your only workin with 2 other people

BurningPants

BurningPants

Frost Gate Guardian

Join Date: Jul 2005

That Other Guild [Tog]

Here's a bit of advice:

Where ever you play from, do not form any groups from 3EST to 6EST (I think off of the top of my head its 8GMT to 11GMT). Can you guess why?

I know a decent amount of younger players are actually pretty good, and act quite mature but the same can not be said for the rest, so if you are having trouble finding a decent PuG, don't log onto GW first thing when you come home.

If you're in on a strict schedule at home, and can't log on after a certain time, then I feel sorry for you .

DaHun

DaHun

Ascalonian Squire

Join Date: Nov 2005

Karcaw's Minions

W/Mo

Play with a guild and friends! If you play w/ friends or guildies that become friends gaming is twice as much relaxing and you know them so you get to be real good together.

Digital Bath

Digital Bath

Academy Page

Join Date: Jul 2005

Lords of Blood

W/Mo

I had this problem last night. I went to go cap some skills from the Ring of Fire mission using only henchies and advice from a guildmate through guild chat. I got my skill fine without more than 1 or 2 henchies dieing along the way (this was at the lava part I believe where they insisted in staying in lava). Anyway, I get a PUG for the mission, and right out of the gate they aggro all like 12 Mursaat there. Oook, second try they aggro all 6 Jade bows then the mursaat. Third try, *sigh* we try to assault the gate head on and well...yea.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Also had a funny experience last night. Playing as trapping ranger, I stood around TOA looking to see if I could get into some kind of group without much advertising effort for a change. Someone was forming a group looking for 2 trapper rangers plus assorted other professions for an FOW tour. I figured, why not, would be nice to see what trapping can do down in FOW instead of a trapper only UW tour. Group gets formed with one other ranger, 2 Mo, 2E and 2 W. And suddenly we are on our way to UW! No one seemed to know why we went there and who sent us there, the team communication was so poor.

Well, the other ranger and I were allowed to set traps for the first monster group. Of course 2 rangers were not enough to stop the enemy, and so the rest of the team had to fight. This didn't work out so well with some of the group dying, but we managed. But now the rest of the group no longer wanted to wait for the rangers to set traps. Since we were equipped for trapping (as requested) there was little we could do during an actual battle except to try to set traps here and there without getting interrupted. This went on for the next 2 battles. In the meantime a few in the party including the party leader were using a lot of effort to yell at the monks for not healing enough. I gave the warning that if the team did not get together and start using us rangers as trappers, I would leave. They didn't listen, and when the leader started calling out Noob! I left. Shortly after the other ranger whispered me and I told him to leave also and meet me to find another group, and we did, and we had a good time afterwards!

Zobi

Zobi

Frost Gate Guardian

Join Date: Sep 2005

Europe

FR

It seems ridiculous that trappers would be requested and not utilised.

I guess people got impatient waiting for you, but as for them dying when they actually had to fight that is awful. I have frequently taken my mesmer into 5 or 6 man FoW teams, so after your traps softened up the enemy a little, surely they could have finished the mobs off? *Shrugs*

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Zobi
It seems ridiculous that trappers would be requested and not utilised.

I guess people got impatient waiting for you, but as for them dying when they actually had to fight that is awful. I have frequently taken my mesmer into 5 or 6 man FoW teams, so after your traps softened up the enemy a little, surely they could have finished the mobs off? *Shrugs*
Yes, it was a funny, amusing situation where you just shake your head and wonder, what were they thinking? It was sheer chaos. The monks in the group were screaming at the others not to rush and let us do our jobs first (lay traps) whereas the others were screaming all sorts of bad things at the monks for not healing enough. Doh! Its tough for monks to keep up with the damage that UW creatures give (without those protective things that max out damage given to 5 or 10%). At least no one asked me to pay any of the 1000 gold to come down there, which is good because we all expected to go to FOW anyway.

I hoped the party would have gone to FOW, as I was looking forward to playing as a dirt throwing trapper, sneaking around during a battle and laying traps whenever I could (when I wouldn't have them interrupted).