Advice for Thunderhead Mission?

Wraparound

Wraparound

Ascalonian Squire

Join Date: Jul 2005

Cleveland, OH

Mo/E

Hey all, I'm looking for any advice for this mission. I've tried about 7 times with henchies and with players and still can't get it right.

There are time where we'll get all the way to end defending the king and the Jade Armor and Mursaat boss will just overwhelm us. Then there's times where the king dies before we even get to him!!!

I'm not sure if rushing to the king is the way to go or when we get there just stay by him and defend him.

Any help would be much appreciated.....Thank you.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Wraparound
Hey all, I'm looking for any advice for this mission. I've tried about 7 times with henchies and with players and still can't get it right.

There are time where we'll get all the way to end defending the king and the Jade Armor and Mursaat boss will just overwhelm us. Then there's times where the king dies before we even get to him!!!

I'm not sure if rushing to the king is the way to go or when we get there just stay by him and defend him.

Any help would be much appreciated.....Thank you.
The best way to do the missions is also the easiest, and most people don't like it.

It's simple really, go up to where the king is in the fort when the gates open, light both torches, and guard the steps by the king. This way it keeps all people in range of the healers radius, and blocking the steps doesn't allow enemies to get to the king. It takes ~35 minutes this way, but not one person died while we were doing it. The bonus is the same. Just stay near steps.

--The Shim

smokesilver

smokesilver

Academy Page

Join Date: Nov 2005

Next to the Lich :)

Mo/W

Once you cleared the keep, try to use the catapults as they would contribute to weakening and/or even killing them.

Could try stay at the centre to cover both exits, but also health check king now nd then.

Last but not least, DO NOT LIGHT THE BEACONS.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by smokesilver
Once you cleared the keep, try to use the catapults as they would contribute to weakening and/or even killing them.

Could try stay at the centre to cover both exits, but also health check king now nd then.

Last but not least, DO NOT LIGHT THE BEACONS.

Light both of them, fool! Get the bonus! =) /sarcasm on the fool part.

But seriously, light both, and take your time on the steps by the king. It never has failed for me <and I do the mission twice a week for fun> =)

--The Shim

Wraparound

Wraparound

Ascalonian Squire

Join Date: Jul 2005

Cleveland, OH

Mo/E

Thanks for help. Somebody in our party last night said don't light beacons just protect king because the lighting the beacons was just the bonus.

Are the beacons supposed to summon help for us?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Wraparound
Thanks for help. Somebody in our party last night said don't light beacons just protect king because the lighting the beacons was just the bonus.

Are the beacons supposed to summon help for us?
The opposite actually, it summons more mursaat. But it's easily doable, I don't recommend doing it with henchies as they are un-infused. =)

Don't be scared by the bonus. It can be a little tougher then mission with both going at the same time, but it's highly doable.

--The Shim

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

The beacons summon more mursaat I believe. Here's a couple things to try:

1) Camp the king. Traps, wards, AoE's are all great here. Keep him healed and be sure to target well. This will work even with henchies.

2) Carry the torch. All of the monsters will target the torchbearer first. Just make sure your monks know what's going on, and all your other guys should have a great time clearing the place.

Rico

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Rico Carridan
The beacons summon more mursaat I believe. Here's a couple things to try:

1) Camp the king. Traps, wards, AoE's are all great here. Keep him healed and be sure to target well. This will work even with henchies.

2) Carry the torch. All of the monsters will target the torchbearer first. Just make sure your monks know what's going on, and all your other guys should have a great time clearing the place.

Rico
Yup. Torch trick works the same as "book trick" in the fissue of woe. Tested and true. Nice addition, Ric.

--The Shim

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

here's the trick for the bonus, after confessor dorian is dead, DO NOT talk to the king, go outside the fort, find and kill any remaining mursat or jade, go back in when your done, light the beacons, then talk to the king, poof, mission/bonus done...

:::End Transmission:::

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by FFF_WarRaven
here's the trick for the bonus, after confessor dorian is dead, DO NOT talk to the king, go outside the fort, find and kill any remaining mursat or jade, go back in when your done, light the beacons, then talk to the king, poof, mission/bonus done...

:::End Transmission:::
another way to do it, but I prefer them coming at me in waves

/insert random heroic scream charging into battle! =)

--The Shim

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

my advice is use guild mates, everyone else sucks at it. Only beat it once with random group did it all others with guild.

My group usually stays in the middle and if guys go to king which they rarely do get a few guys to attack them. You have alot of time inbetween attacking groups to cope so dont do the 4 at one gate 4 at the other. I do all 8 stay in center of keep.

PS: Bosses last ALWAYS. Accept for the dude on the lizard, stick to wall lure him to group, kill lure rest of groups starting in keep.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by MMSDome
my advice is use guild mates, everyone else sucks at it. Only beat it once with random group did it all others with guild.

My group usually stays in the middle and if guys go to king which they rarely do get a few guys to attack them. You have alot of time inbetween attacking groups to cope so dont do the 4 at one gate 4 at the other. I do all 8 stay in center of keep.

PS: Bosses last ALWAYS. Accept for the dude on the lizard, stick to wall lure him to group, kill lure rest of groups starting in keep.
Well, many people have many different opinions on this. I still revert to fighting them on the steps near king. Easy to block/heal/heal king. Like I said, I've never failed it.

--The Shim

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

I think the most important advice came from this thread: Follow the target order listed a few pages down and you will win.

http://www.guildwarsguru.com/forum/s...er+thunderhead

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

And with that I'm closing this thread. Why post links when others do it for me?