Guild Wars Invasion Event
actionjack
This is an idea that I play with for while. Basicly it will be a world wide and world effect event, lasting for about 1 to 2 weeks. This event could be progressive*, and effect the exploration area, as well as perphas adding one or two mission/major quest or area with it as well. It could be for any story or enemy, but I will use a Charr Invasion Event as example.
The Charrs has begain a major offensive push against Ascalon, threaten even the Drawfs. Once again, they cross the wall, seeking to burn down the remaining human population once for all. In the progression of this event, you will start seeing Charrs more (in the exploration areas), like in the Moutains or cross the wall in old Ascalon (their level will be balance to to the region). You will see them fighting with the locals, and of couse, hunting down on you. As time progress, you will see them move further and further inland. also will open up a new one or two mission, where you help drive back the Charrs, or even a new exploration area as well, the Charr Tribal land. Also new quest can be given in accordance to the story.
This is to make player feel that they are in part with the Game world, part of the story and event that is shaping the whole. Much like the excitment I feel for the first time in beta, when in the last days, the "solo" areas change and begain to populate with Charrs who was not there before. Beside some time/level differnce issue, I think it would help to improve the overall game.
The Charrs has begain a major offensive push against Ascalon, threaten even the Drawfs. Once again, they cross the wall, seeking to burn down the remaining human population once for all. In the progression of this event, you will start seeing Charrs more (in the exploration areas), like in the Moutains or cross the wall in old Ascalon (their level will be balance to to the region). You will see them fighting with the locals, and of couse, hunting down on you. As time progress, you will see them move further and further inland. also will open up a new one or two mission, where you help drive back the Charrs, or even a new exploration area as well, the Charr Tribal land. Also new quest can be given in accordance to the story.
This is to make player feel that they are in part with the Game world, part of the story and event that is shaping the whole. Much like the excitment I feel for the first time in beta, when in the last days, the "solo" areas change and begain to populate with Charrs who was not there before. Beside some time/level differnce issue, I think it would help to improve the overall game.
KelvinC
good idea
Sol_Vie
/signed
The Charr are really unfinished business in the GW plot... I think that would be a great way to finish it off. You could even throw in some in game politics and drama with King Adelbern avenging his son's death. That could be a lot of fun... good thinking.
The Charr are really unfinished business in the GW plot... I think that would be a great way to finish it off. You could even throw in some in game politics and drama with King Adelbern avenging his son's death. That could be a lot of fun... good thinking.
TheGuildWarsPenguin
/signed only if it includes a lot of necros and mesmer charr because i sense charr farming then is there arent necro and mes charr.
twicky_kid
i like the idea. more weekend events should be made. the beta was all weekend events and everyone loved it. i want to see this make a comeback as it was such good fun.
actionjack
Just for a bit of clearfication... Charr were use more as an example. This sort of event could be apply to differnt enemies, with differnt background stories and such. The basic idea is to change and shape the exisiting (aka same old boring) areas by the impact of a world-wide player involving event. Other possiblites might include....
Fallen Star : A giant astroid fall to the ground.... and with it, new outerwordly enemies...
Death Plague : A strange diseases is plaguing the Npc and players, go find a cure.
Storm: A giant storm (or any natural diseaster) is coming. Help people survie. (bring lots rain, flooding, and lighting)
Gold Mine: All of world's supply of gold is gone!?! Find out who is behind it...
Fallen Star : A giant astroid fall to the ground.... and with it, new outerwordly enemies...
Death Plague : A strange diseases is plaguing the Npc and players, go find a cure.
Storm: A giant storm (or any natural diseaster) is coming. Help people survie. (bring lots rain, flooding, and lighting)
Gold Mine: All of world's supply of gold is gone!?! Find out who is behind it...
Symeon
Quote:
Originally Posted by actionjack
also will open up a new one or two mission, where you help drive back the Charrs, or even a new exploration area as well, the Charr Tribal land.
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http://www.guildwarsguru.com/forum/s...ad.php?t=75993
Darksun
/signed
I would love to see more 'events' in GW. Things that make the world seem to live and change.
I would love to see more 'events' in GW. Things that make the world seem to live and change.
onilink
/signed
Realtime events would be very, very cool
Realtime events would be very, very cool
Mordakai
I like this, a long with another long term quest to Rebuild Ascalon (some suggested starting a 1,000,000 gold donation fund). I'll try to find the link...
Here it is: http://www.guildwarsguru.com/forum/s...ding+Ascalo n
BTW, actionjack, you have a lot of good ideas. I love your alchemist idea, too!
Here it is: http://www.guildwarsguru.com/forum/s...ding+Ascalo n
BTW, actionjack, you have a lot of good ideas. I love your alchemist idea, too!
actionjack
Quote:
Originally Posted by Mordakai
I like this, a long with another long term quest to Rebuild Ascalon (some suggested starting a 1,000,000 gold donation fund). I'll try to find the link...
Here it is: http://www.guildwarsguru.com/forum/s...ding+Ascalo n BTW, actionjack, you have a lot of good ideas. I love your alchemist idea, too! |
Thxs alot for the encouragements.
I been a long time poster on suggestion forums, and just recently move to this one. There are still a few things I would like to share with the good people here, but I will just do it step by step so I won't flood the whole forum...
Symeon
Quote:
Originally Posted by actionjack
Thxs alot for the encouragements.
I been a long time poster on suggestion forums, and just recently move to this one. There are still a few things I would like to share with the good people here, but I will just do it step by step so I won't flood the whole forum... |
Tactical-Dillusions
How about those giant blue crystals that litter the Ascalonian areas...they rise up into giant crystal guardians/spiders.
quickmonty
/signed
was already done to a very limited extent with the mad king's guard in LA during halloween. How difficult would it be to implement several diffferent baddies rising up to wreak havoc?
was already done to a very limited extent with the mad king's guard in LA during halloween. How difficult would it be to implement several diffferent baddies rising up to wreak havoc?
pappayaponta
/signed
SOOO good idea
SOOO good idea
fiery
hm lvl 6 charrs or lvl 24 charrs like the forge quest..cause if lvl 6 all i need is my ranger to solo them all. ^^
Murder In China
I mentioned this to the frog before, he seemed interested.
Kaguya
Quote:
Originally Posted by TheGuildWarsPenguin
there arent necro and mes charr.
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Charr Chaots and Mind Sparks for mesmer skills?
Deathqueen
Quote:
Originally Posted by Sol_Vie
/signed
The Charr are really unfinished business in the GW plot... I think that would be a great way to finish it off. You could even throw in some in game politics and drama with King Adelbern avenging his son's death. That could be a lot of fun... good thinking. |
pappayaponta
/signed
But why just make it in 1-2 weeks. Why not make a special city that will be invaded like one time a day?
But why just make it in 1-2 weeks. Why not make a special city that will be invaded like one time a day?
d3kst3r
Now we're talking! A suggestion though: make it that the only way to end the invasion is to defeat the Charr High Warlord who dwells deep within Charr Territory.
To do this would take a party of 8 players to go out into the wild PvE style, kill all manner of foul creatures and suffer hardships and finally reach the Warlord. Then the party must defeat him in combat. As a reward the invasion will end and the 8 brave adventurers will be given a huge amount of fame and money and items.
At the end of it their statues could be placed in one of the major towns with their names below each one and they could take their place in Guildwars history and become part of the folklore of the world.
This would inspire thousands of wannabe adventure groups going out in search of the Charr Warlord and would take epic MMORPG adventuring to a new level. I know it sounds extremely "Lord of the Rings" inspired but I don't think that the actions of a few gamers has ever affected the entire world so profoundly in any other game.
To do this would take a party of 8 players to go out into the wild PvE style, kill all manner of foul creatures and suffer hardships and finally reach the Warlord. Then the party must defeat him in combat. As a reward the invasion will end and the 8 brave adventurers will be given a huge amount of fame and money and items.
At the end of it their statues could be placed in one of the major towns with their names below each one and they could take their place in Guildwars history and become part of the folklore of the world.
This would inspire thousands of wannabe adventure groups going out in search of the Charr Warlord and would take epic MMORPG adventuring to a new level. I know it sounds extremely "Lord of the Rings" inspired but I don't think that the actions of a few gamers has ever affected the entire world so profoundly in any other game.
Manic Smile
Quote:
Originally Posted by TheGuildWarsPenguin
/signed only if it includes a lot of necros and mesmer charr because i sense charr farming then is there arent necro and mes charr.
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Symeon
Quote:
Originally Posted by pappayaponta
/signed
SOOO good idea |
This was and is a good idea here, so this was a well earned bump.
IMehler
/agree
actionjack
Didn't know why this is revivied..but glad people still like the idea.
This of couse is to make player feel that the "world" is moving, and not stuck in a perticular time frame. (of couse, such even can be reuse over time as well). One problem with it might be where it might confuse the new player since what is going on in the mission and in the world would be differnt, but it is nothing major. There could also be some sort of PvE ladder, where if enough player finish the Invasion-related mission under some circumstance, the event will develop in differnt way. Example: In a mission to drive back the charrs and inside their home tribe, if X% of people who finish the mission assassinate the Tribe leader, for some time after the event, you would see charrs fighting each other in some exploration area over who is going to be the new tribe leader.... if X% of people destory their god/statue/alter, than charrs will retrive back even more, and if X% of people who try but didn't finish the mission outweights those who win.... than charr will claim more territory at the end of the Event. This make the Event have a even more lasting impact in changing the face of world.
There could be different type of similar event as well, like King's idea of Vikin type of army invading the coast. (see his thread)
This of couse is to make player feel that the "world" is moving, and not stuck in a perticular time frame. (of couse, such even can be reuse over time as well). One problem with it might be where it might confuse the new player since what is going on in the mission and in the world would be differnt, but it is nothing major. There could also be some sort of PvE ladder, where if enough player finish the Invasion-related mission under some circumstance, the event will develop in differnt way. Example: In a mission to drive back the charrs and inside their home tribe, if X% of people who finish the mission assassinate the Tribe leader, for some time after the event, you would see charrs fighting each other in some exploration area over who is going to be the new tribe leader.... if X% of people destory their god/statue/alter, than charrs will retrive back even more, and if X% of people who try but didn't finish the mission outweights those who win.... than charr will claim more territory at the end of the Event. This make the Event have a even more lasting impact in changing the face of world.
There could be different type of similar event as well, like King's idea of Vikin type of army invading the coast. (see his thread)