Didn't get a chance to try it since I can't seem to find who/where to get the Order of the Vampire from but here goes.
Str 11+1
Axe Mastery 10+2
Blood Magic 10
Tactics 1
[just wanted to use that last point in something ^_^]
Dismember
Axe Rake
Executioner Strike [switchblade skill depending on situation]
Sprint
Demonic Flesh
Life Siphon
Order of the Vampire [elite]
Plague Touch
[switchblades]
Axe Twist - hard skill to find, but if you want to disrupt through status ailments like mad... here ya go.
Disrupting Chop - if you're gonna hunt healers/magic damage dealers
Swift Chop - for warriors or rangers who like dodging / blocking or wards
Penetrating Blow - You wanna increase your armor? I dare ya! ^_^
Cyclone Axe - pve mostly
As you can see, I've got everything needed here to pile damage onto my enemy save a speed attack stance like Frenzy/Flurry. From what I've read before, you need a hex, enchantment, stance, and skill to stack damage, I'm missing the stance but I wonder with these setups would it be necessary?
This is an offensive tank which will chase down a target, stop him/her from running [or casting if you're using a switchbladed skill], then uber tank by increasing max hp 160 points while draining life from your enemy in 2 different ways.
And, since warriors almost always are the first to get nailed with a bad status condition, Plague Touch is cheap and effective enough to punish those who'd try to hurt you with Bleed or Poison or what else.
Any suggestions on making this warrior more effective and less energy dependant? I've kept the energy costs of his Necromancer Vampiric style skills to 10energy or less but can anyone suggest other good ways to heal/steal life that are more cost effective? I've used Blood Renewal but I don't want to carry too many life sacrificing skills or I end up killing myself. lol
[I also forgot what 2 pips of energy mean in terms of regen speed. I know health pips are 2hp per second but I forgot the regen for energy pips... [doh]]
Thanks for your help guys! ^_^
/me wonders how to get this build into the build articles...
