Quote:
|
Originally Posted by SolZer
Hi, new to GW, but so far I like the idea of a Ranger and it fits with classes I've played in other games. I'm curious though, what are the main differences between a Ra/W build and a W/Ra build? I plan on going the roleplaying route to level 20, so a build that can solo the PvE areas is important, but I also would like to find PvP groups at lvl 20.
Any helpful advice someone could give would be most appreciated. Much Thanks.
SolZer
|
R/W: A ranger primary, with expertise, but tactics for stancing to avoid damage like a warrior would. This is great if you feel you'll need extra protection in the long run vs melee, so you can just pump up tactics, get stances/ranger dodges and traps, then have fun and not worry about getting damaged a whole lot.
Also, on a R/W, I wouldn't suggest meleeing, as warrior armor cannot be gotten on a ranger primary which means you aren't the best choice for tanking. Although you can't tank, it doesn't mean a pet can't. Mr.Fluffly FTW.
If you want more on this, contact me via private message.
W/Ra: This is more used for warrior primary due to better armor and the fact you simple deal more melee damage. Don't Get me wrong, a W/Ra can still kick but with bow, but I don't recommend warrior/rangers for trappers as they have slow mana regen. You also do very well with "splash" poison damage. Example: Capture the 'elite' skill later in the game called 'apply' poison. Then use a ranger prep called kindle arrows. They both stack, so when the arror hits to deal group damage, it also poisons them. This is where I run and start meleeing if I were a W/Ra.
W/Ra's are all over a nice rounded build too, as you take damage, dish it, and if you have to be, the person dropping spirits/traps if the time calls for it. Also is nice having a pet. Mr.Fluffly FTW.
As above, if you want more info, PM me.
Hope some of this made sense.
--The Shim