Sad about the nuking nerf? make a ranger
ravager arclite
Recently my guild was quite angry with the new nerf on nukers (we love fissure)
soooo
Our guild leader decided that we need a good team build to go beat up some shadows and skeles and we did here it is all IAS ASSAULT RANGER
Barrage
IAS (ie tigers fury, frenzy)
distracting shot
savage shot
choking gas
lightning reflexes
throw dirt
troll unguent
Now for att layout set max marks 16 and an even split of 10 10 to wilderness and expertise and the remainder to beast.
So for team you need 1 stance tank 2 monks 1 prot 1 heal and 5 rangers (hope those of us that cant get partied enjoy this)
The tank rushes into a group and does his job of grouping the monsters and staying alive.
Then the rangers follow up by using gas on the monks and then spamming barrage like no other while using interrupts to make it so nuthin gets cast.
As soon as i can get the pic up I while show you guys what this team can really do but it does take listening a good leader and team work
have fun and remember this build is brought to you by Regent Valley Rangers (RVR) Credit to Amber Shadow for creation of build
soooo
Our guild leader decided that we need a good team build to go beat up some shadows and skeles and we did here it is all IAS ASSAULT RANGER
Barrage
IAS (ie tigers fury, frenzy)
distracting shot
savage shot
choking gas
lightning reflexes
throw dirt
troll unguent
Now for att layout set max marks 16 and an even split of 10 10 to wilderness and expertise and the remainder to beast.
So for team you need 1 stance tank 2 monks 1 prot 1 heal and 5 rangers (hope those of us that cant get partied enjoy this)
The tank rushes into a group and does his job of grouping the monsters and staying alive.
Then the rangers follow up by using gas on the monks and then spamming barrage like no other while using interrupts to make it so nuthin gets cast.
As soon as i can get the pic up I while show you guys what this team can really do but it does take listening a good leader and team work
have fun and remember this build is brought to you by Regent Valley Rangers (RVR) Credit to Amber Shadow for creation of build
wat my name is
first of all barrage strips preperatinos so chocking gas is useless. Use parcticed stance instead if u wanna keep choking gas going on
pearhk
suggest not to bring self heal, i.e. Troll Urgent
Itok
Yeha, no need for Ungent really. Rangers aren't built to take dmg and with the stances, should havbe enough buffer to move aobut until aggro is gone. Although some ppl wanna play tank with on a Ranger char, this skill set doesn't lend itself to that very effectively and makes monking a bitch.
This is clksoe to teh set up I prefer to use as a utilitarian ranger. Interrupts are the best thing s since sliced bread, imho, and are what make this SO damn fun. Barrage is great with a mob and vamp or zealous. I prefer vamp, as wiht good experteice no nede to zealous, really. I mean ya cant ever have enough nrg, but sometimes its a bit much.
This is clksoe to teh set up I prefer to use as a utilitarian ranger. Interrupts are the best thing s since sliced bread, imho, and are what make this SO damn fun. Barrage is great with a mob and vamp or zealous. I prefer vamp, as wiht good experteice no nede to zealous, really. I mean ya cant ever have enough nrg, but sometimes its a bit much.
Mithroch
Quote:
Originally Posted by wat my name is
first of all barrage strips preperatinos so chocking gas is useless. Use parcticed stance instead if u wanna keep choking gas going on
Like he said... use gas first... then barrage. After that you have Savage and Distracting Shots for more disrupts. I can see it. How has it worked in actaul runs?
Splatter Mcnasty
It works awesome on actual runs.
I'm the tank for most of these runs, and I can verify that this group setup kills everything in Fissure faster than any other group I've ever gone in with...even before the AoE nerf beat down the Ele killing power.
The rangers do all the killing too. The Tank just needs to run way out ahead and hold the aggro. That said, the tank build needs to be able to withstand a real beating. If the tank dies, or loses the aggro, then the group generally gets destroyed or scattered.
I'm the tank for most of these runs, and I can verify that this group setup kills everything in Fissure faster than any other group I've ever gone in with...even before the AoE nerf beat down the Ele killing power.
The rangers do all the killing too. The Tank just needs to run way out ahead and hold the aggro. That said, the tank build needs to be able to withstand a real beating. If the tank dies, or loses the aggro, then the group generally gets destroyed or scattered.
AmberDawn
No you use choking gas till it runs out then go to your barrage.
Barrage works on 1 enemy as well as mobs.
The monks in our partys had plenty of energy...no problem there.
And as far as the tank dying, we used ranger tanks as well as archer tanks
and still did the job fine.
We played this build with only 6 people in FoW before and did just fine.
Don't underestimate rangers. Also I'd like to add we have a melee ranger build that I know can outtank warrior monks. You may not believe that but then again you wouldn't believe rangers can clear FoW either.
Barrage works on 1 enemy as well as mobs.
The monks in our partys had plenty of energy...no problem there.
And as far as the tank dying, we used ranger tanks as well as archer tanks
and still did the job fine.
We played this build with only 6 people in FoW before and did just fine.
Don't underestimate rangers. Also I'd like to add we have a melee ranger build that I know can outtank warrior monks. You may not believe that but then again you wouldn't believe rangers can clear FoW either.
Slade xTekno
Give credit to a person who basically made a BarrageBot? No thanks. The AoE nerf was the reason I didn't delete my Ranger. However, it's nice to see people are thinking outside the box.
I think your build is best for a PUG, because you both bring Choking Gas and Barrage, two skills that should not be on the same skill bar. I think you will find it more efficient if you bring one or two Rangers specifically for Interrupting with Choking Gas and either Incendiary Arrows or Practiced Stance and the rest specced purely for damage with Barrage, Dual Shot, and either a Conjure or Judge's Insight. Also, one of them should bring Favorable Winds.
I think your build is best for a PUG, because you both bring Choking Gas and Barrage, two skills that should not be on the same skill bar. I think you will find it more efficient if you bring one or two Rangers specifically for Interrupting with Choking Gas and either Incendiary Arrows or Practiced Stance and the rest specced purely for damage with Barrage, Dual Shot, and either a Conjure or Judge's Insight. Also, one of them should bring Favorable Winds.
AmberDawn
Read above you let the GAS run its course THEN use barrage.
So yes they do belong on the same skillbar because they are for different attacks.
I'm sure everyone reads what their skills do THATS why I KNOW barrage strips all preps...so I let my preps do their job and while they charge use barrage.
Don't really want to spread the skills out beause it works better the way it is, tried several combos and even spreading skill like you suggested...5 with the skills as listed works OTHERS do not.
And whats the bot about? Is there IWAY bots etc? W/Mo bots? Solo Monk Bots? If thats the case then we are all bots. Its got to start somewhere.
There's an old saying if its not broke dont fix it.
Theres a reason for each of the skills. Lightining reflex is an evade with an IAS skill to boot.
throw dirt is an evade. These 2 keep you from dmg if things get to out of plan. Gas is used for its duration then go to barrage and your 2 quick disrupts. The skills are set considering recharge times and energy useage.
So yes they do belong on the same skillbar because they are for different attacks.
I'm sure everyone reads what their skills do THATS why I KNOW barrage strips all preps...so I let my preps do their job and while they charge use barrage.
Don't really want to spread the skills out beause it works better the way it is, tried several combos and even spreading skill like you suggested...5 with the skills as listed works OTHERS do not.
And whats the bot about? Is there IWAY bots etc? W/Mo bots? Solo Monk Bots? If thats the case then we are all bots. Its got to start somewhere.
There's an old saying if its not broke dont fix it.
Theres a reason for each of the skills. Lightining reflex is an evade with an IAS skill to boot.
throw dirt is an evade. These 2 keep you from dmg if things get to out of plan. Gas is used for its duration then go to barrage and your 2 quick disrupts. The skills are set considering recharge times and energy useage.
ravager arclite
Thanks slade for the suggestion but since there are never enough rangers in our guild online at a time we have to settle with PUGs so it is best to have them all bring both.
Wat is my name...dude if you dont belive me on the power of the build pm me in game my name is The Holy Martyr and come with us.
BTW amber dawn is my guild leader dont piss her off she is meaner than i am...
Wat is my name...dude if you dont belive me on the power of the build pm me in game my name is The Holy Martyr and come with us.
BTW amber dawn is my guild leader dont piss her off she is meaner than i am...
Slade xTekno
Quote:
Originally Posted by AmberDawn
So yes they do belong on the same skillbar because they are for different attacks.
I'm sure everyone reads what their skills do THATS why I KNOW barrage strips all preps...so I let my preps do their job and while they charge use barrage.
Don't really want to spread the skills out beause it works better the way it is, tried several combos and even spreading skill like you suggested...5 with the skills as listed works OTHERS do not.
Quote: Originally Posted by AmberDawn And whats the bot about? Is there IWAY bots etc? W/Mo bots? Solo Monk Bots? If thats the case then we are all bots. Its got to start somewhere. The BarrageBot is a build that's been used since the BWEs. It's purpose was to spam Barrage and other high damage attacks. An example can be seen in the Ranger Basics thread.
Your build follows a slightly different path, spamming interrupts instead of high damage attacks. It's a good idea, but as a guild build, splitting the responsibilities would be just as if not more efficient.
And yes, I can believe that R/W Evasion Tanks work very well. Plus, W/Mo isn't the greatest PvE Tanking Combo.
Quote: Originally Posted by AmberDawn There's an old saying if its not broke dont fix it. Then why bother posting about it here? This is a "Build Discussion" forum, not the "Tell Me That My Build Rocks" fiesta. We're just trying to help you achieve your ends more efficiently.
And yes, in my personal opinion, putting a preparation and Barrage on the same skill bar is broken.
Quote:
Originally Posted by ravager arclite
Thanks slade for the suggestion but since there are never enough rangers in our guild online at a time we have to settle with PUGs so it is best to have them all bring both.
Even then, if you just had one Choking Gas Ranger and made a PUG of pure Barragers, you'd be better off. Quote:
|