R/Me
Oath Shot {E}
Signet of Weariness
Debilitating Shot
Mantra of Signets
Savage Shot
Serpents Quickness
Leech Signet
Ressurection Signet
Attributes: 15 Expertise, 12 Domination, 7 Wilderness Survival.
The use is straightforward; Mantra of Signets is used only to essentially put two Sow's on your skill bar, Debilitating shot is used for further energy denial, and Serpents Quickness is primarily to increase the recharge on Oath Shot. This works much better under QZ, but even without it the build works reasonably well.
The big differences between this and a mesmer primary are these:Only 9 energy is drained Most of the energy denial is not "aoe" Rangers have higher AL
The differences are significant; however i feel like this combines the roles of interuption and energy denial, without using energy expensive spell-only interupts.
I tested this somewhat in the Competition Arenas, it clearly does the job of draining energy, but you need to pace yourself or you will run out of things to do while waiting for Oath Shot to recharge. This is made somewhat difficult because you never actually see how much energy was drained - unlike Energy Burn, where you see exactly how much was drained. Intended as an alternate form of the widely used SoW mesmer.