;o
so.. what is the *ideal* amount of HP a warrior should have to tank in the Underworld/Fissure of Woe/Sorrows Furnace?
or.. if you tank in uw/fow/sf what is your hp?
does it include any superior runes? str? hammer? sword? axe? tactics?
do you have superior absorb? major absorb?
do you have superior vigor? major vigor?
;o
sorry for the many questions.
average fow/uw/sf tanking warrior HP?
bebe
pearhk
i think one superior rune is fine, but not more than one (exclude absorpt and vigor)
grab a -2/-2 or -2/-3 shield, superior/Major absorpt with
"Watch Yourself" and a stance (for -2 dmg) is OK
grab a -2/-2 or -2/-3 shield, superior/Major absorpt with
"Watch Yourself" and a stance (for -2 dmg) is OK
Itok
I've been using the following as i fumble through stance tanking.
Sup Tactics
Sup Absorption
Major Vigor
Minor Axe
Minor Strength
+36 -2 enchant shield
got crimson carapase yesterday and haven't really looked at tweakin my setup, even if i needd to, to incorporate this.
health is like 488 er so.
The difference in cost from Major to Sup Absorp is HUGE. It took a while for me to amke the purchase, as I had to jsutify that amount of cash output for something I figgered was bettter ands others told me was better, but no one really _knew_.
I found that, in a unscientific double blind shrinkarinker test, the follwoing is true.
Glads armor, Ascalon helm. Dmg is as follows . . .
MAJOR -
DMG: 9.8 per from minotaurs
DMG: 10.2 per from griffons
SUP -
DMG: 8.4 per from minotaurs
DMG: 8.7 per from griffons
Average all incoming dmg, 3 critters at a time, all in front of me. Average over 30 hits er so, including skills, misses everything. I used no skills, stances ort anything different on either.
So, for me, over time, the reducion on DoT seems worth the investment for me.
Sup Tactics
Sup Absorption
Major Vigor
Minor Axe
Minor Strength
+36 -2 enchant shield
got crimson carapase yesterday and haven't really looked at tweakin my setup, even if i needd to, to incorporate this.
health is like 488 er so.
The difference in cost from Major to Sup Absorp is HUGE. It took a while for me to amke the purchase, as I had to jsutify that amount of cash output for something I figgered was bettter ands others told me was better, but no one really _knew_.
I found that, in a unscientific double blind shrinkarinker test, the follwoing is true.
Glads armor, Ascalon helm. Dmg is as follows . . .
MAJOR -
DMG: 9.8 per from minotaurs
DMG: 10.2 per from griffons
SUP -
DMG: 8.4 per from minotaurs
DMG: 8.7 per from griffons
Average all incoming dmg, 3 critters at a time, all in front of me. Average over 30 hits er so, including skills, misses everything. I used no skills, stances ort anything different on either.
So, for me, over time, the reducion on DoT seems worth the investment for me.
Bugeater
I'd focus on armor, damage reduction, and block/dodge rather than hp. But since you don't gain much of any of those with +2 in an attribute that's already 13 or 14, I don't see much benefit of a superior that costs you 75 hp. Remember that damage reduction is figured after armor so armor acts like a multiplier for damage reduction.
I think my tank has 505/550 depending on if I'm in a stance or not, but if I get down to 75 hp, things are going down the toilet already.
I think my tank has 505/550 depending on if I'm in a stance or not, but if I get down to 75 hp, things are going down the toilet already.
striderkaaru
i agree with bugeater.
i'm not quite sure why you want to know the hp, as that is not as important as damage reduction. a warrior with 300 hp who can reduce dmg taken to next to nothing would fare better than a warrior with 600 hp who is taking a ton of damage.
but since you asked, i can give my particular setup. my runes are as follows:
superior vigor
major absorb
minor strength
minor tactics
minor weapon
this gives me a base of 530 hp. i have a piece of knight's armor with the major absorb for a base -4 dmg taken.
it's probably ok to go with 1 superior attribute rune to get a base hp of 455. i doubt that you would want to take it lower since there is a lot of dot damage in those areas. so, my guess is a range of 455-530 base hp is ideal. however, as mentioned before, the skills and equipment taken to reduce damage is far more important.
i'm not quite sure why you want to know the hp, as that is not as important as damage reduction. a warrior with 300 hp who can reduce dmg taken to next to nothing would fare better than a warrior with 600 hp who is taking a ton of damage.
but since you asked, i can give my particular setup. my runes are as follows:
superior vigor
major absorb
minor strength
minor tactics
minor weapon
this gives me a base of 530 hp. i have a piece of knight's armor with the major absorb for a base -4 dmg taken.
it's probably ok to go with 1 superior attribute rune to get a base hp of 455. i doubt that you would want to take it lower since there is a lot of dot damage in those areas. so, my guess is a range of 455-530 base hp is ideal. however, as mentioned before, the skills and equipment taken to reduce damage is far more important.
bebe
hmm..
is there anyway to get more hp?
or do you guys have 450+ WITH a superior (-75 HP causing) because you have a shield/weapon that has constant +hp or somethnig? ><;
is there anyway to get more hp?
or do you guys have 450+ WITH a superior (-75 HP causing) because you have a shield/weapon that has constant +hp or somethnig? ><;
Tranquil Soul
Well a sup vigor rune give +75 hp( I think), and there are a variety of weapons that give health bonuses.
And if you're really desperate you can go W/N or Mo and get the health boosting enchants thay have (i.e. Demonic Flesh).
And if you're really desperate you can go W/N or Mo and get the health boosting enchants thay have (i.e. Demonic Flesh).
Aeryn Dimeneira
Quote:
Originally Posted by Miss Temptress
is there anyway to get more hp?
or do you guys have 450+ WITH a superior (-75 HP causing) because you have a shield/weapon that has constant +hp or somethnig? ><;
480 base Hps + Sup givor (50) + weapon upgrade (30) + shield (30 to 45, permanent or conditional) => from 590 to 605 hps
Hps are good, but armor & damage reduction like said above are way more important.
Most of the time, the majority of warrior I met while playing my monk often do the same mistake,they play warrior like a dealing damage class, upgrading their weapon attributes to max with a rune + helmet combo and make their builds with the dealing damages skills, but the role of a warrior, even if it sounds dumb to say, is not to Make the damage, but to Take from the mobs instead of his fellow casters friends that are the real damage dealer.
You can sure manage and optimize your damage output, but you are way more efficient by managing your damage resistance, since you're gonna use less of the monk's energy, and more important stay up against more mobs.
That's why if you wanna be a tanking machine inside a group, you'd better go tactics tank with stances that allow you to avoid attacks, boost armor, manage your energy and then use your secondary profession to heal, reduce damages.