Input on mesmer builds please
jesh
I've recently started a new mesmer for pve fun, but I've found that the domination line seems almost overkill. All I need is Backfire/Power Spike for casters in most cases. This leaves me basically 5 slots, with res in one. I feel like when there are lots of melee mobs, (when are there not??), that I'm not doing enough for my team. Empathy has too long of a recharge. For this reason, I'm thinking of switching to a build that uses some domination, but illusion magic as well. I chose a monk secondary so I can carry a res with me. Here's some ideas I have.
10+3 Domination
10+1+1 Illusion
10+1 Inspiration
5+1 Fast cast
Or maybe 12 inspiration and 3+1 fast cast.. don't know..
Ineptitude {E}
Clumsiness
Epidemic
Phantom Pain
Illusion of Weakness/Ether Feast
Res/Power Spike/Diversion
Backfire
Spirit of Failure
AoE deep wound and blind for 10+seconds doesn't seem that bad, right? Spirit of Failure would be my energy engine.
Here's another idea I've had, after noticing that Shatter Hex is like the best damn spell in the game. Plus, the average joe has no clue what a mesmer's job is anyway. Maybe I could get away with a build like this.
Shatter Hex
Inspired Hex
Echo
Smite Hex
Res
Shatter Enchantment
Drain Enchantment
Archane Echo
Wee! I'd use domination, smiting, and inspiration. Dang that would be fun. Maybe I could throw JI in there somewhere to be a team player, or use Power Drain if my energy is too low running this build.
Suggestions please! Or if anyone could suggest another method to take care of those pesky melee mobs, I'd be glad to hear it.
10+3 Domination
10+1+1 Illusion
10+1 Inspiration
5+1 Fast cast
Or maybe 12 inspiration and 3+1 fast cast.. don't know..
Ineptitude {E}
Clumsiness
Epidemic
Phantom Pain
Illusion of Weakness/Ether Feast
Res/Power Spike/Diversion
Backfire
Spirit of Failure
AoE deep wound and blind for 10+seconds doesn't seem that bad, right? Spirit of Failure would be my energy engine.
Here's another idea I've had, after noticing that Shatter Hex is like the best damn spell in the game. Plus, the average joe has no clue what a mesmer's job is anyway. Maybe I could get away with a build like this.
Shatter Hex
Inspired Hex
Echo
Smite Hex
Res
Shatter Enchantment
Drain Enchantment
Archane Echo
Wee! I'd use domination, smiting, and inspiration. Dang that would be fun. Maybe I could throw JI in there somewhere to be a team player, or use Power Drain if my energy is too low running this build.
Suggestions please! Or if anyone could suggest another method to take care of those pesky melee mobs, I'd be glad to hear it.
tigernz
How far through the game are you?
I preferred Domination for PvE, backed up by energy management via inspiration.
Arcane Thievery & Diversion work great later on when you start fighting the tougher enemies (especially monk bosses) Blackout is pretty nice to have too - makes that mission with the monk boss & healing priest very easy.
I used empathy throughout the PvE campaign. 30-something dmg each time something attacks adds up very quickly. Cast it on a couple of enemies who aren't primary targets, then once the primary targets are down switch to them and finish em off.
Another nice little spell (esp vs bosses) is Wastrels Worry.
Hex duration is halved on bosses, so 68 unresisted dmg (@16 dom) every 1.5 seconds is awesome
You already mentioned pwr spike, backfire & shatter hex so no need to talk about those.
A combo which works pretty well vs melee mobs is Sig of Midnight & Plague sending for aoe blind. Since you're monk secondary PS isn't an option, but you could go with Epidemic.
Another option is to take one of the signet stances so your SoM recharges quicker.
Drain Enchant & Pwr Drain were staples of my build for energy management, and I'd suggest fitting at least one of them on your bar.
I preferred Domination for PvE, backed up by energy management via inspiration.
Arcane Thievery & Diversion work great later on when you start fighting the tougher enemies (especially monk bosses) Blackout is pretty nice to have too - makes that mission with the monk boss & healing priest very easy.
I used empathy throughout the PvE campaign. 30-something dmg each time something attacks adds up very quickly. Cast it on a couple of enemies who aren't primary targets, then once the primary targets are down switch to them and finish em off.
Another nice little spell (esp vs bosses) is Wastrels Worry.
Hex duration is halved on bosses, so 68 unresisted dmg (@16 dom) every 1.5 seconds is awesome
You already mentioned pwr spike, backfire & shatter hex so no need to talk about those.
A combo which works pretty well vs melee mobs is Sig of Midnight & Plague sending for aoe blind. Since you're monk secondary PS isn't an option, but you could go with Epidemic.
Another option is to take one of the signet stances so your SoM recharges quicker.
Drain Enchant & Pwr Drain were staples of my build for energy management, and I'd suggest fitting at least one of them on your bar.
jesh
Currently in the souther shiverpeaks, on the ice gate mission, I think. Right now I'm using a fairly vanilla build.. of course at level 13, you can only do so much with your attributes.
3+1 Fast Cast
8+3+1 Domination
7+1 Inspiration
1 Healing for Restore Life
Empathy
Ether Feast
Backfire
Power Spike
Energy Burn
Mantra of Recall {E}
Restore Life
Shatter Hex
The point of using Ineptitude is not only the anti-melee spike, but also the blind. That and the deep wound can be spread with epidemic, and the monsters can then be hexed with spirit of failure. Energy problems would be minimal, I think. As for Signet of Midnight, it'll be a while until I can swim to the Ring of Fire, and sure, the blind is constant, but I think I can do almost as good with Ineptitude. And I can get that elite right now.
3+1 Fast Cast
8+3+1 Domination
7+1 Inspiration
1 Healing for Restore Life
Empathy
Ether Feast
Backfire
Power Spike
Energy Burn
Mantra of Recall {E}
Restore Life
Shatter Hex
The point of using Ineptitude is not only the anti-melee spike, but also the blind. That and the deep wound can be spread with epidemic, and the monsters can then be hexed with spirit of failure. Energy problems would be minimal, I think. As for Signet of Midnight, it'll be a while until I can swim to the Ring of Fire, and sure, the blind is constant, but I think I can do almost as good with Ineptitude. And I can get that elite right now.
SilenceWeaver
if your looking for an anti-war spike i would use clumsiness (although it is illusion)
migraine+interrupts owns the casters in the later part of pve (unfortunately migraine is gotten in perdition rock)
phantasm is a great skill for pve. usually a combo i would pull often is pile empathy/backfire and phantasm on one opponent that team wasnt focused on, maybe do it again on another, put migraine/arcane conundrum on a caster, leech sig power drain for energy, then just recast hexes as needed and, for an extra damage spike, bring shatter delusions (great for near-dea opponents or opponents with phantasm on em. wastrels could work too and the above posted trick for bosses is quite useful. you could also take a different,easier way out and be a fast-cast nuke (although that got killed some with the update).
migraine+interrupts owns the casters in the later part of pve (unfortunately migraine is gotten in perdition rock)
phantasm is a great skill for pve. usually a combo i would pull often is pile empathy/backfire and phantasm on one opponent that team wasnt focused on, maybe do it again on another, put migraine/arcane conundrum on a caster, leech sig power drain for energy, then just recast hexes as needed and, for an extra damage spike, bring shatter delusions (great for near-dea opponents or opponents with phantasm on em. wastrels could work too and the above posted trick for bosses is quite useful. you could also take a different,easier way out and be a fast-cast nuke (although that got killed some with the update).
jesh
Uh.. Clumsiness is the second skill on my list. As for migraine, I don't have problems interrupting. It's not hard. I can't say I've ever interrupted a RoF, but I have gotten a flame burst before. Conjure phantasm.. eh. 60 damage over time isn't that hot enough to really warrant a spot, is it? I don't have room for it either.
SilenceWeaver
......er.........LOOK THE BAT SIGNAL *DASHES AWAY*
SilenceWeaver
also for phantasm it would actually be 120 damage as each of those little pips is -2 health dps.
jesh
Huh? Where?
Oh haha, I knew that. Like I said, I'm tired.
Oh haha, I knew that. Like I said, I'm tired.
Hell Marauder
In pve you don't need illusion of weakness or ether feast, because you can rely on your team's monks for healing. I would replace it with shatter delusion. Phantom pain + shatter delusion combo at cost of only 15 energy gives a big spike damage and deep wound right away so you don't need to wait for 10 sec. Also replace Spirit of Failure with Energy tap. With these changes you only need 3 or 4 points in Inspiration so you can add a few levels to Illusion and Domination to boost overall damage.
jesh
Rely on my team's monk.. no thanks. I often go monkless completely, and I'd rather not place my character in the hands of the average monk. As for spirit of failure, it's already on there. The last skill. I use it with ineptitude and epidemic for energy. Thank you for the reply, though.
Color It Red
Sometimes I don't even think of changing /arranging skills anywhere. Unless I find a good match.
I don't know if we can talk about our mesmer builds here.
I don't know if we can talk about our mesmer builds here.
Yukito Kunisaki
I've seen this complaint in another mesmer build. Saying "I dont' feel like I'm doing much for my team".
GO fig... PURE MESMER DOESN'T WORK IN PVE...
Use Necro curses. They're AoE and can pretty much nullify any and all mobs that surround a single teammate [aka a smart warrior...]
There isn't a single set of mesmer magic skills in any of their lines that can take out several slammer non-caster enemies at once. Soothing Images doesn't cut it if the enemy hits for 200+ to begin with [Aataxe anyone?]
Shadow of Fear + Enfeebling Blood = a mob that a monk could tank...
Bringing in Insidious Parasite with Empathy and maybe Spiteful Spirit can help bring the mob to its knees...
GO fig... PURE MESMER DOESN'T WORK IN PVE...
Use Necro curses. They're AoE and can pretty much nullify any and all mobs that surround a single teammate [aka a smart warrior...]
There isn't a single set of mesmer magic skills in any of their lines that can take out several slammer non-caster enemies at once. Soothing Images doesn't cut it if the enemy hits for 200+ to begin with [Aataxe anyone?]
Shadow of Fear + Enfeebling Blood = a mob that a monk could tank...
Bringing in Insidious Parasite with Empathy and maybe Spiteful Spirit can help bring the mob to its knees...
Color It Red
"GO fig... PURE MESMER DOESN'T WORK IN PVE..."
It works for me. Aside from Healing Signet.
It works for me. Aside from Healing Signet.
Color It Red
Jesh, with your skills. Just asking which skill do you use to heal yourself? I don't know some of those yet.
jesh
Ether Feast and Illusion of Weakness are both somewhat self-healish spells.
Yukito, I've had a curse necro before, I know how nice it is. Just trying to have some fun.
Yukito, I've had a curse necro before, I know how nice it is. Just trying to have some fun.
johnactor
anyone else here playing a pure mesmer? i was wondering whether it might be useful later on in pve rather than earlier, and of course could be transported to pvp fairly easily then. I was just up for trying something slightly unusual in going for a pure mesmer and i would appreciate some input. it looks like strongly mesmer builds can do some good stuff pve from reading this thread.
Avarre
I only play pure mesmer in PvE, not counting a hard res or the occasional support skills (I quite like gale and watch yourself...) A pure mesmer is far from being useless in PvE.
I don't bring any selfheal, usually distortion is enough to keep you out of the worst situations so long as you don't run too far ahead.
SV = multiple melee enemies weakened.
Ineptitude = Single ubermelee disabled
(And yes, I've managed to kill a single aatxe with distort + empathy + ineptitude only, I was lucky with evades So clearly it works.)
A combination of domination and illusion gives you the widest range of capabilities... I never really liked using insp.
Quote:
Originally Posted by Yukito Kunisaki
I don't bring any selfheal, usually distortion is enough to keep you out of the worst situations so long as you don't run too far ahead.
SV = multiple melee enemies weakened.
Ineptitude = Single ubermelee disabled
(And yes, I've managed to kill a single aatxe with distort + empathy + ineptitude only, I was lucky with evades So clearly it works.)
A combination of domination and illusion gives you the widest range of capabilities... I never really liked using insp.
Quote:
GO fig... PURE MESMER DOESN'T WORK IN PVE...
ZOMG WRONG!
tuperwho
I also do PvE as a pure mesmer. Like Avarre, I usually don't use much inspiration, either (only if I know I will be short on energy and need it). I've never been a huge fan of ether feast, though I did use it at lower levels. And the only time I use Illusion of Weakness is when I'm using an IW build, so that I know I will be in melee range -- just a little courtesy to my monks.
My favorite skill mixup for high damage (set for both melee and casters) is:
backfire
empathy
ineptitude {E}
clumsiness
phantom pain
conjure phantasm
leech sig
inspired hex/Energy burn, depending on if I'm in an area where I know there will be a lot of hexes
This does a lot of damage, fast, to both casters and melee. I find it especially useful for the melee monsters that break aggro and go after monks/casters. I can take 1 down before they get 2 attacks in, usually, and always before the blind wears off.
Now, I know it's not pure mesmer, but lately I've been using this setup, as a sorta "stop hitting yourself" build:
backfire
empathy
soul barbs
Spiteful Spirit {E}
wastrel's worry
energy tap
energy burn
channeling, hex breaker, leech sig, or you name it
Just get the melee bunched up, start spreading SS, empathy, and WW around, and watch all the yellow numbers pop up.
Then, of course, there's my IW build, which is almost pure mesmer, except for flurry:
Illusionary Weaponry {E}
flurry
conjure phantasm
phantom pain
backfire
empathy/clumsiness
Illusion of Weakness
leech sig.
So yeah, plenty of diverse options, and you definitely can go pure mesmer. There are plenty of good options out there for using a secondary, though. Good luck, and enjoy
My favorite skill mixup for high damage (set for both melee and casters) is:
backfire
empathy
ineptitude {E}
clumsiness
phantom pain
conjure phantasm
leech sig
inspired hex/Energy burn, depending on if I'm in an area where I know there will be a lot of hexes
This does a lot of damage, fast, to both casters and melee. I find it especially useful for the melee monsters that break aggro and go after monks/casters. I can take 1 down before they get 2 attacks in, usually, and always before the blind wears off.
Now, I know it's not pure mesmer, but lately I've been using this setup, as a sorta "stop hitting yourself" build:
backfire
empathy
soul barbs
Spiteful Spirit {E}
wastrel's worry
energy tap
energy burn
channeling, hex breaker, leech sig, or you name it
Just get the melee bunched up, start spreading SS, empathy, and WW around, and watch all the yellow numbers pop up.
Then, of course, there's my IW build, which is almost pure mesmer, except for flurry:
Illusionary Weaponry {E}
flurry
conjure phantasm
phantom pain
backfire
empathy/clumsiness
Illusion of Weakness
leech sig.
So yeah, plenty of diverse options, and you definitely can go pure mesmer. There are plenty of good options out there for using a secondary, though. Good luck, and enjoy
calamitykell
Quote:
Originally Posted by Avarre
Ineptitude = Single ubermelee disabled
Sympathetic Visage pretty much makes warriors nothing but "click to attack, and wait." They'll lose 3 energy and all adrenaline when target ally (ie, yourself, your monks, eles, whoever) are hit with a melee attack.
Ineptitude + Epidemic can also help, though I might not stack SV, Ineptitude, and Epidemic all for one melee mob at the same time.
Quote: Originally Posted by Avarre A combination of domination and illusion gives you the widest range of capabilities... I never really liked using insp. I sort of agree here. The only skills I ever really use from the Insp line is Power Drain (when I run interrupt), Physical Resistance (when I solo), and Ether Feast (when I solo.) I do have a question though, Avarre. The "lose 1 energy for every evade" makes me hestitant to really rely on Distortion, so I usually go for the PhysResist+Feast combo for def+heal. Does Distortion every really make a significant drain in your energy?
Quote:
Originally Posted by Avarre
ZOMG WRONG!
I couldn't agree more.
Rayne Nightfyre
Quote:
Originally Posted by Yukito Kunisaki
GO fig... PURE MESMER DOESN'T WORK IN PVE...
Wrong...look around at the other threads Yukito, Pure Mesmers are amazing in PvE. 98% of the time my builds are pure Mesmer. I won't waste my breath any further.
Avarre
Quote:
Originally Posted by calamitykell
I do have a question though, Avarre. The "lose 1 energy for every evade" makes me hestitant to really rely on Distortion, so I usually go for the PhysResist+Feast combo for def+heal. Does Distortion every really make a significant drain in your energy?
Not in the slightest. In PvE, you're not going to be hit much. The only times I use distortion is when there is a serious aggro break, such as Abyssals (they can kill you faster than any other mob in fow), shadow rangers (sometimes I kill them with empathy while evading their shots), Aatxes (distort will save you where phy res wont here) and other situations. It doesn't mean you'll stop and face any attacker, renewing the stance like Dunahm does. If under attack, kite like hell, using distort if the situation calls for it.
Depending on the capabilities of my tank, I somtimes swap distortion on my usual build for SV. I have never relied on distort to stay alive, but when 4 shadow rangers target you, or 2 abyssals hit you at once, it will save your life. When PuGing, I almost always bring distort to stay alive in the face of aggro loss. For soloing, it depends on my build. A normal hp build will often use phy res, whereas my 55hp builds sometimes uses distortion (for mobs that have physical and magical attacks, so I don't lose any energy ) Draracle
Yeah, you aren't going to go tanking with distortion, it is your parachute when the agro falls apart. Of course, if you have pts in inspiration, Spirit of Failure will give you all your energy back. Also, I have used Sig of Midnight / Plague Sending as an anti-melee build. Although you can't blind everyone, you can blind a large number of enemy and that will protect the whole team, not just you. The monk should be able to handle the remaining dmg. Also, with Spirit of Failure, you are an energy machine. You do, however, give up your elite.
johnactor
some great builds here and i'm getting excited about starting a pure mes sometime soon. Didn't know that there was a value to 55hp mesmer though, i thought that was monk spec for soloing. Can you elaborate?
Thanks Avarre
http://www.guildwarsguru.net/forum/s...ad.php?t=91600
55hp mesmer thread, for UW and has some other builds in later posts for other mobs like hydras etc. Warskull
Mesmers have issues in PvE for a number of reasons.
First, the henchmen AI is complete and total crap. If you target hop rapidly (to spread hexes ect.) the henchmen all start attacking random things. Since they have have very poor damage output (the cultist is really the best one) nothing dies unless they focus fire. Thus with an all henchmen group you have to babysit the henchmen and function at a fraction of what you could normally do. A lot of other classes can just attack one target until it dies on move on to the next fairly well. Second, mesmers can't carry teams very well. You can delay the inevitable by disabling some big enemy monsters. However if you have a bad monk you are still going to die and if you bad damage output you are still going to have trouble killing things. You can do an awesome job shutting down enemy healing, diverting half their skills, interrupting their attacks, ect. If the rest of your team is gimp all your effort is wasted. Third, PvE design is very anti-mesmer for most of the game. They just create 50 trolls and have you swing at them until they are dead. For a majority of the game brute force far is the easiest and probably best way to go about things. A mesmers abilities don't really shine until you hit the desert area. Even past there mob design is downright pathetic at points. Fourth, Mesmers are the worst understood class in the game on the PvE side of things. The mesmer class is complex. A lot of people will think "What good does shutting down 1 skill for 60 seconds do?" In addition mesmer abilities are very subtle and unless you know what to look for you won't see what the mesmer is actually doing. To add to this, there are a lot of horrible PvE players. They have given mesmers a bad name in PvE. Most of the other classes have some generic build where you can still be of some use, even if you are braindead (Generic 5 energy spam heal monk, stance tank warrior with a sword, fire nuker, minion master.) Players who run these builds aren't necessarily good, but can do something. A bad mesmer isn't going to contribute much at all. Mesmers are not so straight forward, you actually have to think about the 8 skills on your bar. Through the early part of the game I suggest pumping illusion and just spamming conjur phantasm for the most part. It does 10dmg for each second it lasts. If you put it on as many targets as possible when your team finishes working over one enemy the rest should be under half health and easily mopped up. You can take backfire for casters, but really just brute forcing it with conjur works very well. Use some inspiration skills to fuel your conjur spam. You will notice a lot of pure attacking enemies early game. Conjur is quite effective vs anything early on. Given a good mesmer and good teammates who can actually take advantage of your abilities, the enemy crumble with easy. Divine Elemental
Quote:
Originally Posted by Warskull
Mesmers have issues in PvE for a number of reasons.
First, the henchmen AI is complete and total crap. If you target hop rapidly (to spread hexes ect.) the henchmen all start attacking random things. Since they have have very poor damage output (the cultist is really the best one) nothing dies unless they focus fire. Thus with an all henchmen group you have to babysit the henchmen and function at a fraction of what you could normally do. A lot of other classes can just attack one target until it dies on move on to the next fairly well. Second, mesmers can't carry teams very well. You can delay the inevitable by disabling some big enemy monsters. However if you have a bad monk you are still going to die and if you bad damage output you are still going to have trouble killing things. You can do an awesome job shutting down enemy healing, diverting half their skills, interrupting their attacks, ect. If the rest of your team is gimp all your effort is wasted. Third, PvE design is very anti-mesmer for most of the game. They just create 50 trolls and have you swing at them until they are dead. For a majority of the game brute force far is the easiest and probably best way to go about things. A mesmers abilities don't really shine until you hit the desert area. Even past there mob design is downright pathetic at points. Fourth, Mesmers are the worst understood class in the game on the PvE side of things. The mesmer class is complex. A lot of people will think "What good does shutting down 1 skill for 60 seconds do?" In addition mesmer abilities are very subtle and unless you know what to look for you won't see what the mesmer is actually doing. To add to this, there are a lot of horrible PvE players. They have given mesmers a bad name in PvE. Most of the other classes have some generic build where you can still be of some use, even if you are braindead (Generic 5 energy spam heal monk, stance tank warrior with a sword, fire nuker, minion master.) Players who run these builds aren't necessarily good, but can do something. A bad mesmer isn't going to contribute much at all. Mesmers are not so straight forward, you actually have to think about the 8 skills on your bar. Through the early part of the game I suggest pumping illusion and just spamming conjur phantasm for the most part. It does 10dmg for each second it lasts. If you put it on as many targets as possible when your team finishes working over one enemy the rest should be under half health and easily mopped up. You can take backfire for casters, but really just brute forcing it with conjur works very well. Use some inspiration skills to fuel your conjur spam. You will notice a lot of pure attacking enemies early game. Conjur is quite effective vs anything early on. Given a good mesmer and good teammates who can actually take advantage of your abilities, the enemy crumble with easy. Damn warskull >_> Avarre
Warskull summed up most of what has been said in the mesmer discussion threads quite well.
Conjure is terrible skill anywhere late into the game btw, especially in places like FoW (and every other mesmer I see brings that skill... SnipiousMax
I used to use Chaos Storm all the time with my first character, a R/Me...before the infamous/brilliant AoE nerf. Its kinda funny to think about now. Amazing how things change.
Rayne Nightfyre
I agree with Warskull as well, it's sad to see my favorite profession's reputation constantly being put down. But I'm hoping once Factions comes out, Mesmers will gain a bit more recognition!
Originally Posted by Avarre
lol, by the way Quote: Conjure is terrible skill anywhere late into the game btw, especially in places like FoW (and every other mesmer I see brings that skill...
Anywhere later in the game, I don't There's many skills in a Mesmer's arsenal that are more effective than simple HP degen. Enemies simply have too high of HP for the -5 degen to do much. But for newer Mesmers out there, seriously give consideration to using the combo of Domination and Illusion, they work together amazingly.
beginners_luck
If you stop wanting to kill stuff with a mesmer, and instead try and make the mission a walk in the park for the rest of your group (which is why curses are incredible to supplement mesmer stuff with, btw) then you're doing a good job as a mesmer. I wouldn't even bother with curses if mesmers had more AoE skills.
Warskull
Unfortunately with the way A.net has handled PvE so far, I don't think factions will be much better designed. A mesmer needs well designed, mixed mobs to shine.
Draracle
Yeah, If I face a solid group of warriors, or even a group with only one caster, I lose a fair bit of power. I do deal out a lot of dmg to warriors/rangers (no less than normal) but my caster skills go to waste. With the other classes, it usually won't matter what enemy you face, your skills will work on everyone. MM have the a similar problem facing undead and non-fleshies. Often I find myself wishing that the group didn't attack the monk first... I want to mess with his head a little before he dies.
zeroxy
Quote:
Originally Posted by Yukito Kunisaki
I've seen this complaint in another mesmer build. Saying "I dont' feel like I'm doing much for my team".
GO fig... PURE MESMER DOESN'T WORK IN PVE... Use Necro curses. They're AoE and can pretty much nullify any and all mobs that surround a single teammate [aka a smart warrior...] There isn't a single set of mesmer magic skills in any of their lines that can take out several slammer non-caster enemies at once. Soothing Images doesn't cut it if the enemy hits for 200+ to begin with [Aataxe anyone?] Shadow of Fear + Enfeebling Blood = a mob that a monk could tank... Bringing in Insidious Parasite with Empathy and maybe Spiteful Spirit can help bring the mob to its knees... You've never tried ineptitude + epidemic have you? Oni of the deep really hate me because of that combo Avarre
Oni of the deep hate you for casting Ressurect Thread too.
><! Though I'm sure some post-faction insight could be added now. zeroxy
Quote:
Originally Posted by Avarre
Oni of the deep hate you for casting Ressurect Thread too.
><! Though I'm sure some post-faction insight could be added now. I searched for something and this thread was on the second page, I don't know why but I thought this was on the second page of the mesmer forums lol! Hella Good
I think the biggest issue with PvE Mesmers is the tendency for things to be in big packs where AoE is called for for fast handling. My biggest success in PvE has been with condition spreading (with Epidemic), Dom (with Shatter Hex and Cry of Frustration), and FC spiker.
SnipiousMax
Conjure + Images of Remorse + Mantra of Persistance + elite energy management, is very effective late game in my mind. Most effective? Hardly, but it's very easy to run, and it's something that's more easily recognized by your group.
Shatter Hex is quickly becoming one of my favorite dom skills. The damage potential is huge, worthwhile even on only one target. I'm not so sure about running both Dom and Illusion anymore. I've grown too attached to an elite Inspiration energy management (and drain enchant!). Carth`
Quote:
Originally Posted by tigernz
Arcane Thievery & Diversion work great later on when you start fighting the tougher enemies (especially monk bosses)
I thought this too, but PvE enemies cheat. I use diversion on them and they cast the same spell again. They have 2 or 3 copies of it on their skill bar.
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