4v4 Group Pet Build, LF critique

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

One of the things my Guild Leader has been wanting to do for a while was an all-pet team build, where every player brings along a pet for maximum press of bodies. Not that long ago, we finally got to give it a try, and it worked. Sorta. We, being my GL, one other officer and myself, could see right away that we needed some work. This is what we came up with (with details where I know them):

1) W/R Hobbled Tiger Axe (My build)

Attributes: Axe Mastery, Beast Mastery, Strength

Skills:
Endure Pain
Penetrating Blow
Cleave {E}
Tiger's Fury
Disrupting Lunge
Bestial Pounce
Charm Animal
Res Sig

2) Mo/R Healer type

Attributes: Healing, Beast Mastery, Divine Favor

Skills:
Word of Healing
Orison of Healing
Signet of Devotion
Healing Touch
Healing Breeze
Blessed Signet
Res Sig
Charm Animal

3) N/R Damage Increaser type

Attributes: Blood Magic, Death Magic, Beast Mastery, rest into Soul Reaping

Skills:
Order of the Vampire
Order of Pain
Vile Touch
Deathly Chill
Putrid Explosion
Well of Blood
Res Sig
Charm Animal

Our 4th spot was changing all the time, because we were the only 3 in the guild online at the time (sometimes, small guilds suck). We all agreed that it would be a good idea to have an interupter type on the team as well. I came up with this, but it's entirely untested.

4) Me/R (Untested)

Attributes: Domination, Illusion, Beast Mastery, rest into Fast Casting

Skills:
Illusionary Weaponry (just an idea, pump out some extra damage for a time)
Backfire
Res Sig
Charm Animal
Call of Protection
Comfort Animal
---X
---X

The basic strategy of the group is damage, where we bring a much larger force to the field, giving us the advantage of numbers. The real problem here is that not one character is powerful enough, by themselves, to do anything worthwhile. But, as a team, it has much better DPs. There are some weaknesses to the build, like if the other team figures out which pet belongs to the healer, we're in serious trouble (but, honestly, who attacks pets?). The only thing that the group really needed was some kind of denial or interupter to stop the healers from healing. That was the only thing that really messed us up.

So, does anyone here see anything that could be improved upon? Probably the healer, but I'm always up for a suggestion.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

This might be a mistype or something, but blessed signet will do exactly nothing in the healing build posted. If he's going ranger secondary, maybe you'd want to use Melandru's Resiliance {E} or Ferocious Strike {E}, or have a battery on your team. Otherwise, energy would seem to be a big concern.
If you're using four pets, I'd take Otyugh's Cry. It will affect all of your pets at once.
Also, have someone bring Revive Animal to res all the pets at once, in case there's a huge emergency.
Lastly, you could always be a trend wh*re and switch from your healer build to a boon protection monk. If you went with a battery on your team, they'd be free to put a large amount of points into BM without a loss.


Ah, almost forgot. You'll want a cover enchant if you ever want to use IW outside of the arena. How you accomplish that is up to you, but if that IW gets stripped, you just waste an elite slot.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by VGJustice
One of the things my Guild Leader has been wanting to do for a while was an all-pet team build, where every player brings along a pet for maximum press of bodies. Not that long ago, we finally got to give it a try, and it worked. Sorta. We, being my GL, one other officer and myself, could see right away that we needed some work. This is what we came up with (with details where I know them):

1) W/R Hobbled Tiger Axe (My build)

Attributes: Axe Mastery, Beast Mastery, Strength

Skills:
Endure Pain
Penetrating Blow
Cleave {E}
Tiger's Fury
Disrupting Lunge
Bestial Pounce
Charm Animal
Res Sig
Drop endure pain. It is completely worthless in PvP, and almost completely worthless in PvE. Most people consider eviscerate far superior to cleave for an axe elite. IWAY might be worth considering since there are a lot of pets around.

Quote: Originally Posted by VGJustice
2) Mo/R Healer type

Attributes: Healing, Beast Mastery, Divine Favor

Skills:
Word of Healing
Orison of Healing
Signet of Devotion
Healing Touch
Healing Breeze
Blessed Signet
Res Sig
Charm Animal
No balthazar's aura in a pet build? Way too many healing spells here anyway. Drop breeze, blessed signet, and signet of devotion and find some better skills for this build.

Quote: Originally Posted by VGJustice

3) N/R Damage Increaser type

Attributes: Blood Magic, Death Magic, Beast Mastery, rest into Soul Reaping

Skills:
Order of the Vampire
Order of Pain
Vile Touch
Deathly Chill
Putrid Explosion
Well of Blood
Res Sig
Charm Animal
No death nova? I'd drop vile touch from this one.

Quote:
Originally Posted by VGJustice

The basic strategy of the group is damage, where we bring a much larger force to the field, giving us the advantage of numbers. The real problem here is that not one character is powerful enough, by themselves, to do anything worthwhile. But, as a team, it has much better DPs. There are some weaknesses to the build, like if the other team figures out which pet belongs to the healer, we're in serious trouble (but, honestly, who attacks pets?). The only thing that the group really needed was some kind of denial or interupter to stop the healers from healing. That was the only thing that really messed us up.

So, does anyone here see anything that could be improved upon? Probably the healer, but I'm always up for a suggestion. The problem with your build is that you're using a pet build, but you aren't making effective use of your pets. First and foremost, nobody has revive animal, which just seems silly. As I mentioned, I think your monk should pick up a bit of smiting and get balthazar's aura (and some energy management...).

I think you need someone more dedicated to looking after your pets. If you want them to do any damage, most of your people are probably going to be using high beast mastery, but you don't have the skills for it on anyone to justify it. That aside, pet skills are generally much more powerful than player skills, particularly AoE type ones. Why aren't you using call of haste? 25% attack increase on all pets for 30 seconds, with no downside! Call of protection and Otyugh's Cry are also skill that you should be looking at.

Rico

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I didn't really look at the other builds, but yeah, Cleave and Endure Pain do seem out of place. As for smiting.. meh. It'd take up slots on the monk.
I don't really see any reason for death nova, he's not using an edge build. I'd rather see BR/BiP on that character.
By the way, I'm pretty sure that Call of Haste/Protection are both only your pet. As for taking pet attacks, I definitely agree. You'd get the most milage out of feral lunge and predator's pounce. Maybe Melandru's Assault, since the condition will be fulfilled for it most of the time already.

JR

JR

Re:tired

Join Date: Nov 2005

W/

First off, please disregard just about everything Rico said, because it was largely rubbish. Now, to business.

Quote:
Originally Posted by VGJustice
1) W/R Hobbled Tiger Axe (My build)

Attributes: Axe Mastery, Beast Mastery, Strength

Skills:
Endure Pain
Penetrating Blow
Cleave {E}
Tiger's Fury
Disrupting Lunge
Bestial Pounce
Charm Animal
Res Sig
Endure is actually quite nice with spike around, and it allows your warrior to extend a bit more without having to worry about staying in range of their monk all the time. It works quite nicely in this metagame, and their is spike around in arena. I would keep it in.

Definately drop Cleave for Eviscerate, just look at the skill stats to see why. Also, as much as I dislike IWAY, if you are running so many pets you may aswell fit it in.

Also I would be tempted to drop the pet attack skills for Executioners strike and Distracting Blow.

Quote:
2) Mo/R Healer type

Attributes: Healing, Beast Mastery, Divine Favor

Skills:
Word of Healing
Orison of Healing
Signet of Devotion
Healing Touch
Healing Breeze
Blessed Signet
Res Sig
Charm Animal Blessed signet seems a little out of place here, as your not running any maintainable enchantments.

Maybe drop breeze for heal other, it's a far more effective use of 10 energy. However, breeze is a self heal also, so you maybe test with both. You may also want to consider dropping Signet of Devotion and Res Sig for Mend Ailment and Holy veil. Condition and Hex removal is key in any serious build.

Word is all the energy management you need, if you use your skills intelligently.

Quote:
3) N/R Damage Increaser type

Attributes: Blood Magic, Death Magic, Beast Mastery, rest into Soul Reaping

Skills:
Order of the Vampire
Order of Pain
Vile Touch
Deathly Chill
Putrid Explosion
Well of Blood
Res Sig
Charm Animal Dual orders could be nice, but for the rest of the skills; if your speccing primarily in blood, pact and gaze is pretty decent damage, and a bit of a self heal. Well of Blood can be quite nice, slightly conditional, but it works. Instead of Death, maybe spec this guy in Wilderness Survival aswell, and have him bring Winnowing.

Also, Blood Ritual for your monk might go down very nicely in drawn out rounds.

Quote:
Our 4th spot was changing all the time, because we were the only 3 in the guild online at the time (sometimes, small guilds suck). We all agreed that it would be a good idea to have an interupter type on the team as well. I came up with this, but it's entirely untested.

4) Me/R (Untested)

Attributes: Domination, Illusion, Beast Mastery, rest into Fast Casting

Skills:
Illusionary Weaponry (just an idea, pump out some extra damage for a time)
Backfire
Res Sig
Charm Animal
Call of Protection
Comfort Animal
---X
---X I would turn this guy into more of an anticast mesmer. Migrane spam with lots of cover hexes, backfire, arcane conundrum, a couple of interrupts... Always works nicely in arena.

banishd

Frost Gate Guardian

Join Date: Jul 2005

Ivy League [IVY]

Mo/

Quote:
Originally Posted by Rico Carridan
Drop endure pain. It is completely worthless in PvP, and almost completely worthless in PvE. Most people consider eviscerate far superior to cleave for an axe elite. IWAY might be worth considering since there are a lot of pets around.



No balthazar's aura in a pet build? Way too many healing spells here anyway. Drop breeze, blessed signet, and signet of devotion and find some better skills for this build.



No death nova? I'd drop vile touch from this one.



The problem with your build is that you're using a pet build, but you aren't making effective use of your pets. First and foremost, nobody has revive animal, which just seems silly. As I mentioned, I think your monk should pick up a bit of smiting and get balthazar's aura (and some energy management...).

I think you need someone more dedicated to looking after your pets. If you want them to do any damage, most of your people are probably going to be using high beast mastery, but you don't have the skills for it on anyone to justify it. That aside, pet skills are generally much more powerful than player skills, particularly AoE type ones. Why aren't you using call of haste? 25% attack increase on all pets for 30 seconds, with no downside! Call of protection and Otyugh's Cry are also skill that you should be looking at.

Rico Wow, people like you should be banned for giving bad advice.
Have you ever done any real pvp?
I can tell from reading your reply your a nobody.

Al the Dead

Al the Dead

Ascalonian Squire

Join Date: Nov 2005

R/Me

IMHO in beastiary build it's better to have 3+ clear beastmasters with mass skills for pets added and 1 smiter who'll make them all very deadly with Balthasar and Judge's. IWAY and other corpse skill also might come in handy as crippling skills so that pets could have their snack in peace.

2jesh Melandru's assault is against enchanted ones, Scavenger strike requres conditions. It is a little weaker though (Melandru is one of the two most damaging pet attacks).

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Thanks for the advice, guys (sry, Rico, but I completely disagree with your post, as I wasn't trying to run an IWAY build, which I don't really care for).

The main reason I chose Cleave over Eviscerate is because I don't have Eviscerate yet. But, once I *do* get it, then it should mesh nicely with Scavenger Strike (I used to share attacks with the pet like that with Feral Lunge and Gash ). Also, I tried Call of Haste with my first try on the W/R, but I used the wrong armor, so I killed my energy too fast. I'll see if I can work that back in, because I know CoH and then making the pet cripple the target can be a life saver for my team. Truth be told, I really wanted to step away from the IWAY build, and that's why I didn't even concider the skill. I chose Endure Pain not so much for Spike damage (which it is very effective with) but rather so that my Healer would have a few extra precious seconds in which to heal my butt (15 seconds, to be exact. I had a lot of Strength on that build).

The player that was using the Mo/R had never used a Monk before, so the Blessed Sig was my fault (I suggested it). That also explains Healing Breeze. Personally, I'm going to suggests swapping Breeze for Other and tell them to use Touch for self heals.

Dual Orders was very nice. We were doing a ton of damage with that. But, I like the idea of Winnowing instead of PE. Not too many people in TA group all that closely, so PE wouldn't be all that effective anyway.

That last build, like I said, was just a thought. It might be more effective to make them a R primary and give them a bunch of interupt skills + Choking Gas or something. [EDIT] I had an idea for that build. R/Mo with BM, Marks, and Expertise. Have them use Disrupting Shot, Savage Shot, Call of Haste, Maiming Stike, Punishing Shot, Vengence, Revive Pet, and Otyugh's Cry. That should work ok, at least well enough to build up to something better.

On the topic of Melendru's vs. Scavenger's, I'd take Melendru's, as the classic Boon Prot is always enchanted, and there are several continuous enchant type monks running around TA. Scavenger's would require someone to take some sort of ailment, which could just end up giving the Boon Prot heal ammo.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

the only thing is a mo/r when his pet dies he wil be blackout for a bit so means no healing,

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by leeky baby
the only thing is a mo/r when his pet dies he wil be blackout for a bit so means no healing,
Quote:
Originally Posted by VGJustice
There are some weaknesses to the build, like if the other team figures out which pet belongs to the healer, we're in serious trouble (but, honestly, who attacks pets?). That's already been noted. But, you're still correct.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Well, it's not really a pet build to be honest. Slapping Charm Animal on the skillbar of 4 characters doesn't warrant that title. Throughout four characters you have 5 beast mastery skills outside of charm animal in use.
The best beast mastery attacks are Disrupting Lunge and Predator's Pounce. There was a guide written that explains that these two skills will give you the most amount of damage per point of energy. Predator's Pounce will keep the pet alive (unless you want them to die for some reason), and Disrupting Lunge allows for interrupts. Not to mention, both are 5 energy with a 5 recharge making them very spammable.

Points have already been mentioned, but just so you know Endure Pain is garbage is every context. If want to know why, play as a monk with a warrior who uses this skill and watch what happens when this skill wears off. There are other reasons, but really this one bugs me the most.

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

Prot monk>healing monk in arenas.

"An ounce of prevention is better than a pound of cure."

JR

JR

Re:tired

Join Date: Nov 2005

W/

@VGJustice: Not Otyugh's Cry, for the love of god any skill but that.

@Racthoh: Your wrong, if you coordinate its use, so the monk knows when it is going to wear off, it can be a very usefull skill. And I don't think you realise just how effective the pets could be in this build, with orders up as well.

@OneArmedScissor: I kinda see your point, as nobody runs enchant removal in Arena. However, Boon Prot is by far the best build for arena monking, not pure prot.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

We are talking about the Team Arenas correct? An area that is filled with far fewer random w/mo paladins with mending, and more players with understanding of what teamwork is. If your warrior's health is reduced to a point where he is in danger of dying, then obviously nothing is harassing your monk and healing a warrior is far less of a strain than healing a monk. Energy wise especially. In which case, there is no reason why you should be dying because your opposing team seems to think that attacking the warrior first is a good idea. I don't think I have ever seen a team who's strategy was to get the warrior first, or for that matter a team where the warrior's were the first to die.

And I hardly think Endure Pain is the kind of skill that should require precision coordination.

I understand the use of Orders with pets, IWAY isn't anything new. I'm just saying I don't think the build falls into the category of a pet build when there are so few pet skills being used.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by Racthoh
Points have already been mentioned, but just so you know Endure Pain is garbage is every context. If want to know why, play as a monk with a warrior who uses this skill and watch what happens when this skill wears off.
Endure Pain effects your Maximum and Current Health values equally. When Endure Pain wears off, yes, I lose the health I gained, but it's only temporary. Just a buffer so that the healer actually can heal me instead of forcing them to either powerheal or, worse yet, res me. Never write off Endure Pain just because it doesn't last forever, and never try to use Endure Pain for anything other than a quick fix.

Quote: Originally Posted by JR- Not Otyugh's Cry, for the love of god any skill but that. Why the heck not? You can give all of your pets a quick +20 armor. Forget the rest of the skill, because that's garbage, but that def boost can really help. Unless, of course, it effects your enemies pets as well, in which case your point is entirely valid. Can anyone confirm that?

Quote:
Originally Posted by JR-
@OneArmedScissor: I kinda see your point, as nobody runs enchant removal in Arena. However, Boon Prot is by far the best build for arena monking, not pure prot. Quoted for truth. But, sadly, that defeats the purpose of the build. I'll fight using a Boon Prot until I can see no viable alternative.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by VGJustice
Why the heck not? You can give all of your pets a quick +20 armor. Forget the rest of the skill, because that's garbage, but that def boost can really help. Unless, of course, it effects your enemies pets as well, in which case your point is entirely valid. Can anyone confirm that? Sorry, it was an instinctive reaction to what otherwise is a completely trash skill, Whether it would be worth running in your build is something I can't comment on without testing.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Umm.. please change the title now! You're insulting the real beastmasters out there :-/

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by jesh
By the way, I'm pretty sure that Call of Haste/Protection are both only your pet.
Call of Haste - Shout
For 30 seconds, your animal companions have 25% faster attack speed, and move 25% faster than normal.

Call of Protection - Shout
For 120 seconds, your animal companions have a 1-11 base damage reduction.

Assuming that these descriptions are accurate (referencing this from GWG), it would appear to me that since these affect "companions", they should affect all pets in the area, but I haven't confirmed.

Quote:
Originally Posted by VGJustice Endure Pain effects your Maximum and Current Health values equally. When Endure Pain wears off, yes, I lose the health I gained, but it's only temporary. Just a buffer so that the healer actually can heal me instead of forcing them to either powerheal or, worse yet, res me. Never write off Endure Pain just because it doesn't last forever, and never try to use Endure Pain for anything other than a quick fix.
The problem with endure pain, particularly in comp arenas where spike is limited, is that when someone casts endure pain, it looks to the monk like you've healed yourself. Unless you're calling it when you're using it, he could just as easily assume you used healing sig, or some equivalent spell on yourself and don't need a heal at that moment, but the truth is, the only thing this spell gives you is time, not healing, so you aren't really doing the monk any favors.

Quote:
Originally Posted by VGJustice
Why the heck not? You can give all of your pets a quick +20 armor. Forget the rest of the skill, because that's garbage, but that def boost can really help. Unless, of course, it effects your enemies pets as well, in which case your point is entirely valid. Can anyone confirm that?. I think Otyugh's cry does affect enemy pets. On the other hand, it is unlikely that you will find another team with as many pets as you, and many teams don't have any at all, so it still may be worth considering.

Quote:
Originally Posted by VGJustice
Quoted for truth. But, sadly, that defeats the purpose of the build. I'll fight using a Boon Prot until I can see no viable alternative. What exactly is the purpose of this build? In its present incarnation, this looks to me like more or less a regular balance build except that everyone happens to have pets. But your pets aren't really contributing--they aren't corpse fodder for your necro or an IWAY, you don't really have any pet attack skills for the majority if you team. Honestly, you'd probably be better off without the pets and just playing a normal build. Half measures won't really help you. If you want to run a pet build, be prepared to invest heavily in making your pets work for you; if you don't want to run a pet build, drop charm animal entirely.

Rico

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Rico Carridan
Honestly, you'd probably be better off without the pets and just playing a normal build. Half measures won't really help you. If you want to run a pet build, be prepared to invest heavily in making your pets work for you; if you don't want to run a pet build, drop charm animal entirely.

Rico The orders work for the pets also.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by Rico Carridan
The problem with endure pain, particularly in comp arenas where spike is limited, is that when someone casts endure pain, it looks to the monk like you've healed yourself. Unless you're calling it when you're using it, he could just as easily assume you used healing sig, or some equivalent spell on yourself and don't need a heal at that moment, but the truth is, the only thing this spell gives you is time, not healing, so you aren't really doing the monk any favors. AH HAH! Now we're getting to the root of this. Yes, you are correct about the fact that it does look like you just healed yourself, but if you call it, and the healer is paying attention, then you just told them you didn't heal yourself. Or, even better, tell your healer ahead of time that the only thing you've got that even looks like a heal is Endure Pain. And I don't see what's so bad about playing for time. You know, because Endure Pain is instant, and it makes the big, burly warrior last longer.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Rico Carridan
Call of Haste - Shout
For 30 seconds, your animal companions have 25% faster attack speed, and move 25% faster than normal.

Call of Protection - Shout
For 120 seconds, your animal companions have a 1-11 base damage reduction.

Assuming that these descriptions are accurate (referencing this from GWG), it would appear to me that since these affect "companions", they should affect all pets in the area, but I haven't confirmed.
Trusting skill descriptions, are you? How about make a beast master, and then tell me that. Cause it doesn't work that way. I can't verify protection, but haste is definitely a 1 pet skill.


Quote:
Originally Posted by Al the Dead
2jesh Melandru's assault is against enchanted ones, Scavenger strike requres conditions. It is a little weaker though (Melandru is one of the two most damaging pet attacks).
Quote:
Originally Posted by jesh
Maybe Melandru's Assault, since the condition will be fulfilled for it most of the time already.
I was aware of that already. My reasoning was that you'll find a lot of people enchanted in TA anyway.

Al the Dead

Al the Dead

Ascalonian Squire

Join Date: Nov 2005

R/Me

Protection is 1 pet skill too. 15 damage reduction at 16 BM if anyone interested.

hmmmm there are really tons of enchanted there..... gonna try melandru. If only it was apammable