Mesmer farm build?
Numa Pompilius
Need help coming up with a decent farm build for my Me/N. It's not for cash, but for EXP, and with the build I got I can farm griffons & minotaur - but only if I take Lina with me, which sortof defeats the idea.
Build:
(I normally concentrate on casters, that's why I've got a superior dom rune)
The skills are Physical Resistance, Arcane Echo, Spiteful Spirit, Mark of Pain, Ether Feast, Energy Tap, and whatever (here Channeling).
Tactics: I start by casting PhysRes and AE before the fight, open with a spiteful spirit & mark of pain, then an energy tap, then a second spiteful on a second target.
The first wave goes down quite easily, but any adds or griffins hanging back and I'm in trouble, because my tankability and self-heal is low.
Suggestions?
Build:
(I normally concentrate on casters, that's why I've got a superior dom rune)
The skills are Physical Resistance, Arcane Echo, Spiteful Spirit, Mark of Pain, Ether Feast, Energy Tap, and whatever (here Channeling).
Tactics: I start by casting PhysRes and AE before the fight, open with a spiteful spirit & mark of pain, then an energy tap, then a second spiteful on a second target.
The first wave goes down quite easily, but any adds or griffins hanging back and I'm in trouble, because my tankability and self-heal is low.
Suggestions?
glountz
Hello,
I'm not a mesmer expert (I have one but he's only lvl 16.)
Maybe drop Channeling for Enfeebling blood (Curses)?
Monsters should strike for much less damage, bringing to you the additonal protection you need....
Suffering can also accelerate ennemy death. But you are not as good at this game as a curse necromancer....
And I'm not sure your energy management can survive without channeling...
Anyway, as you have no domination spell, let down your dom sup rune, either to gain health or to take Inspiration sup rune.
I'm not a mesmer expert (I have one but he's only lvl 16.)
Maybe drop Channeling for Enfeebling blood (Curses)?
Monsters should strike for much less damage, bringing to you the additonal protection you need....
Suffering can also accelerate ennemy death. But you are not as good at this game as a curse necromancer....
And I'm not sure your energy management can survive without channeling...
Anyway, as you have no domination spell, let down your dom sup rune, either to gain health or to take Inspiration sup rune.
Vexed Arcanist
Why do you have a signet of capture? Drop it and put Insidious Parasite in it's place for those last few that are hanging back. It should help you vs. their damage. You don't have much energy, why is that? You should at least be over 40. Consider, if you have energy issues, using a weapon switch with +15/-1 wand and +15/12/30/-1 focus for an energy pick-me-up when you get low.
Quote:
Originally Posted by glountz
Quote:
Maybe drop Channeling for Enfeebling blood (Curses)?
This is counter-intuitive to Spiteful Spirit. You want them to attack as fast as they can so spiteful triggers faster. If you slow them down you kill them slower. That is the hallmark of my issue with many necro curses, they are counter-intuitive in combinations.
a cadet
Quote:
Originally Posted by Vexed Arcanist
This is counter-intuitive to Spiteful Spirit. You want them to attack as fast as they can so spiteful triggers faster. If you slow them down you kill them slower.
The condition Weakness decreases the amount of damage the target does, it does not decrease the attack speed. For a complete list of conditions, check this link.
Numa Pompilius
The capsig is just because I couldn't think of anything to put there.
I tried Enfeebling Blood, and it did help - thanks! I can now take 3-4 griffons or minotaurs solo, but the 'hangers back' still cause problems because they come in when my health and energy are low. I usually make it, but there's no margins: If I get late adds or rockshots showing up - forgetaboutit!
Killing the minos/griffons is quick, but then I have to wait to get my health back before the next group, so it takes a looong time to clear out the area.
Another problem is that the mobs run from Mark of Pain, so I only used it when I really wanted them to bugger off and let me cast Ether Feast in peace. It's a real shame because Mark of Pain does tremendous amounts of damage.
Anyway, farming with this build nowhere near as quick or effective as my axe warrior, and a single mistake and I'm dead, but hey, it works. I levelled and got the skillpoint I needed!
I tried Enfeebling Blood, and it did help - thanks! I can now take 3-4 griffons or minotaurs solo, but the 'hangers back' still cause problems because they come in when my health and energy are low. I usually make it, but there's no margins: If I get late adds or rockshots showing up - forgetaboutit!
Killing the minos/griffons is quick, but then I have to wait to get my health back before the next group, so it takes a looong time to clear out the area.
Another problem is that the mobs run from Mark of Pain, so I only used it when I really wanted them to bugger off and let me cast Ether Feast in peace. It's a real shame because Mark of Pain does tremendous amounts of damage.
Anyway, farming with this build nowhere near as quick or effective as my axe warrior, and a single mistake and I'm dead, but hey, it works. I levelled and got the skillpoint I needed!
unamed player
Maybe you could try switing to ranger secondary. You can use spirits to convert damage to an element. Then run a mantra that will give you energy&50% defence to that particular element. Saves you skill slots and you can focus on killing them with a high energy pool and attack skills. You could also bring troll ungent and be invincible. It would probably be slow going but you would definitly survive out there alone.
glountz
Quote:
Originally Posted by Vexed Arcanist
This is counter-intuitive to Spiteful Spirit. You want them to attack as fast as they can so spiteful triggers faster. If you slow them down you kill them slower. That is the hallmark of my issue with many necro curses, they are counter-intuitive in combinations.
I don't think so. Curses one of have the best anti-warrior skills in the game. It is really important to read carefully the text on each skill.
FOr example, Empathy and Spiteful Spritit deals damage to one foe if he attacks. The important thing is that, if you attack doesn't mean if you hit a foe. So, even if the targeted warrior miss his attack, he will take damage from Empathy/Spiteful spirit. And then some skill like Price of Failure and Spirit of failure can be combined with those skills.
For Insidious Parasite, you steal life from a foe only if he hits, so make him miss his attacks is not a good idea.
BTW and back to the topic, I think Numa that having a so high Inspiration magic attribute is kinda weird, as it will mainly improve Ether feast (Energy tap/Channeling isn't that much affected by this attribute (for channeling it's only a question of duration and max of ennemies but I sincerely doubt that you will fight more than 5 ennemies in one time), and you have your +40 AL against physical with Physical resistance whatever Inspiration magic score you have.
I was thinking of a build like this to solo farm with my mesmer, with something like:
Illusion 10+1+3
Curses 11
Inspiration magic 8+1
rest in Fast cast.
With:
Arcane echo
Spiteful spirit
Mark of Pain
Enfeebling blood
Distortion
Sympathetic visage
Illusion of weakness
Channeling
I know it has great flaws, but maybe it can be improved a lot.
The main problem being to manage successfully your mana and not to be killed when Illusion of weakness have gone!...
A solo mesmer build would be fun as so many groups don't invite them.
FOr example, Empathy and Spiteful Spritit deals damage to one foe if he attacks. The important thing is that, if you attack doesn't mean if you hit a foe. So, even if the targeted warrior miss his attack, he will take damage from Empathy/Spiteful spirit. And then some skill like Price of Failure and Spirit of failure can be combined with those skills.
For Insidious Parasite, you steal life from a foe only if he hits, so make him miss his attacks is not a good idea.
BTW and back to the topic, I think Numa that having a so high Inspiration magic attribute is kinda weird, as it will mainly improve Ether feast (Energy tap/Channeling isn't that much affected by this attribute (for channeling it's only a question of duration and max of ennemies but I sincerely doubt that you will fight more than 5 ennemies in one time), and you have your +40 AL against physical with Physical resistance whatever Inspiration magic score you have.
I was thinking of a build like this to solo farm with my mesmer, with something like:
Illusion 10+1+3
Curses 11
Inspiration magic 8+1
rest in Fast cast.
With:
Arcane echo
Spiteful spirit
Mark of Pain
Enfeebling blood
Distortion
Sympathetic visage
Illusion of weakness
Channeling
I know it has great flaws, but maybe it can be improved a lot.
The main problem being to manage successfully your mana and not to be killed when Illusion of weakness have gone!...
A solo mesmer build would be fun as so many groups don't invite them.
Sentao Nugra
try:
sig of midnight
epidemic
distortion
spirit of failure
physical resistance
ether feast
conjure phantasm
empathy
16 illusion
11 inspiration
10 domination
i used to use something of the sort for farming griffs/mino with my mesmer
casting order:
*note about distortion, cast it whenever it dies off (5 seconds)*
distortion
physical resistance
sig of midnight
epidemic
spirit of failure
conjure phantasm
*switch target*
conjure phantasm
empathy
ether feast
then rotate through sof on a new target, conjures, and empathy while keeping healed with ether feast
sig of midnight
epidemic
distortion
spirit of failure
physical resistance
ether feast
conjure phantasm
empathy
16 illusion
11 inspiration
10 domination
i used to use something of the sort for farming griffs/mino with my mesmer
casting order:
*note about distortion, cast it whenever it dies off (5 seconds)*
distortion
physical resistance
sig of midnight
epidemic
spirit of failure
conjure phantasm
*switch target*
conjure phantasm
empathy
ether feast
then rotate through sof on a new target, conjures, and empathy while keeping healed with ether feast
glountz
Why use both signet of midnight-Epidemic AND distortion?
Once they're all Blinded, Distortion doesn't matter, no?
Once they're all Blinded, Distortion doesn't matter, no?
Numa Pompilius
Always nice to have a backup in case of rockshots, I guess.
I haven't tested this build yet but - doesn't it take ages to kill off the mobs with just Conjure Phantasm & Empathy?
I haven't tested this build yet but - doesn't it take ages to kill off the mobs with just Conjure Phantasm & Empathy?
The Son Of Morgoth
Yeah this is why i farm as a mo/n
Sentao Nugra
Quote:
Originally Posted by glountz
Once they're all Blinded, Distortion doesn't matter, no?
Quote:
Originally Posted by Numa Pompilius
Always nice to have a backup in case of rockshots, I guess.
I haven't tested this build yet but - doesn't it take ages to kill off the mobs with just Conjure Phantasm & Empathy? actually the rockshots are easier than the mino, but it doesnt really matter. (15*5)+((27/1.33)*18)=x 75+365=x x=440 so one more conjure means mino=dead the only real hard part about this is healing yourself and making sure you have spirit of failure and distortion on all the time. p.s. this build could possibly work with aataxe, but after 6 tries unsuccessfully with a modded version, im doubting it Color It Red
I don't get it how do you really farm w/ mesmers.
Flapper McSparkles
Every mesmer everywhere should read the following post:
http://forums.gwonline.net/showthrea...highlight=Solo That guy made a mesmer build to solo Aatxes in the Underworld. It is amazing. The only change necissary is losing Chaos Storm (because monsters flee from it now). Using basically his build, i can solo farm minotaurs and griffons like crazy. My build (though basically the same as in the link): Distortion Sig of Midnight Epidemic Spirit of Failure Wastrel's Worry Empathy Phantom Pain Ether Feast. Fast Cast 4+1 Domination 10+1+3 Illusion 11+1 Inspiration 9+1 With this build, you aggro, and while you wait for the whole mob to get to you, use Distortion. Once the whole mob is adjacent, Sig of Midnight and Epidemic. Then cast Spirit of Failure on one of them. Now you are practically indestructable, as long as you've had some practice to make sure you don't do anything dumb. They have virtually no chance to hit you between being perma-blind AND distortion. You have an endless rediculous amount of energy with Spirit of Failure giving you 4 energy each time the enemy misses. Now you just have to deal some damage with your remaining 4 skills. Wastrel's Worry is surprisingly good, because griffons and minotaurs barely use any skills at all. Empathy will chip away at them quite effectively, with as fast as griffons attack. Phantom Pain is much better than conjure phantasm because of the deep wound it causes. This is the same as a few hundred points of damage on a high-level monster. With those three, you'll have the first of the mob killed around the first time you have to recast Sig of Midnight and Epidemic. Ether Feast is just for when you make a mistake and have to regain some health. Technically, if you play the build perfectly you don't need this skill, but we all make mistakes, and its nice to be able to recover from them. Just make sure that there is ALWAYS at least one enemy with Spirit of Failure on it. Without that steady stream of energy, you're screwed. vvh
If you wanna farm exp, go north of droknars and farm trolls. With scroll, I usually get at least 4000 exp in every run.(336 exp from each troll to be exact after the bonus exp from scroll)
boxterduke
I have a monk but in desert and other placed I started using my mesmer to farm with a 55 build. Works great, also great against those devourers since mesmer fast cast helps.
Mesmer superior runes are dirt cheap. Channeling Healing Breeze Protective Spirit Orison of Healing (key skill here since it substitutes for the heals you get from devine favor if you were to use a monk) Arcane Echo SoJ Mending Balthazar's Spirit Vexed Arcanist
Quote:
Originally Posted by boxterduke
I have a monk but in desert and other placed I started using my mesmer to farm with a 55 build. Works great, also great against those devourers since mesmer fast cast helps.
Mesmer superior runes are dirt cheap. Channeling Healing Breeze Protective Spirit Orison of Healing (key skill here since it substitutes for the heals you get from devine favor if you were to use a monk) Arcane Echo SoJ Mending Balthazar's Spirit Ugh...you kill them with SoJ alone? That must be torture, not sure I could endure such a slow means to kill. Lady Lozza
I don't know if anyone has suggested this but try hunting hydra.
FrogDevourer
A Me/Mo should be able to farm decently. Use a standard 55 build, and deal damage with smiting (arcane echo + SoJ + ZF) or Domination. Not nearly as efficient as the original Mo/Me with 16 smiting and Aura of Faith, but good enough if you're only looking for cheap XP. Mesmers lack the ability to deal reliable AoE/group damage so a monk secondary is your fastest and easiest option.
Banebow
I agree with FrogDevourer, when I farm for experience or gold I use a Me/Mo. Now, my damage comes from IW rather than smiting, but hydras are low enough on hp that you can kill two of them every cast of IW.
I have yet to attempt any serious farming as a Me/*. With the low armor, lack of strong and fast self-healing, and no point-blank aoes, you have to rely on your secondary for both damage and protection. Now, you could run the "blind mesmer" that has been posted, but hydras could care less about blind. For Hydra farming I use: Protective spirit Power drain Conjure phantasm Illusionary weaponry {E} Healing breeze balthazar's aura Essence bond Mending (gotta love mending) 16 illusion 9 healing 8 prot 7 fast casting? 4-5 inspiration I don't have the build in front of me, but you should dump the remaining points into fast casting after doing illusion magic, healing prayers, and protection prayers. The one or two points left over go to inspiration. You can also kill aataxes with a very similar build, but the grasping darknesses will still get you. Arcanis the Omnipotent
The Blind Mesmer isnt really all that reliable. Especially for farming that area. Usually, no matter how far you run away from other enemies when you aggro a group, some other group will eventually come out of no where, not be blind and you get raped while trying to manage one group of blinded.
Avarre
Quote:
Originally Posted by FrogDevourer
A Me/Mo should be able to farm decently. Use a standard 55 build, and deal damage with smiting (arcane echo + SoJ + ZF) or Domination. Not nearly as efficient as the original Mo/Me with 16 smiting and Aura of Faith, but good enough if you're only looking for cheap XP. Mesmers lack the ability to deal reliable AoE/group damage so a monk secondary is your fastest and easiest option.
My 55hp build for farming hydras is as follows:
Shield of judgement {E} Arcane echo Essence bond Mending Healing breeze Balthazar's spirit Mantra of Fire Protective spirit The nice thing about mantra of fire is it takes effect AFTER protective spirit, meaning, with 55 hp, you take 4s from the hydra fire spells. Also, this will give you additional energy with which to work with. I let the hydras circle and cast their meteors, then arc echo SoJ. By the time both Shields are finished, all hydras will usually have died (if they were in range to melee from the start). Stats are something like: 12 smiting 9 heal 8 prot 2 + 3 + 1 insp rest to faster cast In any case, thats +10 regen with breeze and mending, which is enough to keep you alive easily versus 5 hydras or so that can fit around you. Count the meteors, when all the hydras have used them, bring up echoed Shield. The only problem i have with this build is sometimes getting smacked with a meteor while renewing Shield, but in that case just wait for the first one to recharge and cast it, finishing off the hydras. Also, switch the point in smiting to Illusion, use an illu mask, and swap Arcane echo, Soj and MoF with IW, Sym Visage and Power drain and you have the build i use to do smite runs. Arcanis the Omnipotent
When you guys use the 55HP Build for a Mesmer, what armor do you use? The armor I bought for the build (so I didnt ruin my other set) doesnt give me enough energy to really start the build very fast.
Would Enchanters be the way to go? FrogDevourer
Quote:
Originally Posted by Arcanis the Omnipotent
When you guys use the 55HP Build for a Mesmer, what armor do you use? The armor I bought for the build (so I didnt ruin my other set) doesnt give me enough energy to really start the build very fast.
Would Enchanters be the way to go? You need as much energy as possible. The armor level doesn't matter since Protective Spirit is your main defense. Monks generally use the cheapest ascetic (tatoo) armor, so an Enchanter's armor is your best option. Sentao Nugra
Quote:
Originally Posted by Arcanis the Omnipotent
The Blind Mesmer isnt really all that reliable. Especially for farming that area. Usually, no matter how far you run away from other enemies when you aggro a group, some other group will eventually come out of no where, not be blind and you get raped while trying to manage one group of blinded.
i have played a tank for a long time, and realized how to pull with my agro bubble alone, so running back works just fine to get out of the way w/ the blind build. if you really NEED to improve your agro-ing, buy a longbow.
TGgold
Quote:
Originally Posted by Vexed Arcanist
Ugh...you kill them with SoJ alone? That must be torture, not sure I could endure such a slow means to kill.
If you arcane echo SoJ, mins and griffs go down pretty fast : )
Shyft the Pyro
This might be a bit off-topic, but my N/Me solved the "farming for XP" problem with two words: Sorrow's Furnace. While I did come up with a few things that allowed me to farm gryphons/minotaurs/hydras, I just couldn't do enough damage alone, and if I designed a build to do damage I couldn't live long enough. In the Furnace, however, I had steady support from teammates and ended up getting XP at a much faster pace. Of course, the occasional green item made up for it, too
I believe my most successful solo build looked something like this: Channelling Aura of the Lich [E] Blood Renewal Physical Resistance Signet of Agony Plague Touch Epidemic spammable 5-cost 1-target damage skill (or Mantra of Resolve?) It was slow, did not kill all the enemies on me at the same time, and could not withstand a lot of attackers, but it did work. I'm hazy on the details, too, since I had several similar builds and it's been a while. Arcanis the Omnipotent
This is what I ended up with at the end of my 55 build
Not much different than what was prescribed to me. Shield of Judgement {E} Zealot's Fire Empathy Mending Balthazar's Spirit Essence Bond Protective Spirit Healing Breeze. 12 Smite 9 Prot 8 Heal 6 Dom Rest into Fast Cast. Other than the occasional annoying devourer and Distracting Shot, this goes off without a hitch. Empathy is more there for helping when it gets down to a single target and the energy gain off the enchants isnt all that much anymore. Zealot's works because you're constantly recharging Protective Spirit and Healing Breeze, and as long as you dont do them too often, the AoE running doesnt take effect. If it does, keep going and keep attacking them, they'll come back. Avarre
Personally i'd drop zealots and get arcane echo, because the 18s up /45s recharge disparity on Shield of Judgement is really annoying... with Aecho, you can cast 2 SoJ in a row, and a 3rd shortly after. You're avoiding the AoE problem with infrequent casting, but in that case the damage from zealots is also infrequent, and so i think you'd be better off with another 20 (with +enchant % mod) seconds of SoJ.
Also, with the 8 healing you have listed there, you gain 3 life regen from mending and 6 from breeze- you should try to get 9 healing (drop 1 prot for +1 heal maybe) to get a +7 breeze (totalling +10 regen). Just my thoughts.. glountz
I'm sorry to say that, pals, but I have yet to find a true mesmer farm build, here.
Please stop posting Monk/Necromancer farm build as Mesmer ones (when I see only ONE mesmer skill in a so-called "mesmer farm build", I wonder if I am on the right thread.) Only Flapper McSparkles and Sentao Nugra posted true mesmer farm builds. However the major flaw in their build is that Epidemic transfers blindness to adjacent foes, that is to say a very little radius. If one ennemy is a bit too far, you're dead meat. Avarre
Quote:
Originally Posted by glountz
However the major flaw in their build is that Epidemic transfers blindness to adjacent foes, that is to say removes blind from one ennemy to spread it on others. If the unblinded ennemy is an aatxe, praise Grenth, you should see him soon.
I've used epidemic with Sig of Midnight vs aatxes, and it seems it works by only giving the condition to the adjacent foes, but not actually removing the condition ifrom the target itself. Perhaps the skill needs a descrip rewrite... of course i could be wrong, i dont really use epidemic as i find it nearly useless.
glountz
Quote:
Originally Posted by Avarre
I've used epidemic with Sig of Midnight vs aatxes, and it seems it works by only giving the condition to the adjacent foes, but not actually removing the condition ifrom the target itself. Perhaps the skill needs a descrip rewrite... of course i could be wrong, i dont really use epidemic as i find it nearly useless.
Yeah you're right.
I dropped long ago Epidemic because of kind of "healing" the mob you casted this spell on. But I retested just after your post and edited mine (only pointing out the small radius), cause it seems to works pretty well now. (Wonder if there was a patch fix, because I could swear that when I used it for the first time it was removing the conditions from the target to the adjacent foes). Avarre
Another problem with epidemic is you cannot use things like Mantra of inscriptions to get an overlapping blind. With SoM and Epi having 15s recharge, youll have a 1+ second period where everything can hit you. Plus, there is still a 1/10 chance that stuff hits through blind. This isnt a problem for small groups of enemies, but besides maybe Aatxe, there aren't that many enemies with only physical attacks that its profitable to kill in small groups.
glountz
Quote:
Originally Posted by Avarre
Another problem with epidemic is you cannot use things like Mantra of inscriptions to get an overlapping blind. With SoM and Epi having 15s recharge, youll have a 1+ second period where everything can hit you. Plus, there is still a 1/10 chance that stuff hits through blind. This isnt a problem for small groups of enemies, but besides maybe Aatxe, there aren't that many enemies with only physical attacks that its profitable to kill in small groups.
Yep but the 5sec distortion save your butt in this case, even if you've not maxed Illusion.
Sentao Nugra
Quote:
Originally Posted by glountz
Yep but the 5sec distortion save your butt in this case, even if you've not maxed Illusion.
hit it right on the nose here, when you see the blind starting to wear off just go into distortion and recast both sig and epidemic for blinds.
my current w/me build is using 7/8 mesmer skills and can get through the aatxe, so something must be working right... Arcanis the Omnipotent
The problem with a full mesmer build is that Mesmers dont have the type of damage prevention skills needed to fight so many enemies all at once.
Shyft the Pyro
Quote:
Originally Posted by Arcanis the Omnipotent
The problem with a full mesmer build is that Mesmers dont have the type of damage prevention skills needed to fight so many enemies all at once.
Actually, they do, if you consider the abovementioned conditon placement / evasion chances damage prevention. If they can't hit you, they can't do damage, right? If you mean it in the Warrior way, though, I can see how you'd be disappointed with only Physical Resistance there to aid you. All that Mesmer farming needs (as clearly illustrated by earlier posters) is a different approach.
The real problem with Mesmer farming is that there is no reliable way to kill multiple enemies at once. |