
All these items a rare (gold)! I know some mods for them suck (f.ex tengu), but some1 might be intrested in the item itself anywayz.
If u like any of these items; post the number, gold u're willing to pay and gamenick

Hope here is something in u're intrest

Warrior:
1. Icy Spiked Axe
Cold Dmg: 6-28 (req. 12 Axe Mastery)
Damage +13% (while enchanted)
2. War Axe of Warding
Slashing dmg: 6-28 (req. 12 axe mastery)
Damage +19% (while health is below 50%)
Armor +5 (vs. elemental attacks)
3. Falchion
Slashing dmg: 15-22 (req. 9 swordsmanship)
Damage +14%
Energy -5
4. Furious Falchion of Fortitude
Slashing dmg 15:22 (req. 8 swordsmanship)
Damage +13% (while health is above 50%)
Double adrenaline on hit (chance 9%)
Health +29
5. Furious Wingblade Sword of Tenguslaying
Slashing dmg: 15-22 (req. 11 swordsmanship)
Double adrenaline on hit (chance: 7%)
Dmg +16% (vs. tengu)
6. Cruel Gladius of Defence
Slashing dmg: 15-22 (req. 9 swordsmanship)
Damage +14% (while in a stance)
Legthens deep wound duration on foe
Armor +5
7. Sundering Flameberge of Fortitude
Slashing dmg: 15-22 (req. 13 swordsmanship)
Damage +19% (while health is below 50%)
Armor penetration +10% (chance: 8%)
Health +26
8. Falchion of Charrslaying
Slashing dmg: 15-22 (req. 10 swordsmanship)
Dmg +19% (vs. charr)
9. Icy Long Sword of Enchanting
Cold dmg: 15-22 (req. 12 swordsmanship)
Damage +15% (vs.. hexed foes)
Enchantments last 16% longer
10.Fiery Gladius
Fire dmg: 15-22 (req. 8 swordmanship)
11.Wingblade Sword of Fortitude
Slashing dmg: 15-22 (req. 11 swordsmanship)
Damage +14% (vs. hexed foes)
Health +25
12.War Hammer of Fortitude
Blunt dmg: 19-35 (req. 13 hammer mastery)
Damage +19% (while hexed)
Health +27
13.Skeleton Shield
Armor: 16 (req. 13 tactics)
Health +39 (while hexed)
14.Defender
Armor: 16 (req. 8 strength)
Armor +7 (vs. skeletons)
15.Tall Shield
Armor: 16 (req. 8 tactics)
Armor +6 (vs. dwarves)
Divine Favor +1 (19& chance while using skills)
16.Aegis
Armor: 16 (req. 8 tactics)
Protection Prayers +1 (19% chance while using skills)
17.Wooden Buckler
Armor: 16 (req. 8 tactics)
Health +21 (while in a stance)
18.Defender
Armor: 16 (req. 10 strenght)
Recived damage -2 (while in a stance)
19.Summit Warlord Shield
Armor: 16 (req. 12 tactics)
Health +36 (while hexed)
Protection Prayers +1 (19% chance while using skills)
20.Defender
Armor: 16 (req. 9 strenght)
Quick recovery from weakness
21.Tall Shield
Armor: 16 (req. 11 tactics)
Quick recovery from disease
22.Wooden Buckler
Armor: 16 (req. 10 tactics)
Recived damage -2 (while enchanted)
23.Defender
Armor: 16 (req. 9 strenght)
Recived damage -2 (while enchanted)
Elementalist
24. Air Staff
Energy +10
Lightning Dmg: 11-22 (req. 10 Air Magic)
Quick recovery from dazed
25.Frost Artifact
Energy +12 (req. 10 water magic)
Armor +5 (while attacking)
26.Scroll
Energy +12 (req. 9 earth magic)
Armor +7 (vs. Cold attacks)
27.Defencive Water Staff of Illusion Magic
Energy +10
Cold dmg: 11-22 (req. 13 water magic)
Improves Casting Speed (chance: 9%)
Armor +5
Illusion Magic +1 (17% chance while using skills)
Mezmer
28.Jeweled Chalice
Energy +12 (req. 9 inspiration magic)
Armor +5 (vs. physical attacks)
Smitting prayers +1 (20% chance while using skills)
29.Cane
Chaos Dmg: 11-22 (req. 13 domination magic)
Improves skill recharge using fire magic skills (chance: 20%)
30.Insightful Inscribed Staff of Enchanting
Energy +10
Chaos Dmg: 11-22 (req. 11 domination magic)
Improves casting speed (chance: 9%)
Energy +3
Enchantments last 14% longer
31.Jeweled Staff of Blood Magic
Energy +10
Chaos dmg: 11-22 (req. 11 illusion magic)
Improves skill rechrge (chance: 9%)
Blood magic +1 (15% chance while using skills)
32.Cane
Chaos dmg: 11-22 (req. 8 domination magic)
Improves skill recharge (chance 8%)
Monk:
33.Defencive Holy Staff of Deathbane
Energy +10
Fire dmg: 10-19 (req. 7 divine favor)
Improves skill recharge (chance: 8%)
Armor +5
Dmg +14% (vs. undead)
34.Holy Staff of Deathbane
Energy +10
Fire dmg: 11-22 (req. 11 divine favor)
Quick recovery from dazed
Dmg +19% (vs. undead)
Ranger:
35.Sundering Longbow
Piercing dmg: 15-28 (req. 12 marksmanship)
Damage +13% (while enchanted)
Armor Penetration +10% (chance: 10%)
36.Zealous Short Bow of Shelter
Piercing dmg: 15-28 (req. 9 marksmanship)
Damage +17% (while hexed)
Energy gain on hit: 1
Energy regeneration -1
Armor +7 (vs. physical attacks)
37.Poisoner's Composite Bow of Marksmanship
Piercing dmg: 15-28 (req. 12 marksmanship)
Damage +12%
Energy regeneration -1
Leghtens Posion duration on foe
Marksmanship +1 (15% chance while using skills)
Necromancer:
38.Hale Accursed Staff of Trollslaying
Energy +10
Dark dmg: 11-20 (req. 11 curses)
Improves skill recharge (chance: 10%)
Health +29
Dmg +15% (vs. trolls)
39.Grim Cesta
Energy +12 (req. 13 curses)
Armor +5 (while attacking)
