Ah, this is a non-conventional dual point Mesmer. He can hinder non-casters to a slight degree but he can royally smash casters [unless they're eles with 100+ energy] Tested in CA and TA with varying results. Mostly good ones...
There are 2 possible modifications to the build revolving around e. management vs. Explosive damage vs. efficiency. Goofy shtuff...
10+1+1 Domination Magic
9+1 Inspiration Magic
7+1 Fast Casting
10 Curses
Mind Wrack [thanks to the damage pump, it can combo for 150+ dmg]
Energy Burn
Arcane Echo
Power Drain
Ether Feast / Drain Enchantment [depends on monk possibilities]
Enfeeble / Spirit of Failure / Price of Failure
Faintheartedness
Res Sig / Plague Touch
This is the pin-point lower end damage version of the idea. Using Mind Wrack, followed by double Energy Burn, most fast to cast types will run out of energy and the combo hits for 200+ dmg. This is assuming that Faintheartedness sticks as well as a cover hex. The 2nd more damaging possibility is next...
Energy Surge {E}
Energy Burn
Arcane Echo
Energy Tap
Ether Feast / Drain Enchantment
Empathy
Enfeeble
Plague Touch / Res Sig
Well, as far as anti-fighting goes, Enfeeble / Empathy or the Faintheartedness Enfeeble either reduces damage by a ton, or reduces by a bit and reflects massive damage back. The 2nd build is definitely powerful if you can clobber just 2 enemies with a double Energy Surge + Energy Burn. It happens... I was hoping of figuring out how to sneak in Mind Wrack because if possible, I'd like to try for E. Surge x2, E. Burn, Mind Wrack, and someone mentioned using Power Leak to counter the hex removal possibility.
I'm running out of energy quite a bit but the long recycle of the skills seem to handle it. Real key here is that in between assaults, non-casters charge my ass. Using Enfeeble and what not definitely helps and most people do want me dead asap after seeing my class combo.
Can anyone figure another method for managing energy? Thanks for the help!
Mes/Nec testing, Attack both Bars!
Yukito Kunisaki
unamed player
I would kill the surge elite and bring along signet of midnight. You can still hex the attackers and you will survive a little longer with the wars being blind. Its not a 100% defence situation but you'll have quite a bit more survivablility. Once you blind one melee character you can switch to the next and enfeeble+empathy. I wouldnt slow down attacks with faintheartedness or whatever because you want the war to kill himself before he really notices the empathy destroying him. If you slow him down, his morale will go down with his attack speed and he will realise that your not the best target. The more time he wastes not attacking..the more time he stays alive and the more energy you'll have to waste to kill him. Morale is everything..make em feel like they have a chance even though you know perfectly well that they dont
Yukito Kunisaki
I don't like sig of midnight at all as an elite...
Hmm, maybe Spirit of Failure with Price of Failure and Empathy... nasty dmg, and 3 skills... [ack] No res sig possibilities, maybe...
I'll do some more testing.
Hmm, maybe Spirit of Failure with Price of Failure and Empathy... nasty dmg, and 3 skills... [ack] No res sig possibilities, maybe...
I'll do some more testing.
Foppe
Quote:
Originally Posted by Yukito Kunisaki
I don't like sig of midnight at all as an elite...
Hmm, maybe Spirit of Failure with Price of Failure and Empathy... nasty dmg, and 3 skills... [ack] No res sig possibilities, maybe...
I'll do some more testing. I'd go mes primary if ur gonna u do that, otherwise itd hard to pull off..
Hmm, maybe Spirit of Failure with Price of Failure and Empathy... nasty dmg, and 3 skills... [ack] No res sig possibilities, maybe...
I'll do some more testing. I'd go mes primary if ur gonna u do that, otherwise itd hard to pull off..
JR
Quote:
Originally Posted by Yukito Kunisaki
I don't like sig of midnight at all as an elite...
Signet of Midnight and Plague Touch is a pretty awesome combination.
DarkAynjil
Quote:
Originally Posted by JR-
Signet of Midnight and Plague Touch is a pretty awesome combination.
That combo is t3h win in arenas -- in tombs / GvG it's not so great as an Elite, IMO.
JR
Quote:
Originally Posted by DarkAynjil
That combo is t3h win in arenas -- in tombs / GvG it's not so great as an Elite, IMO.
To be honest I didn't see this as anything more than an arena build.
Yukito Kunisaki
8v8 is tougher for me due to time constraints...
So 4v4 is my thing. People can complain about how anti-blah that the 4v4 arena is, TA and CA, but it's just easier for people like me with realistic schedules... [or unreasonable, whichever you'd prefer]
In 4v4, with a single monk on both teams, I need a way to chew through their energy and hp simultaneously. Arcane Echo, Energy Burn, Mind Wrack, Power Leak, Energy Drain {E}...
Hmm, smells like pain...
Thank goodness Mind Wrack got that damage buff. I think at 16 domination, it does nearly 100 dmg. That doesn't sound like much, but if you couple it with things like Power Spike, E. Burn x2., that's well over half an enemy's hp gone. 60% dmg in one combo is a worthy spike in my opinion. Though it's not as easy using a mesmer... Of course, if you're team is backing up the spike, so much the better right?
So 4v4 is my thing. People can complain about how anti-blah that the 4v4 arena is, TA and CA, but it's just easier for people like me with realistic schedules... [or unreasonable, whichever you'd prefer]
In 4v4, with a single monk on both teams, I need a way to chew through their energy and hp simultaneously. Arcane Echo, Energy Burn, Mind Wrack, Power Leak, Energy Drain {E}...
Hmm, smells like pain...
Thank goodness Mind Wrack got that damage buff. I think at 16 domination, it does nearly 100 dmg. That doesn't sound like much, but if you couple it with things like Power Spike, E. Burn x2., that's well over half an enemy's hp gone. 60% dmg in one combo is a worthy spike in my opinion. Though it's not as easy using a mesmer... Of course, if you're team is backing up the spike, so much the better right?