There are 2 possible modifications to the build revolving around e. management vs. Explosive damage vs. efficiency. Goofy shtuff...
10+1+1 Domination Magic
9+1 Inspiration Magic
7+1 Fast Casting
10 Curses
Mind Wrack [thanks to the damage pump, it can combo for 150+ dmg]
Energy Burn
Arcane Echo
Power Drain
Ether Feast / Drain Enchantment [depends on monk possibilities]
Enfeeble / Spirit of Failure / Price of Failure
Faintheartedness
Res Sig / Plague Touch
This is the pin-point lower end damage version of the idea. Using Mind Wrack, followed by double Energy Burn, most fast to cast types will run out of energy and the combo hits for 200+ dmg. This is assuming that Faintheartedness sticks as well as a cover hex. The 2nd more damaging possibility is next...
Energy Surge {E}
Energy Burn
Arcane Echo
Energy Tap
Ether Feast / Drain Enchantment
Empathy
Enfeeble
Plague Touch / Res Sig
Well, as far as anti-fighting goes, Enfeeble / Empathy or the Faintheartedness Enfeeble either reduces damage by a ton, or reduces by a bit and reflects massive damage back. The 2nd build is definitely powerful if you can clobber just 2 enemies with a double Energy Surge + Energy Burn. It happens... I was hoping of figuring out how to sneak in Mind Wrack because if possible, I'd like to try for E. Surge x2, E. Burn, Mind Wrack, and someone mentioned using Power Leak to counter the hex removal possibility.
I'm running out of energy quite a bit but the long recycle of the skills seem to handle it. Real key here is that in between assaults, non-casters charge my ass. Using Enfeeble and what not definitely helps and most people do want me dead asap after seeing my class combo.
Can anyone figure another method for managing energy? Thanks for the help!
