The Three Attribute Healer

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

The best divine healing build i have ever seen is the one i use myself now..

my build is a three attribute healer.. so i use all three healing / prot attributes..

Divine favor (extra healing)
Healing Prayers (d0h)
Protection prayers(Mark of Protection)
Much people are saying about me; maddie is one of the best healer monks I have ever seen.. It's not all about the skills you need to know against what build you are playing. Spikers (look for small health changes.. then wait 1 or 2 seconds and put a very strong heal spell on him.. Etcetera. You need to know the strength of a other build to be able to heal good

However my build

Divine Favor [[12]10+2]
Healing Prayers [[13]11+2]
Protection Prayers [[11]10+1]

Orison Of Healing
Heal Other
Divine Healing
Healing Seed
Mark Of Protection {E}
Reversal of Fortune
Divine Boon
Ressurection Signet
Orison Of Healing - Main skill with divine boon up it heals for 160 or so
Heal Other - Good skill for anti spiking
Divine Healing - When team is close at each other when a target is called
Healing Seed - Buffer Skill
Mark Of Protection - To save others or you from death
Reversal Of Fortune - Buffer Skill
Divine Boon - Put it up it heals your team soo much more (sort of orsion of healing for only 2 energy
Ressurection Signet - Rez rez

When you use them on the right moments the only problem you will have is when a mesmer keeps draining your energy else you will be soooo good..

Oh yea only heal if its neccesary.. DOnt heal people if they are 40 health off of max health.. So as I said when you use this build right you will easily get into a high ranked guild.. I made it into a rank 6+ guild with this build; i was only rank 1. Now I am rank 6 I like to teach the other peeps here how to play a good monk
I hope i helped some desperate PvPers out with my build

Maddie

JR

JR

Re:tired

Join Date: Nov 2005

W/

That's a terrible monk build with poor skills and no energy management, well done!

phearless

Lion's Arch Merchant

Join Date: Apr 2005

Bay Area, California

Zero Presence [zP]

Mo/N

How is heal other good for anti spike, its a 3/4 second cast+reaction time, the target is already dead.

Also monks shouldnt cary res' that often, why, because in those 3 seconds of you sitting on your ass with your thumb in your mouth you are an easy target, along with the rest of your team.

Rank means absolutely nothing. saying your rank 6 could just mean you won on underworld 1000 times.

Also forgot to add the lack of energy management, gg.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

holy crap, wheres the energy management?

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Exactly how many builds have you *seen*?

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

Thats all you way of looking at it..
But i have proved it works very good. YOu guys haven't used it before.. Ok you can say i might have too less energy. but when you use your skills wisely. you will never have too few energy.. about the spikes when you see someone getting hit ..

they mostly call 3 2 1 some ppl start attacking at 2 or 3 with a normal attack and then at 1-0 they do there primary attack. But ofcourse you cant do very much about a will pinged spike tho..

about the rank.. YOu are right with rank doesnt mean anything. Though i just meant with that you can reach a lot with rank 0 - 1 if only you are using your skills at the right moment..

Why does my pvp team with who i get it into the HoH 50% of the time say i am a good healer if my build sucks in your guys opinion

Tigris, im not one of the guys with the best build of them all. and i am not experienced with writing them down at a forum.. But in guildwars it works really good..

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

Why u actually use rez sig on a monk ?

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

I will try and give as good a critique as I can.

Firstly, if you wait for the small changes of health as a signal that a spike is coming then you are going to miss most spikes as any good team will switch targets just as they spike. By the time you cast your heal other I'm afriad your ally is dead - suggest you look instead at something a little quicker - infuse is good for this. as is divine intervention. Reversal of fortune is the only skill on your bar for countering spikes, and thats an enchant so liable to rend/lingering/drain etc. Not only that, but lets hope it wasnt disabled by your MOP when the spike comes.

Secondly, as has already been said, you really shouldnt be carrying rez unless the team build really demands it (I can see damage intense two monk builds needing all the rez sigs they can get for example, but otherwise its just not good sense).

Lastly, I think the days when a monk could succeed in the tombs without energy management are now sadly behind us. So lets add in some energy management. The lack of a hex removal skill is also a little concerning.

Oh one more thing, for tombs purposes, having the correct focus/wand/staff setup is now almost as important as the skills you bring, but thats a whole essay in its own right

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

Quote:
Originally Posted by Patrograd
I will try and give as good a critique as I can.

Firstly, if you wait for the small changes of health as a signal that a spike is coming then you are going to miss most spikes as any good team will switch targets just as they spike. By the time you cast your heal other I'm afriad your ally is dead - suggest you look instead at something a little quicker - infuse is good for this. as is divine intervention. Reversal of fortune is the only skill on your bar for countering spikes, and thats an enchant so liable to rend/lingering/drain etc. Not only that, but lets hope it wasnt disabled by your MOP when the spike comes.

Secondly, as has already been said, you really shouldnt be carrying rez unless the team build really demands it (I can see damage intense two monk builds needing all the rez sigs they can get for example, but otherwise its just not good sense).

Lastly, I think the days when a monk could succeed in the tombs without energy management are now sadly behind us. So lets add in some energy management. The lack of a hex removal skill is also a little concerning.

Oh one more thing, for tombs purposes, having the correct focus/wand/staff setup is now almost as important as the skills you bring, but thats a whole essay in its own right Thanks for some critic where i can do something with. I'll try it right away man.. Main thing energy Management i am concerning about now.. What is the skill i really should use for it?

IyceTehMonk

Frost Gate Guardian

Join Date: Nov 2005

Orison Of Healing
Heal Other
Divine Healing
Healing Seed
Mark Of Protection {E}
Reversal of Fortune
Divine Boon
Ressurection Signet

Ok so heres ur build im not gonna yell at you and tell you ur a noob like others will i will tell u some points you can look at and change. First off energy with this build u will have lots of energy problems.

Orison Of Healing - 5 energy(7 under boon)
Heal Other - 10 energy(12 under Boon)
Divine Healing - 10(12 under boon)
Healing Seed -10 (12 under boon)
Mark Of Protection -10 (12 under boon
Reversal of Fortune - 5(7 under boon)
Divine Boon - 5
Ressurection Signet

So now look at that thats the cost and what it will be under boon. Ok now i will go into each skill with you and tell u what we could change in this build to make it work better.

Orison Of Healing-(this is a fine skill pretty good heal under boon and spamable)
Heal Other-(this spell i dont think will fit in the build alot of energy and u can heal the sam about with RoF.)
Divine Healing-(Its a good spell recharge hurts it very bad i think we could switch this out for a better skill.)
Healing Seed-(For tombs this a still a great skill i think this should stay)
Mark Of Protection-(this skill is a good skill recharge is to long to be a great skill think this could be changed out)
Reversal of Fortune-(with boon this is one of the best skills)
Divine Boon-(great skill)
Ressurection Signet-(a monk should never have to rez by a monk stoping to rez signet someone another person could die)

Ok so now that i told u about the skills lets now think of some we could put in. We need energy management in this build.Need Hex removal and maybe some condition builds. Now we need to ask do we want to keep this as a hybrid build.Ok so one thing we could put in that fits all this inspired hex-its both hex removal and energy management like we said we could use. We are gonna try and stay around 5 energy spells with a good recharge so we can have maxium output of heals.Ill give u example of a few boon builds u could try.

Here is Straight Prot-
Guardian
RoF
Boon
Draw Conditions
Smite Hex/Remove Hex/Holy Viel
Signet of Devotion
Offering of Blood
Prot Spirt
(this is a great boon prot good heals have ur energy managment in OOB and sig of devotion)

Here is a hybrid Boon-
Orsion
ROF
Touch
Boon
OOB
Boon
Prot Spirt
(Condition or Hex Removal)

Those are just some ideas You should think about when making a build dont just look how much it heals for take into account your energy. Try and put some 5 energy spells dont put to many 10 energy skills in there and try not to use alot of skills that have a 30+sec recharge it will start to hurt you when u need to heal. When your making a build just asked urself when running this what will be my strong points in my healing and weak parts and try and get some of the weak spells out such as divine healing,mark of protection those are both good skills but the recharge hurts them try and get skills with under 20sec recharge and you should be fine and away make sure on a monk you have a way to get ur energy back cause a monk with no energy is like having no monk hope i helped you with this. If u have any questions u cant contact me in-game @ Iyce Teh Monk

Iyce Teh Monk

mufridaz

Academy Page

Join Date: Aug 2005

E/Mo

i have a monk/warrior and i seldom die i have taken the build i use from a hybrid of the hench. i use only minor runes and a major vigor rune. i also use the off hand item u get from the forge +45health while enchanted which brings my health to 566. energy 52. i think my attributes are 13healing, 11 prot , 11 divine, not positive cause i'm not looking at my character right now or something similar to that.

prot spirit
word of healing (elite)
reversal
orison
heal touch (self heal)
-----
-----
restore life or rebirth

the last 2 slots i change around depending on my party. if i have a battery i use boon and breeze. just depends. i like to go to fow with 3 monks and i use restore life to rez people while the other 2 heal. my reversal of fortune heals 67 i believe and its a quick heal. i alternate reversal and orison for rapid fire heals. sometimes i will bring alone heal party but i dislike this spell due to the hi energy cost and if u notice the hench don't use heal party. its faster and more energy efficient to use reversal, orison, and word of healing, maybe breeze. i use prot spirit on my self the entire time especially when under attack. this way instead of taking massive amounts of dmg from elementalist i only loose maybe 50hp instead of 150. Prince mufridaz is my monk. a lot of monks have little health and die frequently with this build i have very hard to kill, especially when i am using divine boon.

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

Meh, I'm tired as hell and I'm not sure exactly why I'm posting.. but here's my Monk build, it's PvE, I never really tomb or PvP with him:

16 Healing
13 Divine
4 Prot

Orison of Healing
Word of Healing {E}
Healing Touch
Remove Hex
Healing Seed
Healing Breeze
Mend Ailment
Rebirth


Idk, I usually get some good comments on monking, I had a Guild invite from some 100 something ranked guild earlier, just for helping them do LDD.. Energy isn't usually a problem with me.. I stick with mostly the 5e heals, I breeze casters usually that are getting slowly damaged, and I seed the main tanking warrior.. Idk alot of people say I breeze sucks, but I think a +9 breeze is pretty bitchin'.

JR

JR

Re:tired

Join Date: Nov 2005

W/

As my last post was... deleted... again.... I will save myself the effort of repying to the original posters build and just say; I completely agree with Iyce.

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Mesmerized
Meh, I'm tired as hell and I'm not sure exactly why I'm posting.. but here's my Monk build, it's PvE, I never really tomb or PvP with him:

16 Healing
13 Divine
4 Prot

Orison of Healing
Word of Healing {E}
Healing Touch
Remove Hex
Healing Seed
Healing Breeze
Mend Ailment
Rebirth


Idk, I usually get some good comments on monking, I had a Guild invite from some 100 something ranked guild earlier, just for helping them do LDD.. Energy isn't usually a problem with me.. I stick with mostly the 5e heals, I breeze casters usually that are getting slowly damaged, and I seed the main tanking warrior.. Idk alot of people say I breeze sucks, but I think a +9 breeze is pretty bitchin'. ppl say breeze suks for PvP. It does suck in PvP (not a quick heal as opposed to a heal other/Word/Infuse/etc..) In PvE, a lot of things go right out the window (I played a fire nuker PvE --- try that in
PvP and see how useless fire can be to a PvP team.)

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Quote:
Originally Posted by DarkAynjil
see how useless fire can be to a PvP team.) Off topic I know but....????? Really? When it is used correctly fire can be very nice. Ok, so stay away from firestorm (the fire magic version of healing breeze ), but there are some awesome fire spells which are perfectly acceptable in PVP and are used by alot of good teams to devestating effect.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Healing breeze is bashed on too heavily. Used correctly, i.e. NOT to heal through spike damage, its a very effective skill to have on your bar. Coping with degen or just a bit of warrior pressure on a character? Stick a breeze on them, and for 10 seconds you can focus on the rest.

And another advantage to having this on your bar, its a self heal. Instead of having to stick to orison or 'touch' (which is a horrible skill), you have this backing you up aswell.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

No energy management is a big no go.. This won't work, just like 90% of the monk builds you see..

a cadet

Academy Page

Join Date: Nov 2005

This build seems very fragile - one mesmer spamming energy burn on you and your basically useless for the rest of the match. (The direct result of having no real energy management; i can guess that when you reach 0 energy you simply wait until 5 to cast the Orison, which under Divine Boon is a reasonable heal, but this is by far not the best healing build)

Another thing about spikes, if your only way of stopping a spike is to hope they make a mistake, thats not really a good strategy. For a pure heal monk, your best bet would be to take Infuse Health. If you use Divine Boon, pick up any of the spammable Prot Skills and hope you have the reflexes to cast it before the target dies; watching for wand damage and then using Divine Healing or something simply wont work...

Energy management is very important, theres a reason alot of people even put their elite into it (ViM, Offering of Blood, etc). Without it, you cannot sustain healing during a prolonged fight and you are extremely susceptible to a mesmer, who can put you out of the fight for good.

On a side note about rank, i really feel that this kind of build is not a 'rank 6' healing build, it has too many obvious mistakes one would expect of a lower rank. I largely suspect this has alot to do with the fact that the [MATH] guild is known for playing IWAY alot...

One last thing about Healing Breeze - my opinion is that a heal monk can heal for essentially the same amount as a Healing Breeze can be expected to with just an orison timed correctly. The only time i would use such a skill would be if i was a non monk primary healer, where i do not have access to the extra Divine Favor points while healing, and only 12 in healing prayers. This seriously reduces the amount of healing something like Orison can do (67 compared to about 84 + ~30 from Divine Favor), while Healing Breeze remains largely unchanged. The cost is also on par with things like Heal Other, which heals for unarguably more than Healing Breeze, so from there its a question of timing and where Healing Breeze really shines, which is almost never.

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Quote:
Originally Posted by JR-
Instead of having to stick to orison or 'touch' (which is a horrible skill), you have this backing you up aswell. How is healing touch a horrible skill?

With divine favour at 11 and healing prayers at 13 it is healing for 120 points for 5 energy. It casts in 0.75 secs, which makes it hard to interrupt.

Healing breeze for 10 energy (which is an amount of energy that is really only for spending on 'luxury' spells), takes longer to cast and with the same attributes gives +8 regen for 10 seconds (plus a 33 pts DF bonus) and is an enchantment so liable to rend/drain etc, so you have no guarantee it will do what it says on the tin. it is healing over time rather than instant heal. Do the maths on how many heal points that is healing for your 10 energy.

For the same 10 energy you can bring heal other (194 heal points) or infuse health (298 heal points assuming a 405 start point) both of which heal for considerably more points, cast quicker, heal instantly and arent liable to rend/drain etc.

The only use I can see for healing breeze is to cover the degen from hexes and conditions, but then, rather than heal over those conditions and hexes you should really be working to remove them, as the degen is usually only a small part of the problem when hexed/conditioned. If you have to heal over hexes as your hex removal is recharging then Dwaynas kiss is a good bet, again for 5 energy. Using breeze to 'heal and forget' seems to me like a bad plan on all sorts of levels

IyceTehMonk

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by JR-
And another advantage to having this on your bar, its a self heal. Instead of having to stick to orison or 'touch' (which is a horrible skill), you have this backing you up aswell. How could u compare healing breeze to healing touch. Healing breeze does 100something over 10sec for 10 energy. Healing touch heals you for 100 in 1 sec for 5 energy i dont understand that statement. Yes healing breeze is good but not worth a slot on a monk maybe on another person.

stefan16

stefan16

Krytan Explorer

Join Date: Jul 2005

The Heroes Of Revenge [Thor]

W/Mo

Quote:
Originally Posted by JR-
orison or 'touch' (which is a horrible skill), you have this backing you up aswell. Healing Touch, i consider as the best sefl-heal there is for a monk, since it heals over 100hp for 5 energy with cast time under 1sec

ak347

Frost Gate Guardian

Join Date: Aug 2005

Just use the infuse health e/mo (I'm such a big fan of this lol)

You have prot (rof, prot spirit, etc...)
You have Degen counter (breeze)
You have e-management (ether renewal - yes, its been nerfed, but its still great)
You have crazy self heal (aura of restore + vig spir + renewal)
And you have spike heal (Infuse health)

Warriors, rangers, necromancers, smiters, and everything except pure edenial mesmers are easy to cope with and even ele/foc/ranger spikes can be stopped to a degree (hard if you're the only spike healer, better if there are more)

So yea, two weaknesses are pure edenial and the lack of space for a res sig >.<

Edit: Yea, I forgot to mention rend enchantments, but the thing is, you can pop up your enchantments so fast and with so little consequence if you're making sure to watch your mana and switch weapon/offhand when need be. Sides, if they rend you when you have 6 enchantments going (not to mention any other enchantments aided by your teammate), they'll probably hurt themselves a whole lot more. Single enchantment disruption is weak, and only works if they somehow manage to hit renewal (very unlikely since you should be spamming cover enchants to regain your mana).