16 attribute points +1 (20% chance)

Dralspire

Retired

Join Date: Apr 2005

With the appearance of the green items, we have seen a lot of focus items offering attribute +1 (20% chance). Take for example the Kindlerock for fire elementarists:

Energy +12 (req. 9 fire magic)
Fire magic +1 (20% chance while using skills)
Improves skill recharge using fire magic skills (chance: 20%)

What I have been wondering now is this: If an elementarist uses a headpiece (fire magic +1) and a rune of superior fire magic, he/she has already assigned 16 attribute points to fire magic.

Considering the rate of diminishing return with regard to additional output/additionally assigned attribute points, I was wondering if there is any data available as to the actual additional output from 17 attribute points (granted, only with a 20% chance).

The same question can naturally be applied to the other caster classes, the Stonehart for monks comes to mind.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

Generally all additons are pretty linear aren't they.

So for example (just guessing these numbers here) if obsidian flame at 15 earth does 95 damge, and at 16 earth does 110 damage, at 17 earth should do 125 damage.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

The biggest use for the +1 20% chance is on maintainable enchantments. The one success gets you a bonus for the duration. I know some warrior runners who use this to hit +4 mending for example; it's thus most useful to hit a breakpoint on a lower attribute. It can also help with necromancer minions, as they gain a level.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

These are particularly useful for builds that do not benefit from %fast casting or are even hindered by it - Protection Monks, for instance, would get more use out of 20% +1 than 20% fast cast (usually), and spikers don't want to mess up their coordination with a fast cast.

Carnajo

Ascalonian Squire

Join Date: Nov 2005

Prophecy Guild

N/Me

Yeah, it's pretty nice when you have 20 minions and 5 of them are lvl 19. It's not a major benefit that will swing the tide of battle or save your life, but it is kinda fun.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

yeah it is pretty cool

heist23

Journeyman

Join Date: Jul 2005

R/Mo

so...the answer is yes.

the old Invincimonk build relied on a +1(20%) chance prot focus item to get a 17 Protective bond up. with 17 attribute points into the bond, you'd only lose 1 energy at a time.

that is, until ANet nerfed the crap out of it.

i can't think of any use for +1 attribute mods other than minion necros and +4 mending for runners.....or the occasional damage boost for a ranger or warrior.

Samis

Ascalonian Squire

Join Date: Nov 2005

Warrant of Pandora

W/Mo

Quote:
Originally Posted by glenn_rolfe
Generally all additons are pretty linear aren't they.

So for example (just guessing these numbers here) if obsidian flame at 15 earth does 95 damge, and at 16 earth does 110 damage, at 17 earth should do 125 damage.
each skill has a max and a min dmg

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Also, with +1 to healing and at 16 attrib you can get a +10 healing breeze. Never noticed it till I was healing some guy and he goes 'woah +10 hb what are your stats?!'.

It's just too bad that Minionmaking wasn't either blood or curses.. Awaken the blood + 1 = 19 points into either o.o

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Samis
each skill has a max and a min dmg
Nope, each skill has a minimum damage, but the high end is only limited by your attribute points, which currently, and for the forseeable future, is limited to 17.
Quote:
For Example, Cleave: If this attack hits, you strike for +10...26 damage.
So max is +26? No, with 12 axe mastery the max is +26. If you wear a superior axe rune and an executioner's helm, you will have 16 axe mastery, and will do +31 damage. Theoretically you could do infinite damage if there was no attribute cap and you had infinate attribute points to spend...




msihkin

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

These items are very useful, the +1 bonus you get can be very useful for people that don't need Faster casting, like Healing Monks, since most Healing Monk skills are quick casts anyway.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

I read that there is an 'optimum' attribute level, meaning that after a certain value (with a warrior its 12) the difference in additional damage becomes less and less... so I would assume that at 17 the benefit isnt that great (see Warrior/Elementalist article)

Therefore you cant assume that going from 16 to 17 will give you the same bonus as going from 15 to 16.

You also have to remember that when you hit normally (with no skill-use) with your sword lets say, you do an amount of damage based on your swords damage values, then based on your attribute in swordsmanship, also your strength attribute is taken into consideration.. then you have a chance of a critial hit based on your attribute in swords, this is all your BASE damage calculated before you add the modifiers of the skill in question

so even if that particular skill has a max damage limit, it doesnt nessasarily mean you wont do more damage with a higher attribute, because the original damage you deal is effected by that higher attribute.

One thing that most people forget is that the higher your weapon attribute the higher chance of scoring a critical hit... regardless of what you skill does in the long run you WILL do more damage simply because you WILL be doing more critical hits... this is especially good for fast attacking.

again though, I only use the Swordsmanship as an example however im certain that the general principle still applies.

Hit damage = base damage (attribute + weapon damage generated) + skill damage (attribute based - but limited) - enemy defences (armour spells etc) + armour penetration.

so, to summarise.. I feel that attribute-17 may not effect your skill modifier that much but it certainly WILL effect your base damage modifier and critical hit chance, you must consider this important factor when bumping your attributes points very high.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Nope, each skill has a minimum damage, but the high end is only limited by your attribute points, which currently, and for the forseeable future, is limited to 17.
Some Stats max at 19, not 17. Some skills provide +2 to certain attributes, so its 16 base, 1 on a 20% chance, and +2 cause of skill. Though studies have shown that the game does not reconize attribute lvls past 17 and some say 18 (that is - none of the tested skills provided better numbers for the 18 or 19 attributed skills as opposed to 17)

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Snowman
I read that there is an 'optimum' attribute level, meaning that after a certain value (with a warrior its 12) the difference in additional damage becomes less and less... so I would assume that at 17 the benefit isnt that great (see Warrior/Elementalist article)
Sounds like you're referring to Ollj's bullshit formula. I hope you didn't take that seriously, as there isn't an 'optimum' attribute level for a skill, and certainly not one based on an arbitrary formula. Ollj's posts are here for their comedic value, nothing more.

Peace,
-CxE

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Snowman
I read that there is an 'optimum' attribute level, meaning that after a certain value (with a warrior its 12) the difference in additional damage becomes less and less... so I would assume that at 17 the benefit isnt that great (see Warrior/Elementalist article)
The thing that becomes less and less is the ratio of extra damage to points put into it, not the ratio of extra damage per attribute level.

Zoolooman

Academy Page

Join Date: May 2005

Ectos And Shards

Quote:
Originally Posted by Former Ruling
Some Stats max at 19, not 17. Some skills provide +2 to certain attributes, so its 16 base, 1 on a 20% chance, and +2 cause of skill. Though studies have shown that the game does not reconize attribute lvls past 17 and some say 18 (that is - none of the tested skills provided better numbers for the 18 or 19 attributed skills as opposed to 17)
That's not true. Almost all skills work at 17, 18, and 19. Many monsters seem to have level 20 attributes.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Former Ruling
Some Stats max at 19, not 17. Some skills provide +2 to certain attributes, so its 16 base, 1 on a 20% chance, and +2 cause of skill. Though studies have shown that the game does not reconize attribute lvls past 17 and some say 18 (that is - none of the tested skills provided better numbers for the 18 or 19 attributed skills as opposed to 17)
Yeah I know for certain that the effect of Armor of Earth at 18 vs 19 is a different one. 18 is 7% slowdown, whereas 19 is 4% slowdown.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Zoolooman
That's not true. Almost all skills work at 17, 18, and 19. Many monsters seem to have level 20 attributes.
Which ones? I don't know of any monster with an attribute above 15 offhand.

Peace,
-CxE

DarkSider84

DarkSider84

Frost Gate Guardian

Join Date: Nov 2005

Connecticut, USA

JAPS

E/Me

Yeah i'd like to hear of a monster with something over L16, because I havnet seen anything really go much over that.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Wow, cool.
I always thought that any attribute level beyond level 17 was a "dead" attribute level (18 and 19 don't improve over 17).

I'm interested to hear that that is not the case, or at least not always that case.