Concept Class: The Bartender

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Ok, i originally started this weird concept as a joke but in the end i grew fond of it. It's certainly different and i think id enjoy playing it.
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The Bartender

Primary class
Alcoholic - Increases recharge times of all bartender skills by 4% per point invested.

Coktails (cant spell it right because of word filter) - Increases duration of all coktail skills.

Spirits - Reduces energy cost of all spirit skills.

Ale - Increases range and damage of all ale attacks.


With his vast arcane knowledge of some of the most powerful drinks the land has ever seen, the cunning bartender uses an excellent variety of alcoholic beverages to overcome his opponents.

Coktails:

Sunshine |Hex spell| 5 energy || 20 sec recharge - For 3 seconds if target moves it becomes blinded for 15 seconds.

Moonshine |Hex spell| 10e|18r - Target enemy moves and attacks 25% faster but only inflicts half its normal physical damage.

Rurik Special |ELITE| |Hex Spell| 25e|30r - Sacrifice 1 energy bip for 10 seconds. Any enemy within a 10 yard radius becomes drunk and suffers from blurred vision (your perspective), becomes crippled and suffers from bleeding for 10 seconds. Any attack spells casted while suffering from this hex renews the conditions for an additional 10 seconds.

Black Piston |Hex Spell| 15e|20r - For 6-14 seconds, anyone suffering from this hex becomes instantly confused. Any enemy casting a spell while confused has a 50% chance of failing.

Pulverizer |Hex Spell| 10e|40r - For 4-20 seconds, Targets adjacent to you becomes your friend. They may still attack you but all enemy aoe damage and party heals affect you, your team and the enemy.


Spirits :

Lord Vanders 1604 |Stance| Free|40r - When ingested. Nothing happens. After 20 seconds the bartender moves 25% faster for 40 seconds and suffers from drunkness blurring his vision.

Adelberns brew - |Enchantment| |Stance| Free|120r - This ancient concoction has spontaneous effects. As long as this enchantment is maintained the bartender swaps his life for energy. 50% chance of failure with spirits 8 or less

D'alessios Vintage - |Enchantment| 10|50r - Once ingested this spirit turns the bartenders insides to stone. Defense is increased by 30-150 for 12 seconds but the bartender suffers from blindness and moves 30% slower.

Alchemists Humor - |ELITE| 15e|60r - For 15 seconds this spirit randomly Shuts down an entire skill bar from an opposing team member. The Bartender suffers from a mortal blow and health is reduced to 50 max hp for the remainder of the hex.

Bathtub Special - |Stance| Free|Instant - For 8 seconds you are immune to all damage but suffer -3 health degeneration. This stance ends all enchantments and no further enchantments may be cast on you.All healing is further reduced to 25% efficiency.


Ale :

Concoct Dwarven ale |Skill| 5e|Instant - Instantly produce one dwarven ale. This ale may not be traded and vanishes on rezone.(Only 20 ales at any given time.Stackable in inventory)

Dwarven Molotov |Skill| 2 ales|10r - Hurls a flaming bottle of Dwarven Molotov at target and nearby enemies. Targets suffer 18-98 damage.

Flame breath |Skill| 1 ale|15r - Spewing forth ignited alcohol this attack sets the target on fire for 6 seconds and causes 8-46 damage.

Ale belly |Hex Spell| 2 ales|60r - For 15 seconds target moves 20% slower. If the target is hit with a fire attack it will instantly ignite for 3-15 seconds.

Alcoholic blade |ELITE| 2 ales|60r - For 48 seconds your weapon is imbued with pure grade alcohol causing severe burning on any flesh wound. Any enemy hit while under this enchantment causes 6-14 extra piercing damage.

Cold Brewsky |Hex Spell| 2 ales|30r - For 3-22 seconds target gains +1 health regeneration but suffers from brainfreeze. Spell casting time is increased by 100% and all coktail attacks on target last twice as long.
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I have a few more ideas but im tired and im probably not going to get much positive response from this. Either way it was fun to make. Thanks for reading.

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Wtf is all this red engine crap it ruined my whole post.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

i assume you wrote co.cktail

and co*k is a banned word :/

(EDIT, good post

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Ahh i see. Thanks for the tip.

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

hmmmm well i like the idea but i dont see myself playing as a class called a "bartender?"....good try tho

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

I'll sign and bump.

Renaming, though, will be required.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

I dont think they would implement this because of the little kids parents saying it promotes drinking and stuff.

Bob Whills

Bob Whills

Ascalonian Squire

Join Date: Nov 2005

Fallout tactics had a perk similar to the bartender idea:

Drunken Master

You fight better when you are drunk. You recieve 20% to your unarmed skill while under the influence of alcohol.

The bartender prof would be cool if they had community taverns with mini game tables, wenches and the lot but it seems highly unlikely for this game.

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Quote:
Originally Posted by The Son Of Morgoth
hmmmm well i like the idea but i dont see myself playing as a class called a "bartender?"....good try tho
Well, its no worse than playing a "mesmer" i mean what the hell is that:P

But yeah this game does have kiddies so i guess it would never happen without a serious overhaul.

I guess he could go under the alias of "Alchemist"??

I dunno whatever it was fun to make and i hope they make something different and original besides the "ZOMG IM AN ASSASIN".

Just my 2 pennies.

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Quote:
Originally Posted by Bob Whills
Fallout tactics had a perk similar to the bartender idea:

Drunken Master

You fight better when you are drunk. You recieve 20% to your unarmed skill while under the influence of alcohol.

The bartender prof would be cool if they had community taverns with mini game tables, wenches and the lot but it seems highly unlikely for this game.
I never played fallout tactics but i did play all the others. One of my favorite games of all time=Fallout 2.

Id kill for an mmo fallout style with a nice age requirement of over 18 or something. But i think im dreamin on that one:P

MCS

MCS

Banned

Join Date: May 2005

Quote:
Wtf is all this red engine crap it ruined my whole post.
Apologize to my avatar!

/not signed, it doesn't make sense.

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Quote:
Originally Posted by MCS
Apologize to my avatar!

/not signed, it doesn't make sense.
GOREDGO!!!

It makes plenty of sense. You got this semi drunk bartender dude running through ascalon lobbing molotov RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtails at enemies. Like what more do you want MAN.

MCS

MCS

Banned

Join Date: May 2005

Quote:
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtails


Filter of gg

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Can I gest a Sex on the Beach?

12 Steps -
You are Cure of any Alcoho Hex when you move 12 steps.

to Unname... yes, that is a HUGE Pen... wish my Pen is that Huge too.

unamed player

unamed player

Frost Gate Guardian

Join Date: Nov 2005

Im a merc.

Quote:
Originally Posted by actionjack
Can I gest a Sex on the Beach?

12 Steps -
You are Cure of any Alcoho Hex when you move 12 steps.
Thats actually a cool idea. It would force people under Hex influence to constantly move around. I hear the characters are already made but i seriously hope they add something original. I wont purchase the game if all its gonna have is a typical assasin and what not. I mean when chapter two comes out you will have two groups of people.

A: The people who try the new classes.. AKA 30 000 new assasins and whatever the other one will be.

B: The people rushing the new areas so they can get first picks on all the new tradeable stuff like what happened with SF.

If they make original classes it might convince many more people to want to try the new class right away.

Only reason i made this build is to promote that. But yes the character is already made. Watch your step Anet.. im not the only one who wants originality. We need a new mesmer type oddity