Concept Class: The Bartender
unamed player
Ok, i originally started this weird concept as a joke but in the end i grew fond of it. It's certainly different and i think id enjoy playing it.
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The Bartender
Primary class
Alcoholic - Increases recharge times of all bartender skills by 4% per point invested.
Coktails (cant spell it right because of word filter) - Increases duration of all coktail skills.
Spirits - Reduces energy cost of all spirit skills.
Ale - Increases range and damage of all ale attacks.
With his vast arcane knowledge of some of the most powerful drinks the land has ever seen, the cunning bartender uses an excellent variety of alcoholic beverages to overcome his opponents.
Coktails:
Sunshine |Hex spell| 5 energy || 20 sec recharge - For 3 seconds if target moves it becomes blinded for 15 seconds.
Moonshine |Hex spell| 10e|18r - Target enemy moves and attacks 25% faster but only inflicts half its normal physical damage.
Rurik Special |ELITE| |Hex Spell| 25e|30r - Sacrifice 1 energy bip for 10 seconds. Any enemy within a 10 yard radius becomes drunk and suffers from blurred vision (your perspective), becomes crippled and suffers from bleeding for 10 seconds. Any attack spells casted while suffering from this hex renews the conditions for an additional 10 seconds.
Black Piston |Hex Spell| 15e|20r - For 6-14 seconds, anyone suffering from this hex becomes instantly confused. Any enemy casting a spell while confused has a 50% chance of failing.
Pulverizer |Hex Spell| 10e|40r - For 4-20 seconds, Targets adjacent to you becomes your friend. They may still attack you but all enemy aoe damage and party heals affect you, your team and the enemy.
Spirits :
Lord Vanders 1604 |Stance| Free|40r - When ingested. Nothing happens. After 20 seconds the bartender moves 25% faster for 40 seconds and suffers from drunkness blurring his vision.
Adelberns brew - |Enchantment| |Stance| Free|120r - This ancient concoction has spontaneous effects. As long as this enchantment is maintained the bartender swaps his life for energy. 50% chance of failure with spirits 8 or less
D'alessios Vintage - |Enchantment| 10|50r - Once ingested this spirit turns the bartenders insides to stone. Defense is increased by 30-150 for 12 seconds but the bartender suffers from blindness and moves 30% slower.
Alchemists Humor - |ELITE| 15e|60r - For 15 seconds this spirit randomly Shuts down an entire skill bar from an opposing team member. The Bartender suffers from a mortal blow and health is reduced to 50 max hp for the remainder of the hex.
Bathtub Special - |Stance| Free|Instant - For 8 seconds you are immune to all damage but suffer -3 health degeneration. This stance ends all enchantments and no further enchantments may be cast on you.All healing is further reduced to 25% efficiency.
Ale :
Concoct Dwarven ale |Skill| 5e|Instant - Instantly produce one dwarven ale. This ale may not be traded and vanishes on rezone.(Only 20 ales at any given time.Stackable in inventory)
Dwarven Molotov |Skill| 2 ales|10r - Hurls a flaming bottle of Dwarven Molotov at target and nearby enemies. Targets suffer 18-98 damage.
Flame breath |Skill| 1 ale|15r - Spewing forth ignited alcohol this attack sets the target on fire for 6 seconds and causes 8-46 damage.
Ale belly |Hex Spell| 2 ales|60r - For 15 seconds target moves 20% slower. If the target is hit with a fire attack it will instantly ignite for 3-15 seconds.
Alcoholic blade |ELITE| 2 ales|60r - For 48 seconds your weapon is imbued with pure grade alcohol causing severe burning on any flesh wound. Any enemy hit while under this enchantment causes 6-14 extra piercing damage.
Cold Brewsky |Hex Spell| 2 ales|30r - For 3-22 seconds target gains +1 health regeneration but suffers from brainfreeze. Spell casting time is increased by 100% and all coktail attacks on target last twice as long.
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I have a few more ideas but im tired and im probably not going to get much positive response from this. Either way it was fun to make. Thanks for reading.
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The Bartender
Primary class
Alcoholic - Increases recharge times of all bartender skills by 4% per point invested.
Coktails (cant spell it right because of word filter) - Increases duration of all coktail skills.
Spirits - Reduces energy cost of all spirit skills.
Ale - Increases range and damage of all ale attacks.
With his vast arcane knowledge of some of the most powerful drinks the land has ever seen, the cunning bartender uses an excellent variety of alcoholic beverages to overcome his opponents.
Coktails:
Sunshine |Hex spell| 5 energy || 20 sec recharge - For 3 seconds if target moves it becomes blinded for 15 seconds.
Moonshine |Hex spell| 10e|18r - Target enemy moves and attacks 25% faster but only inflicts half its normal physical damage.
Rurik Special |ELITE| |Hex Spell| 25e|30r - Sacrifice 1 energy bip for 10 seconds. Any enemy within a 10 yard radius becomes drunk and suffers from blurred vision (your perspective), becomes crippled and suffers from bleeding for 10 seconds. Any attack spells casted while suffering from this hex renews the conditions for an additional 10 seconds.
Black Piston |Hex Spell| 15e|20r - For 6-14 seconds, anyone suffering from this hex becomes instantly confused. Any enemy casting a spell while confused has a 50% chance of failing.
Pulverizer |Hex Spell| 10e|40r - For 4-20 seconds, Targets adjacent to you becomes your friend. They may still attack you but all enemy aoe damage and party heals affect you, your team and the enemy.
Spirits :
Lord Vanders 1604 |Stance| Free|40r - When ingested. Nothing happens. After 20 seconds the bartender moves 25% faster for 40 seconds and suffers from drunkness blurring his vision.
Adelberns brew - |Enchantment| |Stance| Free|120r - This ancient concoction has spontaneous effects. As long as this enchantment is maintained the bartender swaps his life for energy. 50% chance of failure with spirits 8 or less
D'alessios Vintage - |Enchantment| 10|50r - Once ingested this spirit turns the bartenders insides to stone. Defense is increased by 30-150 for 12 seconds but the bartender suffers from blindness and moves 30% slower.
Alchemists Humor - |ELITE| 15e|60r - For 15 seconds this spirit randomly Shuts down an entire skill bar from an opposing team member. The Bartender suffers from a mortal blow and health is reduced to 50 max hp for the remainder of the hex.
Bathtub Special - |Stance| Free|Instant - For 8 seconds you are immune to all damage but suffer -3 health degeneration. This stance ends all enchantments and no further enchantments may be cast on you.All healing is further reduced to 25% efficiency.
Ale :
Concoct Dwarven ale |Skill| 5e|Instant - Instantly produce one dwarven ale. This ale may not be traded and vanishes on rezone.(Only 20 ales at any given time.Stackable in inventory)
Dwarven Molotov |Skill| 2 ales|10r - Hurls a flaming bottle of Dwarven Molotov at target and nearby enemies. Targets suffer 18-98 damage.
Flame breath |Skill| 1 ale|15r - Spewing forth ignited alcohol this attack sets the target on fire for 6 seconds and causes 8-46 damage.
Ale belly |Hex Spell| 2 ales|60r - For 15 seconds target moves 20% slower. If the target is hit with a fire attack it will instantly ignite for 3-15 seconds.
Alcoholic blade |ELITE| 2 ales|60r - For 48 seconds your weapon is imbued with pure grade alcohol causing severe burning on any flesh wound. Any enemy hit while under this enchantment causes 6-14 extra piercing damage.
Cold Brewsky |Hex Spell| 2 ales|30r - For 3-22 seconds target gains +1 health regeneration but suffers from brainfreeze. Spell casting time is increased by 100% and all coktail attacks on target last twice as long.
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I have a few more ideas but im tired and im probably not going to get much positive response from this. Either way it was fun to make. Thanks for reading.
unamed player
Wtf is all this red engine crap it ruined my whole post.
aron searle
i assume you wrote co.cktail
and co*k is a banned word :/
(EDIT, good post
and co*k is a banned word :/
(EDIT, good post
unamed player
Ahh i see. Thanks for the tip.
The Son Of Morgoth
hmmmm well i like the idea but i dont see myself playing as a class called a "bartender?"....good try tho
Aeon_Xin
I'll sign and bump.
Renaming, though, will be required.
Renaming, though, will be required.
Lampshade
I dont think they would implement this because of the little kids parents saying it promotes drinking and stuff.
Bob Whills
Fallout tactics had a perk similar to the bartender idea:
Drunken Master
You fight better when you are drunk. You recieve 20% to your unarmed skill while under the influence of alcohol.
The bartender prof would be cool if they had community taverns with mini game tables, wenches and the lot but it seems highly unlikely for this game.
Drunken Master
You fight better when you are drunk. You recieve 20% to your unarmed skill while under the influence of alcohol.
The bartender prof would be cool if they had community taverns with mini game tables, wenches and the lot but it seems highly unlikely for this game.
unamed player
Quote:
Originally Posted by The Son Of Morgoth
hmmmm well i like the idea but i dont see myself playing as a class called a "bartender?"....good try tho
|
But yeah this game does have kiddies so i guess it would never happen without a serious overhaul.
I guess he could go under the alias of "Alchemist"??
I dunno whatever it was fun to make and i hope they make something different and original besides the "ZOMG IM AN ASSASIN".
Just my 2 pennies.
unamed player
Quote:
Originally Posted by Bob Whills
Fallout tactics had a perk similar to the bartender idea:
Drunken Master You fight better when you are drunk. You recieve 20% to your unarmed skill while under the influence of alcohol. The bartender prof would be cool if they had community taverns with mini game tables, wenches and the lot but it seems highly unlikely for this game. |
Id kill for an mmo fallout style with a nice age requirement of over 18 or something. But i think im dreamin on that one:P
MCS
Quote:
Wtf is all this red engine crap it ruined my whole post. |
/not signed, it doesn't make sense.
unamed player
Quote:
Originally Posted by MCS
Apologize to my avatar!
/not signed, it doesn't make sense. |
It makes plenty of sense. You got this semi drunk bartender dude running through ascalon lobbing molotov RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtails at enemies. Like what more do you want MAN.
MCS
Quote:
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtails |
Filter of gg
actionjack
Can I gest a Sex on the Beach?
12 Steps -
You are Cure of any Alcoho Hex when you move 12 steps.
to Unname... yes, that is a HUGE Pen... wish my Pen is that Huge too.
12 Steps -
You are Cure of any Alcoho Hex when you move 12 steps.
to Unname... yes, that is a HUGE Pen... wish my Pen is that Huge too.
unamed player
Quote:
Originally Posted by actionjack
Can I gest a Sex on the Beach?
12 Steps - You are Cure of any Alcoho Hex when you move 12 steps. |
A: The people who try the new classes.. AKA 30 000 new assasins and whatever the other one will be.
B: The people rushing the new areas so they can get first picks on all the new tradeable stuff like what happened with SF.
If they make original classes it might convince many more people to want to try the new class right away.
Only reason i made this build is to promote that. But yes the character is already made. Watch your step Anet.. im not the only one who wants originality. We need a new mesmer type oddity