So, Glads and SoJ serve essencially the same purpose; cause dmg to mobs that are attacking you. But, at the same level, do the do the same dmg per cycle and over time? I understand the bene's, as I've been playin wiht SoJ for the last two days. But, with knockdown, is the dmg output the same? I know that dmg intake is reduced. Couple that with Watch Yerself and its mostly liveable wihtout HB. I like that variable of not having HB, but think (jsut raw gut feelings here) that I can wqithstand more dmg, longer by healing then wiht a defensive skill such as WS.
It's early, my head is fuzzy and am not sure (atm anyway) how the math is gonna work. Anyone wiht a quick noggin for numbers wanna throw down wiht this?
TiA, I appreciate it
Glads V SoJ for farming?? The #'s game - 2
Itok
FrogDevourer
Forum rule #8. Reread your post please.
http://www.guildwarsguru.com/content...nes-id1478.php
http://www.guildwarsguru.com/content...nes-id1478.php