
Additionaly I've heard stories of people who have unlocked everything and have nothing further to spend their faction on. I'd hate for that to happen to me =/.
Now, what i propose is a change to the faction redemption system allowing characters to use faction for other purposes than unlocking stuff that might never be able to be used. I'm not saying that we should destroy the old system, but that we should add a new system.
I don't know how the guild wars team could handle this, got a few ideas though:
1) 10 Faction is tradable for 1 gold.
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This would allow an alternative source of money making aside from farming
2) Faction Traders
Items would be tradable for faction, like a collector for items.
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This would be a good chance to introduce different items to Guild Wars Players
3) 1 Skill point for 7,500 faction
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This will allow for characters to reach their full potential without having to grind on enemies
Some might say that RP characters do get experience from PvPing and that's enough. But lets see how much exp. we actually get...
For a flawless victory in Competition Arenas:
20 Faction x 4
25 Faction x 2
Total 130 exp.
For a victory in Competition Arenas:
20 Faction x 4 + 25
Total 105 exp.
So...
It now takes 15k exp to gain a skill point. (Which is way better than the 20k thing).
So. Doing the math for you:
Flawless Victories:
15000 / 130 =
About 115 Flawless victories to gain a skill point.
Victories:
15000 / 105 =
About 143 victories to gain a skill point.
That's alot.
I really would like to see the Guild Wars team do something to help promote RP PvPing. If you agree or disagree or anything at all, PLEASE, post here. I really want something done...