Quote:
Originally Posted by Racthoh
Probably something wrong with my math, but the consensus is that Peace and Harmony is an awful energy management elite compared to what else is available.
Nothing is wrong with your math, but you need to look at it in context to see what it means.
Peace and Harmony at 12, as you said, gives 78 seconds of +1 energy regen, restoring 26 energy over its lifespan. Subtract the cost of the skill, 5 energy, and it nets you 21 energy over 78 seconds, or an average gain of 16 energy every minute. It also has a host of drawbacks for you to build around.
16 energy per minute from your elite slot is *pathetic*
Let's start by comparing the skill with Glyph of Lesser Energy, which doesn't have any attribute point requirements. It costs you 5 energy, and saves you 15 for a net savings of 10 per use. It's ready for use every 31 seconds (1 second cast, 30 second recharge). If you use it as often as it comes up, it'll net you roughly 19 energy per minute. Even if you slack off on it a bit for better timing, as long as you use it every 37 seconds (giving you a 6 second window) you'll be outperforming Peace and Harmony in terms of energy management.
A low spec (7) Offering of Blood will cost 5 energy per cast and net you 14, on a recycle of 15.25 seconds. That averages out to over 35 energy per minute, more than twice the output of Peace and Harmony, and that's with minimal attribute investment. Maxed, Offering of Blood nets you 63 energy per minute, roughly four times what Peace and Harmony will give you.
Or just look at more efficient elites. Heal Other is your money heal on that bar - why not replace it with Word of Healing? Even if you only use it three times per minute instead of Heal Other, you've already saved 15 energy on healing, equaling the output of Peace and Harmony with one less skill slot and a let less restrictions. Realistically, you're going to be using Word of Healing an awful lot more than three times per minute. In a crunch, you'll be using Word of Healing every time it comes up, which at a 4.75 second recycle will save you...63 energy.
The potential use of Peace and Harmony would be the ability to maintain it on all of your Monks, but the recharge kills it. That leaves Peace and Harmony as it is, as a learning tool. The skill is terrible, the worst energy elite in the game. Once you understand why, you can safely abandon the skill and get better at the game because of it.
Peace,
-CxE