Quote:
Originally Posted by Kilaitz
the thing i really want to know about are classes though. it seems like there are six basic ones and then tons of different ways to spec?
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First, you choose a primary class, out of six. Then, early in the game, you gain a secondary profession, any one of the five you did not choose as your primary. As you progress in the game, you can change your secondary profession, so the only thing set in stone is your primary.
Quote:
Originally Posted by Kilaitz
i've always played healing charactors as my main. played daoc for two years and had a 50 rejuv cleric and a 50 aug/rejuv healer, absolutely loved the healer.
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Then I suggest the monk class
Quote:
Originally Posted by Kilaitz
if someone could direct me to a site that actualy has a comprehensive game explanation from the bottom up? the basics on how you spec and such
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I know there must be one around somewere, but I do not know the URL. So, a quick rundown:
Every time you gain a level, you will get a set amount of attribute points. These points can be set in any of a number of attributes, such as healing prayers for a monk. While in towns and outposts, you can move attribute points around for free. An example: monks have the attributes healing prayers, protection prayers, smiting prayers, and divine favor. Divine favor is only usable by monk primaries. Each attribute will effect certain skills, such as healing prayers increasing the healing power of heal other (a monk skill) You can have a maximum of 200 attribute points. Cost to increase an attribute scales up with the level of the attribute, so to go from 0 to 1 costs 1 attribute point, but to go from 11 to 12 costs 20. 16 is the maximum in any attribute without using skills, but using runes (items that increase an attribute) and by having a helmet that increases an attribute. 12 is the maximum without using any support items or skills.
You are limited to 8 skills at any one time. The skills you have are based on what profession you chose. So, the skill heal other can be learned and used by any monk, and by anyone with the monk secondary, but no one else. Skills can be changed in towns and outposts, there is no limit to the amount of skills you can have (until you get them all of course)
Skills are learned from quests and skill trainers. If you want to get skills from skill trainers, you need to have a skill point and a small bit of gold. The gold cost goes up every time you buy a skill, capping at 1,000 gold and starting at 50. You get one skill point every time you complete a mission (
not a quest) and every time you level up.
You can only get to level 20. Afterwards, you will still continue to "level", but you will only get skill points for it.
Every level before 20 your maximum hp will increase by 20. Your energy will never increase from leveling, you have to use items to increase that. Non-modified hp maxes at 480 for all classes.
If you die, you suffer a non-permanent "death penalty" of 15%. That means your maximum hp and energy are reduced by 15%. Death penalty caps at 60%, is slowly removed by earning experience, and is completely removed when you enter a town or outpost.
Hope that helps.
edit:
The official FAQ
The guild hall.net glossary of terms.